> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session02-g4-status-equipment/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase37-session02-g4-status-equipment` **Started**: 2026-06-29 01:19 **Last Updated**: 2026-06-29 02:09

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 22 / 22   |
| Estimated Remaining | 3-4 hours |
| Blockers            | 0         |

## Environment

* [x] Prerequisites confirmed by `.spec_system/scripts/check-prereqs.sh --json --env`
* [x] Tool prerequisites confirmed for `python3`, `bun`, and `bunx`
* [x] Directory structure ready for `phase37-session02-g4-status-equipment`

***

## Candidate Review Ledger

G4 status/equipment source review, accepted/rejected crop decisions, and atlas count updates are recorded in each task entry below.

***

## Validation Commands

Commands and focused checks are recorded under the task that ran them.

***

## Browser Evidence

Browser checks are recorded under T020, T021, and T022.

***

## Task Log

### Task T001 - Verify G4 source, alpha derivative, manifest, and packer prerequisites

**Started**: 2026-06-29 01:17 **Completed**: 2026-06-29 01:19 **Duration**: 2 minutes

**Notes**:

* Confirmed the G4 source and alpha derivative are present and readable before asset edits.
* Confirmed the crop manifest is valid JSON and all referenced source files exist.
* Confirmed the visual packer compiles under the repository Python environment.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Created the implementation ledger and recorded setup evidence.

**Verification**:

* Command/check: `file docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-status-equipment-systems-source.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-status-equipment-systems-alpha.png docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - G4 source is PNG RGB, alpha derivative is PNG RGBA, manifest is JSON text, and packer is an ASCII Python script.
  * Evidence: Source and alpha files both reported 1536 x 1024 dimensions by `file`.
* Command/check: `python3 - <<'PY' ... Image.open(...) ... PY`
  * Result: PASS - Pillow opened G4 source, alpha derivative, gameplay atlas, and UI atlas.
  * Evidence: G4 source `(1536, 1024) RGB`, alpha `(1536, 1024) RGBA`, gameplay atlas `(512, 178) RGBA`, UI atlas `(512, 122) RGBA`.
* Command/check: `python3 -m json.tool docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json >/tmp/ai-rogue-crop-manifest.validated.json`
  * Result: PASS - Crop manifest parsed successfully.
  * Evidence: Command exited 0.
* Command/check: `python3 -m py_compile scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Packer syntax compiled successfully.
  * Evidence: Command exited 0.
* Command/check: `python3 - <<'PY' ... manifest source existence check ... PY`
  * Result: PASS - Manifest currently has 122 frames and 0 missing source files.
  * Evidence: Output was `manifest frames=122 missing_sources=0`.
* UI product-surface check: N/A - Setup verification only; no user-facing UI changed.
* UI craft check: N/A - Setup verification only; no visual surface changed.

***

### Task T002 - Create the G4 implementation ledger

**Started**: 2026-06-29 01:19 **Completed**: 2026-06-29 01:20 **Duration**: 1 minute

**Notes**:

* Created the implementation ledger with session metadata, environment evidence, candidate review, validation command, browser evidence, and task-log sections.
* Kept the ledger ASCII-only and scoped to the current session directory.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Added the session ledger structure and T001/T002 evidence.

**Verification**:

* Command/check: `test -f .spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md`
  * Result: PASS - Implementation notes file exists at the required session path.
  * Evidence: File was created by patch and is readable in the workspace.
* Command/check: `rg "Candidate Review Ledger|Validation Commands|Browser Evidence|Task T001|Task T002" .spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md`
  * Result: PASS - Required ledger sections and first two task entries are present.
  * Evidence: Targeted text inspection matched all required headings.
* UI product-surface check: N/A - Session artifact only; no user-facing UI changed.
* UI craft check: N/A - Session artifact only; no visual surface changed.

