> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase37-session01-g8-runtime-fx/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase37-session01-g8-runtime-fx` **Started**: 2026-06-28 23:29 **Last Updated**: 2026-06-29 00:39

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 22 / 22   |
| Estimated Remaining | 3-4 hours |
| Blockers            | 0         |

***

## Task Log

### 2026-06-28 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed with `.spec_system/scripts/check-prereqs.sh --json --env`
* [x] Tools available: git, jq, Python, Pillow, Bun project tooling
* [x] Directory structure ready for `phase37-session01-g8-runtime-fx`

***

### Task T001 - Verify G8 Source, Alpha, Manifest, And Packer

**Started**: 2026-06-28 23:27 **Completed**: 2026-06-28 23:29 **Duration**: 2 minutes

**Notes**:

* Confirmed the G8 RGB source sheet and RGBA alpha derivative both exist at 1536x1024.
* Confirmed `pack-visual-assets.py` compiles and Pillow is importable.
* Confirmed the current manifest has 71 total frames, 68 accepted, 3 rejected, and 0 G8 entries before this session.
* Corrected the initial manifest inspection from `.crops` to the repository's actual `.frames` schema before recording evidence.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Added implementation ledger and T001 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T001 complete and added progress summary.

**Verification**:

* Command/check: `file docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-combat-fog-accessibility-source.png`
  * Result: PASS - PNG source exists.
  * Evidence: `PNG image data, 1536 x 1024, 8-bit/color RGB, non-interlaced`.
* Command/check: `file docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/alpha/ai-rogue-combat-fog-accessibility-alpha.png`
  * Result: PASS - PNG alpha derivative exists.
  * Evidence: `PNG image data, 1536 x 1024, 8-bit/color RGBA, non-interlaced`.
* Command/check: `python3 -c "from PIL import Image; ..."`
  * Result: PASS - Pillow can open both inputs.
  * Evidence: Source `(1536, 1024) RGB`; alpha `(1536, 1024) RGBA`.
* Command/check: `python3 -m py_compile scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Packer compiles without syntax errors.
  * Evidence: Command exited 0.
* Command/check: `jq '{version, created, frameCount: (.frames | length), g8Count: ([.frames[] | select(.sourceFile | contains("combat-fog-accessibility"))] | length), accepted: ([.frames[] | select(.status == "accepted")] | length), rejected: ([.frames[] | select(.status == "rejected")] | length)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - Manifest parsed with current schema.
  * Evidence: Version 1, created 2026-06-28, 71 frames, 0 G8 frames, 68 accepted, 3 rejected.
* UI product-surface check: N/A - Setup verification only; no user-facing surface changed.
* UI craft check: N/A - Setup verification only; no UI changed.

***

### Task T002 - Create G8 Implementation Ledger

**Started**: 2026-06-28 23:29 **Completed**: 2026-06-28 23:30 **Duration**: 1 minute

**Notes**:

* Added dedicated sections for G8 source review, manifest decisions, validation commands, browser proof, and no-baked-text review.
* Seeded the candidate review with the visually inspected G8 groups from the source and alpha sheets.
* Kept diagnostics in implementation notes only; no product route copy was added.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Added G8 ledger sections and T002 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T002 complete and advanced progress summary.

**Verification**:

* Command/check: `sed -n '1,220p' .spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md`
  * Result: PASS - Ledger contains session progress, task log, G8 review sections, validation ledger, and browser evidence placeholders.
  * Evidence: Manual inspection of updated file after patch.
* Command/check: `view_image docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/source/ai-rogue-combat-fog-accessibility-source.png`
  * Result: PASS - Candidate groups visually inspected from the source sheet.
  * Evidence: Usable combat arcs/projectiles, shield/repair/cleanse/status marks, fog/reveal overlays, and high-contrast markers identified; skull/exclamation-like marks flagged for no-baked-text review.
* UI product-surface check: N/A - Notes-only implementation ledger; no user-facing route changed.
* UI craft check: N/A - Notes-only implementation ledger; no UI changed.

***

## G8 Source Review

| Group                  | Candidate Cells                                                                       | Initial Decision                                                        | Risk Notes                                                      |
| ---------------------- | ------------------------------------------------------------------------------------- | ----------------------------------------------------------------------- | --------------------------------------------------------------- |
| Combat FX              | Strike arc, surge beam, trace lance beam, phase-step dash, impact starbursts          | Accept strongest readable crops in gameplay atlas                       | Must not imply new damage types or timing.                      |
| Status overlays        | Shield, burn, corrupt/leak, jam/root/traced markers, repair/cleanse rings             | Accept shape-first overlays and pips where readable at 16x16 or 24x24   | Preserve status semantics from existing snapshots only.         |
| Fog and reveal         | Four fog corners, explored-memory smoke, grid memory, reveal glow, horizontal shimmer | Accept only pieces that improve hidden/explored/reveal readability      | Must not change visibility rules.                               |
| Accessibility variants | High-contrast diamonds/target rings and reduced-motion static impact sprites          | Accept static or shape-first variants                                   | High-contrast and reduced-motion must preserve meaning.         |
| Rejected symbols       | Skull diamonds, exclamation burst, punctuation-like warning marks                     | Reject for runtime unless later edited into abstract no-text-safe marks | Avoid baked text, punctuation, and misleading hazard semantics. |

