> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session06-g7-player-animation/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase37-session06-g7-player-animation` **Started**: 2026-06-29 07:15 **Last Updated**: 2026-06-29 07:45

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 20 / 20   |
| Estimated Remaining | 0 minutes |
| Blockers            | 0         |

***

## Environment

* [x] Prerequisites confirmed with `check-prereqs.sh --json --env`
* [x] Tools available: jq 1.7 and git 2.43.0
* [x] Directory structure ready for `.spec_system/specs/phase37-session06-g7-player-animation`
* [x] Behavioral quality checklist loaded for runtime-facing work

***

## Branch Decision Log

Final decision: reject direct runtime use. The 16x16 review image shows G7 crops lose too much silhouette definition, especially side-facing and action frames where body, weapon/effects, and status colors merge. The existing packed player family remains more legible at the same footprint. G7 remains redraw reference only.

***

## Downscale Review Criteria

G7 candidates must satisfy all direct-runtime criteria before any runtime packing or renderer wiring is allowed:

* The 16x16 crop keeps a recognizable player silhouette distinct from enemies, pickups, boss frames, and tile decals.
* Facing direction remains legible for down/front, left, up/back, and right rows without relying on text, labels, or surrounding route diagnostics.
* Idle and movement frames preserve the existing 16x16 source footprint and do not imply a wider collision, pathing, or command range.
* Strike, Surge, hurt, recovery, and low-HP candidates do not obscure the player body, health/status overlays, or current G8 combat FX semantics.
* Alpha edges are stable after nearest-neighbor reduction and contain no baked text, UI controls, warning punctuation, or debug-looking glyphs.
* Rejected candidates remain reference material only and must not be added to required runtime frame groups.

***

## Desktop Proof

* `PLAYWRIGHT_PORT=5199 PLAYWRIGHT_PUBLIC_DEMO_PORT=5200 bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts` passed with 16 tests.
* Desktop rejected-branch proof asserts the stable player frame contract, `player_right_0` projection after movement, in-bounds tile-sized sprite dimensions, and no route-visible `rejected_g7`, `g7_player`, `player_right_0`, or `frameName` text.

***

## Mobile Proof

* `PLAYWRIGHT_PORT=5201 PLAYWRIGHT_PUBLIC_DEMO_PORT=5202 bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts` passed with 8 tests.
* Mobile rejected-branch proof asserts compact controls, reduced-motion projection, stable player frame contract, in-bounds tile-sized sprite dimensions, no horizontal overflow, and no route-visible rejected/frame-name diagnostics.

***

## Branch Outcome Notes

* G7 accepted frame count: 0.
* Rejected G7 manifest entries: 32 `rejected_g7_player_*` candidates.
* Packer: skipped because no G7 frames were accepted.
* Runtime atlases: unchanged; gameplay atlas remains 234 frames and UI atlas remains 146 frames.
* Runtime contract: four stable player facing frames remain required: `player_down_0`, `player_left_0`, `player_right_0`, and `player_up_0`.
* Runtime wiring: no G7 hooks in `render-model.ts`, `renderer-sprites.ts`, `renderer.ts`, or `effects.ts`.
* Product surface: desktop and mobile Play routes hide rejected frame diagnostics and raw frame names.

***

## Validation Commands

Commands run before implementation edits:

* `if [ -d .spec_system/scripts ]; then bash .spec_system/scripts/analyze-project.sh --json; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/analyze-project.sh --json; fi`
  * Result: PASS - current session resolved to `phase37-session06-g7-player-animation`.
* `if [ -d .spec_system/scripts ]; then bash .spec_system/scripts/check-prereqs.sh --json --env; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/check-prereqs.sh --json --env; fi`
  * Result: PASS - overall environment status `pass`.
* `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - 4 test files and 61 tests passed before G7 edits.

