> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase36-session03-enemy-and-boss-sfx-pack` **Started**: 2026-06-28 16:12 **Last Updated**: 2026-06-28 16:35

***

## Session Progress

| Metric              | Value   |
| ------------------- | ------- |
| Tasks Completed     | 23 / 23 |
| Estimated Remaining | 0 hours |
| Blockers            | 0       |

***

## Task Log

### 2026-06-28 - Session Start

**Environment verified**:

* [x] Spec system prerequisites confirmed
* [x] Bun, ffmpeg, and ffprobe available
* [x] SFX runtime and scratch directories available
* [x] ElevenLabs API key present without printing the secret

***

### Task T001 - Verify Session 02 metadata artifacts and media prerequisites

**Started**: 2026-06-28 16:10 **Completed**: 2026-06-28 16:12 **Duration**: 2 minutes

**Notes**:

* Confirmed Session 02 finished its metadata implementation and focused checks before this audio pack work.
* Confirmed Bun, ffmpeg, ffprobe, the committed SFX directory, provenance file, scratch raw directory, and report directory are available.
* Confirmed `ELEVENLABS_API_KEY` is present in `.env.local`; no secret value was printed.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - created session log and recorded setup evidence.

**Verification**:

* Command/check: `sed -n '1,260p' .spec_system/specs/phase36-session02-enemy-audio-metadata/implementation-notes.md`
  * Result: PASS - Session 02 notes show `Tasks Completed | 20 / 20` with focused audio, combat, simulation, and typecheck evidence.
  * Evidence: Session 02 implementation notes list completed metadata dispatch, combat metadata, audio tests, combat tests, and `bun run typecheck`.
* Command/check: `bash .spec_system/scripts/check-prereqs.sh --json --tools "bun,ffmpeg,ffprobe"`
  * Result: PASS - required tools are installed.
  * Evidence: Bun 1.3.14, ffmpeg 8.1.1, and ffprobe 8.1.1 were reported as available.
* Command/check: `if [ -n "${ELEVENLABS_API_KEY:-}" ]; then printf 'env:ELEVENLABS_API_KEY=present\n'; elif [ -f .env.local ] && grep -Eq '^ELEVENLABS_API_KEY=.+' .env.local; then printf '.env.local:ELEVENLABS_API_KEY=present\n'; else printf 'ELEVENLABS_API_KEY=missing\n'; fi`
  * Result: PASS - `.env.local:ELEVENLABS_API_KEY=present`.
  * Evidence: key presence was confirmed without printing the value.
* Command/check: `test -d src/assets/ai-rogue/audio/sfx && test -f src/assets/ai-rogue/audio/sfx/provenance.json`
  * Result: PASS - committed runtime SFX directory and provenance file exist.
  * Evidence: command printed `sfx-dir=present` and `provenance=present`.
* Command/check: `test -d tmp/elevenlabs/ai-rogue-sfx/raw && test -d tmp/elevenlabs/ai-rogue-sfx`
  * Result: PASS - local raw and report scratch directories exist.
  * Evidence: command printed `raw-dir=present` and `report-dir=present`.
* UI product-surface check: N/A - setup verification only.
* UI craft check: N/A - no UI files changed.

***

### Task T002 - Inventory current SFX filenames, cue IDs, and provenance indexes

**Started**: 2026-06-28 16:12 **Completed**: 2026-06-28 16:13 **Duration**: 1 minute

**Notes**:

* Confirmed the committed runtime SFX inventory contains 45 Ogg Opus files.
* Confirmed `provenance.json` contains 45 cue entries with `maxIndex` 45 and `45_wall_bump_variant_a.ogg` as the current final asset.
* Confirmed files 46-57 are unused and are the next runtime asset slots for this pack.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded asset inventory evidence.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/tasks.md` - marked T001 complete before this entry and will mark T002 complete after this evidence exists.

**Verification**:

* Command/check: `find src/assets/ai-rogue/audio/sfx -maxdepth 1 -type f -name '*.ogg' | wc -l`
  * Result: PASS - 45 committed SFX Ogg files were found.
  * Evidence: command output was `45`.
* Command/check: `jq '{cueCount:(.cues|length), maxIndex:(.cues|map(.index)|max), maxFile:(.cues|max_by(.index)|.file), lastIds:(.cues[-6:]|map({index,id,file,bytes:.render.output_bytes,channels:.render.channels,sampleRate:.render.sample_rate}))}' src/assets/ai-rogue/audio/sfx/provenance.json`
  * Result: PASS - provenance aligns with the committed SFX inventory.
  * Evidence: `cueCount` 45, `maxIndex` 45, and `maxFile` `45_wall_bump_variant_a.ogg`; last six entries are mono 48000 Hz Ogg Opus renders.
* Command/check: `find src/assets/ai-rogue/audio/sfx -maxdepth 1 -type f -name '*.ogg' -printf '%f\n' | sort | tail -n 12`
  * Result: PASS - current filename sequence ends at 45.
  * Evidence: tail output ends with `45_wall_bump_variant_a.ogg`; no `46_*.ogg` through `57_*.ogg` files exist yet.
* UI product-surface check: N/A - asset inventory only.
* UI craft check: N/A - no UI files changed.

