> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase35-session06-simulation-ownership-refactor/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase35-session06-simulation-ownership-refactor` **Started**: 2026-06-26 21:31 **Last Updated**: 2026-06-26 21:56

***

## Session Progress

| Metric              | Value   |
| ------------------- | ------- |
| Tasks Completed     | 20 / 20 |
| Estimated Remaining | 0 hours |
| Blockers            | 0       |

***

## Task Log

### 2026-06-26 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready

***

### Task T001 - Verify analyzer state, prerequisite sessions, and current source evidence

**Started**: 2026-06-26 21:30 **Completed**: 2026-06-26 21:31 **Duration**: 1 minute

**Notes**:

* Confirmed current session is `phase35-session06-simulation-ownership-refactor`.
* Confirmed prerequisite sessions `phase35-session02-fixed-blocker-regression-coverage` and `phase35-session05-persistence-schema-contracts` are completed in `.spec_system/state.json`.
* Confirmed the repo is not currently detected as a monorepo by the spec analyzer.
* Confirmed the source already has a narrow runtime barrel and explicit dev/test combat scenario hook to preserve during extraction.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - created implementation evidence ledger and recorded T001 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T001 complete after this evidence entry.

**Verification**:

* Command/check: `if [ -d ".spec_system/scripts" ]; then bash .spec_system/scripts/analyze-project.sh --json; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/skills/apex-spec/scripts/analyze-project.sh --json; fi`
  * Result: PASS - analyzer returned current session `phase35-session06-simulation-ownership-refactor`, `current_session_dir_exists: true`, and `monorepo: null`.
  * Evidence: Analyzer output also showed Sessions 02 and 05 in `completed_sessions`.
* Command/check: `if [ -d ".spec_system/scripts" ]; then bash .spec_system/scripts/check-prereqs.sh --json --env; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/skills/apex-spec/scripts/check-prereqs.sh --json --env; fi`
  * Result: PASS - spec system, jq 1.7, and git 2.43.0 checks passed.
  * Evidence: Prerequisite output returned `"overall": "pass"` and no issues.
* Command/check: `jq '{current_phase,current_session,completed_sessions,monorepo}' .spec_system/state.json`
  * Result: PASS - state file lists Phase 35, the active session, and completed prerequisite sessions.
  * Evidence: Output includes `phase35-session02-fixed-blocker-regression-coverage` and `phase35-session05-persistence-schema-contracts`.
* Command/check: `rg -n "phase35-session02-fixed-blocker-regression-coverage|phase35-session05-persistence-schema-contracts|phase35-session06-simulation-ownership-refactor" .spec_system/state.json .spec_system/PRD/phase_35/session_06_simulation_ownership_refactor.md src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/index.ts src/extensions/ai-rogue/runtime/mount.ts src/extensions/ai-rogue/views/runtime-canvas.tsx`
  * Result: PASS - state/session evidence found and source paths inspected for boundary context.
  * Evidence: Matches found in state, session PRD, and current AI Rogue runtime source.
* UI product-surface check: N/A - source evidence only; no user-facing UI changed.
* UI craft check: N/A - source evidence only; no user-facing UI changed.

**BQC Fixes**:

* N/A - task collected implementation evidence only.

***

### Task T002 - Create the implementation evidence ledger

**Started**: 2026-06-26 21:31 **Completed**: 2026-06-26 21:32 **Duration**: 1 minute

**Notes**:

* Created `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` using the Apex implement session structure.
* Added session progress metrics, environment verification, and task-level evidence sections so future tasks can be checked off only after evidence is recorded.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - added the evidence ledger and T002 log entry.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T002 complete after this evidence entry.

**Verification**:

* Command/check: `sed -n '1,120p' .spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md`
  * Result: PASS - ledger contains session metadata, progress table, environment verification, and task log sections.
  * Evidence: Local inspection confirmed the implementation notes file exists and is structured for task evidence.
* UI product-surface check: N/A - spec-system documentation only; no user-facing UI changed.
* UI craft check: N/A - spec-system documentation only; no user-facing UI changed.

**BQC Fixes**:

* N/A - task created implementation documentation only.

