> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase36-session02-enemy-audio-metadata/tasks.md).

# Task Checklist

**Session ID**: `phase36-session02-enemy-audio-metadata` **Total Tasks**: 20 **Estimated Duration**: 2-4 hours **Created**: 2026-06-28

***

## Progress Summary

| Metric          | Value    |
| --------------- | -------- |
| Tasks Completed | 20 / 20  |
| Current Task    | Complete |
| Blockers        | 0        |

***

Legend: `[x]` completed; `[ ]` pending; `[P]` parallelizable; `[SNNMM]` session ref; `TNNN` task ID.

***

## Setup (3 tasks)

* [x] T001 \[S3602] Verify deterministic project state and Phase 36 Session 02 selection (`.spec_system/scripts/analyze-project.sh`)
* [x] T002 \[S3602] Review the Phase 36 PRD, Session 02 stub, Session 01 findings, conventions, considerations, and security posture (`.spec_system/PRD/phase_36/session_02_enemy_audio_metadata.md`)
* [x] T003 \[S3602] Create the implementation notes ledger with metadata coverage, dispatch priority, tests, and Session 03 handoff sections (`.spec_system/specs/phase36-session02-enemy-audio-metadata/implementation-notes.md`)

***

## Foundation (5 tasks)

* [x] T004 \[S3602] Define optional typed audio metadata fields on simulation events with types matching declared runtime contracts and exhaustive enum handling (`src/extensions/ai-rogue/runtime/types-simulation.ts`)
* [x] T005 \[S3602] Extend event detail plumbing so `createAiRogueEvent()` copies audio metadata without changing event ID, sequence, or RNG behavior (`src/extensions/ai-rogue/runtime/combat.ts`)
* [x] T006 \[S3602] \[P] Map current enemy attack, defeat, sentry, boss, shield, and legacy fallback routes into the implementation ledger (`.spec_system/specs/phase36-session02-enemy-audio-metadata/implementation-notes.md`)
* [x] T007 \[S3602] \[P] Map existing audio dispatch priority and current fragile message checks for replacement or recovery fallback (`src/extensions/ai-rogue/runtime/audio.ts`)
* [x] T008 \[S3602] \[P] Map existing combat and simulation tests that must remain deterministic after metadata is added (`src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`)

***

## Implementation (8 tasks)

* [x] T009 \[S3602] Add player-attack and enemy-defeat metadata emitted from shared combat resolution without changing attack math or event order (`src/extensions/ai-rogue/runtime/combat.ts`)
* [x] T010 \[S3602] Add enemy-attack, shield, and kernel-sentinel boss metadata emitted from shared combat resolution without changing damage or shield behavior (`src/extensions/ai-rogue/runtime/combat.ts`)
* [x] T011 \[S3602] Add sentry telegraph metadata to ranged threat events without changing pending-threat timing or line-of-sight behavior (`src/extensions/ai-rogue/runtime/combat.ts`)
* [x] T012 \[S3602] Add metadata to direct simulation attack and defeat events not covered by combat helpers without changing RNG consumption, replay behavior, or save decisions (`src/extensions/ai-rogue/runtime/simulation.ts`)
* [x] T013 \[S3602] Update fallback sound dispatch to prefer typed metadata after explicit `audioCues` and before message checks with duplicate-trigger prevention per event (`src/extensions/ai-rogue/runtime/audio.ts`)
* [x] T014 \[S3602] Preserve legacy fallback recovery for metadata-free events with explicit error-safe no-op behavior for unknown metadata combinations (`src/extensions/ai-rogue/runtime/audio.ts`)
* [x] T015 \[S3602] Write focused audio tests for explicit cue precedence, metadata dispatch, stable variants, and legacy fallback recovery (`src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`)
* [x] T016 \[S3602] Write combat and simulation tests for metadata propagation and unchanged deterministic outcomes (`src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`, `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`)

***

## Testing (4 tasks)

* [x] T017 \[S3602] Run focused audio tests and record exact pass/fail evidence (`bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`)
* [x] T018 \[S3602] Run focused AI Rogue combat and simulation regression tests and record exact pass/fail evidence (`bun run test -- src/extensions/ai-rogue/runtime/__tests__/combat.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/shield-buffer.test.ts src/extensions/ai-rogue/runtime/__tests__/thief.test.ts`)
* [x] T019 \[S3602] Run TypeScript validation for runtime contract changes and record exact pass/fail evidence (`bun run typecheck`)
* [x] T020 \[S3602] Validate ASCII/LF requirements, confirm no new audio assets were added, and rerun project analysis for handoff readiness (`.spec_system/specs/phase36-session02-enemy-audio-metadata/tasks.md`)

***

## Completion Checklist

* [x] All tasks marked `[x]`
* [x] All tests and checks passing
* [x] All files ASCII-encoded with LF line endings
* [x] implementation-notes.md updated
* [x] Ready for `creview` to start the implement -> creview -> validate sequence

***

## Next Steps

Run the `creview` workflow step.


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