***

## Task Log

### Task T001 - Verify G7 source and baseline runtime paths

**Started**: 2026-06-29 07:13 **Completed**: 2026-06-29 07:15 **Duration**: 2 minutes

**Notes**:

* Verified the active session from `.spec_system/state.json` analysis before implementation work.
* Verified source and alpha derivatives exist: `ai-rogue-player-animation-source.png` is 1536x1024 RGB and `ai-rogue-player-animation-alpha.png` is 1536x1024 RGBA.
* Verified current runtime atlas outputs exist: `gameplay-atlas.png` is 512x230 RGBA and `ui-atlas.png` is 512x256 RGBA.
* Verified docs preview exists: `ai-rogue-production-atlas-preview.png` is 1072x1080 RGBA.
* Verified current gameplay atlas metadata contains legacy player animation frames `player_down_0` through `player_up_2`; runtime required-frame validation currently requires the stable facing frames only.
* Verified current player render path reads simulation-provided frame names in `render-model.ts`, syncs textures in `renderer-sprites.ts`, and animates idle enemies only.
* Existing uncommitted state before my edits: `.spec_system/state.json` was modified and `.spec_system/specs/phase37-session06-g7-player-animation/` was untracked from the prior planning step. I preserved those changes.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded baseline evidence and task log.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T001 complete and initialized progress summary.

**Verification**:

* Command/check: `file docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-player-animation-source.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-player-animation-alpha.png src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - all required image assets exist with expected PNG formats.
  * Evidence: source 1536x1024 RGB, alpha 1536x1024 RGBA, gameplay atlas 512x230 RGBA, UI atlas 512x256 RGBA, preview 1072x1080 RGBA.
* Command/check: `python3 - <<'PY' ... Image.open(path) ... PY`
  * Result: PASS - Pillow opened all required images and reported dimensions/modes.
  * Evidence: dimensions match the `file` output above.
* Command/check: `jq '.frames | keys | map(select(startswith("player_")))' src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - atlas metadata includes 12 legacy player frames.
  * Evidence: `player_down_0`, `player_down_1`, `player_down_2`, `player_left_0`, `player_left_1`, `player_left_2`, `player_right_0`, `player_right_1`, `player_right_2`, `player_up_0`, `player_up_1`, and `player_up_2`.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused baseline runtime suites pass before G7 changes.
  * Evidence: 4 test files and 61 tests passed.
* UI product-surface check: N/A - T001 was baseline inspection only.
* UI craft check: N/A - T001 was baseline inspection only.

***

### Task T002 - Create the G7 implementation ledger

**Started**: 2026-06-29 07:15 **Completed**: 2026-06-29 07:16 **Duration**: 1 minute

**Notes**:

* Created the session ledger with baseline environment evidence, branch decision log, review criteria, validation command inventory, desktop proof, mobile proof, and branch outcome sections.
* Kept the branch decision pending until the generated downscale evidence is created and inspected.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - added ledger sections required by T002.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T002 complete and updated progress summary.

**Verification**:

* Command/check: `sed -n '1,220p' .spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md`
  * Result: PASS - ledger contains baseline evidence, criteria, proof placeholders, decision log, validation commands, and task logs.
  * Evidence: sections are present in this file and ready for later task updates.
* UI product-surface check: N/A - T002 only creates workflow documentation.
* UI craft check: N/A - T002 only creates workflow documentation.

***

### Task T003 - Generate docs-only G7 downscale evidence

**Started**: 2026-06-29 07:16 **Completed**: 2026-06-29 07:18 **Duration**: 2 minutes

**Notes**:

* Generated `ai-rogue-g7-player-downscale-review.png` from the transparent G7 alpha derivative.
* The review crops each major candidate visual region, resizes it to 16x16 with nearest-neighbor sampling, and enlarges it 8x for human inspection.
* Visual inspection showed the direct-runtime G7 candidates are noisier and less legible than the current packed player family at 16x16.

**Files Changed**:

* `docs/extensions/ai-rogue/generated/ai-rogue-g7-player-downscale-review.png` - added docs-only 16x16 review evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T003 evidence and preliminary rejection decision.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T003 complete and updated progress summary.

