> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session05-g6-ui-cinematics/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase37-session05-g6-ui-cinematics` **Started**: 2026-06-29 05:31 **Last Updated**: 2026-06-29 06:30

***

## Session Progress

| Metric              | Value   |
| ------------------- | ------- |
| Tasks Completed     | 23 / 23 |
| Estimated Remaining | 2 hours |
| Blockers            | 0       |

***

## Task Log

### 2026-06-29 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready
* [x] Non-monorepo session context confirmed

**Checks**:

* Command/check: `if [ -d ".spec_system/scripts" ]; then bash .spec_system/scripts/analyze-project.sh --json; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/analyze-project.sh --json; fi`
  * Result: PASS - current session resolved as `phase37-session05-g6-ui-cinematics`
* Command/check: `if [ -d ".spec_system/scripts" ]; then bash .spec_system/scripts/check-prereqs.sh --json --env; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/check-prereqs.sh --json --env; fi`
  * Result: PASS - spec system, jq 1.7, and git available

***

### Task T001 - Verify G6 sources, atlases, packer, and touchpoints

**Started**: 2026-06-29 05:31 **Completed**: 2026-06-29 05:32 **Duration**: 1 minute

**Notes**:

* Verified required G6 source, alpha derivative, crop manifest, atlas metadata, atlas images, docs preview, packer script, and current runtime/view touchpoint files before editing.
* Confirmed the current crop manifest has no entries sourced from `ai-rogue-cinematic-ui-alpha.png`, so G6 decisions start from an explicit manifest batch.
* Confirmed the packer reads `frames` entries, starts from existing gameplay and UI atlases, writes both atlas JSON/image outputs, and regenerates the docs preview.

**Files Changed**:

* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - added session start and T001 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T001 complete

**Verification**:

* Command/check: `ls -lh docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-cinematic-ui-source.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-cinematic-ui-alpha.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json src/assets/ai-rogue/gameplay-atlas.json src/assets/ai-rogue/ui-atlas.json docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png scripts/extensions/ai-rogue/pack-visual-assets.py src/extensions/ai-rogue/runtime/effects-cinematics.ts src/extensions/ai-rogue/runtime/render-hud.ts src/extensions/ai-rogue/views/reward-icon.tsx`
  * Result: PASS - all required files exist; source image is 1.7M, alpha image is 1.1M, manifest is 98K, UI atlas JSON is 46K, gameplay atlas JSON is 94K, preview is 158K
  * Evidence: required files inspected before edits
* Command/check: `file docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-cinematic-ui-source.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-cinematic-ui-alpha.png src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - G6 source is 1536x1024 RGB, G6 alpha is 1536x1024 RGBA, gameplay atlas is 512x230 RGBA, UI atlas is 512x140 RGBA, preview is 1072x848 RGBA
  * Evidence: image dimensions and formats verified
* Command/check: `jq '{entries: (.frames|length), accepted: (.frames|map(select(.status=="accepted"))|length), rejected: (.frames|map(select(.status=="rejected"))|length), by_atlas: (.frames | group_by(.atlas) | map({atlas: .[0].atlas, count: length})), cinematic_ui_entries: (.frames | map(select(.sourceFile | endswith("ai-rogue-cinematic-ui-alpha.png"))) | length)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - manifest has 202 entries, 179 accepted, 23 rejected, 163 gameplay entries, 39 UI entries, and 0 G6 cinematic UI entries
  * Evidence: manifest shape and counts verified
* Command/check: `jq '{frames: (.frames|keys|length), size: .meta.size, image: .meta.image, first_frames: (.frames|keys[:5])}' src/assets/ai-rogue/ui-atlas.json && jq '{frames: (.frames|keys|length), size: .meta.size, image: .meta.image, first_frames: (.frames|keys[:5])}' src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - UI atlas has 115 frames at 512x140; gameplay atlas has 234 frames at 512x230
  * Evidence: atlas metadata verified
* Command/check: `sed -n '1,240p' scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - packer prerequisites and output paths inspected
  * Evidence: script imports Pillow, reads manifest, and writes runtime atlas outputs plus docs preview
* Command/check: `rg -n "cinematic|result|RewardIcon|hud|wallet|shard|objective|class|relic|settings|save|frame|atlas" src/extensions/ai-rogue/runtime/effects-cinematics.ts src/extensions/ai-rogue/runtime/render-hud.ts src/extensions/ai-rogue/views/reward-icon.tsx`
  * Result: PASS - current end-screen, HUD descriptor, and React icon touchpoints located
  * Evidence: existing end-screen uses Pixi graphics plus badge sprite; HUD already uses UI frames; `RewardIcon` returns null for missing frames
* UI product-surface check: N/A - verification-only task with no rendered UI change
* UI craft check: N/A - verification-only task with no rendered UI change

**BQC Fixes**:

* N/A - no application code changed

***

### Task T002 - Create the G6 implementation ledger

**Started**: 2026-06-29 05:32 **Completed**: 2026-06-29 05:36 **Duration**: 4 minutes

**Notes**:

* Replaced placeholder ledger sections with candidate review tables, accepted/rejected decision summaries, no-baked-text review, validation command list, desktop/mobile proof targets, and familiar-control policy.
* Candidate source rectangles were derived from the G6 alpha derivative connected-component bounds and visual review of the source sheet.

**Files Changed**:

* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - added G6 ledger sections and T002 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T002 complete

**Verification**:

* Command/check: `python3 - <<'PY' ... connected component bounds for ai-rogue-cinematic-ui-alpha.png ... PY`
  * Result: PASS - alpha derivative produced 84 non-empty components for candidate crop selection
  * Evidence: bounds include panel, badge, marker, wallet/save, settings, keyboard, gamepad, layout, and focus candidates used by the ledger
* Command/check: visual inspection of `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-cinematic-ui-source.png`
  * Result: PASS - source sheet reviewed for baked text, standard controls, and domain-specific state art
  * Evidence: accepted candidates avoid readable text; rejected candidates include generic play, keyboard, gamepad, layout, focus, download, warning-meter, and skull-target motifs
* Command/check: `rg "G6 Candidate Review|Accepted Manifest Decisions|Rejected Manifest Decisions|No-Baked-Text Review|Validation Commands|Desktop Proof|Mobile Proof|Familiar-Control Review" .spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md`
  * Result: PASS - all required ledger sections are present
  * Evidence: section headings resolved in the implementation notes
* UI product-surface check: N/A - ledger-only task with no rendered UI change
* UI craft check: PASS - candidate policy preserves standard controls and reserves generated art for AI Rogue domain state

**BQC Fixes**:

* Product surface discipline: standard control-like G6 candidates were rejected in the ledger before UI wiring.