## Manifest Decisions

| Frame                             | Status   | Atlas       | Purpose                                                                          | Evidence                                             |
| --------------------------------- | -------- | ----------- | -------------------------------------------------------------------------------- | ---------------------------------------------------- |
| Pending G8 entries                | Pending  | Pending     | T004 will add accepted and rejected entries                                      | Source and alpha sheets verified in T001.            |
| G8 runtime FX batch               | Accepted | Gameplay    | 36 combat, status overlay, fog, reveal, high-contrast, and reduced-motion frames | JSON validated with 36 accepted gameplay G8 entries. |
| G8 HUD status pips                | Accepted | UI          | 10 status pip frames for active player/enemy statuses                            | JSON validated with 10 accepted UI G8 entries.       |
| G8 unsafe/out-of-scope candidates | Rejected | Gameplay/UI | 5 skull, exclamation, red scanline, and merged cube-icon candidates              | JSON validated with 5 rejected G8 entries.           |

## Validation Ledger

| Command                                                     | Status  | Evidence                                                                                                           |
| ----------------------------------------------------------- | ------- | ------------------------------------------------------------------------------------------------------------------ |
| `python3 scripts/extensions/ai-rogue/pack-visual-assets.py` | Pending | Required after manifest edits and again during T018.                                                               |
| `python3 scripts/extensions/ai-rogue/pack-visual-assets.py` | PASS    | Gameplay 197 frames, 512x178, 58,196 bytes; UI 92 frames, 512x122, 15,332 bytes; preview 93,231 bytes.             |
| `bun run typecheck`                                         | Pending | Required after runtime TypeScript wiring.                                                                          |
| `bun run typecheck`                                         | PASS    | TypeScript contracts compile after G8 frame constants and required-frame updates.                                  |
| `bash scripts/check-asset-sizes.sh`                         | PASS    | All assets within configured size limits, total 15M.                                                               |
| Focused Vitest suites                                       | PASS    | Assets, render-model, status-expanded, combat, protocols, shield-buffer, crash-dumps, and runtime-boundary passed. |
| Desktop Playwright proof                                    | PASS    | `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts` passed 12 tests.   |
| Mobile Playwright proof                                     | PASS    | `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts` passed 5 tests.     |
| `git diff --check`                                          | PASS    | Diff whitespace check passed.                                                                                      |

## Browser Evidence

| Surface       | Viewport | Mode                                | Status  | Evidence            |
| ------------- | -------- | ----------------------------------- | ------- | ------------------- |
| AI Rogue Play | Desktop  | Normal                              | Pending | T020 browser proof. |
| AI Rogue Play | Desktop  | High contrast                       | Pending | T020 browser proof. |
| AI Rogue Play | Desktop  | Reduced motion                      | Pending | T020 browser proof. |
| AI Rogue Play | Mobile   | Normal/high-contrast/reduced-motion | Pending | T021 browser proof. |

## No-Baked-Text Review

* Accepted runtime frames must be abstract symbols, effects, pips, overlays, or texture pieces with no embedded letters, words, punctuation, or UI text.
* Skull and exclamation-like candidates are treated as rejected runtime candidates in this session unless a later asset cleanup pass changes them into abstract no-text-safe marks.
* Product evidence belongs in tests, screenshots, and this file; normal AI Rogue Play surfaces must remain product-facing.

***

### Task T003 - Baseline Atlas Counts And G8 Source Risks

**Started**: 2026-06-28 23:30 **Completed**: 2026-06-28 23:33 **Duration**: 3 minutes

**Notes**:

* Recorded the current gameplay atlas at 161 frames and 512x160 before any G8 additions.
* Recorded the current UI atlas at 82 frames and 512x122 before any G8 additions.
* Recorded committed image sizes before repacking: gameplay PNG 43,901 bytes, UI PNG 14,191 bytes, docs preview 71,410 bytes.
* Confirmed the crop manifest has 71 existing entries with no G8 source-file entries.
* Derived source-cell rows and approximate rectangles from the alpha sheet to guide manifest edits.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Added baseline atlas and source-cell risk evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T003 complete and advanced progress summary.

**Verification**:

* Command/check: `jq '{gameplayFrames: (.frames | length), gameplaySize: .meta.size, image: .meta.image}' src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - Baseline gameplay atlas parsed.
  * Evidence: 161 frames, 512x160, image `gameplay-atlas.png`.
* Command/check: `jq '{uiFrames: (.frames | length), uiSize: .meta.size, image: .meta.image}' src/assets/ai-rogue/ui-atlas.json`
  * Result: PASS - Baseline UI atlas parsed.
  * Evidence: 82 frames, 512x122, image `ui-atlas.png`.
* Command/check: `wc -c src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - Baseline image sizes recorded.
  * Evidence: 43,901 bytes gameplay, 14,191 bytes UI, 71,410 bytes preview.
* Command/check: `jq '{version, created, frameCount: (.frames | length), g8Count: ([.frames[] | select(.sourceFile | contains("combat-fog-accessibility"))] | length), accepted: ([.frames[] | select(.status == "accepted")] | length), rejected: ([.frames[] | select(.status == "rejected")] | length)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - Manifest baseline recorded.
  * Evidence: Version 1, 71 frames, 0 G8 entries, 68 accepted, 3 rejected.
* Command/check: `python3` alpha projection inspection for `ai-rogue-combat-fog-accessibility-alpha.png`
  * Result: PASS - Source-cell risk map derived.
  * Evidence: Five visual rows found: row 1 combat/protocol effects, row 2 shield/status effects, row 3 fog/reveal overlays, row 4 marker/system icons and combat pickups, row 5 high-contrast/reduced-motion symbols.
* UI product-surface check: N/A - Baseline inspection only; no user-facing route changed.
* UI craft check: N/A - Baseline inspection only; no UI changed.