***

### Task T003 - Baseline current atlas counts and icon consumers

**Started**: 2026-06-29 01:20 **Completed**: 2026-06-29 01:22 **Duration**: 2 minutes

**Notes**:

* Baseline gameplay atlas count is 197 frames with metadata size 512 x 178.
* Baseline UI atlas count is 92 frames with metadata size 512 x 122.
* Existing shipped G4 system-object frames are present in the gameplay atlas: vault locked/open, terminal idle/active, cache chest, context cache, key fragment, crash dump, crash dump purge, objective lock, and objective unlock.
* Existing G8 status overlays remain gameplay frames and G8 status pips remain UI frames.
* Current React `RewardIcon` consumers are Ledger surface uses plus client test coverage; Loadout and Settings still use Lucide icons before this session.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded baseline atlas and consumer evidence.

**Verification**:

* Command/check: `python3 - <<'PY' ... atlas count and frame presence check ... PY`
  * Result: PASS - Current atlas counts and required baseline frames were read from JSON.
  * Evidence: `gameplay-atlas.json: 197 frames size={'w': 512, 'h': 178}` and `ui-atlas.json: 92 frames size={'w': 512, 'h': 122}`; listed G4 system-object frames resolved to gameplay/UI as expected and all G8 status overlays/pips resolved to gameplay/UI as expected.
* Command/check: `rg -n "RewardIcon|AiRogueRewardIconName" src/extensions/ai-rogue/views src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Existing React atlas-icon consumers identified.
  * Evidence: Matches are in `views/reward-icon.tsx`, `views/ledger-view.tsx`, and `__tests__/client.test.tsx`.
* Command/check: `sed -n '1,260p' docs/extensions/ai-rogue/visual-assets.md`
  * Result: PASS - Current docs baseline records the 2026-06-28/2026-06-29 runtime visual finishing pass, atlas counts, G4 system replacements, and G8 status frames.
  * Evidence: The doc lists 197 gameplay frames, 92 UI frames, G4 system replacements, G8 runtime FX, and G8 UI pips.
* UI product-surface check: N/A - Baseline inspection only; no user-facing UI changed.
* UI craft check: N/A - Baseline inspection only; no visual surface changed.

***

### Task T004 - Extend accepted and rejected G4 crop decisions

**Started**: 2026-06-29 01:22 **Completed**: 2026-06-29 01:27 **Duration**: 5 minutes

**Notes**:

* Added accepted G4 UI atlas crop decisions for 10 supplemental status icons, 3 equipment-slot icons, 4 shape-distinct material-tier icons, and 6 reward/loadout/ledger/settings support icons.
* Added 5 rejected G4 candidates for unsafe or unclear cross, lock, portal, and text-like motifs.
* Kept all accepted/rejected decisions manifest-first and avoided baked text in accepted icon notes.

**Files Changed**:

* `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` - Added 28 G4 candidate decisions: 23 accepted UI crops and 5 rejected candidates.

**Verification**:

* Command/check: `python3 -m json.tool docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json >/tmp/ai-rogue-crop-manifest.validated.json`
  * Result: PASS - Updated manifest is valid JSON.
  * Evidence: Command exited 0.
* Command/check: `python3 - <<'PY' ... manifest count/category/bounds check ... PY`
  * Result: PASS - Counts and source bounds match the intended G4 additions.
  * Evidence: Output reported `frames 150`, `accepted 137`, `rejected 13`, `new_g4_entries 28`, `accepted_new 23`, `rejected_new 5`, and `bounds ok`.
* Command/check: `rg -n 'icon_(status|equipment|tier|reward|loadout|ledger|settings)|rejected_g4_(status_cross|lock_badge|open_portal|terminal_tail|abstract_cross)' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - All new accepted and rejected G4 frame names are present in the manifest.
  * Evidence: Matched new G4 entries from lines 1349 through 1646.
* UI product-surface check: N/A - Manifest-only change; product surfaces are wired in later tasks.
* UI craft check: PASS - Candidate choices avoid text-like accepted crops; material tiers use distinct silhouettes instead of hue-only differences.

***

### Task T005 - Run the visual packer and refresh atlas outputs

**Started**: 2026-06-29 01:27 **Completed**: 2026-06-29 01:30 **Duration**: 3 minutes

**Notes**:

* Regenerated the production runtime atlases and docs preview with the updated manifest.
* Gameplay atlas stayed at 197 frames; no new gameplay crops were accepted in T004.
* UI atlas grew to 115 frames and contains all 23 new accepted G4 UI frames.