***

### Task T003 - Baseline current runtime, routes, tests, and mobile behavior

**Started**: 2026-06-29 05:36 **Completed**: 2026-06-29 05:39 **Duration**: 3 minutes

**Notes**:

* Baseline end-screen behavior uses Pixi `Graphics` for the panel/backdrop, a single badge sprite, and Pixi text for title, stats, and prompt.
* Baseline HUD descriptors use existing UI frames for shards, run, selected upgrade, class, relic, objective, input, equipment, tiers, and status.
* Baseline React surfaces preserve loading, public-demo, storage recovery, claim idempotency, loadout duplicate-action prevention, and settings preference focus recovery paths.
* Baseline e2e specs already cover runtime canvas proof, product-facing route copy, mobile overflow, no bridge requests on non-Play routes, and G3/G5 frame-name leakage checks.

**Files Changed**:

* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T003 baseline evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T003 complete

**Verification**:

* Command/check: `sed -n '1,220p' src/extensions/ai-rogue/runtime/effects-cinematics.ts && sed -n '200,540p' src/extensions/ai-rogue/runtime/render-hud.ts`
  * Result: PASS - current end-screen and HUD descriptor behavior inspected before visual edits
  * Evidence: end-screen text remains Pixi-rendered; HUD descriptors currently use existing G4/generic UI frames
* Command/check: `sed -n '1,220p' src/extensions/ai-rogue/views/play-view.tsx && sed -n '1,220p' src/extensions/ai-rogue/views/ledger-view.tsx`
  * Result: PASS - Play and Ledger route state handling inspected
  * Evidence: Play seed/share/storage/public-demo paths and Ledger claim in-flight guard remain present
* Command/check: `sed -n '1,240p' src/extensions/ai-rogue/views/loadout-view.tsx && sed -n '1,260p' src/extensions/ai-rogue/views/settings-view.tsx`
  * Result: PASS - Loadout and Settings route state handling inspected
  * Evidence: Loadout `loadoutActionInFlightRef` and Settings pending preference/focus recovery paths remain present
* Command/check: `rg -n "RewardIcon|Play|Ledger|Loadout|Settings|storage|public-demo|claim|duplicate|idempot|G4|icon_" src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - baseline client test coverage located for routes, icon labels, fallback, and mutation guards
  * Evidence: tests cover public-demo Ledger idempotency, Loadout selection/purchase, Settings states, and `RewardIcon` fallback
* Command/check: `rg -n "hud|descriptor|frameName|largeHud|reduced|contrast|G3|G4|G5|G8|layout" src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - baseline render-model coverage located for HUD descriptors, z-order, reduced motion, high contrast, G3, G4, G5, and G8 frames
  * Evidence: render-model tests include large HUD bounds and descriptor frame expectations
* Command/check: `rg -n "ai-rogue|G3|G4|G5|G8|end-screen|hud|layout|overflow|bridge|mobile|settings|ledger|loadout" tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - desktop and mobile e2e proof areas inspected
  * Evidence: specs include runtime canvas, product-facing copy, mobile overflow, and non-Play no-bridge assertions
* Command/check: `jq -s '{uiFrames:(.[0].frames|keys|length), uiSize:.[0].meta.size, gameplayFrames:(.[1].frames|keys|length), gameplaySize:.[1].meta.size}' src/assets/ai-rogue/ui-atlas.json src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - baseline UI atlas is 115 frames at 512x140; gameplay atlas is 234 frames at 512x230
  * Evidence: corrected atlas metadata count captured before changes
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 3 test files passed, 64 tests passed
  * Evidence: baseline focused assets, render-model, and client suites are green before visual edits
* UI product-surface check: PASS - inspected tests assert product-facing route copy and reject frame/debug leakage in browser surfaces
* UI craft check: PASS - baseline e2e specs include mobile overflow and route cleanup checks to preserve during G6 wiring

**BQC Fixes**:

* N/A - baseline-only task with no application code changed

***

### Task T004 - Extend accepted and rejected G6 crop decisions

**Started**: 2026-06-29 05:39 **Completed**: 2026-06-29 05:45 **Duration**: 6 minutes

**Notes**:

* Added 39 G6 manifest records sourced from `ai-rogue-cinematic-ui-alpha.png`.
* Accepted 31 UI-atlas records covering cinematic panels, result badges, run-stat markers, class/loadout, storage, shard/cache, wallet, save-slot, audio, and contrast state icons.
* Rejected 8 control-like or unclear records for play, keyboard, gamepad, warning-meter, download-shield, skull-target, layout, and focus-target motifs.
* Kept the gameplay atlas untouched for this G6 batch.

**Files Changed**:

* `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` - appended G6 accepted/rejected crop decisions
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T004 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T004 complete

**Verification**:

* Command/check: `jq '{total:(.frames|length), accepted:([.frames[] | select(.status == "accepted")]|length), rejected:([.frames[] | select(.status == "rejected")]|length), g6:([.frames[] | select(.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png"))]|length), g6Accepted:([.frames[] | select((.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png")) and .status == "accepted")]|length), g6Rejected:([.frames[] | select((.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png")) and .status == "rejected")]|length), g6ByAtlas:([.frames[] | select(.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png"))] | group_by(.atlas) | map({atlas: .[0].atlas, count: length}))}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - manifest has 241 records, 210 accepted, 31 rejected, 39 G6 records, 31 accepted G6 records, 8 rejected G6 records, all G6 records in the UI atlas
  * Evidence: accepted/rejected G6 split matches the ledger
* Command/check: `python3 - <<'PY' ... G6 source bounds and target validation ... PY`
  * Result: PASS - `g6_entries` 39 and `violations` empty
  * Evidence: all G6 source rectangles stay within the 1536x1024 alpha derivative and accepted records target the UI atlas
* Command/check: `rg -n 'frame_g6_|badge_g6_|icon_g6_|rejected_g6_' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - all new G6 frame names are present
  * Evidence: matched G6 entries from lines 2229 through 2647
* UI product-surface check: N/A - manifest-only task with no rendered UI change yet
* UI craft check: PASS - accepted crops avoid text-like/control-like motifs; rejected records document familiar-control exclusions

**BQC Fixes**:

* Product surface discipline: rejected generic control replacements before atlas generation.

***

### Task T005 - Run visual packer and refresh UI atlas output

**Started**: 2026-06-29 05:45 **Completed**: 2026-06-29 05:48 **Duration**: 3 minutes

**Notes**:

* Ran the deterministic visual packer after adding G6 manifest records.
* UI atlas grew from 115 frames at 512x140 to 146 frames at 512x256.
* Gameplay atlas remained at 234 frames and both gameplay atlas hashes stayed unchanged, so no scoped gameplay-atlas need was introduced.
* Docs preview regenerated from 1072x848 to 1072x1080.