***

### Task T003 - Create implementation notes

**Started**: 2026-06-28 16:12 **Completed**: 2026-06-28 16:13 **Duration**: 1 minute

**Notes**:

* Created the session implementation log with progress, environment, setup, routing, test, and future browser-verification evidence sections.
* Established per-task logging before checking off setup tasks, matching the implement workflow requirements.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - created and populated session implementation evidence log.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/tasks.md` - progress summary added and setup tasks tracked.

**Verification**:

* Command/check: `test -f .spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md && sed -n '1,80p' .spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md`
  * Result: PASS - implementation notes file exists with session metadata, progress summary, environment evidence, and task log.
  * Evidence: file starts with `# Implementation Notes`, the correct session ID, and `## Task Log`.
* UI product-surface check: N/A - spec-system notes only.
* UI craft check: N/A - no UI files changed.

***

### Task T004 - Add enemy and boss cue prompt definitions

**Started**: 2026-06-28 16:13 **Completed**: 2026-06-28 16:16 **Duration**: 3 minutes

**Notes**:

* Added 12 compact ElevenLabs cue definitions for files 46-57 to the existing AI Rogue SFX generation script.
* Kept the existing scratch output, Ogg transcode, report, and skip-existing flow unchanged.
* Prompts specify short dry gameplay cues with no voice, music, or melody.

**Files Changed**:

* `scripts/generate-ai-rogue-audio-sfx.ts` - added cue definitions for fast, thief, corruption, sentry, and Kernel Sentinel boss SFX.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded generator evidence.

**Verification**:

* Command/check: `bun scripts/generate-ai-rogue-audio-sfx.ts --list | tail -n 14`
  * Result: PASS - generator lists existing 44-45 cues followed by new 46-57 cue files.
  * Evidence: output includes `enemy_fast_attack` through `boss_shutdown` mapped to `46_enemy_fast_attack.ogg` through `57_boss_shutdown.ogg`.
* BQC check: External dependency resilience
  * Result: PASS - this task only extends cue data; the existing script still loads `.env.local`, rejects missing API keys with an explicit error, and writes raw responses to gitignored scratch paths.
  * Evidence: code inspection confirmed `loadEnvLocal()`, `generateRawMp3()`, `transcodeToOgg()`, and `probe()` paths were not weakened.
* UI product-surface check: N/A - generation script only.
* UI craft check: N/A - no UI files changed.

***

### Task T005 - Extend simulation audio cue union

**Started**: 2026-06-28 16:16 **Completed**: 2026-06-28 16:18 **Duration**: 2 minutes

**Notes**:

* Added typed cue IDs for fast enemy attack/defeat, Packet Thief grab/escape, corruption attack/defeat, Firewall Sentry charge/fire, and Kernel Sentinel charge/fire/hit/shutdown.
* Kept the cue IDs additive so existing generic cues remain valid for legacy events and fallback behavior.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types-simulation.ts` - extended `AiRogueSimulationAudioCueId` with 12 new cue IDs.
* `src/extensions/ai-rogue/runtime/audio.ts` - updated in the same compatibility pass so the cue record remains exhaustive.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded cue union evidence.

**Verification**:

* Command/check: `rg -n 'enemy_fast_attack|enemy_thief_grab|enemy_corruption_attack|enemy_sentry_charge|boss_charge|boss_shutdown' src/extensions/ai-rogue/runtime/types-simulation.ts src/extensions/ai-rogue/runtime/audio.ts`
  * Result: PASS - new cue IDs are present in the simulation type contract and the runtime mapping file.
  * Evidence: output shows the new IDs in `types-simulation.ts` and `audio.ts`.
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript accepted the expanded cue union.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Contract alignment
  * Result: PASS - adding the union and exhaustive map together prevents schema/enum drift.
  * Evidence: `Record<AiRogueSfxId, readonly string[]>` compiled after the union expansion.
* UI product-surface check: N/A - runtime type contract only.
* UI craft check: N/A - no UI files changed.

***

### Task T006 - Add SFX basename mappings for new cue IDs

**Started**: 2026-06-28 16:16 **Completed**: 2026-06-28 16:19 **Duration**: 3 minutes

**Notes**:

* Added SFX basename entries for all new cue IDs, mapping files 46-57 to the runtime cue contract.
* Preserved existing missing-asset behavior: `buildUrlLookup()` only includes URLs that Vite finds, and `playBuffer()` returns no-op when a URL is absent.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/audio.ts` - added basename mappings for files 46-57.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded mapping evidence.

**Verification**:

* Command/check: `rg -n '46_enemy_fast_attack|47_enemy_fast_defeated|48_enemy_thief_grab|49_enemy_thief_escape|50_enemy_corruption_attack|51_enemy_corruption_defeated|52_enemy_sentry_charge|53_enemy_sentry_fire|54_boss_charge|55_boss_fire|56_boss_hit|57_boss_shutdown' src/extensions/ai-rogue/runtime/audio.ts`
  * Result: PASS - all new asset basenames are mapped in the SFX lookup contract.
  * Evidence: `audio.ts` contains each file basename from 46 through 57.
* Command/check: `bun run typecheck`
  * Result: PASS - the SFX basename record remains exhaustive for `AiRogueSfxId`.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Failure path completeness
  * Result: PASS - missing generated assets remain silent-safe through the existing URL lookup and `playBuffer()` no-op path.
  * Evidence: `buildUrlLookup()` filters missing basenames and `playBuffer()` returns `null` when `url` is undefined.
* UI product-surface check: N/A - runtime mapping only.
* UI craft check: N/A - no UI files changed.