**Verification**:

* Command/check: `file docs/extensions/ai-rogue/generated/ai-rogue-g7-player-downscale-review.png`
  * Result: PASS - review image exists as a PNG.
  * Evidence: PNG image data, 1412x820, 8-bit/color RGBA.
* Command/check: `python3 - <<'PY' ... Image.open(path) ... PY`
  * Result: PASS - Pillow opened the review image.
  * Evidence: 1412x820 RGBA.
* Command/check: visual inspection with `view_image`
  * Result: PASS - reviewed all 32 generated candidates at enlarged 16x16 scale.
  * Evidence: side-facing and action candidates have merged body/effect silhouettes, supporting the no-op runtime branch.
* UI product-surface check: N/A - evidence image is docs-only and not route-visible product UI.
* UI craft check: N/A - evidence image is a documentation review artifact, not a user-facing route.

***

### Task T004 - Record rejected G7 crop decisions

**Started**: 2026-06-29 07:18 **Completed**: 2026-06-29 07:23 **Duration**: 5 minutes

**Notes**:

* Added 32 rejected G7 player candidate records to the crop manifest using the exact source rectangles shown in the downscale review image.
* All records remain `status: "rejected"` so the packer will not add them to runtime atlases or required frame contracts.
* Notes explain 16x16 readability, stable player footprint, alpha/readability, and why direct runtime use is a redraw-reference decision.

**Files Changed**:

* `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` - added rejected G7 player crop decisions.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T004 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T004 complete and updated progress summary.

**Verification**:

* Command/check: `jq '.frames | map(select(.frameName | startswith("rejected_g7_player_"))) | {count: length, statuses: (map(.status) | unique), atlases: (map(.atlas) | unique)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - manifest parses and G7 decisions are rejected only.
  * Evidence: count 32, statuses `[ "rejected" ]`, atlases `[ "gameplay" ]`.
* UI product-surface check: N/A - manifest metadata is not route-visible product UI.
* UI craft check: N/A - rejected branch avoids changing the playable surface.

***

### Task T005 - Preserve atlas outputs on rejected branch

**Started**: 2026-06-29 07:23 **Completed**: 2026-06-29 07:24 **Duration**: 1 minute

**Notes**:

* Skipped `python3 scripts/extensions/ai-rogue/pack-visual-assets.py` because no G7 frames were accepted.
* Preserved the two-atlas model and current gameplay/UI atlas outputs with no binary or metadata churn.
* Preserved the existing production atlas preview.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded rejected-branch packer decision.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T005 complete and updated progress summary.

**Verification**:

* Command/check: `jq '[.frames[] | select((.frameName | startswith("rejected_g7_player_") | not) and ((.frameName // "") | contains("g7_player")) and .status == "accepted")] | length' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - zero accepted G7 player records exist.
  * Evidence: command output `0`.
* Command/check: `git diff --name-only -- src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/gameplay-atlas.json src/assets/ai-rogue/ui-atlas.png src/assets/ai-rogue/ui-atlas.json docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - no atlas or production-preview files changed.
  * Evidence: command produced no file names.
* UI product-surface check: N/A - no runtime asset was changed.
* UI craft check: N/A - no runtime asset was changed.

***

### Task T006 - Preserve player frame contracts on rejected branch

**Started**: 2026-06-29 07:24 **Completed**: 2026-06-29 07:26 **Duration**: 2 minutes

**Notes**:

* Added `AiRoguePlayerFrameName` and `AI_ROGUE_PLAYER_FRAME_NAMES` for the accepted legacy player-facing contract.
* Reused `AI_ROGUE_PLAYER_FRAME_NAMES` in simulation frame vocabulary and required gameplay atlas validation.
* Added no G7 frame-name unions or required frame groups because all G7 candidates were rejected.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types-assets.ts` - added explicit legacy player frame type and constant.
* `src/extensions/ai-rogue/runtime/assets.ts` - reused the player frame constant in required gameplay frame validation.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T006 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T006 complete and updated progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript accepts the new player frame contract.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* UI product-surface check: N/A - no route-visible product UI changed.
* UI craft check: N/A - no visual surface changed.
* BQC Fixes: Contract alignment - stable player frame names are now declared once and reused by simulation and required atlas validation (`src/extensions/ai-rogue/runtime/types-assets.ts`, `src/extensions/ai-rogue/runtime/assets.ts`).