## Baseline Atlas Inventory

| Artifact                | Baseline                                 |
| ----------------------- | ---------------------------------------- |
| Gameplay atlas metadata | 161 frames, 512x160                      |
| Gameplay atlas image    | 43,901 bytes                             |
| UI atlas metadata       | 82 frames, 512x122                       |
| UI atlas image          | 14,191 bytes                             |
| Docs preview image      | 71,410 bytes                             |
| Crop manifest           | 71 frames: 68 accepted, 3 rejected, 0 G8 |

## G8 Source-Cell Risk Map

| Row | Approximate Content                                                                       | Risk                                                                                              |
| --- | ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| 1   | Slash arcs, target ring, beam, impact burst, dash/phase-step, landing spike, starburst    | Wide cells require compact target sizes; phase-step and beams must remain presentation-only.      |
| 2   | Shield, shatter, burn/corrupt/leak columns, jam/root/traced rings, repair/cleanse circles | Similar-looking columns need distinct frame names and status mappings.                            |
| 3   | Fog corners, explored-memory smoke, grid, reveal glow, cyan/red line shimmers             | Fog/reveal must not change visibility semantics; red shimmer can overread as damage.              |
| 4   | Tile-like panels, diamonds, skull marker, target ring, impact, crystal, corrupt orb       | Skull marker is too baked/semantic for runtime status unless rejected.                            |
| 5   | High-contrast diamonds, exclamation burst, shield/drop/fire/cube icons, static impacts    | Exclamation burst and skull-like symbols are punctuation/text risks; accept only abstract shapes. |

***

### Task T004 - Extend Accepted And Rejected G8 Crop Decisions

**Started**: 2026-06-28 23:33 **Completed**: 2026-06-28 23:41 **Duration**: 8 minutes

**Notes**:

* Added 36 accepted gameplay G8 frames covering combat FX, status overlays, fog/reveal pieces, high-contrast markers, and reduced-motion static variants.
* Added 10 accepted UI status pips, one for each active status ID in `AI_ROGUE_STATUS_EFFECT_ORDER`.
* Added 5 rejected G8 entries for skull/exclamation-like symbols, red scanline overread, and a merged icon group outside the G8 runtime-FX scope.
* Preserved the existing two-atlas model: no third atlas or loose runtime images were added.

**Files Changed**:

* `docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json` - Appended accepted and rejected G8 crop decisions.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded manifest decision evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T004 complete and advanced progress summary.

**Verification**:

* Command/check: `jq empty docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - Manifest remains valid JSON.
  * Evidence: Command exited 0.
* Command/check: `jq '{total: (.frames | length), g8Accepted: ([.frames[] | select((.sourceFile | contains("combat-fog-accessibility")) and .status == "accepted")] | length), g8Rejected: ([.frames[] | select((.sourceFile | contains("combat-fog-accessibility")) and .status == "rejected")] | length), gameplayG8Accepted: ([.frames[] | select((.sourceFile | contains("combat-fog-accessibility")) and .status == "accepted" and .atlas == "gameplay")] | length), uiG8Accepted: ([.frames[] | select((.sourceFile | contains("combat-fog-accessibility")) and .status == "accepted" and .atlas == "ui")] | length)}' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - G8 manifest counts match the planned batch.
  * Evidence: 122 total entries, 46 accepted G8 entries, 5 rejected G8 entries, 36 accepted gameplay G8 entries, 10 accepted UI G8 entries.
* Command/check: `jq -r '.frames[] | select(.sourceFile | contains("combat-fog-accessibility")) | [.frameName,.status,.atlas,.category] | @tsv' docs/ongoing-projects/generated/ai-rogue-visual-audio-assets/crop-manifest.json`
  * Result: PASS - Accepted and rejected frame names/categories are present.
  * Evidence: Output lists all accepted G8 frame groups and rejected `rejected_g8_*` decisions.
* UI product-surface check: N/A - Manifest-only asset decision task; no user-facing route changed.
* UI craft check: N/A - Manifest-only asset decision task; runtime visual proof is scheduled for T020/T021.

**BQC Fixes**:

* Contract alignment: Validated the manifest schema and counts immediately after editing (`crop-manifest.json`).

***

### Task T005 - Run Visual Packer And Refresh Atlas Outputs

**Started**: 2026-06-28 23:41 **Completed**: 2026-06-28 23:43 **Duration**: 2 minutes

**Notes**:

* Ran the deterministic visual packer after the manifest update.
* Refreshed the gameplay atlas, UI atlas, their TexturePacker metadata, and the docs preview.
* Preserved the existing two-atlas runtime model; no third atlas was created.
* Confirmed generated preview is nonblank and includes the new G8 sprite batch.