***

### Task T003 - Capture baseline simulation size, import graph, fixture hook, and product query-ignore evidence

**Started**: 2026-06-26 21:32 **Completed**: 2026-06-26 21:33 **Duration**: 1 minute

**Notes**:

* Captured baseline runtime file sizes before extraction. `simulation.ts` starts at 3222 lines and `renderer.ts` starts at 1792 lines.
* Confirmed `renderer.ts` currently imports `createAiRogueRun`, `createAiRogueSnapshot`, and pre-run helpers from `./simulation`, which is the target boundary to narrow.
* Confirmed fixture scenario access is currently through `window.__AI_ROGUE_LOCAL_TEST_SCENARIO__` and Playwright already covers `?scenario=combat` remaining generated.
* Confirmed runtime boundary tests already assert `runtime/index.ts` only exports `./mount` and the product bridge imports `../runtime/mount`.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - added baseline evidence for T003.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T003 complete after this evidence entry.

**Verification**:

* Command/check: `wc -l src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/renderer.ts src/extensions/ai-rogue/views/runtime-canvas.tsx src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - captured baseline file sizes for the extraction.
  * Evidence: `simulation.ts` 3222 lines, `renderer.ts` 1792 lines, `runtime-canvas.tsx` 1177 lines.
* Command/check: `rg -n "from \"\\./simulation\"|from \"\\.\\./simulation\"|import\\(\"\\.\\./runtime/mount\"\\)|from \"\\.\\./runtime/mount\"|simulation-fixtures|__AI_ROGUE_LOCAL_TEST_SCENARIO__|scenario=combat|data-ai-rogue-runtime-scenario" src/extensions/ai-rogue tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - import graph and fixture/query boundaries were captured.
  * Evidence: `renderer.ts` imports factory/snapshot helpers from `./simulation`; runtime canvas imports `../runtime/mount`; e2e coverage asserts scenario query stays generated.
* Command/check: `rg -n "createAiRogueRun|createAiRogueSnapshot|applyAiRoguePreRunSelectedUpgrade|applyAiRoguePreRunProgressionLoadout|refreshExploredTiles|createRunId|tileToSnapshotWithShrineState|shrineTileFrameForPosition" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/renderer.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - extraction targets and test import targets identified.
  * Evidence: Factory helpers live in `simulation.ts`; renderer and focused tests still consume them through `simulation.ts`.
* UI product-surface check: N/A - source baseline capture only; no user-facing UI changed.
* UI craft check: N/A - source baseline capture only; no user-facing UI changed.

**BQC Fixes**:

* N/A - task collected baseline evidence only.

***

### Task T004 - Expand runtime public-barrel and fixture-boundary source-scan tests

**Started**: 2026-06-26 21:33 **Completed**: 2026-06-26 21:34 **Duration**: 1 minute

**Notes**:

* Expanded `runtime-boundary.test.ts` to scan the production extension route, AI Rogue client, Play view, and runtime canvas sources.
* Added assertions that production route sources do not import simulation internals or fixture modules.
* Added explicit route import-flow assertions: route to extension host, client to Play view, Play view to runtime canvas, and runtime canvas to `../runtime/mount`.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts` - added production route source scan coverage.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T004 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T004 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`
  * Result: PASS - focused boundary test passed.
  * Evidence: Vitest reported 1 test file passed, 5 tests passed.
* Command/check: Source inspection of `src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`
  * Result: PASS - test includes production route source scans and mounted runtime bridge assertions.
  * Evidence: New tests read route/client/play/canvas sources and reject simulation/fixture imports.
* UI product-surface check: N/A - test-only source-scan change; no user-facing UI changed.
* UI craft check: N/A - test-only source-scan change; no user-facing UI changed.

**BQC Fixes**:

* Trust boundary enforcement: Added source-scan tests to prevent production routes from importing test fixture or simulation internals (`src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`).

***

### Task T005 - Add factory-extraction regression cases

**Started**: 2026-06-26 21:34 **Completed**: 2026-06-26 21:35 **Duration**: 1 minute

**Notes**:

* Added pre-run factory regression coverage proving same-seed run creation stays deterministic when selected upgrades and progression loadouts are applied through run creation options.
* Added explicit active turn-zero guard coverage for selected-upgrade and progression-loadout revalidation helpers.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts` - added deterministic pre-run snapshot and active turn-zero guard tests.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T005 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T005 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`
  * Result: PASS - focused pre-run state test passed.
  * Evidence: Vitest reported 1 test file passed, 7 tests passed.
* Command/check: Source inspection of `src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`
  * Result: PASS - new cases cover deterministic create-run options and helper guard behavior.
  * Evidence: Added assertions compare same-seed snapshots and require active turn-zero state.
* UI product-surface check: N/A - test-only simulation ownership coverage; no user-facing UI changed.
* UI craft check: N/A - test-only simulation ownership coverage; no user-facing UI changed.