**Files Changed**:

* `src/assets/ai-rogue/ui-atlas.png` - Regenerated UI atlas image with accepted G4 UI icons.
* `src/assets/ai-rogue/ui-atlas.json` - Regenerated TexturePacker-style UI metadata.
* `docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png` - Regenerated docs preview.

**Verification**:

* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Packer completed successfully.
  * Evidence: Output reported `gameplay: 197 frames, 512x178, 58196 bytes`, `ui: 115 frames, 512x140, 24672 bytes`, `manifest: 137 accepted, 13 rejected`, and preview size `105180 bytes`.
* Command/check: `python3 - <<'PY' ... accepted G4 UI frame presence check ... PY`
  * Result: PASS - Every accepted G4 UI frame from the status/equipment sheet exists in `ui-atlas.json`.
  * Evidence: Output reported `accepted_new_ui 23` and `missing_new_ui []`.
* Command/check: `file src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - Regenerated files are valid PNG images.
  * Evidence: UI atlas is `512 x 140` RGBA and docs preview is `1072 x 744` RGBA.
* Command/check: Visual inspection of `src/assets/ai-rogue/ui-atlas.png`
  * Result: PASS - New G4 icons are visible in the atlas row and retain transparent backgrounds.
  * Evidence: Local image viewer showed status, equipment, tier, ledger, loadout, and settings icons in the regenerated UI atlas.
* UI product-surface check: N/A - Atlas generation only; product surfaces are wired in later tasks.
* UI craft check: PASS - Visual atlas inspection confirmed recognizable silhouettes at 16px source size.

***

### Task T006 - Update typed G4 UI frame contracts and required frames

**Started**: 2026-06-29 01:30 **Completed**: 2026-06-29 01:31 **Duration**: 1 minute

**Notes**:

* Added typed unions and constants for G4 status icons, equipment-slot icons, material-tier icons, surface icons, and the combined G4 UI frame list.
* Added the G4 UI frame list to required UI atlas validation.
* Updated the focused atlas test count and added explicit G4 UI frame coverage after the required-frame contract changed.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types-assets.ts` - Added G4 UI frame-name unions and constants.
* `src/extensions/ai-rogue/runtime/assets.ts` - Added `AI_ROGUE_G4_UI_FRAME_NAMES` to required UI atlas frames.
* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Updated UI atlas frame count and added G4 UI frame presence coverage required by the new contract.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Focused atlas contract tests pass.
  * Evidence: 1 test file passed, 11 tests passed.
* Command/check: `python3 - <<'PY' ... token presence check ... PY`
  * Result: PASS - New G4 constants and representative frame names are present in `types-assets.ts` and `assets.ts`.
  * Evidence: Output listed `AI_ROGUE_G4_UI_FRAME_NAMES`, `icon_equipment_kernel`, `icon_tier_kernel_grade`, and `icon_status_burning`.
* UI product-surface check: N/A - Type/validation contract only; product surfaces are wired in later tasks.
* UI craft check: N/A - Type/validation contract only; visual craft was checked during atlas generation.

**BQC Fixes**:

* Contract alignment: Required atlas frames now match accepted manifest/atlas metadata and focused tests assert the G4 UI frame contract.

***

### Task T007 - Add equipment and material-tier icon mapping helpers

**Started**: 2026-06-29 01:31 **Completed**: 2026-06-29 01:32 **Duration**: 1 minute

**Notes**:

* Added pure G4 UI frame helpers for equipment slots, equipment IDs, equipped items, material tiers, and depth-derived material tiers.
* Left equipment math, vault reward rotation, player stat bonuses, and save/runtime state unchanged.
* Added focused tests for every existing equipment slot, equipment ID, and material tier.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/equipment.ts` - Added typed icon mapping helpers and exhaustive enum handling.
* `src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts` - Added mapping coverage for equipment and material tier icons.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts`
  * Result: PASS - Equipment math and icon mapping tests pass.
  * Evidence: 1 test file passed, 5 tests passed.
* UI product-surface check: N/A - Pure runtime helper change; surfaces are wired in later tasks.
* UI craft check: N/A - Pure runtime helper change; atlas silhouettes were verified during T005.