***

### Task T007 - Update atlas metadata tests for rejected branch

**Started**: 2026-06-29 07:26 **Completed**: 2026-06-29 07:27 **Duration**: 1 minute

**Notes**:

* Added asset coverage for the rejected G7 branch.
* Test asserts the four stable player frame names remain the required runtime contract.
* Test asserts no required gameplay frame contains `g7` and no packed atlas frame starts with `rejected_g7`.
* Test documents that the existing atlas still contains the legacy 12 `player_*` frames, but only the stable four are required by runtime contract.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - added rejected G7 contract coverage.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T007 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T007 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - focused asset suite passed.
  * Evidence: 1 test file and 19 tests passed.
* UI product-surface check: N/A - asset metadata test only.
* UI craft check: N/A - asset metadata test only.
* BQC Fixes: Contract alignment - test prevents rejected G7 names from entering required runtime frame contracts (`src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`).

***

### Task T008 - Update simulation determinism tests

**Started**: 2026-06-29 07:27 **Completed**: 2026-06-29 07:29 **Duration**: 2 minutes

**Notes**:

* Added a simulation regression that covers movement-facing, bump attack, committed Strike, Surge, hazard damage, and health recovery on the rejected G7 branch.
* The test proves simulation-owned player state keeps the stable player frame contract and does not gain animation-frame state.
* The test proves serialized snapshots contain no G7 frame names.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts` - added rejected G7 simulation determinism coverage.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T008 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T008 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused simulation suite passed after expectation fixes.
  * Evidence: 1 test file and 13 tests passed.
* Command/check: `git status --short -- bun.lock bun.lockb package.json`
  * Result: PASS - temporary fixture probing did not change package metadata or lockfiles.
  * Evidence: command produced no file names.
* UI product-surface check: N/A - simulation test only.
* UI craft check: N/A - simulation test only.
* BQC Fixes: Contract alignment - test prevents renderer-facing animation work from leaking into deterministic simulation state (`src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`).

***

### Task T009 - Preserve rejected-branch player frame selection

**Started**: 2026-06-29 07:29 **Completed**: 2026-06-29 07:30 **Duration**: 1 minute

**Notes**:

* Did not add G7 player frame selection because all G7 candidates were rejected by the 16x16 review.
* Preserved `render-model.ts` behavior: player projection uses the simulation-provided stable `frameName`, with no animation state or G7 helper.
* Rejected branch keeps the existing 16x16 static fallback path.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T009 rejected-branch no-op evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T009 complete and updated progress summary.

**Verification**:

* Command/check: `git diff -- src/extensions/ai-rogue/runtime/render-model.ts`
  * Result: PASS - no render-model code changed for rejected G7.
  * Evidence: command produced no diff.
* Command/check: `rg -n "g7|player_.*_[12]|selectPlayer|animation" src/extensions/ai-rogue/runtime/render-model.ts`
  * Result: PASS - no G7 or player animation selection hooks exist in render-model.
  * Evidence: command exited with no matches.
* UI product-surface check: N/A - no product surface changed.
* UI craft check: N/A - no visual surface changed.
* BQC Fixes: Contract alignment - rejected branch avoids adding renderer-facing frame selection not backed by accepted atlas frames.

***

### Task T010 - Preserve renderer sprite animation path

**Started**: 2026-06-29 07:30 **Completed**: 2026-06-29 07:31 **Duration**: 1 minute

**Notes**:

* Did not add player idle or movement sprite animation because no G7 frames were accepted.
* Preserved existing `syncSprites`, `cleanupInactiveSprites`, `destroySpritePool`, and idle-enemy animation behavior.
* Reduced-motion behavior remains unchanged because no player animation loop was added.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T010 rejected-branch no-op evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T010 complete and updated progress summary.