**BQC Fixes**:

* State freshness on re-entry: Added active turn-zero revalidation coverage so pre-run updates cannot apply to stale or terminal run states (`src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`).
* Contract alignment: Added same-seed snapshot assertions for factory options before extracting run creation (`src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`).

***

### Task T006 - Create the run factory module

**Started**: 2026-06-26 21:35 **Completed**: 2026-06-26 21:41 **Duration**: 6 minutes

**Notes**:

* Created `src/extensions/ai-rogue/runtime/run-factory.ts` for `AiRogueRunOptions`, `AI_ROGUE_MAX_DEPTH`, `createAiRogueRun`, and pre-run selected-upgrade/progression-loadout transitions.
* Moved progression class/relic rule helpers into the factory module and exported only the helpers still needed by command reducers.
* Updated `simulation.ts` to import the extracted helpers and re-export compatibility symbols for existing callers.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/run-factory.ts` - added run creation, progression rules, pre-run transitions, and explored-tile refresh.
* `src/extensions/ai-rogue/runtime/simulation.ts` - imported factory helpers and removed the duplicated factory implementation.
* `src/extensions/ai-rogue/runtime/snapshot.ts` - added as a dependency for factory command results; recorded separately in T007.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T006 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T006 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused factory and simulation tests passed after extraction.
  * Evidence: Vitest reported 2 test files passed, 18 tests passed.
* Command/check: `rg -n "export function createAiRogueRun|export function applyAiRoguePreRunSelectedUpgrade|export function applyAiRoguePreRunProgressionLoadout|function createRunId|function refreshExploredTiles" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts`
  * Result: PASS - factory functions now live in `run-factory.ts`; compatibility exports remain in `simulation.ts`.
  * Evidence: Scan shows `createAiRogueRun`, pre-run helpers, `refreshExploredTiles`, and `createRunId` in `run-factory.ts`.
* Command/check: `wc -l src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts`
  * Result: PASS - `simulation.ts` reduced from 3222 to 2670 lines.
  * Evidence: `run-factory.ts` is 486 lines and owns the extracted factory behavior.
* UI product-surface check: N/A - internal runtime refactor; no user-facing UI changed.
* UI craft check: N/A - internal runtime refactor; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Kept `simulation.ts` compatibility exports while moving factory ownership to `run-factory.ts` so existing imports and command result shapes remain stable.
* State freshness on re-entry: Moved pre-run guards intact with active turn-zero checks in the extracted factory module (`src/extensions/ai-rogue/runtime/run-factory.ts`).

***

### Task T007 - Create the snapshot module

**Started**: 2026-06-26 21:35 **Completed**: 2026-06-26 21:42 **Duration**: 7 minutes

**Notes**:

* Created `src/extensions/ai-rogue/runtime/snapshot.ts` for deterministic run snapshot assembly.
* Moved vault-open tile projection, relic-shrine frame projection, pending threat cloning, equipment cloning, and pending choice cloning out of `simulation.ts`.
* Kept `simulation.ts` re-exporting `createAiRogueSnapshot` for compatibility while new internal imports can target `snapshot.ts` directly.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/snapshot.ts` - added snapshot assembly helpers.
* `src/extensions/ai-rogue/runtime/simulation.ts` - imported and re-exported `createAiRogueSnapshot`, removed duplicated snapshot implementation.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T007 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T007 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused factory and simulation tests passed after snapshot extraction.
  * Evidence: Vitest reported 2 test files passed, 18 tests passed.
* Command/check: `rg -n "export function createAiRogueSnapshot|export \\{ createAiRogueSnapshot|from \"\\./snapshot\"" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts`
  * Result: PASS - snapshot assembly now lives in `snapshot.ts`, with compatibility re-export from `simulation.ts`.
  * Evidence: Scan shows `createAiRogueSnapshot` implementation in `snapshot.ts` and imports from `./snapshot`.
* Command/check: `wc -l src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts`
  * Result: PASS - `simulation.ts` reduced from 3222 to 2670 lines and `snapshot.ts` is 111 lines.
  * Evidence: Line counts confirm snapshot assembly moved to a separate module.
* UI product-surface check: N/A - internal runtime refactor; no user-facing UI changed.
* UI craft check: N/A - internal runtime refactor; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Snapshot cloning and projection behavior moved intact to `snapshot.ts`, preserving command result snapshot shapes.