**BQC Fixes**:

* Contract alignment: Equipment slot, equipment ID, equipped item, and material tier helpers now return typed G4 UI frame names with exhaustive switch handling.

***

### Task T008 - Add supplemental status icon helpers

**Started**: 2026-06-29 01:32 **Completed**: 2026-06-29 01:35 **Duration**: 3 minutes

**Notes**:

* Added a typed `supplementalIconFrameName` to each status visual spec.
* Added `statusSupplementalIconFrameFor()` for descriptor/UI fallback surfaces.
* Preserved existing G8 overlay and pip frame helpers; no status math, duration, purge, or runtime behavior changed.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/status.ts` - Added supplemental G4 status icon frame names to the status visual contract and helper API.
* `src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts` - Added coverage proving supplemental icons are present while G8 overlays and pips remain active.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts`
  * Result: PASS - Status math and visual mapping tests pass.
  * Evidence: 1 test file passed, 9 tests passed.
* UI product-surface check: N/A - Pure runtime helper change; surfaces are wired in later tasks.
* UI craft check: N/A - Pure runtime helper change; atlas silhouettes were verified during T005.

**BQC Fixes**:

* Contract alignment: Status visual specs now keep G8 overlays, G8 pips, legacy fallback frames, and G4 supplemental icons aligned per status ID.

***

### Task T009 - Wire runtime HUD equipment descriptor frames

**Started**: 2026-06-29 01:35 **Completed**: 2026-06-29 01:38 **Duration**: 3 minutes

**Notes**:

* Replaced the single generic equipment descriptor with product-facing per-slot equipment descriptors for kernel, guard, and payload.
* Added companion material-tier descriptors so tier state has distinct G4 frames instead of only tier text or color.
* Kept equipment state, math, reward mechanics, save data, and simulation behavior unchanged.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-hud.ts` - Added equipment and tier descriptor frame selection through typed helper functions.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Added deterministic HUD descriptor coverage for equipment and tier frame names.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Render-model HUD descriptor tests pass.
  * Evidence: 1 test file passed, 16 tests passed.
* UI product-surface check: PASS - HUD descriptor labels use product terms such as `Kernel`, `Guard`, `Payload`, and material tier labels; no debug/runtime diagnostic copy was added.
* UI craft check: PASS - Descriptor frames use distinct equipment and tier silhouettes from the accepted G4 UI atlas frames.

**BQC Fixes**:

* Contract alignment: HUD descriptors now consume typed equipment and tier helper outputs instead of ad hoc generic icon strings.

***

### Task T010 - Wire runtime HUD status and reward descriptor fallbacks

**Started**: 2026-06-29 01:38 **Completed**: 2026-06-29 01:41 **Duration**: 3 minutes

**Notes**:

* Updated the status descriptor fallback to use the G4 supplemental status icon while preserving G8 overlay sprites and G8 HUD status pips.
* Updated the visible rewards descriptor to use the accepted G4 equipment reward icon.
* Added render-model expectations that prove G8 pips remain in `model.sprites` while descriptor fallback uses `icon_status_burning`.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-hud.ts` - Switched status and visible reward descriptor frame choices to accepted G4 UI icons.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Updated descriptor expectations and added visible reward coverage.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Render-model status, reward, and HUD descriptor tests pass.
  * Evidence: 1 test file passed, 16 tests passed.
* UI product-surface check: PASS - Descriptor labels remain product-facing; no diagnostic copy was added.
* UI craft check: PASS - Status descriptors use readable G4 status icons while active HUD status pips remain the G8 pip art path.

**BQC Fixes**:

* Contract alignment: Descriptor fallback frames now consume the typed status visual contract and G4 reward icon instead of generic fallback strings.