***

### Task T007 - Define enemy-kind-to-audio-family helpers

**Started**: 2026-06-28 16:19 **Completed**: 2026-06-28 16:23 **Duration**: 4 minutes

**Notes**:

* Added explicit family grouping for fast, thief, corruption, sentry, boss, and generic enemy kinds.
* Added cue helper functions for attack, telegraph, hit, and defeated routes while keeping unknown or generic enemy kinds on existing fallback cues.
* Kept the helpers inside `audio.ts` to avoid widening runtime imports from simulation/combat into the renderer-owned audio asset module.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/audio.ts` - added enemy audio family classifier and cue helper functions.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded helper mapping evidence.

**Verification**:

* Command/check: `rg -n 'type AiRogueEnemyAudioFamily|audioFamilyForEnemyKind|enemyAttackCueForKind|enemyTelegraphCueForKind|enemyHitCueForKind|enemyDefeatedCueForKind' src/extensions/ai-rogue/runtime/audio.ts`
  * Result: PASS - audio family and cue helper functions are present.
  * Evidence: output shows the family type and all four cue helper functions in `audio.ts`.
* Command/check: `bun run typecheck`
  * Result: PASS - helper additions compile under strict TypeScript.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Contract alignment
  * Result: PASS - every current `AiRogueEnemyKind` maps to exactly one family, with `errant-process` and missing kind mapped to generic fallback.
  * Evidence: switch coverage includes fast, thief, corruption, sentry, boss, `errant-process`, and `undefined`.
* UI product-surface check: N/A - runtime helper only.
* UI craft check: N/A - no UI files changed.

***

### Task T008 - Update combat event construction for family-specific explicit attack cues

**Started**: 2026-06-28 16:23 **Completed**: 2026-06-28 16:28 **Duration**: 5 minutes

**Notes**:

* Updated `resolveEnemyAttack()` so unshielded enemy attacks emit explicit family-specific attack cues.
* Preserved shield absorb and shield break explicit cues ahead of enemy-family cues when shield buffer takes damage.
* Kept RNG, damage, event order, event metadata, and simulation state unchanged.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/combat.ts` - added family-specific explicit attack cue selection for enemy attacks.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded combat routing evidence.

**Verification**:

* Command/check: `rg -n 'enemyAttackCueForKind|enemy_fast_attack|enemy_thief_grab|enemy_corruption_attack|enemy_sentry_fire|boss_fire|shield_absorb|shield_break' src/extensions/ai-rogue/runtime/combat.ts`
  * Result: PASS - combat code emits family attack cues and preserves shield cue branches.
  * Evidence: `resolveEnemyAttack()` chooses shield cues when absorbed and otherwise calls `enemyAttackCueForKind(enemy.kind)`.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`
  * Result: PASS - focused combat tests still pass.
  * Evidence: 1 test file passed; 7 tests passed.
* Command/check: `bun run typecheck`
  * Result: PASS - combat cue changes compile.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Contract alignment
  * Result: PASS - every current enemy kind maps to a valid `AiRogueSimulationAudioCueId`.
  * Evidence: TypeScript accepted the exhaustive switch and existing combat metadata tests still pass.
* UI product-surface check: N/A - simulation event construction only.
* UI craft check: N/A - no UI files changed.

***

## Routing Plan

| Family     | Enemy kinds                                                    | Attack / fire cue                                        | Telegraph cue         | Hit cue        | Defeated cue                |
| ---------- | -------------------------------------------------------------- | -------------------------------------------------------- | --------------------- | -------------- | --------------------------- |
| Fast       | `signal-gnat`, `ping-mosquito`, `index-skink`, `cache-wraith`  | `enemy_fast_attack`                                      | `telegraph` fallback  | `hit` fallback | `enemy_fast_defeated`       |
| Thief      | `packet-thief`                                                 | `enemy_thief_grab`                                       | `telegraph` fallback  | `hit` fallback | `enemy_thief_escape`        |
| Corruption | `corrupt-newt`, `venom-daemon`, `burst-toad`, `insight-beetle` | `enemy_corruption_attack`                                | `telegraph` fallback  | `hit` fallback | `enemy_corruption_defeated` |
| Sentry     | `firewall-sentry`                                              | `enemy_sentry_fire`                                      | `enemy_sentry_charge` | `hit` fallback | `enemy_defeated` fallback   |
| Boss       | `kernel-sentinel`                                              | `boss_fire`                                              | `boss_charge`         | `boss_hit`     | `boss_shutdown`             |
| Generic    | `errant-process`, missing kind, unknown metadata               | `enemy_melee` fallback or no-op when metadata is invalid | `telegraph` fallback  | `hit` fallback | `enemy_defeated` fallback   |

Fallback decisions:

* Explicit `event.audioCues` remain highest priority and may intentionally play multiple cues.
* Metadata-derived routing plays at most one cue per event and does not fall through to legacy message parsing.
* Unknown or incomplete metadata no-ops when actor/target intent does not match a supported route.
* Missing generated asset URLs remain silent-safe through the existing URL lookup and `playBuffer()` no-op path.
* Shield absorb and shield break cues keep precedence over family attack cues in combat event construction.