***

### Task T008 - Update simulation imports and compatibility re-exports

**Started**: 2026-06-26 21:42 **Completed**: 2026-06-26 21:43 **Duration**: 1 minute

**Notes**:

* Updated `simulation.ts` to import progression/run factory helpers from `./run-factory` and snapshot assembly from `./snapshot`.
* Preserved compatibility re-exports for `AI_ROGUE_MAX_DEPTH`, `AiRogueRunOptions`, run creation, pre-run transitions, and snapshot assembly.
* Left command reducer behavior in `simulation.ts` unchanged, with command result snapshots still produced through `createAiRogueSnapshot`.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/simulation.ts` - rewired imports/re-exports and removed duplicated factory/snapshot definitions.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T008 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T008 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused simulation reducer test passed.
  * Evidence: Vitest reported 1 test file passed, 11 tests passed.
* Command/check: `sed -n '70,140p' src/extensions/ai-rogue/runtime/simulation.ts`
  * Result: PASS - inspected imports and compatibility exports.
  * Evidence: `simulation.ts` imports from `./run-factory` and `./snapshot`, then re-exports public compatibility symbols.
* Command/check: `rg -n "from \"\\./run-factory\"|from \"\\./snapshot\"|export \\{|createAiRogueRun|createAiRogueSnapshot|applyAiRoguePreRun" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`
  * Result: PASS - import/re-export wiring and existing compatibility test imports verified.
  * Evidence: Scan shows compatibility exports in `simulation.ts`; focused tests still import from `../simulation`.
* UI product-surface check: N/A - internal runtime module wiring; no user-facing UI changed.
* UI craft check: N/A - internal runtime module wiring; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Preserved existing `../simulation` compatibility imports while moving ownership behind internal factory/snapshot modules.

***

### Task T009 - Update renderer imports to explicit factory and snapshot modules

**Started**: 2026-06-26 21:43 **Completed**: 2026-06-26 21:44 **Duration**: 1 minute

**Notes**:

* Updated `renderer.ts` so run creation and pre-run helpers import from `./run-factory`.
* Updated snapshot assembly imports to use `./snapshot`.
* Kept only command reducer execution importing from `./simulation`.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/renderer.ts` - split factory, snapshot, and command reducer imports.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T009 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T009 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/renderer-lifecycle.test.ts src/extensions/ai-rogue/runtime/__tests__/renderer-mount-failures.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`
  * Result: PASS - focused renderer and pre-run tests passed.
  * Evidence: Vitest reported 3 test files passed, 17 tests passed.
* Command/check: `rg -n "from \"\\./simulation\"|from \"\\./run-factory\"|from \"\\./snapshot\"|applyAiRoguePreRun|createAiRogueRun|createAiRogueSnapshot" src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - renderer now imports pre-run/run creation from `./run-factory`, snapshots from `./snapshot`, and only `applyAiRogueCommand` from `./simulation`.
  * Evidence: Scan shows `./run-factory`, `./simulation`, and `./snapshot` import boundaries.
* UI product-surface check: N/A - internal renderer import change; no user-facing UI changed.
* UI craft check: N/A - internal renderer import change; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Renderer now depends on explicit internal factory/snapshot modules while leaving command execution in the simulation reducer.

***

### Task T010 - Preserve runtime controller pre-run update paths with state revalidation

**Started**: 2026-06-26 21:44 **Completed**: 2026-06-26 21:46 **Duration**: 2 minutes

**Notes**:

* Added controller-level tests for `updateSelectedUpgrade` and `updateProgressionLoadout`.
* Verified turn-zero updates are applied through the controller and reflected in runtime snapshots.
* Verified updates after a started/advanced active run are ignored, preserving current run state on re-entry.
* Extended the mocked Pixi success-path fixture with text/style/render cleanup methods needed by mounted renderer tests.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/renderer-mount-failures.test.ts` - added controller pre-run update/revalidation tests and completed success-path Pixi mocks.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T010 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T010 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/renderer-mount-failures.test.ts`
  * Result: PASS - focused mounted renderer tests passed.
  * Evidence: Vitest reported 1 test file passed, 5 tests passed.
* Command/check: `rg -n "applies controller pre-run upgrade|ignores controller pre-run updates|updateSelectedUpgrade|updateProgressionLoadout" src/extensions/ai-rogue/runtime/__tests__/renderer-mount-failures.test.ts src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - source scan found controller update paths and new coverage.
  * Evidence: Tests assert turn-zero apply behavior and post-advance ignored behavior.
* UI product-surface check: N/A - renderer behavior and test fixture changes only; no user-facing UI changed.
* UI craft check: N/A - renderer behavior and test fixture changes only; no user-facing UI changed.