***

### Task T011 - Extend React RewardIcon contract and accessibility handling

**Started**: 2026-06-29 01:41 **Completed**: 2026-06-29 01:44 **Duration**: 3 minutes

**Notes**:

* Extended `RewardIcon` to accept all accepted G4 UI frame names with product-facing default labels.
* Added nullable icon-name handling so unsupported/null frame choices render nothing instead of a broken element.
* Preserved meaningful icon accessibility (`role="img"`, label/title) and decorative hiding (`aria-hidden`) without adding focusable behavior to a noninteractive icon.
* Removed a runtime type import after the client boundary test caught it; the view keeps its client-safe icon union locally.

**Files Changed**:

* `src/extensions/ai-rogue/views/reward-icon.tsx` - Added G4 icon names, labels, and null fallback handling.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added coverage for meaningful G4 labels, decorative icons, and null fallback.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Client tests and import-boundary tests pass.
  * Evidence: 1 test file passed, 28 tests passed.
* UI product-surface check: PASS - `RewardIcon` exposes product labels such as `Kernel equipment`, `Kernel-grade tier`, and `Burning status`; no diagnostics or runtime labels were added.
* UI craft check: PASS - Meaningful/decorative icon handling remains stable, noninteractive icons are not focusable, and missing icons produce no broken UI element.

**BQC Fixes**:

* Accessibility and platform compliance: Meaningful icons expose labels, decorative icons are hidden from assistive tech, and null frame choices return no element.
* Trust boundary enforcement: Removed the forbidden runtime import from a client view after the boundary test failed.

***

### Task T012 - Wire Loadout G4 icons and duplicate-action guard

**Started**: 2026-06-29 01:44 **Completed**: 2026-06-29 01:49 **Duration**: 5 minutes

**Notes**:

* Added G4 atlas icons to the wallet upgrade, class/relic choice surfaces, and persistent readiness rows.
* Added a local in-flight guard around purchase, class selection, and relic selection actions so duplicate triggers are ignored until the current async action settles.
* Preserved disabled/loading/error storage behavior and standard button controls.

**Files Changed**:

* `src/extensions/ai-rogue/views/loadout-view.tsx` - Added G4 `RewardIcon` usage and local loadout action in-flight guard.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added duplicate purchase prevention coverage and adjusted distinct class/relic selection to wait for action completion.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Client Loadout, icon, and boundary tests pass.
  * Evidence: 1 test file passed, 28 tests passed.
* UI product-surface check: PASS - Loadout labels remain product-facing (`Integrity Patch`, class/relic names, readiness labels); no debug or runtime diagnostic copy was added.
* UI craft check: PASS - G4 icons are used where they clarify loadout/reward/readiness semantics, while standard buttons and controls remain familiar and accessible.

**BQC Fixes**:

* Duplicate action prevention: Loadout purchase and selection actions now use a local ref/state in-flight guard before invoking persistence mutations.
* Accessibility and platform compliance: Newly added atlas icons are labeled when meaningful and decorative where repeated in readiness rows.

***

### Task T013 - Wire Ledger claim, source-state, and reward icons

**Started**: 2026-06-29 01:49 **Completed**: 2026-06-29 01:51 **Duration**: 2 minutes

**Notes**:

* Added G4 atlas icons for the main claim surface, claim action glyph, durable ledger rows, and contribution source states.
* Preserved the existing `claimInFlightRef` duplicate-write guard and added `aria-busy` for the claiming button state.
* Kept public-demo, offline, error, example-data, and persistence warning copy unchanged.

**Files Changed**:

* `src/extensions/ai-rogue/views/ledger-view.tsx` - Added G4 claim, reward, and source-state icon mappings.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added meaningful claim icon coverage; existing idempotency test verifies duplicate clicks remain guarded.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Ledger, Loadout, RewardIcon, Settings, and boundary tests pass.
  * Evidence: 1 test file passed, 28 tests passed.
* UI product-surface check: PASS - Ledger copy remains product-facing and browser-local privacy copy is unchanged; no diagnostic text was added.
* UI craft check: PASS - Claim/source/reward icons use accepted G4 atlas frames and meaningful/decorative accessibility handling.

**BQC Fixes**:

* Duplicate action prevention: Existing Ledger claim in-flight guard remains covered by the idempotency test; two rapid claim clicks produce one durable write.
* Accessibility and platform compliance: Meaningful claim icon exposes `Claimable Insight Shards`; repeated source/reward glyphs are decorative.