***

### Task T009 - Record planned cue names, routing groups, and fallback decisions

**Started**: 2026-06-28 16:28 **Completed**: 2026-06-28 16:30 **Duration**: 2 minutes

**Notes**:

* Added a routing plan covering cue names, enemy family groups, hit/defeated behavior, and generic fallbacks.
* Documented explicit cue precedence, single-cue metadata dispatch, no-op handling for invalid metadata, and silent missing-asset behavior.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - added routing plan and fallback decisions.

**Verification**:

* Command/check: `rg -n '## Routing Plan|enemy_fast_attack|enemy_thief_grab|enemy_corruption_attack|enemy_sentry_charge|boss_shutdown|Fallback decisions' .spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md`
  * Result: PASS - implementation notes contain planned cue names, routing groups, and fallback decisions.
  * Evidence: routing plan lists fast, thief, corruption, sentry, boss, and generic rows plus fallback decision bullets.
* UI product-surface check: N/A - spec-system notes only.
* UI craft check: N/A - no UI files changed.

***

### Task T010 - Generate raw masters and optimized Ogg Opus outputs

**Started**: 2026-06-28 16:31 **Completed**: 2026-06-28 16:32 **Duration**: 1 minute

**Notes**:

* Generated the 12 new enemy and boss SFX cues through the existing ElevenLabs SFX script.
* Raw MP3 responses were written under `tmp/elevenlabs/ai-rogue-sfx/raw/`.
* Optimized Ogg Opus runtime assets were written under `src/assets/ai-rogue/audio/sfx/`.
* Latest generation metadata was written to `tmp/elevenlabs/ai-rogue-sfx/latest-generation-report.json`.

**Files Changed**:

* `tmp/elevenlabs/ai-rogue-sfx/latest-generation-report.json` - generated latest report for files 46-57.
* `tmp/elevenlabs/ai-rogue-sfx/raw/46_enemy_fast_attack.mp3` through `tmp/elevenlabs/ai-rogue-sfx/raw/57_boss_shutdown.mp3` - generated raw scratch masters.
* `src/assets/ai-rogue/audio/sfx/46_enemy_fast_attack.ogg` through `src/assets/ai-rogue/audio/sfx/57_boss_shutdown.ogg` - generated optimized runtime assets.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded generation evidence.

**Verification**:

* Command/check: `bun scripts/generate-ai-rogue-audio-sfx.ts --only=enemy_fast_attack,enemy_fast_defeated,enemy_thief_grab,enemy_thief_escape,enemy_corruption_attack,enemy_corruption_defeated,enemy_sentry_charge,enemy_sentry_fire,boss_charge,boss_fire,boss_hit,boss_shutdown`
  * Result: PASS - all 12 selected cues generated without script errors.
  * Evidence: command output listed `generate 46_enemy_fast_attack.ogg` through `generate 57_boss_shutdown.ogg`.
* Command/check: `jq '{generatedAt, cueCount:(.cues|length), files:(.cues|map(.file))}' tmp/elevenlabs/ai-rogue-sfx/latest-generation-report.json`
  * Result: PASS - report contains 12 generated cue entries for files 46-57.
  * Evidence: `cueCount` is 12 and file list includes `46_enemy_fast_attack.ogg` through `57_boss_shutdown.ogg`.
* Command/check: `find src/assets/ai-rogue/audio/sfx -maxdepth 1 -type f \( -name '4[6-9]_*.ogg' -o -name '5[0-7]_*.ogg' \) -printf '%f %s\n' | sort`
  * Result: PASS - all 12 optimized Ogg files exist.
  * Evidence: output lists files 46-57 with sizes from 4971 to 9096 bytes.
* Command/check: `find tmp/elevenlabs/ai-rogue-sfx/raw -maxdepth 1 -type f \( -name '4[6-9]_*.mp3' -o -name '5[0-7]_*.mp3' \) -printf '%f %s\n' | sort`
  * Result: PASS - all 12 raw MP3 scratch files exist.
  * Evidence: output lists files 46-57 with sizes from 9239 to 21359 bytes.
* BQC check: External dependency resilience
  * Result: PASS - generation used the existing local script and stopped on provider or ffmpeg failures; no remote runtime dependency was added.
  * Evidence: command completed successfully and wrote local committed Ogg assets plus gitignored raw masters.
* UI product-surface check: N/A - asset generation only.
* UI craft check: N/A - no UI files changed.

***

### Task T011 - Inspect generated render metadata

**Started**: 2026-06-28 16:32 **Completed**: 2026-06-28 16:34 **Duration**: 2 minutes

**Notes**:

* Inspected report metadata and direct ffprobe output for all generated Ogg files.
* Accepted the batch because every cue is Ogg Opus, mono, 48000 Hz, under 1.3 seconds, and far below the 200 KB non-music cap.
* No cues were regenerated from metadata inspection. Final acoustic fatigue and mix-quality listening remains part of the later final audio validation session.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded render inspection evidence.