**BQC Fixes**:

* State freshness on re-entry: Added mounted renderer coverage proving controller pre-run updates revalidate current run state and do not mutate advanced runs.
* Contract alignment: Controller snapshots continue to reflect simulation-owned transition results.

***

### Task T011 - Preserve local combat scenario fixture gate and product query isolation

**Started**: 2026-06-26 21:46 **Completed**: 2026-06-26 21:47 **Duration**: 1 minute

**Notes**:

* Verified `runtime-canvas.tsx` keeps combat fixture selection behind `import.meta.env.DEV`, public-demo rejection, and the explicit `window.__AI_ROGUE_LOCAL_TEST_SCENARIO__ === "combat"` hook.
* Verified product query parameters are not read by runtime-canvas scenario selection.
* Existing unit and e2e coverage already assert default generated behavior, invalid hook fallback, exact combat hook behavior, and product `?scenario=combat` query-ignore behavior.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T011 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T011 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - focused runtime canvas tests passed.
  * Evidence: Vitest reported 1 test file passed, 15 tests passed.
* Command/check: `rg -n "scenario=combat|__AI_ROGUE_LOCAL_TEST_SCENARIO__|data-ai-rogue-runtime-scenario|isBrowserPublicDemoMode|import.meta.env.DEV" src/extensions/ai-rogue/views/runtime-canvas.tsx src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - source and tests show fixture hook gating and product query-ignore coverage.
  * Evidence: Runtime canvas checks DEV/public demo/window hook only; e2e spec asserts query `scenario=combat` remains `generated`.
* UI product-surface check: PASS - inspected `runtime-canvas.tsx`; no debug/runtime fixture control is exposed through normal product query parameters.
* UI craft check: N/A - no user-facing UI changed.

**BQC Fixes**:

* Trust boundary enforcement: Verified fixture scenario selection remains local/test-only and not query-controlled.

***

### Task T012 - Move run result and snapshot call sites to extracted modules

**Started**: 2026-06-26 21:47 **Completed**: 2026-06-26 21:48 **Duration**: 1 minute

**Notes**:

* Verified `simulation.ts` command result call sites use imported `createAiRogueSnapshot` from `snapshot.ts`.
* Verified `createAiRogueRun` is implemented in `run-factory.ts` and produces command results through the extracted snapshot module.
* Verified renderer run creation now calls the extracted factory module.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T012 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T012 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts`
  * Result: PASS - focused simulation and pre-run tests passed.
  * Evidence: Vitest reported 2 test files passed, 18 tests passed.
* Command/check: `rg -n "snapshot: createAiRogueSnapshot|createAiRogueRun\\(|from \"\\./snapshot\"|from \"\\./run-factory\"|export function createAiRogueSnapshot|export function createAiRogueRun" src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - call sites route through extracted factory/snapshot modules.
  * Evidence: Scan shows snapshot implementation in `snapshot.ts`, run factory implementation in `run-factory.ts`, and command result snapshot calls importing `./snapshot`.
* Command/check: `wc -l src/extensions/ai-rogue/runtime/simulation.ts src/extensions/ai-rogue/runtime/run-factory.ts src/extensions/ai-rogue/runtime/snapshot.ts`
  * Result: PASS - `simulation.ts` remains reduced at 2665 lines after call-site cleanup.
  * Evidence: Line counts show extracted modules hold 486 and 111 lines respectively.
* UI product-surface check: N/A - internal runtime call-site wiring; no user-facing UI changed.
* UI craft check: N/A - internal runtime call-site wiring; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Verified command results continue to produce snapshots through a single extracted assembly path.

***

### Task T013 - Record remaining simulation split map

**Started**: 2026-06-26 21:48 **Completed**: 2026-06-26 21:49 **Duration**: 1 minute

**Notes**:

* Recorded concrete follow-up extraction targets for command dispatch, movement, player actions, enemy turns, floor progression, and turn finalization.
* Kept the map descriptive and source-grounded so Session 07 and Session 08 can continue with explicit boundaries.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - added remaining simulation split map and T013 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T013 complete after this evidence entry.