***

### Task T014 - Wire Settings readiness and storage icons

**Started**: 2026-06-29 01:51 **Completed**: 2026-06-29 01:53 **Duration**: 2 minutes

**Notes**:

* Added G4 atlas icons to Settings readiness/storage rows and reset storage headings where they improve AI Rogue domain readability.
* Kept toggles, sliders, reset confirmation, and standard button icons unchanged.
* Preserved explicit busy/problem states: loading/saving/resetting still use spinner icons, denied/unavailable/error still use warning icons, and only normal ready/empty/offline statuses show the storage-ready atlas icon.

**Files Changed**:

* `src/extensions/ai-rogue/views/settings-view.tsx` - Added G4 storage/readiness icon usage with conditional status rendering.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added Settings assertions for storage-ready and busy-state icon behavior.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Settings, Ledger, Loadout, RewardIcon, and boundary tests pass.
  * Evidence: 1 test file passed, 28 tests passed.
* UI product-surface check: PASS - Settings copy continues to describe browser-local preferences, controls, audio, and reset state; no diagnostics were added.
* UI craft check: PASS - G4 icons are limited to storage/readiness context, while standard controls remain familiar and accessible.

**BQC Fixes**:

* Failure path completeness: Busy and problem states keep explicit visual/text paths instead of showing a ready storage icon.
* Accessibility and platform compliance: The ready storage icon is labeled, while repeated reset heading icons are decorative.

***

### Task T015 - Update focused atlas contract tests

**Started**: 2026-06-29 01:53 **Completed**: 2026-06-29 01:55 **Duration**: 2 minutes

**Notes**:

* Updated atlas tests for the new 115-frame UI atlas count.
* Added accepted G4 UI frame coverage through `AI_ROGUE_G4_UI_FRAME_NAMES`.
* Added TexturePacker metadata checks for representative equipment, tier, and status G4 UI frames.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Added G4 required-frame, atlas count, and metadata coverage.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Focused atlas contract tests pass.
  * Evidence: 1 test file passed, 12 tests passed.
* UI product-surface check: N/A - Test-only update.
* UI craft check: N/A - Test-only update.

**BQC Fixes**:

* Contract alignment: Focused tests now assert accepted G4 frame availability, current atlas counts, and TexturePacker metadata shape.

***

### Task T016 - Update equipment, status, and render-model tests

**Started**: 2026-06-29 01:55 **Completed**: 2026-06-29 01:56 **Duration**: 1 minute

**Notes**:

* Added equipment helper tests for every slot, equipment ID, and material tier.
* Added status-expanded tests for supplemental G4 status icons while preserving G8 overlay and pip coverage.
* Added render-model assertions for deterministic kernel, guard, payload, and tier HUD descriptor frames.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts` - Added exhaustive equipment/tier icon helper coverage.
* `src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts` - Added supplemental status icon coverage.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Added deterministic HUD descriptor frame coverage for equipment, tiers, status, and visible rewards.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Focused runtime suites pass.
  * Evidence: 3 test files passed, 30 tests passed.
* UI product-surface check: N/A - Runtime test update.
* UI craft check: N/A - Runtime test update.

**BQC Fixes**:

* Contract alignment: Focused runtime tests now prove exhaustive equipment/status mapping and deterministic HUD descriptor frame output.

***

### Task T017 - Update React surface tests

**Started**: 2026-06-29 01:56 **Completed**: 2026-06-29 01:57 **Duration**: 1 minute

**Notes**:

* Extended client tests for G4 `RewardIcon` rendering and null/decorative behavior.
* Added Loadout, Ledger, and Settings assertions for meaningful G4 icon labels and busy/ready state behavior.
* Kept option-button icons decorative where button `aria-label`s already provide the accessible name.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added React surface coverage for G4 icons, labels, decorative handling, and duplicate prevention.
* `src/extensions/ai-rogue/views/loadout-view.tsx` - Marked repeated option-button atlas icons decorative.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - React surface and boundary tests pass.
  * Evidence: 1 test file passed, 28 tests passed.
* UI product-surface check: PASS - Loadout, Ledger, and Settings tests cover product-facing icon labels without diagnostics.
* UI craft check: PASS - Meaningful icon labels and decorative repeated icons are split according to their UI context.