**Files Changed**:

* `src/assets/ai-rogue/gameplay-atlas.png` - Regenerated gameplay atlas with G8 frames.
* `src/assets/ai-rogue/gameplay-atlas.json` - Regenerated gameplay atlas metadata.
* `src/assets/ai-rogue/ui-atlas.png` - Regenerated UI atlas with G8 status pips.
* `src/assets/ai-rogue/ui-atlas.json` - Regenerated UI atlas metadata.
* `docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png` - Regenerated docs preview.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded packer evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T005 complete and advanced progress summary.

**Verification**:

* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Atlas outputs regenerated successfully.
  * Evidence: `gameplay: 197 frames, 512x178, 58196 bytes`; `ui: 92 frames, 512x122, 15332 bytes`; `manifest: 114 accepted, 8 rejected`; preview 93,231 bytes.
* Command/check: `jq '{frames: (.frames | length), size: .meta.size, g8: ([.frames | keys[] | select(test("^(fx_g8|status_overlay|fog_g8|reveal_g8|marker_high_contrast)"))] | length)}' src/assets/ai-rogue/gameplay-atlas.json`
  * Result: PASS - Gameplay metadata includes all accepted gameplay G8 frames.
  * Evidence: 197 total frames, 36 gameplay G8 frames, 512x178 atlas.
* Command/check: `jq '{frames: (.frames | length), size: .meta.size, g8Pips: ([.frames | keys[] | select(startswith("pip_status_"))] | length)}' src/assets/ai-rogue/ui-atlas.json`
  * Result: PASS - UI metadata includes all status pips.
  * Evidence: 92 total frames, 10 G8 status pips, 512x122 atlas.
* Command/check: `wc -c src/assets/ai-rogue/gameplay-atlas.png src/assets/ai-rogue/ui-atlas.png docs/extensions/ai-rogue/generated/ai-rogue-production-atlas-preview.png`
  * Result: PASS - Runtime images remain under the media policy cap.
  * Evidence: Gameplay 58,196 bytes, UI 15,332 bytes, docs preview 93,231 bytes.
* UI product-surface check: N/A - Generated asset files only; browser route proof is scheduled for T020/T021.
* UI craft check: PASS - Atlas preview inspected; G8 visuals render nonblank and readable enough to proceed to runtime wiring.

**BQC Fixes**:

* Contract alignment: Verified generated metadata contains all accepted G8 frame names before updating runtime contracts.

***

### Task T006 - Update Typed G8 Frame Contracts And Atlas Validation

**Started**: 2026-06-28 23:43 **Completed**: 2026-06-28 23:47 **Duration**: 4 minutes

**Notes**:

* Added typed G8 gameplay frame groups for combat FX, status overlays, fog, reveal, high-contrast markers, and reduced-motion static effects.
* Added typed UI status pip frame names.
* Fed the G8 gameplay and status-pip frame constants into the required atlas validation lists.
* Updated stale focused asset test frame-count expectations from the pre-G8 baseline to the regenerated 197/92 atlas counts.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types-assets.ts` - Added typed G8 frame-name unions and constants.
* `src/extensions/ai-rogue/runtime/assets.ts` - Added G8 constants to required gameplay/UI frame validation lists.
* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Updated required committed atlas frame-count expectations.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T006 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T006 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript contracts compile.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Required-frame validation and atlas metadata tests pass.
  * Evidence: 1 test file passed; 8 tests passed.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` before test-count update
  * Result: FAIL then fixed - Test expected the pre-G8 frame totals.
  * Evidence: Initial failure expected 161 gameplay and 82 UI frames; regenerated atlas has 197 gameplay and 92 UI frames, so expectations were updated and the suite passed.
* UI product-surface check: N/A - Type contract and asset-test changes only; no user-facing route changed.
* UI craft check: N/A - Type contract and asset-test changes only; runtime visual proof is scheduled for T020/T021.

**BQC Fixes**:

* Contract alignment: Added typed frame constants and required-frame validation so missing G8 atlas output fails deterministically.

***

### Task T007 - Add Status Visual Mapping Helpers

**Started**: 2026-06-28 23:47 **Completed**: 2026-06-28 23:50 **Duration**: 3 minutes

**Notes**:

* Added an exhaustive status visual mapping for every `AiRogueStatusEffectId`.
* Added typed helpers for entity overlay frames, HUD pip frames, fallback icon frames, and fallback labels.
* Added repair and cleanse G8 frame constants for later effect routing.
* Kept status visuals derived from existing status effect records only; no simulation behavior changed.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/status.ts` - Added presentation-only G8 status visual helpers and mappings.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T007 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T007 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Status visual mappings compile with exhaustive `Record<AiRogueStatusEffectId, ...>` coverage.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts`
  * Result: PASS - Existing status behavior remains intact.
  * Evidence: 1 test file passed; 8 tests passed.
* UI product-surface check: N/A - Pure runtime helper change; no user-facing route changed.
* UI craft check: N/A - Pure runtime helper change; status visuals are wired to the render surface in later tasks.

**BQC Fixes**:

* Contract alignment: Exhaustive `AI_ROGUE_STATUS_VISUALS` map ties every status ID to typed overlay and pip frames.