**Files Changed**:

* `src/assets/ai-rogue/ui-atlas.png` - regenerated with accepted G6 UI/cinematic frames
* `src/assets/ai-rogue/ui-atlas.json` - regenerated TexturePacker metadata with accepted G6 frames
* `docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png` - regenerated docs-only atlas preview
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T005 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T005 complete

**Verification**:

* Command/check: `sha256sum src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/gameplay-atlas.json src/assets/ai-rogue/ui-atlas.png src/assets/ai-rogue/ui-atlas.json docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - baseline hashes captured before packing; post-pack gameplay hashes matched baseline exactly
  * Evidence: gameplay PNG hash stayed `8e4a59886b1a4dce7bb2daa5b90662819ea94474404cf1ab9b99061c4a7bada8`; gameplay JSON hash stayed `30bdffc19871dcf49e2ff4b46722ce69bbb9b1465b9d5e406ece5b9aa26a9ab9`
* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - packer completed successfully
  * Evidence: output reported `gameplay: 234 frames, 512x230, 98753 bytes`, `ui: 146 frames, 512x256, 76172 bytes`, `manifest: 210 accepted, 31 rejected`, preview size `228335 bytes`
* Command/check: `jq -s '{uiFrames:(.[0].frames|keys|length), uiSize:.[0].meta.size, gameplayFrames:(.[1].frames|keys|length), gameplaySize:.[1].meta.size, g6UiFrames:([.[0].frames|keys[] | select(test("^(frame_g6_|badge_g6_|icon_g6_)"))]|length)}' src/assets/ai-rogue/ui-atlas.json src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - UI atlas has 146 frames at 512x256, gameplay atlas has 234 frames at 512x230, and 31 G6 UI frames exist
  * Evidence: accepted G6 frames are represented in UI atlas metadata
* Command/check: `python3 - <<'PY' ... accepted/rejected G6 atlas presence check ... PY`
  * Result: PASS - 31 accepted G6 frames present, no accepted G6 frames missing, no rejected G6 frames present
  * Evidence: output reported `accepted_g6: 31`, `missing: []`, `rejected_present: []`
* Command/check: `file src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - gameplay atlas is 512x230 RGBA, UI atlas is 512x256 RGBA, preview is 1072x1080 RGBA
  * Evidence: image dimensions and formats verified after pack
* UI product-surface check: N/A - atlas generation only; UI wiring comes later
* UI craft check: PASS - accepted frames pack into the UI atlas without missing or rejected frames

**BQC Fixes**:

* Contract alignment: regenerated atlas metadata now matches the accepted G6 manifest records.

***

### Task T006 - Add typed G6 UI frame contracts and required frame groups

**Started**: 2026-06-29 05:48 **Completed**: 2026-06-29 05:49 **Duration**: 1 minute

**Notes**:

* Added typed G6 unions for panel, result badge, run-stat marker, class, save-slot, surface, settings, and combined UI frame names.
* Added exported constant arrays for each G6 group using `satisfies` to keep string literals aligned with the declared unions.
* Added `AI_ROGUE_G6_UI_FRAME_NAMES` to required UI atlas frame validation.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types-assets.ts` - added G6 UI frame-name unions and constants
* `src/extensions/ai-rogue/runtime/assets.ts` - added G6 UI frame group to required UI atlas validation
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T006 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T006 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: G6 union/constant additions compile
* Command/check: `rg -n "AiRogueG6|AI_ROGUE_G6|REQUIRED_UI_FRAME_NAMES|AI_ROGUE_G6_UI_FRAME_NAMES" src/extensions/ai-rogue/runtime/types-assets.ts src/extensions/ai-rogue/runtime/assets.ts`
  * Result: PASS - G6 unions/constants are exported and `AI_ROGUE_G6_UI_FRAME_NAMES` is included in `REQUIRED_UI_FRAME_NAMES`
  * Evidence: matches show G6 definitions in `types-assets.ts` and required-frame spread in `assets.ts`
* Command/check: `jq -r '.frames | keys[] | select(test("^(frame_g6_|badge_g6_|icon_g6_)"))' src/assets/ai-rogue/ui-atlas.json | wc -l`
  * Result: PASS - UI atlas contains 31 packed G6 frame names
  * Evidence: atlas metadata count matches `AI_ROGUE_G6_UI_FRAME_NAMES`
* UI product-surface check: N/A - contract-only task with no rendered UI change
* UI craft check: PASS - frame groups separate panels, badges, stat markers, domain icons, and settings icons to keep later UI wiring explicit

**BQC Fixes**:

* Contract alignment: accepted G6 frame names now have typed constants and required atlas validation.

***

### Task T007 - Extend RewardIcon with accepted G6 React icon names

**Started**: 2026-06-29 05:49 **Completed**: 2026-06-29 05:50 **Duration**: 1 minute

**Notes**:

* Added local typed G6 result badge, run-stat marker, surface, save-slot, and settings icon names to `RewardIcon`.
* Kept G6 panel frames out of `RewardIcon`; those are runtime/cinematic presentation art rather than React icon glyphs.
* Added product-facing accessible labels for every React-safe G6 frame.
* Preserved null-safe behavior for missing names and missing atlas frames.
* Added explicit min dimensions matching computed width/height to avoid icon container collapse during render.

**Files Changed**:

* `src/extensions/ai-rogue/views/reward-icon.tsx` - added G6 React icon types, labels, stable sizing, and preserved null fallback
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T007 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T007 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: `RewardIcon` local G6 name union and label record compile
* Command/check: `rg -n "AiRogueG6|badge_g6_|icon_g6_|minWidth|minHeight|return null" src/extensions/ai-rogue/views/reward-icon.tsx`
  * Result: PASS - G6 frame labels, min dimensions, and null fallbacks are present
  * Evidence: matches include G6 type imports, all G6 labels, `if (!name) return null`, `if (!frame) return null`, `minWidth`, and `minHeight`
* UI product-surface check: N/A - component contract changed but no route wiring yet
* UI craft check: PASS - icon sizing remains fixed and G6 panels are excluded from the React icon API

**BQC Fixes**:

* Accessibility and platform compliance: meaningful G6 icons now have default labels and decorative mode remains available.
* Failure path completeness: missing G6 frames preserve the existing null fallback instead of rendering broken UI.

***

### Task T008 - Update asset metadata tests for G6 frames

**Started**: 2026-06-29 05:50 **Completed**: 2026-06-29 05:50 **Duration**: 1 minute

**Notes**:

* Updated the committed UI atlas frame-count expectation from 115 to 146.
* Added required-frame coverage for all accepted G6 UI/cinematic frames.
* Added compact, unrotated TexturePacker metadata assertions for representative G6 panel, badge, marker, surface, and settings frames.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - added G6 required-frame, count, and metadata coverage
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T008 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T008 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - 1 test file passed, 18 tests passed
  * Evidence: focused assets suite validates UI frame count, G6 required frames, and representative TexturePacker metadata
* UI product-surface check: N/A - test-only task with no rendered UI change
* UI craft check: PASS - tests now lock compact unrotated metadata for G6 panels, badges, markers, and icons

**BQC Fixes**:

* Contract alignment: tests now assert the accepted G6 frame contract against committed atlas metadata.