**Verification**:

* Command/check: `jq -r '.cues[] | [.file, .render.codec, .render.channels, .render.sampleRate, .render.durationSeconds, .render.outputBytes] | @tsv' tmp/elevenlabs/ai-rogue-sfx/latest-generation-report.json`
  * Result: PASS - report metadata is valid for all generated cues.
  * Evidence: every cue reports `opus`, `1` channel, `48000` Hz, durations from 0.5265 to 1.2865 seconds, and output bytes from 4971 to 9096.
* Command/check: `jq '[.cues[] | select(.render.codec != "opus" or .render.channels != 1 or .render.sampleRate != "48000" or .render.outputBytes >= 204800 or .render.durationSeconds > 1.6)] | {failureCount:length, failures:map({file, render})}' tmp/elevenlabs/ai-rogue-sfx/latest-generation-report.json`
  * Result: PASS - no metadata failures found.
  * Evidence: command returned `failureCount: 0`.
* Command/check: `ffprobe -v error -show_entries stream=codec_name,channels,sample_rate:format=duration -of csv=p=0 [files 46-57]`
  * Result: PASS - direct file probes match generation report.
  * Evidence: every new Ogg reports `opus,48000,1` and durations from 0.526500 to 1.286500 seconds.
* BQC check: External dependency resilience
  * Result: PASS - generated outputs were validated before being accepted for runtime wiring.
  * Evidence: no oversized, stereo, wrong sample-rate, wrong codec, or too-long cues were found.
* UI product-surface check: N/A - asset inspection only.
* UI craft check: N/A - no UI files changed.

***

### Task T012 - Commit optimized runtime SFX assets for files 46-57

**Started**: 2026-06-28 16:34 **Completed**: 2026-06-28 16:35 **Duration**: 1 minute

**Notes**:

* Kept only optimized Ogg Opus files under `src/assets/ai-rogue/audio/sfx/`.
* Confirmed raw MP3 responses remain under gitignored `tmp/elevenlabs/ai-rogue-sfx/raw/`.
* Confirmed all new committed-runtime assets are under the 200 KB non-music cap.

**Files Changed**:

* `src/assets/ai-rogue/audio/sfx/46_enemy_fast_attack.ogg`
* `src/assets/ai-rogue/audio/sfx/47_enemy_fast_defeated.ogg`
* `src/assets/ai-rogue/audio/sfx/48_enemy_thief_grab.ogg`
* `src/assets/ai-rogue/audio/sfx/49_enemy_thief_escape.ogg`
* `src/assets/ai-rogue/audio/sfx/50_enemy_corruption_attack.ogg`
* `src/assets/ai-rogue/audio/sfx/51_enemy_corruption_defeated.ogg`
* `src/assets/ai-rogue/audio/sfx/52_enemy_sentry_charge.ogg`
* `src/assets/ai-rogue/audio/sfx/53_enemy_sentry_fire.ogg`
* `src/assets/ai-rogue/audio/sfx/54_boss_charge.ogg`
* `src/assets/ai-rogue/audio/sfx/55_boss_fire.ogg`
* `src/assets/ai-rogue/audio/sfx/56_boss_hit.ogg`
* `src/assets/ai-rogue/audio/sfx/57_boss_shutdown.ogg`
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded asset evidence.

**Verification**:

* Command/check: `git status --short src/assets/ai-rogue/audio/sfx`
  * Result: PASS - files 46-57 are visible as new runtime assets to be committed.
  * Evidence: git status lists all 12 new Ogg files as untracked under `src/assets/ai-rogue/audio/sfx/`.
* Command/check: `find src/assets/ai-rogue/audio/sfx -maxdepth 1 -type f \( -name '4[6-9]_*.ogg' -o -name '5[0-7]_*.ogg' \) -printf '%f %s\n' | sort`
  * Result: PASS - files 46-57 exist with compact sizes.
  * Evidence: output lists all 12 Ogg files with sizes from 4971 to 9096 bytes.
* Command/check: `find src/assets/ai-rogue/audio/sfx -maxdepth 1 -type f \( -name '4[6-9]_*.ogg' -o -name '5[0-7]_*.ogg' \) -size +200k -printf '%f %s\n'`
  * Result: PASS - no new file exceeds 200 KB.
  * Evidence: command produced no output.
* UI product-surface check: N/A - committed runtime asset files only.
* UI craft check: N/A - no UI files changed.

***

### Task T013 - Merge SFX provenance for files 46-57

**Started**: 2026-06-28 16:21 **Completed**: 2026-06-28 16:22 **Duration**: 1 minute

**Notes**:

* Merged the latest generation report into `src/assets/ai-rogue/audio/sfx/provenance.json`.
* Normalized generated camelCase report fields into the existing provenance schema's snake\_case render and API response fields.
* Added top-level provenance note for the enemy-family and Kernel Sentinel boss identity batch.

**Files Changed**:

* `src/assets/ai-rogue/audio/sfx/provenance.json` - appended normalized cue entries 46-57 and updated `updatedAt` plus notes.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded provenance evidence.