***

### Task T008 - Add Render Preference Selection Helpers

**Started**: 2026-06-28 23:50 **Completed**: 2026-06-28 23:52 **Duration**: 2 minutes

**Notes**:

* Added pure render-frame preference selection for normal, high-contrast, and reduced-motion choices.
* Added a layer presentation resolver for contrast/motion state, fog alpha boost, and scanline drift behavior.
* Kept helper behavior pure and deterministic; no simulation snapshots or rules are mutated.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Added frame preference selection helpers.
* `src/extensions/ai-rogue/runtime/renderer-layers.ts` - Added layer presentation resolver.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T008 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T008 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Preference helper exports compile.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Existing render projection behavior remains stable.
  * Evidence: 1 test file passed; 13 tests passed.
* UI product-surface check: N/A - Pure runtime helper change; no user-facing route changed.
* UI craft check: N/A - Pure runtime helper change; preference visuals are wired in later projection tasks.

**BQC Fixes**:

* Contract alignment: Centralized preference fallback order so reduced-motion and high-contrast frame choices are deterministic.

***

### Task T009 - Wire Visible Status And Entity Overlay Projection

**Started**: 2026-06-28 23:52 **Completed**: 2026-06-28 23:55 **Duration**: 3 minutes

**Notes**:

* Updated entity projection to emit extra gameplay overlay sprites for visible player/enemy status effects.
* Overlay sprites use the exhaustive `statusVisualsForEffects` helper and deterministic status order.
* Projection remains presentation-only: overlays derive from existing snapshot `statusEffects` and do not mutate simulation state.
* Multiple active statuses are laid out deterministically above the entity with stable z-order and labels.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Added visible status overlay sprite projection.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T009 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T009 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Status overlay projection compiles against typed snapshot and frame contracts.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Existing render projection behavior remains stable.
  * Evidence: 1 test file passed; 13 tests passed.
* UI product-surface check: N/A - Runtime projection change only; browser visual proof is scheduled for T020/T021.
* UI craft check: PASS - Overlay layout uses stable sizing and deterministic z-order so status sprites do not resize or shift the board layout.

**BQC Fixes**:

* Contract alignment: Status overlay frames are selected through the exhaustive status visual mapping instead of ad hoc string construction.

***

### Task T010 - Wire HUD Status Pips And Descriptor Frames

**Started**: 2026-06-28 23:55 **Completed**: 2026-06-28 23:57 **Duration**: 2 minutes

**Notes**:

* Added player status pips to the HUD projection using typed UI status-pip frames.
* Updated the status descriptor frame to use the first active status pip frame.
* Kept HUD labels product-facing: status labels show status name, amount, and turn count only.
* Equipment descriptor behavior remains product-facing and unchanged.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-hud.ts` - Added status pip HUD projection and status descriptor frame selection.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T010 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T010 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - HUD status pip projection compiles.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Render-model/HUD descriptor behavior remains stable.
  * Evidence: 1 test file passed; 13 tests passed.
* UI product-surface check: PASS - HUD labels use gameplay status wording only; no diagnostics or frame metadata are exposed.
* UI craft check: PASS - Status pips use fixed 12/16 px sizes and deterministic two-row layout, so active statuses do not resize the HUD.

**BQC Fixes**:

* Product surface discipline: HUD additions expose status meaning only, not implementation diagnostics or asset names.

***

### Task T011 - Wire Combat Feedback Frame Selection

**Started**: 2026-06-28 23:57 **Completed**: 2026-06-29 00:02 **Duration**: 5 minutes

**Notes**:

* Routed existing combat and status feedback to G8 frames for Strike, Surge, Trace Lance, Phase Step, shield absorb/break, repair, cleanse, crash dump, and objective feedback.
* Updated both pure render-model feedback sprites and animated runtime effects to use the same G8 visual vocabulary.
* Preserved event semantics: event types, positions, amounts, actor IDs, and audio cues are read only and not changed.
* Updated a stale render-model expectation for Patch Kit feedback from the old pulse frame to the G8 repair ring.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Updated feedback frame selection for existing events/audio cues.
* `src/extensions/ai-rogue/runtime/effects.ts` - Updated animated impact routing to G8 frames.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Updated focused Patch Kit feedback expectation.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T011 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T011 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - G8 feedback frame routing compiles.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Focused render projection tests pass after frame routing update.
  * Evidence: 1 test file passed; 13 tests passed.
* UI product-surface check: N/A - Runtime projection/effects only; browser route proof is scheduled for T020/T021.
* UI craft check: PASS - Feedback uses dedicated G8 frames with stable scale factors and no product-copy changes.

**BQC Fixes**:

* Contract alignment: Feedback routing uses existing event/audio cue contracts and typed G8 frame names rather than introducing new simulation signals.

***

### Task T012 - Wire Fog, Reveal, And High-Contrast Marker Projection

**Started**: 2026-06-29 00:02 **Completed**: 2026-06-29 00:09 **Duration**: 7 minutes

**Notes**:

* Replaced hidden-tile fog projection with G8 explored-memory and deterministic corner fog frames.
* Added reveal marker projection for visible hazard, exit, relic-shrine, terminal, and vault tiles.
* Added high-contrast shape marker selection for important visible tiles.
* Wired the layer presentation resolver into background scanline drift so reduced motion disables drift through the same presentation contract.
* Preserved visibility semantics: projection still reads only `isVisible`, `isExplored`, tile kind, and preferences.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Added G8 fog/reveal/high-contrast marker projection.
* `src/extensions/ai-rogue/runtime/renderer-layers.ts` - Used layer presentation resolver for scanline drift.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Updated fog expectation to the G8 frame contract.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T012 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T012 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Fog/reveal/high-contrast projection compiles.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Render-model tests pass after G8 fog expectation update.
  * Evidence: 1 test file passed; 13 tests passed.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` before expectation update
  * Result: FAIL then fixed - Test expected pre-G8 `fog_tile_soft`/`fog_tile_dense` frames.
  * Evidence: Updated expectation to `fog_g8_explored_memory` plus a deterministic `fog_g8_corner_*` frame, then suite passed.
* UI product-surface check: N/A - Runtime projection only; browser route proof is scheduled for T020/T021.
* UI craft check: PASS - Fog/reveal markers use stable tile-sized sprites, deterministic frame choice, and fixed alpha values.