***

### Task T009 - Update RewardIcon client coverage for G6 behavior

**Started**: 2026-06-29 05:50 **Completed**: 2026-06-29 05:53 **Duration**: 3 minutes

**Notes**:

* Extended the existing `RewardIcon` client test with G6 badge, wallet, save-slot, settings, decorative marker, and missing-frame cases.
* Verified G6 labels are product-facing and frame-name strings do not appear as visible copy.
* The first client test run caught a forbidden type-only import from `../runtime/types-assets` in `reward-icon.tsx`; removed that import and kept a local view-side union to preserve the AI Rogue view/runtime boundary.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/client.test.tsx` - added G6 `RewardIcon` label, decorative, fallback, sizing, and copy assertions
* `src/extensions/ai-rogue/views/reward-icon.tsx` - removed forbidden runtime type import and kept the local G6 reward icon union
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T009 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T009 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: FAIL then fixed - first run failed 1 import-boundary test because `reward-icon.tsx` imported a type from `../runtime/types-assets`
  * Evidence: failure reported forbidden import boundary in `../views/reward-icon.tsx`
* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: client coverage now verifies G6 labels, decorative handling, missing-frame fallback, stable inline dimensions, product-facing copy, and import boundaries
* UI product-surface check: PASS - test asserts G6 frame identifiers such as `icon_g6` and `badge_g6` are not visible product copy
* UI craft check: PASS - test asserts a representative G6 icon has fixed width, height, min-width, and min-height

**BQC Fixes**:

* Contract alignment: repaired the view/runtime import boundary by keeping G6 reward icon names local to the view component.
* Product surface discipline: added test coverage that frame identifiers do not leak into visible copy.

***

### Task T010 - Wire G6 end-screen panels, result badges, and frame accents

**Started**: 2026-06-29 05:53 **Completed**: 2026-06-29 05:55 **Duration**: 2 minutes

**Notes**:

* Added dedicated end-screen panel and accent sprites owned by the existing effects overlay container.
* Wired `frame_g6_end_panel`, `frame_g6_title_bar`, `frame_g6_glitch_bar`, `frame_g6_result_divider`, `badge_g6_run_victory`, and `badge_g6_run_defeat` into the end-screen layout with existing texture fallbacks.
* Kept run result title, stats, numbers, and prompt as Pixi text.
* Did not change simulation state, persistence, input rules, or result semantics.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/effects.ts` - added panel/accent sprites to the existing end-screen container and passed them into the layout helper
* `src/extensions/ai-rogue/runtime/effects-cinematics.ts` - positioned G6 panel, accent, and result badge textures while preserving Pixi text layout
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T010 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T010 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: expanded `layoutAiRogueEndScreen` signature and `effects.ts` call site compile
* Command/check: `rg -n "frame_g6_|badge_g6_|endPanelArt|endAccent" src/extensions/ai-rogue/runtime/effects.ts src/extensions/ai-rogue/runtime/effects-cinematics.ts`
  * Result: PASS - G6 panel/accent/badge texture references and owned sprites are present
  * Evidence: matches include panel art, top/bottom accents, victory/defeat badges, and end-screen sprite ownership
* UI product-surface check: PASS - normal result copy remains Pixi text (`RUN COMPLETE`, `RUN ENDED`, stat labels, prompt) and G6 art is texture-only decoration
* UI craft check: PASS - panel, accents, badge, title, stats, and prompt have fixed positions inside the bounded end-screen panel to avoid text overlap

**BQC Fixes**:

* Resource cleanup: added sprites are children of the existing end-screen container and follow the renderer overlay lifecycle.
* Product surface discipline: G6 frame names remain internal texture keys and are not exposed as route copy.

***

### Task T011 - Wire G6 HUD run-stat and domain icons

**Started**: 2026-06-29 05:55 **Completed**: 2026-06-29 05:59 **Duration**: 4 minutes

**Notes**:

* Updated HUD sprites and descriptors to use G6 shard, run-stat, class, relic, wallet/upgrade, context-cache, objective, rewards, and achievement frame mappings.
* Added pure helper functions for class ID, relic ID, run status, and objective frame selection using existing snapshot fields only.
* Preserved final-defense objective gameplay frames when final-defense presentation is active.
* No simulation state, saved state, input, or persistence shape changed.
* Updated the minimal render-model expectations that still referenced the old shard, run, and rewards frames; broader G6 render-model coverage remains in T016.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-hud.ts` - wired G6 HUD sprite/descriptor frame mappings and helper functions
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - updated existing expectations for changed G6 HUD frame names
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T011 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T011 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: FAIL then fixed - first run failed because tests still expected `icon_shard_hud`, `icon_run_marker`, and `icon_reward_equipment`
  * Evidence: failure matched the intended frame-name changes from T011
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - 1 test file passed, 20 tests passed
  * Evidence: render-model projection passes with G6 shard/run/rewards frame expectations
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: helper functions are type-safe and compile with existing snapshot contracts
* Command/check: `rg -n "icon_g6_|badge_g6_|classIconFrameForId|relicIconFrameForId|objectiveIconFrame|frameForRunStatus" src/extensions/ai-rogue/runtime/render-hud.ts`
  * Result: PASS - G6 HUD mappings and helper functions are present
  * Evidence: matches include G6 shard, run, upgrade, class, relic, context-cache, objective, rewards, and achievement mappings
* UI product-surface check: PASS - descriptor labels remain product-facing strings such as `Insight Shards`, `Run`, `Class`, `Relic`, and `Objective`; frame names are internal only
* UI craft check: PASS - existing HUD sprite dimensions remain fixed via `iconSize` and `progressionIconSize`

**BQC Fixes**:

* Contract alignment: render-model tests now match the changed G6 HUD descriptor contract.
* Product surface discipline: retained labels and values as text while using G6 frames only as visual markers.

***

### Task T012 - Wire Play route G6 save, run-summary, wallet, and readiness icons

**Started**: 2026-06-29 05:59 **Completed**: 2026-06-29 06:02 **Duration**: 3 minutes

**Notes**:

* Added decorative G6 icons to Play route Run setup, Progression, and Save and load readiness rows.
* Added local view-side class and relic icon helpers, avoiding runtime imports from the React view.
* Preserved standard Lucide/native controls for seed replay, seed copy, keyboard controls, and runtime input guidance.
* Did not change seed parsing, runtime save/load callbacks, storage recovery, public-demo state, or persistence mutation behavior.

**Files Changed**:

* `src/extensions/ai-rogue/views/play-view.tsx` - added G6 decorative row icons and local class/relic icon helpers
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T012 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T012 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: Play route G6 icon helpers and row props compile
* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: existing Play loading/public-demo/save state coverage remains green after icon wiring
* Command/check: `rg -n "icon_g6_|badge_g6_|ReadinessRow|classIconName|relicIconName|RewardIcon" src/extensions/ai-rogue/views/play-view.tsx`
  * Result: PASS - G6 Play route icon wiring and helpers are present
  * Evidence: matches show G6 save, storage, class, relic, objective, wallet, run-history, and loadout icons
* UI product-surface check: PASS - Play copy remains product-facing and G6 frame names are not rendered as text
* UI craft check: PASS - readiness rows keep fixed icon dimensions through `RewardIcon` scale 1 and existing bounded row layout

**BQC Fixes**:

* Accessibility and platform compliance: G6 row icons are decorative because adjacent text labels provide the accessible state.
* Product surface discipline: standard replay/copy/keyboard controls continue using familiar Lucide/native controls.

