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# Implementation Summary

**Session ID**: `phase37-session06-g7-player-animation` **Completed**: 2026-06-29 **Duration**: 4 hours

***

## Overview

Session 06 closed Phase 37 by reviewing the generated G7 player animation sheet at the real 16x16 runtime footprint, documenting that direct runtime use does not meet readability standards, and preserving the existing stable player frame family. The closeout records 32 rejected G7 player candidates, keeps the runtime atlases unchanged, and proves through unit, browser, asset, security, and UI checks that AI Rogue avoids shipping weak player visuals.

***

## Deliverables

### Files Created

| File                                                                                 | Purpose                                     | Lines  |
| ------------------------------------------------------------------------------------ | ------------------------------------------- | ------ |
| `.spec_system/specs/phase37-session06-g7-player-animation/spec.md`                   | Session specification and scope.            | \~376  |
| `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md`                  | Task checklist and completion tracking.     | \~147  |
| `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md`   | G7 decision ledger and validation evidence. | \~773  |
| `.spec_system/specs/phase37-session06-g7-player-animation/code-review.md`            | Code review and repair report.              | \~104  |
| `.spec_system/specs/phase37-session06-g7-player-animation/security-compliance.md`    | Security and GDPR review report.            | \~103  |
| `.spec_system/specs/phase37-session06-g7-player-animation/validation.md`             | Validation report and evidence ledger.      | \~248  |
| `.spec_system/specs/phase37-session06-g7-player-animation/IMPLEMENTATION_SUMMARY.md` | Final updateprd summary artifact.           | \~100  |
| `docs/extensions/ai-rogue/generated/ai-rogue-g7-player-downscale-review.png`         | Docs-only 16x16 G7 review evidence.         | Binary |

### Files Modified

| File                                                                              | Changes                                                                                                               |
| --------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` | Added 32 rejected G7 player crop decisions and no accepted G7 player frames.                                          |
| `docs/extensions/ai-rogue/visual-assets.md`                                       | Documented the G7 redraw-reference decision, atlas counts, review evidence, and validation results.                   |
| `src/extensions/ai-rogue/runtime/types-assets.ts`                                 | Preserved and exported the stable four-frame player contract.                                                         |
| `src/extensions/ai-rogue/runtime/assets.ts`                                       | Reused the stable player frame contract in required gameplay frame validation.                                        |
| `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`                        | Added rejected-G7 manifest and player contract coverage.                                                              |
| `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`                  | Added stable player projection and no-raw-frame diagnostic coverage.                                                  |
| `src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts`            | Added rejected-branch sprite dimension and lifecycle proof.                                                           |
| `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`                    | Added determinism guards for player facing, actions, hurt/recovery, and frame-state independence.                     |
| `tests/e2e/ai-rogue-runtime.spec.ts`                                              | Added desktop rejected-branch Play route proof.                                                                       |
| `tests/e2e/ai-rogue-mobile.spec.ts`                                               | Added mobile rejected-branch Play route proof.                                                                        |
| `.spec_system/archive/phases/phase_37/PRD_phase_37.md`                            | Marked Session 06 and Phase 37 complete and recorded closeout evidence.                                               |
| `.spec_system/archive/phases/phase_37/session_06_g7_player_animation.md`          | Marked the session complete and replaced pending criteria with completed evidence.                                    |
| `.spec_system/state.json`                                                         | Added Session 06 to completed sessions, appended completion history, cleared current session, and completed Phase 37. |
| `.spec_system/PRD/PRD.md`                                                         | Marked Phase 37 complete, pointed artifacts to the phase archive, and added the completion paragraph.                 |
| `README.md`                                                                       | Updated the version line to 0.5.70.                                                                                   |
| `docs/CHANGELOG.md`                                                               | Added the Phase 37 Session 06 closeout entry.                                                                         |
| `package.json`                                                                    | Bumped package version from 0.5.69 to 0.5.70.                                                                         |

***

## Technical Decisions

1. **Evidence-first rejection**: Rejected direct G7 runtime use because the generated side-facing and action candidates lose too much silhouette clarity at 16x16.
2. **No atlas churn without accepted frames**: Skipped the visual packer and left gameplay/UI atlas outputs unchanged because no G7 player frames passed review.
3. **Stable runtime contract**: Kept `player_down_0`, `player_left_0`, `player_right_0`, and `player_up_0` as the required player frame contract.
4. **Phase transition handoff**: Completed and archived Phase 37, leaving the next workflow command as `audit`.

***

## Test Results

| Metric              | Value              |
| ------------------- | ------------------ |
| Full Vitest         | 4450 passed        |
| Focused Vitest      | 65 passed          |
| Playwright runtime  | 16 Chromium passed |
| Playwright mobile   | 8 Chromium passed  |
| Typecheck           | Passed             |
| Lint                | Passed             |
| Scoped Prettier     | Passed             |
| Asset-size check    | Passed             |
| JSON checks         | Passed             |
| Manifest invariants | Passed             |
| Coverage            | Not collected      |

***

## Lessons Learned

1. Generated animation sheets still need runtime-footprint review before frame names or atlas entries are treated as shippable.
2. A documented no-op branch can be the correct product outcome when generated art would reduce in-game readability.
3. Browser tests that assert diagnostics stay out of product copy are useful closeout evidence for rejected visual branches.

***

## Future Considerations

Items for future sessions:

1. Treat future player animation work as a redraw or tighter-source-sheet effort instead of reusing the rejected G7 sheet directly.
2. Keep Phase 37's accepted visual batches as the shipped baseline unless playtesting identifies a concrete readability defect.
3. Run the next workflow step, `audit`, to enter Phase Transition.

***

## Session Statistics

* **Tasks**: 20 completed
* **Files Created**: 8
* **Files Modified**: 17
* **Tests Added**: 8 targeted test areas expanded
* **Blockers**: 0 resolved


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