**Verification**:

* Command/check: `git diff -- src/extensions/ai-rogue/runtime/renderer-sprites.ts`
  * Result: PASS - no renderer sprite code changed for rejected G7.
  * Evidence: command produced no diff.
* Command/check: `rg -n "g7|player|animate.*Player|cleanupInactiveSprites|destroySpritePool" src/extensions/ai-rogue/runtime/renderer-sprites.ts`
  * Result: PASS - no G7/player animation hooks exist; existing cleanup helpers remain present.
  * Evidence: matches only `cleanupInactiveSprites` and `destroySpritePool`.
* UI product-surface check: N/A - no product surface changed.
* UI craft check: N/A - no visual surface changed.
* BQC Fixes: Resource cleanup - rejected branch avoids adding new sprite resources or timers; existing cleanup path remains unchanged.

***

### Task T011 - Preserve renderer wiring

**Started**: 2026-06-29 07:31 **Completed**: 2026-06-29 07:32 **Duration**: 1 minute

**Notes**:

* Did not wire player animation into `renderer.ts` because G7 frames were rejected.
* Preserved command dispatch, tween positioning, reset, load, resize, destroy, input semantics, `syncSprites`, and idle-enemy animation wiring.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T011 rejected-branch no-op evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T011 complete and updated progress summary.

**Verification**:

* Command/check: `git diff -- src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - no renderer code changed for rejected G7.
  * Evidence: command produced no diff.
* Command/check: `rg -n "syncSprites|animateIdleEnemies|g7|player animation|animate.*Player" src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - renderer still calls `syncSprites` and `animateIdleEnemies`; no G7/player animation wiring exists.
  * Evidence: matches were the existing import/calls only.
* UI product-surface check: N/A - no product surface changed.
* UI craft check: N/A - no visual surface changed.
* BQC Fixes: Resource cleanup - rejected branch avoids adding renderer lifecycle work that would need new cleanup.

***

### Task T012 - Preserve action and effect presentation path

**Started**: 2026-06-29 07:32 **Completed**: 2026-06-29 07:33 **Duration**: 1 minute

**Notes**:

* Did not wire G7 Strike, Surge, hurt, recovery, or low-HP presentation because all candidate frames were rejected.
* Preserved existing event/effects timing and G8 combat/status presentation.
* Preserved combat rules, status semantics, and simulation-owned state.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T012 rejected-branch no-op evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T012 complete and updated progress summary.

**Verification**:

* Command/check: `git diff -- src/extensions/ai-rogue/runtime/effects.ts src/extensions/ai-rogue/runtime/render-model.ts`
  * Result: PASS - no action/effects/render-model code changed for rejected G7.
  * Evidence: command produced no diff.
* Command/check: `rg -n "g7|player.*strike|player.*surge|player.*hurt|player.*recovery|lowhp" src/extensions/ai-rogue/runtime/effects.ts src/extensions/ai-rogue/runtime/render-model.ts`
  * Result: PASS - no G7 action/hurt/recovery hooks exist.
  * Evidence: command exited with no matches.
* UI product-surface check: N/A - no product surface changed.
* UI craft check: N/A - no visual surface changed.
* BQC Fixes: Contract alignment - rejected branch keeps action presentation tied to existing simulation events and accepted G8 effect frames.

***

### Task T013 - Update render-model tests for rejected baseline

**Started**: 2026-06-29 07:33 **Completed**: 2026-06-29 07:34 **Duration**: 1 minute

**Notes**:

* Added render-model coverage for the rejected G7 branch.
* Test verifies normal and reduced-motion projections keep the stable `player_right_0` frame, tile-sized dimensions, product label, gameplay atlas, and no G7 frame names.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - added rejected G7 render projection coverage.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T013 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T013 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - focused render-model suite passed.
  * Evidence: 1 test file and 22 tests passed.
* UI product-surface check: N/A - render-model projection test only.
* UI craft check: N/A - render-model projection test only.
* BQC Fixes: Product surface discipline - test asserts player labels remain product-facing and no G7 diagnostic/frame text enters render descriptors.