**BQC Fixes**:

* Contract alignment: High-contrast and reduced-motion marker choices flow through typed preference helpers and existing tile visibility facts.

***

### Task T013 - Update Transient G8 Impact And Reduced-Motion Routing

**Started**: 2026-06-29 00:09 **Completed**: 2026-06-29 00:14 **Duration**: 5 minutes

**Notes**:

* Added optional reduced-motion static frames to transient impact sprites.
* Updated the transient impact updater to hold a static frame and disable spin/scale animation under reduced motion while still expiring and destroying sprites on schedule.
* Routed animated effects for G8 shield, strike, surge, trace lance, phase step, repair, cleanse, crash, and defeat feedback to reduced-motion static variants.
* Preserved cleanup: `destroyTransientEffects` still destroys floats, impact sprites, and particles; `clearTransient` and `destroy` continue to call it on scope exit/reset.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/effects.ts` - Added reduced-motion frame routing for spawned impact effects.
* `src/extensions/ai-rogue/runtime/effects-transient.ts` - Added static reduced-motion impact frame handling.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T013 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T013 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Effects and transient impact changes compile.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Focused atlas/render contracts remain green.
  * Evidence: 2 test files passed; 21 tests passed.
* Command/check: `rg --files src/extensions/ai-rogue/runtime/__tests__ | rg 'effects|transient|runtime'`
  * Result: PASS - Confirmed there is no dedicated effects-transient test file to run for this task.
  * Evidence: Runtime test inventory includes render/model/runtime suites but no effects-transient suite.
* UI product-surface check: N/A - Runtime effects implementation only; browser visual proof is scheduled for T020/T021.
* UI craft check: PASS - Reduced-motion path now uses static G8 frames instead of scale/spin animation, preserving meaning without motion.

**BQC Fixes**:

* Resource cleanup: Confirmed transient impact sprites remain covered by `destroyTransientEffects`, `clearTransient`, and `destroy` cleanup paths after adding reduced-motion state.

***

### Task T014 - Preserve Simulation Ownership

**Started**: 2026-06-29 00:14 **Completed**: 2026-06-29 00:15 **Duration**: 1 minute

**Notes**:

* Verified `types-simulation.ts` and `simulation.ts` were not modified by the G8 presentation work.
* Verified G8 frame names do not appear in simulation-owned files.
* Confirmed the relevant simulation/combat/status behavior suites still pass.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T014 boundary evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T014 complete and advanced progress summary.

**Verification**:

* Command/check: `git diff -- src/extensions/ai-rogue/runtime/types-simulation.ts src/extensions/ai-rogue/runtime/simulation.ts`
  * Result: PASS - No simulation contract or implementation diff.
  * Evidence: Command returned no diff.
* Command/check: `rg -n "fx_g8|status_overlay|pip_status|marker_high_contrast|fog_g8|reveal_g8" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/types-simulation.ts src/extensions/ai-rogue/runtime/types-entities.ts`
  * Result: PASS - No G8 frame names in simulation-owned files.
  * Evidence: `rg` returned no matches.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/combat.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts`
  * Result: PASS - Simulation behavior remains stable.
  * Evidence: 3 test files passed; 28 tests passed.
* UI product-surface check: N/A - Boundary verification only; no user-facing route changed.
* UI craft check: N/A - Boundary verification only.

**BQC Fixes**:

* Contract alignment: Confirmed visual choices are derived from snapshots, statuses, preferences, and events without widening simulation contracts.

***

### Task T015 - Update Focused Atlas Contract Tests

**Started**: 2026-06-29 00:15 **Completed**: 2026-06-29 00:17 **Duration**: 2 minutes

**Notes**:

* Added explicit asset-test coverage for all accepted G8 gameplay frames and UI status pips.
* Added compact TexturePacker metadata checks for representative G8 gameplay and UI frames.
* Kept the regenerated atlas count expectations at 197 gameplay frames and 92 UI frames.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Added G8 required-frame and metadata tests.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T015 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T015 complete and advanced progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Focused asset contract suite passes with new G8 assertions.
  * Evidence: 1 test file passed; 10 tests passed.
* UI product-surface check: N/A - Test-only task; no user-facing route changed.
* UI craft check: N/A - Test-only task.

**BQC Fixes**:

* Contract alignment: Tests now fail if any accepted G8 frame or status pip is missing from generated atlas metadata.