***

### Task T013 - Wire Ledger G6 claim, source, wallet, and durable-record icons

**Started**: 2026-06-29 06:02 **Completed**: 2026-06-29 06:04 **Duration**: 2 minutes

**Notes**:

* Switched Ledger claim, contribution source, durable record, and wallet presentation markers to G6 frames.
* Preserved Lucide icons for loading, claimed, offline, warning, persistence, and error states.
* Did not change `claimInFlightRef`, `canClaim`, durable claim writes, storage warnings, public-demo copy, or storage recovery behavior.

**Files Changed**:

* `src/extensions/ai-rogue/views/ledger-view.tsx` - added G6 claim/source/durable/wallet icon usage
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T013 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T013 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: Ledger G6 icon mappings compile
* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: existing Ledger claim idempotency, public-demo, storage warning, and error state tests remain green
* Command/check: `rg -n "icon_g6_|badge_g6_|claimInFlightRef|canClaim|storageWarning|Claimable Insight Shards" src/extensions/ai-rogue/views/ledger-view.tsx`
  * Result: PASS - G6 icon usage and claim/storage guard code are present
  * Evidence: matches show G6 claim/source/wallet markers and unchanged `claimInFlightRef`, `canClaim`, and `storageWarning`
* UI product-surface check: PASS - Ledger copy remains product-facing and no frame names are visible
* UI craft check: PASS - G6 icons are decorative and remain inside fixed 16/32 px icon boxes next to text labels

**BQC Fixes**:

* Duplicate action prevention: verified existing claim in-flight guard remains unchanged after icon wiring.
* Product surface discipline: G6 art is limited to AI Rogue source/wallet/durable state markers.

***

### Task T014 - Wire Loadout class, relic, equipment upgrade, and wallet icons

**Started**: 2026-06-29 06:04 **Completed**: 2026-06-29 06:08 **Duration**: 4 minutes

**Notes**:

* Wired G6 class, relic, no-relic, recovery-cache, wallet, storage, ledger, and contrast state icons into the Loadout route without changing wallet, selection, or storage mutation behavior.
* Preserved `loadoutActionInFlightRef`, `pendingLoadoutAction`, disabled states, and selected-state revalidation through the existing save-state wallet dependencies.
* Kept generic controls familiar: loading and selected states continue using Lucide spinner/check affordances, and the informational badge icon remains a standard icon.

**Files Changed**:

* `src/extensions/ai-rogue/views/loadout-view.tsx` - added G6 icon mapping and presentation wiring for Loadout choices, upgrade, wallet, storage, ledger, and accessibility rows
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - updated Loadout G6 recovery-cache label expectation
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T014 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T014 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: Loadout G6 icon names and local helper return types match `AiRogueRewardIconName`
* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: Loadout purchase idempotency still calls `purchaseUpgrade` once after duplicate clicks and the recovery-cache icon is accessible by label
* Command/check: `sed -n '1,620p' src/extensions/ai-rogue/views/loadout-view.tsx`
  * Result: PASS - inspected mutation guards and selected-state dependencies
  * Evidence: `runLoadoutAction` still short-circuits concurrent mutations and selected class/relic/upgrade state is derived from save-state wallet data
* UI product-surface check: PASS - Loadout client render asserts product-facing copy and accessible icon labels; no G6 frame names or runtime diagnostics are exposed as visible text
* UI craft check: PASS - G6 icons are constrained in existing fixed icon boxes, while spinner/check/standard controls remain Lucide for familiar interaction states

**BQC Fixes**:

* Accessibility and platform compliance: updated the test to assert the accessible recovery-cache label for the new Loadout upgrade icon.

***

### Task T015 - Wire Settings storage, audio, input-mode, display, and save-state icons

**Started**: 2026-06-29 06:08 **Completed**: 2026-06-29 06:12 **Duration**: 4 minutes

**Notes**:

* Wired accepted G6 state markers into Settings for storage reset lists, ready save-state status, audio mute state, audio volume rows, and display contrast preference context.
* Preserved familiar controls for input mode, checkboxes, sliders, reset buttons, loading, warning, and status focus recovery.
* Kept Settings preference writes, optimistic rollback, pending-key duplicate prevention, and scoped reset confirmation behavior unchanged.

**Files Changed**:

* `src/extensions/ai-rogue/views/settings-view.tsx` - added G6 settings, storage, audio, waveform, contrast, and save-state icon wiring while keeping controls standard
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - updated Settings accessible save-state icon expectations
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T015 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T015 complete

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: Settings G6 icon props and imports compile in the final T015 state
* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: Settings raw auto labels, preference persistence, reset confirmation, rollback, busy disabled state, and save-state icon label are covered
* Command/check: `sed -n '1,820p' src/extensions/ai-rogue/views/settings-view.tsx`
  * Result: PASS - inspected Settings control and focus paths after icon wiring
  * Evidence: `savePreference`, pending preference keys, rollback focus, reset confirmation focus, native checkboxes/ranges, and input-mode buttons remain in place
* UI product-surface check: PASS - Settings client render exposes product-facing settings copy and accessible save-state label; no G6 frame names or runtime diagnostics are visible
* UI craft check: PASS - G6 icons stay constrained to existing compact state marker slots, while platform-familiar controls remain standard controls

**BQC Fixes**:

* Accessibility and platform compliance: updated the accessible Settings ready-state label to describe the new save-state marker.

***

### Task T016 - Update render-model tests for G6 HUD descriptors

**Started**: 2026-06-29 06:12 **Completed**: 2026-06-29 06:14 **Duration**: 2 minutes

**Notes**:

* Added focused render-model coverage for G6 HUD descriptor frame names, sprite frame names, z-ordering, high-contrast/reduced-motion readability, stable icon dimensions, run-status badge mapping, and product-facing labels.
* Kept health, combat, and standard control descriptors on existing familiar frames so the test guards against over-replacing generic controls.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - added focused G6 HUD descriptor and sprite coverage
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T016 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T016 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - 1 test file passed, 21 tests passed
  * Evidence: new G6 HUD descriptor test passes with existing render-model behavior
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: render-model test additions typecheck in the final T016 state
* UI product-surface check: PASS - test asserts HUD labels do not include debug, telemetry, frame, seed, or G6 implementation terms
* UI craft check: PASS - test asserts G6 HUD sprites keep deterministic z-order, 40x40 large HUD stat icons, 32x32 progression icons, alpha 1, and no high-contrast/reduced-motion hiding

**BQC Fixes**:

* N/A - test-only task; coverage now guards product-surface labels and contract alignment for G6 HUD mappings.