***

### Task T014 - Update renderer lifecycle tests for rejected branch

**Started**: 2026-06-29 07:34 **Completed**: 2026-06-29 07:35 **Duration**: 1 minute

**Notes**:

* Added renderer lifecycle coverage proving player sprites remain static during idle animation passes on the rejected G7 branch.
* Test includes alternate legacy and rejected-G7-like textures in the texture map and verifies `animateIdleEnemies` does not apply them to the player.
* Test also verifies the player sprite remains visible and is not destroyed.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts` - added rejected G7 player static sprite coverage.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T014 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T014 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts`
  * Result: PASS - focused renderer lifecycle suite passed.
  * Evidence: 1 test file and 11 tests passed.
* UI product-surface check: N/A - renderer lifecycle unit test only.
* UI craft check: N/A - renderer lifecycle unit test only.
* BQC Fixes: Resource cleanup - test verifies the player sprite is not destroyed by rejected-branch idle animation handling.

***

### Task T015 - Update desktop and mobile browser specs

**Started**: 2026-06-29 07:35 **Completed**: 2026-06-29 07:38 **Duration**: 3 minutes

**Notes**:

* Added desktop Playwright coverage for rejected G7 player baseline projection.
* Added mobile Playwright coverage for rejected G7 player baseline projection with compact controls and reduced-motion preferences.
* Both tests assert the product route does not expose rejected G7 or raw frame names.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - added desktop rejected G7 projection proof and helper.
* `tests/e2e/ai-rogue-mobile.spec.ts` - added mobile rejected G7 projection proof and helper.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T015 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T015 complete and updated progress summary.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-mobile.spec.ts -g "rejected G7"`
  * Result: FAIL - default Playwright port was already in use.
  * Evidence: config reported `http://127.0.0.1:5189 is already used`.
* Command/check: `PLAYWRIGHT_PORT=5197 PLAYWRIGHT_PUBLIC_DEMO_PORT=5198 bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-mobile.spec.ts -g "rejected G7"`
  * Result: PASS - targeted rejected G7 desktop/mobile specs passed.
  * Evidence: 2 tests passed.
* UI product-surface check: PASS - desktop and mobile specs assert normal body text does not expose `rejected_g7`, `g7_player`, `player_right_0`, or `frameName`.
* UI craft check: PASS - mobile spec keeps compact controls visible and checks no horizontal overflow.
* BQC Fixes: Product surface discipline - browser specs prevent rejected frame diagnostics from leaking into normal Play UI.

***

### Task T016 - Run packer gate, typecheck, asset-size, and whitespace checks

**Started**: 2026-06-29 07:38 **Completed**: 2026-06-29 07:40 **Duration**: 2 minutes

**Notes**:

* Skipped the visual packer because accepted G7 player frame count remains zero.
* Ran typecheck after all code and Playwright spec edits.
* Ran asset-size policy validation and whitespace diff checks.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T016 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T016 complete and updated progress summary.

**Verification**:

* Command/check: `jq '[.frames[] | select((.frameName | startswith("rejected_g7_player_") | not) and ((.frameName // "") | contains("g7_player")) and .status == "accepted")] | length' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - packer skip is valid.
  * Evidence: command output `0`.
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript passed.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - all assets within configured limits.
  * Evidence: `OK: All assets within configured size limits (total: 15M)`.
* Command/check: `git diff --check`
  * Result: PASS - no whitespace errors.
  * Evidence: command produced no output and exit code 0.
* UI product-surface check: N/A - command gate only; product checks covered by T015.
* UI craft check: N/A - command gate only; product checks covered by T015.

***

### Task T017 - Run focused Vitest suites

**Started**: 2026-06-29 07:40 **Completed**: 2026-06-29 07:40 **Duration**: 1 minute

**Notes**:

* Ran the focused AI Rogue runtime suites together after all rejected-branch code and test updates.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T017 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T017 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused runtime suites passed.
  * Evidence: 4 test files and 65 tests passed.
* UI product-surface check: N/A - focused unit/integration tests only.
* UI craft check: N/A - focused unit/integration tests only.