**BQC Fixes**:

* Accessibility and platform compliance: Repeated atlas icons inside labeled buttons are decorative; meaningful wallet/claim/storage icons expose labels.

***

### Task T018 - Run packer, typecheck, and asset-size validation

**Started**: 2026-06-29 01:57 **Completed**: 2026-06-29 01:58 **Duration**: 1 minute

**Notes**:

* Re-ran the visual packer after all frame contract and UI wiring changes.
* Ran repository typecheck and asset-size validation.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded validation gate evidence.

**Verification**:

* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Packer completed successfully.
  * Evidence: Output reported `gameplay: 197 frames, 512x178, 58196 bytes`, `ui: 115 frames, 512x140, 24672 bytes`, `manifest: 137 accepted, 13 rejected`, and preview size `105180 bytes`.
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript typecheck completed.
  * Evidence: Output ran `$ tsc --noEmit` and exited 0.
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - Asset-size policy validation completed.
  * Evidence: Output was `OK: All assets within configured size limits (total: 15M)`.
* UI product-surface check: N/A - Command validation task.
* UI craft check: N/A - Command validation task.

***

### Task T019 - Run focused Vitest suites

**Started**: 2026-06-29 01:59 **Completed**: 2026-06-29 02:00 **Duration**: 1 minute

**Notes**:

* Ran all focused Vitest suites named by the task in one command.
* Covered atlas contracts, equipment helpers, status helpers, render-model descriptors, and React surfaces.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded focused Vitest evidence.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Focused AI Rogue tests passed.
  * Evidence: 5 test files passed, 70 tests passed.
* UI product-surface check: PASS - Client tests cover Loadout, Ledger, Settings, RewardIcon labels, and no forbidden client/runtime imports.
* UI craft check: PASS - Focused React tests cover meaningful/decorative icon behavior and busy/ready state rendering.

***

### Task T020 - Run desktop AI Rogue browser proof

**Started**: 2026-06-29 02:00 **Completed**: 2026-06-29 02:02 **Duration**: 2 minutes

**Notes**:

* The first desktop Playwright attempt hit a local port conflict on `127.0.0.1:5189`.
* Confirmed ports `5191` and `5192` were free and reran the browser proof using those ports.
* Desktop Play, canvas, input, save/reset/load, combat feedback, high-contrast/reduced-motion, audio fetch, seed replay, and remount checks passed.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded desktop browser proof evidence.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: FAIL - Default Playwright port was already in use.
  * Evidence: Output reported `Error: http://127.0.0.1:5189 is already used`.
* Command/check: `lsof -i :5189 -sTCP:LISTEN -n -P || true`
  * Result: PASS - Confirmed a local listener existed on port 5189.
  * Evidence: Output showed PID `989482` listening on `127.0.0.1:5189`.
* Command/check: `lsof -i :5191 -sTCP:LISTEN -n -P || true` and `lsof -i :5192 -sTCP:LISTEN -n -P || true`
  * Result: PASS - Alternate ports were free.
  * Evidence: Both commands produced no listener output.
* Command/check: `PLAYWRIGHT_PORT=5191 PLAYWRIGHT_PUBLIC_DEMO_PORT=5192 bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Desktop AI Rogue runtime proof passed.
  * Evidence: 12 tests passed in 43.7s.
* UI product-surface check: PASS - Browser proof exercised normal Play surfaces without adding debug copy or diagnostics.
* UI craft check: PASS - Existing desktop runtime tests include readable high-contrast/reduced-motion checks and nonblank canvas proof.

## Blockers & Solutions

### Blocker 1: Default Playwright port in use

**Description**: Port `127.0.0.1:5189` was already occupied by an existing local process. **Impact**: Initial T020 Playwright command could not start its configured web server. **Resolution**: Verified ports `5191` and `5192` were free, then reran Playwright with `PLAYWRIGHT_PORT=5191 PLAYWRIGHT_PUBLIC_DEMO_PORT=5192`. **Time Lost**: 1 minute

***

### Task T021 - Run mobile AI Rogue browser proof

**Started**: 2026-06-29 02:02 **Completed**: 2026-06-29 02:03 **Duration**: 1 minute

**Notes**:

* Ran the mobile AI Rogue Playwright spec on alternate ports `5191` and `5192`.
* Mobile compact controls, portrait framing, keyboard preference, tablet reduced-motion fallback, route cleanup, and Ledger/Loadout/Settings overflow checks passed.