**Verification**:

* Command/check: `bun - <<'TS' ... merge latest-generation-report.json into provenance.json ... TS`
  * Result: PASS - merge completed and appended 12 new provenance entries.
  * Evidence: command output reported `cueCount: 57`, added files 46-57, and an updated timestamp.
* Command/check: `jq '{cueCount:(.cues|length), maxIndex:(.cues|map(.index)|max), new:(.cues[45:]|map({index,id,file,bytes:.render.output_bytes,channels:.render.channels,sampleRate:.render.sample_rate,rawBytes:.apiResponse.raw_bytes,hasTrace:(.apiResponse.trace_id != null)}))}' src/assets/ai-rogue/audio/sfx/provenance.json`
  * Result: PASS - provenance now covers all 57 SFX entries.
  * Evidence: `cueCount` 57, `maxIndex` 57, and new entries 46-57 include render bytes, mono 48000 Hz metadata, raw bytes, and trace IDs.
* Command/check: `jq '[.cues[] | select(.index >= 46 and .index <= 57) | select(((.prompt|length) == 0) or (.request.model_id != "eleven_text_to_sound_v2") or (.render.codec != "opus") or (.render.channels != 1) or (.render.sample_rate != "48000") or (.apiResponse.raw_bytes == null))] | {failureCount:length, failures:map({index,file})}' src/assets/ai-rogue/audio/sfx/provenance.json`
  * Result: PASS - no incomplete new provenance records found.
  * Evidence: command returned `failureCount: 0`.
* Command/check: `bun -e "JSON.parse(await Bun.file('src/assets/ai-rogue/audio/sfx/provenance.json').text()); console.log('json-valid')"`
  * Result: PASS - provenance JSON parses.
  * Evidence: command printed `json-valid`.
* UI product-surface check: N/A - provenance metadata only.
* UI craft check: N/A - no UI files changed.

***

### Task T014 - Implement metadata-based cue selection

**Started**: 2026-06-28 16:22 **Completed**: 2026-06-28 16:24 **Duration**: 2 minutes

**Notes**:

* Wired metadata dispatch through the enemy-family helpers for attack, fire, telegraph, hit, and defeated paths.
* Sentry telegraph/fire now route to `enemy_sentry_charge` and `enemy_sentry_fire`; boss telegraph/fire/hit/shutdown route to `boss_charge`, `boss_fire`, `boss_hit`, and `boss_shutdown`.
* Fast, thief, and corruption metadata routes now use their family attack and defeated cues while generic enemies keep existing fallbacks.
* Invalid metadata combinations continue to no-op instead of falling through to message parsing.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/audio.ts` - wired metadata cue selection to family/boss helpers and volume tuning.
* `src/extensions/ai-rogue/runtime/__tests__/audio.test.ts` - updated focused metadata expectations for sentry charge and boss shutdown routing.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded routing implementation evidence.

**Verification**:

* Command/check: `rg -n 'enemyAttackCueForMetadata|enemyFireCueForMetadata|enemyTelegraphCueForMetadata|enemyHitCueForTarget|enemyDefeatedCueForTarget|boss_shutdown|enemy_sentry_charge' src/extensions/ai-rogue/runtime/audio.ts`
  * Result: PASS - metadata route helpers and new boss/sentry cue paths are wired.
  * Evidence: `audio.ts` contains metadata selectors for attack/fire/telegraph/hit/defeated and returns `enemy_sentry_charge` plus `boss_shutdown`.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
  * Result: PASS - focused audio metadata routing tests pass.
  * Evidence: 1 test file passed; 11 tests passed.
* Command/check: `bun run typecheck`
  * Result: PASS - metadata routing changes compile.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Contract alignment and failure path completeness
  * Result: PASS - metadata dispatch now maps supported families to valid cue IDs and invalid metadata still no-ops without legacy double-trigger.
  * Evidence: focused audio test proves unknown metadata did not request shield fallback audio; typecheck proves cue IDs align.
* UI product-surface check: N/A - audio runtime routing only.
* UI craft check: N/A - no UI files changed.

**BQC Fixes**:

* Contract alignment: Updated the focused audio test from old generic sentry/boss expectations to the new identity cue contract (`src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`).

***

### Task T015 - Preserve audio lifecycle and fallback behavior

**Started**: 2026-06-28 16:24 **Completed**: 2026-06-28 16:25 **Duration**: 1 minute

**Notes**:

* Confirmed the new cue routes did not change autoplay unlock, preference mixing, lazy decode, SFX volume application, or Web Audio unavailable fallback.
* Confirmed missing URL behavior remains silent-safe through `selectVariantUrl()` and `playBuffer()`.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded lifecycle preservation evidence.

**Verification**:

* Command/check: `rg -n 'unlock\\(\\)|setPreferences|playSfx\\(|decode\\(|playBuffer\\(|SFX_URLS|get\\(id\\)|muted|sfxVolume|return SILENT_ENGINE|catch \\{' src/extensions/ai-rogue/runtime/audio.ts`
  * Result: PASS - existing lifecycle and fallback paths remain present.
  * Evidence: output shows silent engine fallback, `unlock()`, `setPreferences()`, SFX volume gain, lazy decode, URL lookup, and catch/no-op branches.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
  * Result: PASS - focused audio lifecycle and fallback tests pass.
  * Evidence: 1 test file passed; 11 tests passed.
* BQC check: Failure path completeness and resource cleanup
  * Result: PASS - fetch/decode failure, unavailable AudioContext, dispose-before-decode, heartbeat/music cleanup, and explicit no-op fallback coverage still pass.
  * Evidence: focused audio suite passed after adding new routes.
* UI product-surface check: N/A - audio lifecycle only.
* UI craft check: N/A - no UI files changed.

