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# Implementation Summary

**Session ID**: `phase37-session03-g5-boss-presentation` **Completed**: 2026-06-29 **Duration**: 1.0 hours

***

## Overview

Completed the Phase 37 G5 boss presentation session. AI Rogue now uses reviewed G5 crop decisions, regenerated runtime atlas assets, typed Kernel Sentinel and final-defense frame contracts, shared presentation helpers, runtime render and effects wiring, HUD/cinematic integration, focused tests, desktop/mobile browser proof, and updated visual-asset documentation.

***

## Deliverables

### Files Created

| File                                                                                | Purpose                                           | Lines |
| ----------------------------------------------------------------------------------- | ------------------------------------------------- | ----- |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/spec.md`                 | Session specification                             | \~385 |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/tasks.md`                | Session task checklist                            | \~154 |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/implementation-notes.md` | Task ledger, asset review, and command evidence   | \~926 |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/code-review.md`          | Code review and repair report                     | \~89  |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/security-compliance.md`  | Security and GDPR review                          | \~83  |
| `.spec_system/specs/phase37-session03-g5-boss-presentation/validation.md`           | Validation report                                 | \~217 |
| `src/extensions/ai-rogue/runtime/boss-presentation.ts`                              | Typed boss and final-defense presentation helpers | \~292 |
| `src/extensions/ai-rogue/runtime/__tests__/boss-presentation.test.ts`               | Focused boss/final-defense presentation coverage  | \~252 |

### Files Modified

| File                                                                              | Changes                                                                          |
| --------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- |
| `.spec_system/state.json`                                                         | Marked Session 03 complete and cleared the current session.                      |
| `.spec_system/PRD/phase_37/PRD_phase_37.md`                                       | Updated Phase 37 progress to 3/6 sessions and set G3 as the next session target. |
| `package.json`                                                                    | Bumped version from 0.5.66 to 0.5.67.                                            |
| `README.md`                                                                       | Updated the visible version line to 0.5.67.                                      |
| `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` | Added accepted and rejected G5 boss/final-defense crop decisions.                |
| `src/assets/ai-rogue/gameplay-atlas.png`                                          | Regenerated gameplay atlas with G5 frames.                                       |
| `src/assets/ai-rogue/gameplay-atlas.json`                                         | Regenerated gameplay atlas metadata for 214 frames.                              |
| `docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`        | Regenerated docs atlas preview.                                                  |
| `src/extensions/ai-rogue/runtime/types-assets.ts`                                 | Added typed G5 boss, FX, final-defense, and payload frame contracts.             |
| `src/extensions/ai-rogue/runtime/assets.ts`                                       | Added required G5 gameplay frame names to atlas validation.                      |
| `src/extensions/ai-rogue/runtime/render-model.ts`                                 | Wired boss frame overrides and final-defense sprite projection.                  |
| `src/extensions/ai-rogue/runtime/render-hud.ts`                                   | Added final-defense objective marker and descriptor handling.                    |
| `src/extensions/ai-rogue/runtime/effects.ts`                                      | Routed boss and payload transient visual effects from existing events.           |
| `src/extensions/ai-rogue/runtime/effects-cinematics.ts`                           | Added G5 win-unlock badge support for the end-screen cinematic.                  |
| `src/extensions/ai-rogue/runtime/renderer-sprites.ts`                             | Added G5 idle cycling and final-defense transient sprite cleanup.                |
| `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`                        | Updated required-frame and atlas-count coverage.                                 |
| `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`                  | Added boss override and final-defense marker ordering coverage.                  |
| `src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`                        | Preserved boss metadata and shield-piercing behavior coverage.                   |
| `src/extensions/ai-rogue/runtime/__tests__/biome-final.test.ts`                   | Added final-defense presentation marker coverage without logic drift.            |
| `src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts`            | Added G5 idle animation and final-defense cleanup coverage.                      |
| `tests/e2e/ai-rogue-runtime.spec.ts`                                              | Added desktop browser proof for G5 boss/final-defense presentation.              |
| `tests/e2e/ai-rogue-mobile.spec.ts`                                               | Added mobile readability and overflow proof for G5 presentation.                 |
| `docs/extensions/ai-rogue/visual-assets.md`                                       | Documented current G5 decisions, atlas counts, evidence, and caveats.            |

***

## Technical Decisions

1. **Presentation boundary only**: G5 visuals derive from existing snapshots, pending threats, combat log events, status effects, and audio metadata so boss footprint, pathing, collision, objective rules, win conditions, and persistence remain unchanged.
2. **Manifest-first asset flow**: Accepted and rejected G5 candidates are recorded in the crop manifest before atlas regeneration, keeping visual provenance reviewable.
3. **Typed frame contracts**: G5 frame names are expressed as TypeScript unions and required-frame constants so missing atlas output fails in tests.
4. **Bounded event windows**: Boss charge, attack, hit, shield, and shutdown presentation expires deterministically and falls back to idle.

***

## Test Results

| Metric             | Value                     |
| ------------------ | ------------------------- |
| Full Vitest files  | 386 passed                |
| Full Vitest tests  | 4429 passed               |
| Focused Vitest     | 5 files / 49 tests passed |
| Desktop Playwright | 13 passed                 |
| Mobile Playwright  | 6 passed                  |
| Coverage           | Not generated             |

Additional gates passed: visual packer, `bun run typecheck`, `bun run typecheck:scripts`, `bun run lint`, asset-size policy, targeted Prettier check for changed files, `git diff --check`, ASCII scan, and LF scan.

***

## Lessons Learned

1. Some generated G5 candidates needed rejection because they became ambiguous or text-like at runtime scale.
2. Keeping final-defense markers in the gameplay atlas avoided unnecessary UI atlas ownership changes.
3. Shared presentation helpers kept render-model, HUD, effects, and tests from duplicating event-to-frame rules.

***

## Future Considerations

Items for future sessions:

1. Session 04 should apply the same manifest-first review discipline to G3 sector theme decals and avoid changing world-generation rules.
2. Session 06 should treat G7 player animation as direct runtime art only if 16x16 downscale readability is proven.
3. Existing repo-wide `format:check` still reports prior-session committed spec artifacts outside this session's review surface.

***

## Session Statistics

* **Tasks**: 22 completed
* **Files Created**: 9
* **Files Modified**: 25
* **Tests Added**: Focused boss-presentation coverage, render-model cases, renderer lifecycle cases, final-defense presentation assertions, and desktop/mobile browser proof
* **Blockers**: 0 resolved


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