**Files Changed**:

* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded mobile browser proof evidence.

**Verification**:

* Command/check: `PLAYWRIGHT_PORT=5191 PLAYWRIGHT_PUBLIC_DEMO_PORT=5192 bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Mobile AI Rogue browser proof passed.
  * Evidence: 5 tests passed in 23.6s.
* UI product-surface check: PASS - Mobile browser proof covered Play, Ledger, Loadout, and Settings without bridge requests or overflow.
* UI craft check: PASS - Mobile compact controls, readable copy fallback, and overflow checks passed.

***

### Task T022 - Run Ledger browser proof plus ASCII, LF, and diff validation

**Started**: 2026-06-29 02:03 **Completed**: 2026-06-29 02:09 **Duration**: 6 minutes

**Notes**:

* Ran the Ledger Playwright proof on alternate ports `5191` and `5192`.
* Updated `docs/extensions/ai-rogue/visual-assets.md` with the G4 status/equipment pass, counts, accepted/rejected decisions, runtime wiring, and validation evidence.
* Formatted touched TypeScript/TSX files only, avoiding generated JSON churn.
* Normalized non-ASCII em dashes in touched `equipment.ts` to ASCII hyphens.
* Ran ASCII/LF and whitespace validation before handoff.
* Re-ran typecheck and focused Vitest after formatting/ASCII cleanup.

**Files Changed**:

* `docs/extensions/ai-rogue/visual-assets.md` - Added the G4 status/equipment pass documentation.
* `src/extensions/ai-rogue/runtime/equipment.ts` - Normalized touched non-ASCII text to ASCII hyphens.
* `.spec_system/specs/phase37-session02-g4-status-equipment/implementation-notes.md` - Recorded final browser and hygiene evidence.

**Verification**:

* Command/check: `PLAYWRIGHT_PORT=5191 PLAYWRIGHT_PUBLIC_DEMO_PORT=5192 bunx playwright test tests/e2e/ai-rogue-ledger.spec.ts`
  * Result: PASS - Ledger browser proof passed.
  * Evidence: 1 test passed in 13.8s.
* Command/check: `bunx prettier --write src/extensions/ai-rogue/runtime/types-assets.ts src/extensions/ai-rogue/runtime/assets.ts src/extensions/ai-rogue/runtime/equipment.ts src/extensions/ai-rogue/runtime/status.ts src/extensions/ai-rogue/runtime/render-hud.ts src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/views/reward-icon.tsx src/extensions/ai-rogue/views/loadout-view.tsx src/extensions/ai-rogue/views/ledger-view.tsx src/extensions/ai-rogue/views/settings-view.tsx src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Touched TypeScript/TSX files formatted.
  * Evidence: Command exited 0; generated JSON and atlas files were intentionally not formatted.
* Command/check: `python3 - <<'PY' ... changed text ASCII/LF check ... PY`
  * Result: PASS - Changed text files are ASCII and LF.
  * Evidence: Output reported `OK: 20 changed paths checked; text files are ASCII and LF`.
* Command/check: `git diff --check`
  * Result: PASS - No whitespace errors.
  * Evidence: Command exited 0 with no output.
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript typecheck completed after formatting/ASCII cleanup.
  * Evidence: Output ran `$ tsc --noEmit` and exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/equipment.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Focused tests still passed after formatting/ASCII cleanup.
  * Evidence: 5 test files passed, 70 tests passed.
* UI product-surface check: PASS - Ledger browser proof and client tests cover product-facing copy and claim behavior without diagnostics.
* UI craft check: PASS - Ledger browser proof and mobile proof cover responsive product surfaces and overflow behavior.

***


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session02-g4-status-equipment/implementation-notes.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