***

### Task T018 - Run desktop AI Rogue browser proof

**Started**: 2026-06-29 07:40 **Completed**: 2026-06-29 07:42 **Duration**: 2 minutes

**Notes**:

* Ran the full desktop AI Rogue Playwright spec on alternate ports because the default Playwright port was already in use.
* Desktop browser proof includes the rejected G7 baseline check, movement, combat, reduced-motion/high-contrast, G5, G6, G3, audio, seed replay, and route cleanup coverage.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T018 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T018 complete and updated progress summary.

**Verification**:

* Command/check: `PLAYWRIGHT_PORT=5199 PLAYWRIGHT_PUBLIC_DEMO_PORT=5200 bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - full desktop AI Rogue browser proof passed.
  * Evidence: 16 tests passed.
* UI product-surface check: PASS - browser suite includes product-copy checks and the rejected G7 route check that hides frame diagnostics.
* UI craft check: PASS - browser suite verifies nonblank canvas, movement pixels, reduced-motion/high-contrast feedback, and route cleanup.

***

### Task T019 - Run mobile AI Rogue browser proof

**Started**: 2026-06-29 07:42 **Completed**: 2026-06-29 07:43 **Duration**: 1 minute

**Notes**:

* Ran the full mobile AI Rogue Playwright spec on alternate ports.
* Mobile proof includes rejected G7 baseline projection, compact controls, reduced-motion, no horizontal overflow, G5, G3, keyboard override, route cleanup, and route bridge-request checks.

**Files Changed**:

* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T019 evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T019 complete and updated progress summary.

**Verification**:

* Command/check: `PLAYWRIGHT_PORT=5201 PLAYWRIGHT_PUBLIC_DEMO_PORT=5202 bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - full mobile AI Rogue browser proof passed.
  * Evidence: 8 tests passed.
* UI product-surface check: PASS - mobile suite includes rejected G7 route check that hides raw frame diagnostics and checks product-facing controls.
* UI craft check: PASS - mobile suite verifies compact controls, reduced-motion behavior, no horizontal overflow, and no runtime-control overlap.

***

### Task T020 - Update documentation and closeout evidence

**Started**: 2026-06-29 07:43 **Completed**: 2026-06-29 07:45 **Duration**: 2 minutes

**Notes**:

* Updated `visual-assets.md` with the final G7 rejected-player-animation decision, unchanged atlas counts/sizes, rejected manifest count, review image path, validation evidence, and redraw-reference caveat.
* Updated this implementation ledger with final desktop/mobile proof and branch outcome notes.
* Verified changed text files are ASCII-only with LF line endings.

**Files Changed**:

* `docs/extensions/ai-rogue/visual-assets.md` - documented final G7 review outcome and validation evidence.
* `.spec_system/specs/phase37-session06-g7-player-animation/implementation-notes.md` - recorded T020 closeout evidence and final branch outcome.
* `.spec_system/specs/phase37-session06-g7-player-animation/tasks.md` - marked T020 complete, updated progress summary, and completed checklist.

**Verification**:

* Command/check: `git diff --check`
  * Result: PASS - no whitespace errors.
  * Evidence: command produced no output and exit code 0.
* Command/check: `python3 - <<'PY' ... ascii+lf check ... PY`
  * Result: PASS - changed text files are ASCII-only and LF-only.
  * Evidence: `PASS ascii+lf 12 text files`.
* Command/check: `jq empty docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - manifest JSON remains valid.
  * Evidence: command produced no output and exit code 0.
* UI product-surface check: PASS - desktop and mobile browser proof already verified rejected/frame-name diagnostics stay out of normal Play UI.
* UI craft check: PASS - desktop and mobile browser proof already verified canvas readability, compact controls, reduced-motion behavior, and no horizontal overflow.

***


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