***

### Task T016 - Update Focused Render And Status Tests

**Started**: 2026-06-29 00:17 **Completed**: 2026-06-29 00:20 **Duration**: 3 minutes

**Notes**:

* Added render-model coverage for G8 entity status overlays and HUD status pips.
* Added render-model coverage for G8 Strike, Surge, shield break, repair, cleanse feedback, and high-contrast reveal markers.
* Added reduced-motion frame fallback coverage for `selectRenderFrame`.
* Added status-expanded coverage that every status maps to a G8 overlay and UI pip in display order.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Added G8 projection and preference selection tests.
* `src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts` - Added status visual mapping tests.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T016 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T016 complete and advanced progress summary.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - Test additions compile.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts`
  * Result: PASS - Focused render/status suites pass with G8 assertions.
  * Evidence: 2 test files passed; 25 tests passed.
* UI product-surface check: N/A - Test-only task; no user-facing route changed.
* UI craft check: N/A - Test-only task.

**BQC Fixes**:

* Contract alignment: Render/status tests now exercise G8 frame selection through public projection helpers instead of only checking static frame availability.

***

### Task T017 - Update Visual Asset Documentation

**Started**: 2026-06-29 00:20 **Completed**: 2026-06-29 00:23 **Duration**: 3 minutes

**Notes**:

* Updated the current runtime atlas sizes and frame counts after the G8 pack.
* Documented accepted G8 gameplay/UI frame groups and rejected G8 candidates.
* Documented runtime wiring, validation evidence, and remaining Phase 37 caveats.
* Corrected JSON byte sizes against `wc -c` after verification.

**Files Changed**:

* `docs/extensions/ai-rogue/visual-assets.md` - Updated G8 runtime-FX asset documentation and evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T017 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T017 complete and advanced progress summary.

**Verification**:

* Command/check: `wc -c src/assets/ai-rogue/gameplay-atlas.json src/assets/ai-rogue/ui-atlas.json`
  * Result: PASS - Documented JSON byte sizes corrected.
  * Evidence: Gameplay JSON 80,431 bytes; UI JSON 36,790 bytes.
* Command/check: `rg -n "58,196|80,431|15,332|36,790|197 gameplay|92 UI|114 accepted|8 rejected|93,231|G8 runtime FX" docs/extensions/ai-rogue/visual-assets.md`
  * Result: PASS - Updated documentation contains the current G8 evidence.
  * Evidence: Matches found for runtime image sizes, frame counts, manifest counts, preview size, and G8 frame group language.
* UI product-surface check: N/A - Documentation-only task; no user-facing route changed.
* UI craft check: N/A - Documentation-only task.

**BQC Fixes**:

* Contract alignment: Documentation now matches generated atlas counts, manifest counts, rejected candidates, and focused validation evidence.

***

### Task T018 - Run Packer, Typecheck, And Asset-Size Validation

**Started**: 2026-06-29 00:23 **Completed**: 2026-06-29 00:25 **Duration**: 2 minutes

**Notes**:

* Reran the visual packer from the updated manifest.
* Reran TypeScript typecheck after runtime and test changes.
* Reran committed asset-size validation after atlas regeneration.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T018 validation evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T018 complete and advanced progress summary.

**Verification**:

* Command/check: `python3 scripts/extensions/ai-rogue/pack-visual-assets.py`
  * Result: PASS - Packer regenerated expected two-atlas outputs.
  * Evidence: Gameplay 197 frames, 512x178, 58,196 bytes; UI 92 frames, 512x122, 15,332 bytes; manifest 114 accepted and 8 rejected; preview 93,231 bytes.
* Command/check: `bun run typecheck`
  * Result: PASS - Full TypeScript typecheck passes.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - Runtime and docs assets remain within configured size limits.
  * Evidence: `OK: All assets within configured size limits (total: 15M)`.
* UI product-surface check: N/A - Validation commands only; browser proof is scheduled for T020/T021.
* UI craft check: N/A - Validation commands only.

**BQC Fixes**:

* Contract alignment: Re-ran generation, typecheck, and asset-size policy after all manifest/runtime/doc changes.

***

### Task T019 - Run Focused Vitest Suites

**Started**: 2026-06-29 00:25 **Completed**: 2026-06-29 00:27 **Duration**: 2 minutes

**Notes**:

* Ran focused atlas, render-model, status-expanded, combat, protocol, shield, crash-dump, and runtime-boundary tests.
* Included adjacent behavior suites because G8 feedback routing reads protocol, shield, crash, and runtime event contracts.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T019 validation evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T019 complete and advanced progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts src/extensions/ai-rogue/runtime/__tests__/combat.test.ts src/extensions/ai-rogue/runtime/__tests__/protocols.test.ts src/extensions/ai-rogue/runtime/__tests__/shield-buffer.test.ts src/extensions/ai-rogue/runtime/__tests__/crash-dumps.test.ts src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`
  * Result: PASS - Focused runtime suites pass.
  * Evidence: 8 test files passed; 64 tests passed.
* UI product-surface check: N/A - Unit/integration test gate; browser product-surface proof is scheduled for T020/T021.
* UI craft check: N/A - Unit/integration test gate.

**BQC Fixes**:

* Contract alignment: Focused tests cover atlas contracts, render projection, status mappings, and adjacent runtime event behavior used by G8 visuals.