***

### Task T017 - Update React surface tests for G6 icons and preserved states

**Started**: 2026-06-29 06:14 **Completed**: 2026-06-29 06:18 **Duration**: 4 minutes

**Notes**:

* Added shared React-surface coverage to assert G6 frame identifiers never render as product text on Play, Ledger, Loadout, or Settings.
* Strengthened Play, Ledger, Loadout, and Settings tests for G6 labels, loading/empty/error states, claim idempotency, purchase idempotency, and standard input/control preservation.
* Repaired Settings Play-controls status row to use the familiar Lucide gamepad icon instead of the older atlas marker.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/client.test.tsx` - added G6 frame-name leak assertions and route-level G6/control-state coverage
* `src/extensions/ai-rogue/views/settings-view.tsx` - preserved familiar Play-controls iconography by removing the atlas icon from the controls row
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T017 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T017 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 1 test file passed, 28 tests passed
  * Evidence: Play, Ledger, Loadout, Settings, `RewardIcon`, idempotency, loading/empty/error states, and import boundaries remain covered
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: test helper additions and Settings icon repair typecheck in the final T017 state
* UI product-surface check: PASS - route tests now assert no visible `icon_g6_`, `badge_g6_`, `frame_g6_`, or `rejected_g6_` strings on rendered React surfaces
* UI craft check: PASS - tests assert standard buttons, groups, checkboxes, sliders, disabled states, accessible labels, and idempotent actions remain intact alongside G6 state markers

**BQC Fixes**:

* Product surface discipline: added a shared frame-name leak assertion across route tests.
* Accessibility and platform compliance: restored the Settings Play-controls row to familiar Lucide control iconography.

***

### Task T018 - Update desktop and mobile browser specs for G6 proof

**Started**: 2026-06-29 06:18 **Completed**: 2026-06-29 06:21 **Duration**: 3 minutes

**Notes**:

* Added desktop Playwright proof for G6 HUD descriptor/sprite mappings, end-screen panel/result badge frame contract, React route surfaces, no frame-name leakage, no horizontal overflow, and no unexpected bridge requests.
* Extended the mobile Ledger, Loadout, and Settings route proof with G6 label checks, standard-control checks, no frame-name leakage, no horizontal overflow, and no runtime bridge.
* Kept full browser execution for T021 and T022; this task updates and validates the specs.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - added desktop G6 browser proof and helper assertions
* `tests/e2e/ai-rogue-mobile.spec.ts` - extended mobile route proof for G6 labels, familiar controls, frame-name leakage, overflow, and bridge absence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T018 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T018 complete

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-mobile.spec.ts --list`
  * Result: PASS - Playwright listed 22 tests across the two AI Rogue browser specs
  * Evidence: updated spec files load successfully, including the new G6 desktop proof
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: Playwright helper additions and browser-side projection proof typecheck in the final T018 state
* UI product-surface check: PASS - browser specs now assert body text does not contain `icon_g6_`, `badge_g6_`, `frame_g6_`, or `rejected_g6_`
* UI craft check: PASS - browser specs now assert no horizontal overflow, visible G6 labels, visible standard controls, compact-control separation, and no bridge on non-Play routes

**BQC Fixes**:

* Product surface discipline: added desktop and mobile browser assertions for no G6 frame-name leakage.

***

### Task T019 - Run packer, typecheck, and asset-size validation

**Started**: 2026-06-29 06:21 **Completed**: 2026-06-29 06:22 **Duration**: 1 minute

**Notes**:

* Reran the visual asset packer on the final G6 manifest state.
* Verified TypeScript and repository asset-size policy after atlas regeneration.

**Files Changed**:

* `src/assets/ai-rogue/ui-atlas.png` - regenerated by the packer
* `src/assets/ai-rogue/ui-atlas.json` - regenerated by the packer
* `docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png` - regenerated by the packer
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T019 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T019 complete

**Verification**:

* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - gameplay: 234 frames, 512x230, 98753 bytes; ui: 146 frames, 512x256, 76172 bytes; manifest: 210 accepted, 31 rejected; preview: 228335 bytes
  * Evidence: G6 batch is present in the UI atlas and the gameplay frame count remains 234
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript completed with `tsc --noEmit`
  * Evidence: final packed asset metadata and G6 type contracts compile
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - `OK: All assets within configured size limits (total: 15M)`
  * Evidence: regenerated UI atlas and preview do not violate asset-size policy
* UI product-surface check: N/A - validation command batch with no new UI behavior
* UI craft check: N/A - validation command batch; visual proof is covered by T021/T022

**BQC Fixes**:

* N/A - validation command batch only.

***

### Task T020 - Run focused Vitest suites

**Started**: 2026-06-29 06:23 **Completed**: 2026-06-29 06:23 **Duration**: 1 minute

**Notes**:

* Ran the focused asset, render-model, and client/view suites touched by the G6 atlas, runtime HUD, end-screen, and React route changes.

**Files Changed**:

* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T020 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T020 complete

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 3 test files passed, 67 tests passed
  * Evidence: asset metadata, G6 HUD projection, RewardIcon, Play, Ledger, Loadout, Settings, idempotency, and frame-name leak assertions are green
* UI product-surface check: PASS - focused client suite includes no G6 frame-name leak assertions for rendered React surfaces
* UI craft check: PASS - focused render-model and client suites assert stable G6 dimensions, route controls, disabled states, and accessible labels

**BQC Fixes**:

* N/A - validation test batch only.

***

### Task T021 - Run desktop AI Rogue browser proof

**Started**: 2026-06-29 06:23 **Completed**: 2026-06-29 06:26 **Duration**: 3 minutes

**Notes**:

* Ran the desktop AI Rogue Playwright proof for runtime canvas, G5/G6 presentation, route cleanup, route surfaces, no frame-name leakage, and browser audio pack coverage.
* The first run could not start because port 5189 was already serving the app; verified the existing server and reran with `PLAYWRIGHT_REUSE_EXISTING_SERVER=true`.
* Fixed one strict locator in the new desktop G6 proof from non-exact `Art pack` text to an exact row-label query.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - repaired desktop G6 proof locator
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T021 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T021 complete

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: FAIL - Playwright refused to start because `http://127.0.0.1:5189` was already in use
  * Evidence: port collision reported before tests ran
* Command/check: `lsof -i :5189 -P -n || ss -ltnp 'sport = :5189'` and `curl -I --max-time 5 http://127.0.0.1:5189/`
  * Result: PASS - process on 5189 responded with HTTP 200 for the local app
  * Evidence: existing app server was safe to reuse
* Command/check: `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - 15 desktop AI Rogue tests passed
  * Evidence: G6 desktop browser proof, runtime canvas proof, route cleanup, G3/G5 projection proof, and audio browser proof completed
* UI product-surface check: PASS - desktop browser suite asserts no G6 frame-name leakage and no runtime bridge on non-Play routes
* UI craft check: PASS - desktop browser suite asserts nonblank canvas, readable G6 HUD/end-screen mappings, visible route labels, no overflow, and familiar controls

**BQC Fixes**:

* Product surface discipline: repaired the desktop proof locator so it targets the exact product row label.

***

### Task T022 - Run mobile AI Rogue browser proof

**Started**: 2026-06-29 06:26 **Completed**: 2026-06-29 06:27 **Duration**: 1 minute

**Notes**:

* Ran the mobile AI Rogue Playwright proof for compact controls, reduced motion, large HUD labels, G3/G5 visuals, Ledger/Loadout/Settings route surfaces, no horizontal overflow, no route overlap, no frame-name leakage, and no bridge requests.
* Reused the already-running local app server with `PLAYWRIGHT_REUSE_EXISTING_SERVER=true`.