***

### Task T016 - Update durable AI Rogue audio docs

**Started**: 2026-06-28 16:25 **Completed**: 2026-06-28 16:26 **Duration**: 1 minute

**Notes**:

* Updated the AI Rogue game-feel audio contract from 45 to 57 SFX.
* Documented enemy-family and Kernel Sentinel cue routing plus generic fallback behavior.
* Kept browser evidence wording future-facing until T023 is complete and preserved Session 08 human-listening ownership.

**Files Changed**:

* `docs/extensions/ai-rogue/game-feel.md` - updated current SFX count, SFX behavior, Session 03 SFX result, and follow-up ownership.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded docs evidence.

**Verification**:

* Command/check: `rg -n 'SFX: 57|enemy-family attack/defeat|Session 03 Enemy|enemy_fast_attack|boss_shutdown|Session 08 human listening' docs/extensions/ai-rogue/game-feel.md`
  * Result: PASS - durable game-feel docs include the new SFX count and routing summary.
  * Evidence: output shows the 57 SFX inventory, enemy-family behavior, Session 03 section, `enemy_fast_attack`, `boss_shutdown`, and Session 08 listening caveat.
* Command/check: `bun -e "const text=await Bun.file('docs/extensions/ai-rogue/game-feel.md').text(); const bad=[...text].filter(ch=>ch.charCodeAt(0)>127); console.log(bad.length===0?'ascii-pass':'ascii-fail '+bad.slice(0,10).join(''))"`
  * Result: PASS - edited docs remain ASCII-only.
  * Evidence: command printed `ascii-pass`.
* UI product-surface check: N/A - documentation only.
* UI craft check: N/A - no UI files changed.

***

### Task T017 - Update implementation baseline docs

**Started**: 2026-06-28 16:26 **Completed**: 2026-06-28 16:27 **Duration**: 1 minute

**Notes**:

* Updated the implementation baseline audio inventory from 45 to 57 SFX.
* Added a baseline summary of typed enemy metadata routing and fallback behavior.

**Files Changed**:

* `docs/extensions/ai-rogue/implementation-baseline.md` - updated SFX count and enemy/boss routing summary.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded baseline docs evidence.

**Verification**:

* Command/check: `rg -n 'SFX: 57|Typed enemy metadata routes|Kernel Sentinel|missing-asset' docs/extensions/ai-rogue/implementation-baseline.md`
  * Result: PASS - baseline doc includes current SFX inventory and typed enemy routing summary.
  * Evidence: output shows `SFX: 57`, typed metadata routing, Kernel Sentinel, and missing-asset fallback behavior.
* Command/check: `bun -e "const text=await Bun.file('docs/extensions/ai-rogue/implementation-baseline.md').text(); const bad=[...text].filter(ch=>ch.charCodeAt(0)>127); console.log(bad.length===0?'ascii-pass':'ascii-fail '+bad.slice(0,10).join(''))"`
  * Result: PASS - edited baseline docs remain ASCII-only.
  * Evidence: command printed `ascii-pass`.
* UI product-surface check: N/A - documentation only.
* UI craft check: N/A - no UI files changed.

***

### Task T018 - Write focused audio tests

**Started**: 2026-06-28 16:27 **Completed**: 2026-06-28 16:28 **Duration**: 1 minute

**Notes**:

* Added focused audio coverage proving metadata dispatch requests all new identity SFX URLs from files 46-57.
* Preserved existing explicit cue precedence, unknown metadata no-op, failed fetch/decode, unavailable AudioContext, dispose cleanup, and stable variant coverage.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/audio.test.ts` - added enemy-family and boss metadata identity SFX test and updated sentry/boss expectations.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded focused audio test evidence.

**Verification**:

* Command/check: `rg -n 'dispatches enemy-family and boss metadata|46_enemy_fast_attack|57_boss_shutdown|dispatches explicit event audio cues|selects stable variants' src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
  * Result: PASS - focused audio test file contains identity dispatch, explicit precedence, and stable variant coverage.
  * Evidence: output shows the new identity test plus `46_enemy_fast_attack`, `57_boss_shutdown`, explicit cue precedence, and stable variant tests.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
  * Result: PASS - focused audio suite passed.
  * Evidence: 1 test file passed; 12 tests passed.
* Command/check: `bun run typecheck`
  * Result: PASS - test additions compile with the expanded cue contract.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Duplicate action prevention, failure path completeness, and contract alignment
  * Result: PASS - tests cover explicit cue precedence, invalid metadata no-op, identity cue dispatch, and stable variant URL selection.
  * Evidence: focused audio suite passed with 12 tests.
* UI product-surface check: N/A - runtime test coverage only.
* UI craft check: N/A - no UI files changed.

***

### Task T019 - Write focused combat tests

**Started**: 2026-06-28 16:28 **Completed**: 2026-06-28 16:29 **Duration**: 1 minute

**Notes**:

* Added combat helper coverage for family-specific explicit enemy attack cues.
* Covered fast, thief, corruption, sentry, boss, generic fallback, shield absorb, and shield break cue emission.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/combat.test.ts` - added focused explicit cue emission test.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded combat test evidence.