***

### Task T020 - Run Desktop AI Rogue Browser Proof

**Started**: 2026-06-29 00:27 **Completed**: 2026-06-29 00:34 **Duration**: 7 minutes

**Notes**:

* Added a desktop Playwright proof for high-contrast plus reduced-motion runtime readability.
* Initial Playwright run failed because the configured dev-server port `127.0.0.1:5189` was already in use.
* Resolved the environment issue by using the existing config-supported server reuse flag.
* Desktop runtime proof now covers nonblank canvas, movement, combat feedback, high-contrast/reduced-motion painted feedback, audio fetches, scenario safety, and remount cleanup.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - Added high-contrast reduced-motion desktop runtime proof and preference seeding option.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T020 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T020 complete and advanced progress summary.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: FAIL then resolved - Configured port was occupied.
  * Evidence: Playwright reported `http://127.0.0.1:5189 is already used`.
* Command/check: `lsof -iTCP:5189 -sTCP:LISTEN -n -P`
  * Result: PASS - Confirmed an existing local server was listening on the configured port.
  * Evidence: PID 989482 listening on `127.0.0.1:5189`.
* Command/check: `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Desktop runtime browser proof passed.
  * Evidence: 12 tests passed in 36.2s.
* UI product-surface check: PASS - The runtime spec still asserts player-facing route guidance and no developer diagnostic lead-in; added mode proof uses normal Play controls.
* UI craft check: PASS - High-contrast plus reduced-motion mode keeps a painted interactive canvas and changes pixels after combat movement.

**Blockers & Solutions**:

### Blocker 1: Configured Playwright Port Already In Use

**Description**: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts` could not start its web server because `127.0.0.1:5189` was already listening. **Impact**: T020 first attempt failed before tests ran. **Resolution**: Used `PLAYWRIGHT_REUSE_EXISTING_SERVER=true`, which is supported by `playwright.config.ts`, and reran the spec successfully. **Time Lost**: 2 minutes

**BQC Fixes**:

* Product surface discipline: Added browser proof for high-contrast and reduced-motion runtime pixels without exposing diagnostics in the normal Play surface.

***

### Task T021 - Run Mobile AI Rogue Browser Proof

**Started**: 2026-06-29 00:34 **Completed**: 2026-06-29 00:35 **Duration**: 1 minute

**Notes**:

* Ran the AI Rogue mobile Playwright spec with server reuse.
* Mobile proof covered compact controls, portrait framing, explicit keyboard preference behavior on touch, reduced-motion fallback, route cleanup, and overflow/bridge-request checks.

**Files Changed**:

* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded T021 evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T021 complete and advanced progress summary.

**Verification**:

* Command/check: `PLAYWRIGHT_REUSE_EXISTING_SERVER=true bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Mobile AI Rogue browser proof passed.
  * Evidence: 5 tests passed in 18.4s.
* UI product-surface check: PASS - Mobile proof covers normal Play/extension routes and reduced-motion fallback without adding diagnostics.
* UI craft check: PASS - Mobile proof covers portrait frame, compact controls, no overflow, and responsive route behavior.

**BQC Fixes**:

* Accessibility and platform compliance: Mobile proof confirms compact/touch controls and reduced-motion fallback remain usable.

***

### Task T022 - Validate ASCII, LF, Diff Whitespace, And Completion Notes

**Started**: 2026-06-29 00:35 **Completed**: 2026-06-29 00:39 **Duration**: 4 minutes

**Notes**:

* Ran final diff whitespace validation.
* Scanned touched session/runtime/test/doc files for non-ASCII characters.
* Normalized existing em dashes in touched `status.ts` descriptions to ASCII hyphens, then reran typecheck and the status-focused suite.
* Completed the task checklist and completion checklist.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/status.ts` - Normalized touched-file status descriptions to ASCII hyphens.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/implementation-notes.md` - Recorded final hygiene evidence.
* `.spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md` - Marked T022 and completion checklist complete.

**Verification**:

* Command/check: `git diff --check`
  * Result: PASS - No whitespace errors in the diff.
  * Evidence: Command exited 0 with no output.
* Command/check: `LC_ALL=C rg -n "[^[:ascii:]]" [session touched files]`
  * Result: PASS - No non-ASCII characters remain in the touched-file set after status description normalization.
  * Evidence: Command returned no matches.
* Command/check: `bun run typecheck`
  * Result: PASS - Final typecheck after ASCII normalization.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `bunx vitest run src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts`
  * Result: PASS - Status behavior remains stable after description normalization.
  * Evidence: 1 test file passed; 9 tests passed.
* Command/check: `rg -n "^- \\[ \\]" .spec_system/specs/phase37-session01-g8-runtime-fx/tasks.md`
  * Result: PASS - No unchecked task or completion checklist boxes remain after final update.
  * Evidence: Final rerun after checklist update returned no matches.
* UI product-surface check: N/A - Final hygiene task.
* UI craft check: N/A - Final hygiene task.

**BQC Fixes**:

* Contract alignment: Final typecheck and focused status suite were rerun after the only post-validation code edit.

***

## Final Summary

* Completed all 22 implementation tasks for `phase37-session01-g8-runtime-fx`.
* Added 46 accepted and 5 rejected G8 manifest decisions; regenerated two runtime atlases and docs preview.
* Wired G8 status overlays, HUD pips, combat feedback, fog/reveal, high-contrast markers, and reduced-motion static effects through presentation layers only.
* Updated typed frame contracts, focused tests, e2e browser proof, and visual asset documentation.
* Remaining blockers: none.


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