**Files Changed**:

* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T022 evidence
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T022 complete

**Verification**:

* Command/check: `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - 7 mobile AI Rogue tests passed
  * Evidence: mobile compact controls, G3/G5 browser projections, route cleanup, Ledger/Loadout/Settings G6 labels, familiar controls, no horizontal overflow, and no bridge requests passed
* UI product-surface check: PASS - mobile browser suite asserts no G6 frame-name leakage on route surfaces
* UI craft check: PASS - mobile browser suite asserts compact controls remain usable, route surfaces avoid overflow, and runtime controls do not overlap the canvas

**BQC Fixes**:

* N/A - browser proof batch only.

***

### Task T023 - Update visual asset docs and completion hygiene

**Started**: 2026-06-29 06:27 **Completed**: 2026-06-29 06:30 **Duration**: 3 minutes

**Notes**:

* Updated `docs/extensions/ai-rogue/visual-assets.md` with the G6 UI and cinematics pass: atlas counts, accepted/rejected candidates, crop sources, runtime wiring, validation commands, desktop proof, and mobile proof.
* Updated completion state so the session is ready for the required `implement -> creview` handoff.
* Verified whitespace, ASCII, and LF line endings for changed text files.

**Files Changed**:

* `docs/extensions/ai-rogue/visual-assets.md` - added G6 UI/cinematics pass documentation and updated the remaining-visual-pass summary
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/implementation-notes.md` - recorded T023 evidence and completion notes
* `.spec_system/specs/phase37-session05-g6-ui-cinematics/tasks.md` - marked T023 and completion checklist complete

**Verification**:

* Command/check: `stat -c '%n %s' src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/gameplay-atlas.json src/assets/ai-rogue/ui-atlas.png src/assets/ai-rogue/ui-atlas.json docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - gameplay PNG 98753 bytes, gameplay JSON 95776 bytes, UI PNG 76172 bytes, UI JSON 58849 bytes, preview 228335 bytes
  * Evidence: documented G6 atlas and preview sizes match the filesystem
* Command/check: `jq '{accepted:([.frames[] | select(.status=="accepted")]|length), rejected:([.frames[] | select(.status=="rejected")]|length), g6Accepted:([.frames[] | select((.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png")) and .status=="accepted")]|length), g6Rejected:([.frames[] | select((.sourceFile | contains("ai-rogue-cinematic-ui-alpha.png")) and .status=="rejected")]|length)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - manifest has 210 accepted, 31 rejected, 31 accepted G6, and 8 rejected G6 entries
  * Evidence: documented manifest counts match source data
* Command/check: `git diff --check`
  * Result: PASS - `OK: git diff --check clean`
  * Evidence: whitespace check passed
* Command/check: `files=$(git diff --name-only -- '*.ts' '*.tsx' '*.json' '*.md' '*.sh'); if [ -z "$files" ]; then echo 'OK: no changed text files'; elif LC_ALL=C rg -n '[^\x00-\x7F]' $files; then echo 'FAIL: non-ASCII characters found'; exit 1; else echo 'OK: no non-ASCII characters in changed text files'; fi`
  * Result: PASS - no non-ASCII characters in changed text files
  * Evidence: ASCII check passed
* Command/check: `files=$(git diff --name-only -- '*.ts' '*.tsx' '*.json' '*.md' '*.sh'); if [ -z "$files" ]; then echo 'OK: no changed text files'; elif file $files | rg 'CRLF|CR line terminators'; then echo 'FAIL: CRLF/CR line endings found'; exit 1; else echo 'OK: no CRLF/CR line endings in changed text files'; fi`
  * Result: PASS - no CRLF/CR line endings in changed text files
  * Evidence: LF check passed
* UI product-surface check: PASS - completion evidence includes passing desktop/mobile browser proofs with no G6 frame-name leakage
* UI craft check: PASS - completion evidence includes passing desktop/mobile browser proofs for nonblank canvas, no overflow, compact-control separation, visible labels, and familiar controls

**BQC Fixes**:

* N/A - documentation and completion-hygiene task only.

***

## Completion Notes

* All 23 implementation tasks are complete.
* G6 accepted/rejected manifest decisions, atlas regeneration, runtime and React wiring, focused tests, desktop proof, mobile proof, docs, ASCII/LF, and whitespace evidence are recorded.
* No external blocker remains.
* Required next workflow command is `creview`.

***

## Blockers & Solutions

### Blocker 1: Playwright desktop port already in use

**Description**: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts` could not start because `http://127.0.0.1:5189` was already occupied. **Impact**: T021 desktop browser proof. **Resolution**: Verified the existing listener served the local app with HTTP 200, then reran Playwright with `PLAYWRIGHT_REUSE_EXISTING_SERVER=true`. **Time Lost**: 2 minutes.