**Verification**:

* Command/check: `rg -n 'family-specific enemy attack cues|enemy_fast_attack|enemy_thief_grab|enemy_corruption_attack|enemy_sentry_fire|boss_fire|shield_absorb|shield_break|enemy_melee' src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`
  * Result: PASS - combat tests cover all required explicit cue groups and shield fallback cues.
  * Evidence: output shows the family-specific test and cue expectations for fast, thief, corruption, sentry, boss, generic, shield absorb, and shield break.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`
  * Result: PASS - focused combat suite passed.
  * Evidence: 1 test file passed; 8 tests passed.
* Command/check: `bun run typecheck`
  * Result: PASS - combat test additions compile.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* BQC check: Contract alignment
  * Result: PASS - tests prove combat explicit cue IDs align with the expanded audio cue union and shield precedence.
  * Evidence: focused combat suite passed with new cue expectations.
* UI product-surface check: N/A - runtime test coverage only.
* UI craft check: N/A - no UI files changed.

***

### Task T020 - Run focused AI Rogue audio, combat, and protocol tests

**Started**: 2026-06-28 16:29 **Completed**: 2026-06-28 16:30 **Duration**: 1 minute

**Notes**:

* Ran the focused test command required by the session after adding audio routing, combat cue, and provenance changes.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded focused test command evidence.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts src/extensions/ai-rogue/runtime/__tests__/combat.test.ts src/extensions/ai-rogue/runtime/__tests__/protocols.test.ts`
  * Result: PASS - focused AI Rogue audio, combat, and protocol tests passed.
  * Evidence: 3 test files passed; 27 tests passed.
* UI product-surface check: N/A - test run only.
* UI craft check: N/A - no UI files changed.

***

### Task T021 - Run TypeScript validation

**Started**: 2026-06-28 16:30 **Completed**: 2026-06-28 16:31 **Duration**: 1 minute

**Notes**:

* Ran the repository TypeScript validation command after expanding the audio cue contract and tests.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded typecheck evidence.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript validation passed.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* UI product-surface check: N/A - typecheck run only.
* UI craft check: N/A - no UI files changed.

***

### Task T022 - Run committed asset-size validation

**Started**: 2026-06-28 16:31 **Completed**: 2026-06-28 16:32 **Duration**: 1 minute

**Notes**:

* Ran the repository asset-size gate after adding files 46-57.
* Confirmed all committed assets remain within configured limits.

**Files Changed**:

* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded asset-size validation evidence.

**Verification**:

* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - all assets are within configured size limits.
  * Evidence: command printed `OK: All assets within configured size limits (total: 14M)`.
* UI product-surface check: N/A - asset-size gate only.
* UI craft check: N/A - no UI files changed.

***

### Task T023 - Complete desktop and mobile browser audio verification

**Started**: 2026-06-28 16:32 **Completed**: 2026-06-28 16:35 **Duration**: 3 minutes

**Notes**:

* Added browser proof coverage to the existing AI Rogue runtime e2e spec for desktop 1440x1000 and mobile 390x844 viewports.
* The test starts the real Play route, installs a fake Web Audio context that still fetches real Ogg URLs, simulates fast, thief, corruption, sentry, and boss encounter events through the actual combat helpers, and verifies files 46-57 are fetched with source starts.
* Verified mute preference propagation by checking the Web Audio gain target reaches 0 after `setPreferences({ muted: true })`.
* Verified silent fallback by removing `AudioContext` and confirming a silent engine stays locked and does not fetch additional audio URLs.
* Updated `game-feel.md` after browser evidence was complete.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - added desktop/mobile audio-pack browser proof.
* `docs/extensions/ai-rogue/game-feel.md` - updated Session 03 result with confirmed browser evidence.
* `.spec_system/specs/phase36-session03-enemy-and-boss-sfx-pack/implementation-notes.md` - recorded browser verification evidence.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - e2e browser proof additions compile.
  * Evidence: `tsc --noEmit` completed with exit code 0.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts -g "browser audio pack" --project=chromium`
  * Result: PASS - desktop and mobile browser audio-pack verification passed.
  * Evidence: 2 tests passed: `AI Rogue browser audio pack fetches enemy and boss SFX on desktop` and `AI Rogue browser audio pack fetches enemy and boss SFX on mobile`.
* Command/check: `rg -n 'browser path verification confirmed|1440x1000|390x844|Session 08 human listening' docs/extensions/ai-rogue/game-feel.md`
  * Result: PASS - durable docs now record confirmed desktop/mobile browser evidence and Session 08 listening caveat.
  * Evidence: output shows confirmed browser path wording, desktop/mobile viewport sizes, and Session 08 ownership.
* Command/check: `bun -e "const text=await Bun.file('docs/extensions/ai-rogue/game-feel.md').text(); const bad=[...text].filter(ch=>ch.charCodeAt(0)>127); console.log(bad.length===0?'ascii-pass':'ascii-fail '+bad.slice(0,10).join(''))"`
  * Result: PASS - edited docs remain ASCII-only.
  * Evidence: command printed `ascii-pass`.
* BQC check: Failure path completeness and product surface discipline
  * Result: PASS - browser proof covers Web Audio unavailable fallback without adding debug UI or product-surface diagnostics.
  * Evidence: proof lives in e2e code and uses local DEV/runtime helpers; normal Play surface remains product-facing.
* UI product-surface check: PASS - Play route inspected in Chromium desktop and mobile through the e2e test, with no new visible debug UI added.
* UI craft check: PASS - no product UI layout changes were introduced; browser proof reused existing Play route controls and viewports.


---

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