***

## G6 Candidate Review

| Candidate                    | Decision | Planned Frame                  | Source Rect          | Target | Reason                                                    |
| ---------------------------- | -------- | ------------------------------ | -------------------- | ------ | --------------------------------------------------------- |
| Center core emblem           | Accept   | `frame_g6_result_emblem`       | x62 y65 w251 h254    | 64x64  | Strong cinematic result anchor with no readable text      |
| Cyan terminal panel          | Accept   | `frame_g6_end_panel`           | x940 y65 w215 h195   | 96x64  | End-screen panel art, text remains Pixi-rendered          |
| Cyan title bar               | Accept   | `frame_g6_title_bar`           | x1196 y69 w278 h76   | 96x24  | Header accent for cinematic surfaces                      |
| Glitch data bar              | Accept   | `frame_g6_glitch_bar`          | x1196 y177 w278 h72  | 96x24  | Decorative transition/status accent without readable text |
| Result divider               | Accept   | `frame_g6_result_divider`      | x940 y310 w215 h37   | 80x12  | Compact divider for result surfaces                       |
| Gold wing result badge       | Accept   | `badge_g6_run_victory`         | x58 y428 w131 h138   | 24x24  | Victory result badge, no text                             |
| Red corruption badge         | Accept   | `badge_g6_run_defeat`          | x209 y431 w139 h138  | 24x24  | Defeat/loss badge without skull or text                   |
| Crystal result badge         | Accept   | `badge_g6_shards`              | x380 y429 w104 h134  | 24x24  | Shard/stat badge                                          |
| Cyan circuit badge           | Accept   | `badge_g6_objective`           | x515 y431 w127 h123  | 24x24  | Objective/run-stat marker                                 |
| Hourglass badge              | Accept   | `badge_g6_turns`               | x674 y440 w80 h109   | 24x24  | Turn/time marker                                          |
| Laurel diamond badge         | Accept   | `badge_g6_mastery`             | x1069 y439 w119 h116 | 24x24  | Completion/mastery marker                                 |
| Green shield badge           | Accept   | `badge_g6_recovery`            | x1215 y440 w104 h122 | 24x24  | Recovery/integrity marker                                 |
| Gold motion badge            | Accept   | `badge_g6_streak`              | x1341 y452 w145 h95  | 24x24  | Streak/kills marker                                       |
| Cyan stat marker             | Accept   | `icon_g6_marker_depth`         | x431 y262 w67 h89    | 16x16  | Depth marker                                              |
| Orange stat marker           | Accept   | `icon_g6_marker_turns`         | x525 y262 w66 h88    | 16x16  | Turn marker                                               |
| Green stat marker            | Accept   | `icon_g6_marker_shards`        | x618 y263 w67 h88    | 16x16  | Shard marker                                              |
| Purple stat marker           | Accept   | `icon_g6_marker_kills`         | x712 y262 w67 h89    | 16x16  | Kills marker                                              |
| Skill runner class medallion | Accept   | `icon_g6_class_skill_runner`   | x52 y627 w127 h122   | 16x16  | Class icon, not a standard control                        |
| Vanguard class medallion     | Accept   | `icon_g6_class_vanguard`       | x210 y627 w130 h122  | 16x16  | Class icon, not a standard control                        |
| Model runner class medallion | Accept   | `icon_g6_class_model_runner`   | x372 y627 w136 h122  | 16x16  | Class icon, not a standard control                        |
| Storage terminal             | Accept   | `icon_g6_storage_terminal`     | x542 y623 w98 h124   | 16x16  | Save/storage state icon                                   |
| Shard cache cluster          | Accept   | `icon_g6_shard_cluster`        | x683 y624 w99 h126   | 16x16  | Shard and context-cache icon                              |
| Wallet coin cache            | Accept   | `icon_g6_wallet_credit`        | x819 y634 w108 h111  | 16x16  | Wallet/currency icon                                      |
| Green resource canister      | Accept   | `icon_g6_resource_cache_green` | x964 y632 w94 h113   | 16x16  | Integrity/resource state icon                             |
| Cyan resource canister       | Accept   | `icon_g6_resource_cache_cyan`  | x1091 y632 w94 h113  | 16x16  | Cache/resource state icon                                 |
| Active save core             | Accept   | `icon_g6_save_active`          | x1231 y647 w100 h96  | 16x16  | Active save-slot marker                                   |
| Empty save core              | Accept   | `icon_g6_save_empty`           | x1374 y647 w98 h97   | 16x16  | Empty save-slot marker                                    |
| Music settings tile          | Accept   | `icon_g6_settings_audio`       | x54 y829 w109 h109   | 16x16  | Audio settings state marker                               |
| Muted music settings tile    | Accept   | `icon_g6_settings_audio_muted` | x196 y830 w109 h108  | 16x16  | Muted audio state marker                                  |
| Waveform settings tile       | Accept   | `icon_g6_settings_waveform`    | x339 y830 w110 h108  | 16x16  | Audio mix/readability marker                              |
| Contrast settings tile       | Accept   | `icon_g6_settings_contrast`    | x948 y832 w109 h108  | 16x16  | Display/contrast state marker                             |

## Accepted Manifest Decisions

The accepted G6 manifest batch will add 31 UI-atlas entries, all sourced from `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-cinematic-ui-alpha.png`. The accepted batch stays presentation-only:

* 5 cinematic panel/accent frames.
* 8 result badge frames.
* 4 HUD run-stat marker frames.
* 14 React/HUD state icons for class, save-slot, wallet, resources, storage, shard, audio, and contrast contexts.
* 0 gameplay atlas entries planned for G6.

## Rejected Manifest Decisions

| Candidate              | Planned Frame                       | Source Rect          | Target | Rejection Reason                                                        |
| ---------------------- | ----------------------------------- | -------------------- | ------ | ----------------------------------------------------------------------- |
| Play triangle control  | `rejected_g6_play_triangle_control` | x1215 y290 w65 h66   | 16x16  | Reads as a generic play button; keep standard controls familiar         |
| Keyboard control tile  | `rejected_g6_keyboard_control`      | x643 y836 w109 h105  | 16x16  | Keyboard icon should remain a standard/platform control, not custom art |
| Gamepad control tile   | `rejected_g6_gamepad_control`       | x795 y836 w109 h104  | 16x16  | Gamepad icon should remain familiar and not be replaced by G6 art       |
| Vertical warning meter | `rejected_g6_warning_meter`         | x877 y67 w25 h210    | 16x16  | Narrow orange marks overread as warning text or debug telemetry         |
| Download shield badge  | `rejected_g6_download_shield`       | x950 y440 w90 h116   | 24x24  | Down-arrow shield reads as download/import control                      |
| Skull target badge     | `rejected_g6_skull_target_badge`    | x789 y432 w127 h128  | 24x24  | Too literal for normal result UI and risks over-warning the player      |
| Layout control tile    | `rejected_g6_layout_control`        | x1090 y832 w110 h108 | 16x16  | Resembles a standard layout/display control                             |
| Focus target tile      | `rejected_g6_focus_target_control`  | x1379 y833 w109 h108 | 16x16  | Resembles focus/scan control replacement rather than domain state       |

## No-Baked-Text Review

* Accepted crops contain no readable letters, words, numbers, or punctuation.
* Result title, prompt, depth, turns, shard count, and enemy count remain Pixi or HTML text.
* The rejected warning meter, download shield, keyboard, gamepad, layout, and focus target candidates are excluded because they can be mistaken for controls, diagnostics, punctuation, or platform icons.
* Atlas metadata and React labels will provide accessibility semantics; frame pixels remain decorative or semantic art only.

## Validation Commands

Planned implementation checks:

* `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
* `bun run typecheck`
* `bash scripts/check-asset-sizes.sh`
* `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
* `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
* `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
* `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
* `bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
* `git diff --check`

## Desktop Proof

Completed in T021 with `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`.

* End-screen panel and result badge frame contracts are covered by the browser G6 projection proof, with Pixi/HTML text remaining rendered text.
* HUD descriptors expose G6 stat, class, relic, resource, objective, and wallet frames without route diagnostics.
* Play, Ledger, Loadout, and Settings show product-facing copy only.
* Non-Play routes do not mount runtime bridges, and no G6 frame names are route-visible.

## Mobile Proof

Completed in T022 with `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`.

* G6 labels remain readable on mobile Ledger, Loadout, and Settings surfaces.
* Mobile Play keeps compact controls usable with no horizontal overflow or runtime-control overlap.
* Familiar controls remain recognizable on Play and Settings.
* Loading, empty, error, storage-unavailable, public-demo, and recovery states remain visible and actionable through the focused browser and client suites.

## Familiar-Control Review

* Preserve Lucide/native/platform-standard controls for play, pause, keyboard, gamepad, close, select, contrast toggles, layout controls, and buttons.
* Use G6 art only for AI Rogue state markers: result badges, run statistics, shard/cache/wallet/save/storage state, class/relic identity, and audio or contrast settings state markers.
* Keep all changed icon containers dimensionally stable with explicit sizes.
* Keep duplicate-action guards, mutation refs, storage recovery, and public-demo copy unchanged while wiring presentation icons.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session05-g6-ui-cinematics/implementation-notes.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