**Verification**:

* Command/check: `rg -n "function (applyMovementCommand|applyNonMovementCommand|applyPlayerPrimaryAction|applyPlayerSecondaryAction|applyProtocolCommand|applyEnemyTurns|resolvePlayerLandingTile|descendToNextFloor|finalize|beginPlayerTurn|applyTurnFinalizer|normalizeAiRogueSimulationCommand|applyTerminalNoop|appendInfoEvent|resolveAiRogueCompileChoice|resolveAiRogueTerminalChoice|openTerminal)" src/extensions/ai-rogue/runtime/simulation.ts`
  * Result: PASS - identified concrete function boundaries for the split map.
  * Evidence: Source scan returned reducer function anchors in `simulation.ts`.
* Command/check: `wc -l src/extensions/ai-rogue/runtime/simulation.ts`
  * Result: PASS - post-extraction simulation file is 2665 lines, confirming this map targets remaining large reducer areas.
  * Evidence: Line count output captured current file size.
* UI product-surface check: N/A - implementation documentation only; no user-facing UI changed.
* UI craft check: N/A - implementation documentation only; no user-facing UI changed.

**BQC Fixes**:

* N/A - documentation task; no application code changed.

***

## Remaining Simulation Split Map

This session intentionally stopped after extracting run creation and snapshot assembly. Remaining reducer splits should preserve current command behavior and keep compatibility exports until callers are migrated.

| Target Module          | Current Anchors                                                                                                               | Intended Ownership                                                                                                                     | Notes                                                                                                                                                                         |
| ---------------------- | ----------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `command-dispatch.ts`  | `applyAiRogueCommand`, `normalizeAiRogueSimulationCommand`, `applyNonMovementCommand`, `appendInfoEvent`, `applyTerminalNoop` | Normalize controller/input commands, route command families, and produce no-op/terminal command results.                               | Keep command result shape unchanged and avoid importing renderer/runtime controller types.                                                                                    |
| `movement.ts`          | `applyMovementCommand`, `resolvePlayerLandingTile`, `AiRogueLandingContext`                                                   | Movement intent, bump handling, landing tile effects, pickup/hazard/exit interactions.                                                 | Extract only after landing context shape is stable; it currently bridges pickups, objectives, relic effects, protocols, vaults, equipment, crash dumps, and floor objectives. |
| `player-actions.ts`    | `applyNonMovementCommand`, protocol/primary/secondary branches, `applyProtocolCommand`                                        | Non-movement player verbs: Strike, Surge, Protocol, compile choice, terminal choice, inspect/no-op paths that remain simulation-owned. | Keep mutation paths turn-gated and explicit; do not move renderer input-mode logic here.                                                                                      |
| `enemy-turns.ts`       | `applyEnemyTurns`, chase/line-of-sight helpers, enemy reward/death handling                                                   | Enemy AI movement, attacks, pending threats, status effects, and enemy turn event ordering.                                            | Preserve deterministic sorting and `AI_ROGUE_MAX_ENEMY_ACTIONS` bounds.                                                                                                       |
| `floor-progression.ts` | `descendToNextFloor`, `floorObjectiveForDepth` call sites, exit/objective handling in `resolvePlayerLandingTile`              | Descent, generated next-floor world application, objective reset/carryover, depth and arc transitions.                                 | Keep authored handcrafted test worlds verbatim and generated floor arc behavior unchanged.                                                                                    |
| `turn-finalizer.ts`    | `beginPlayerTurn`, `finalizeLethalTurnStartStatus`, `finalizePlayerTurn`, combat kill registration, crash dump processing     | Turn-start status damage, lethal turn-start closeout, end-of-turn enemy pass, compile payload win/loss finalization, event log append. | This split must retain the Session 02 lethal turn-start blocker coverage and should be extracted after movement/player action boundaries are narrower.                        |

***

### Task T014 - Update run creation and snapshot tests to import extracted modules directly

**Started**: 2026-06-26 21:49 **Completed**: 2026-06-26 21:50 **Duration**: 1 minute

**Notes**:

* Updated `simulation.test.ts` so run creation imports from `../run-factory`.
* Added a direct `createAiRogueSnapshot(first.state)` assertion importing from `../snapshot`.
* Kept `applyAiRogueCommand` importing from `../simulation` because command reduction remains the simulation module's responsibility.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts` - migrated factory/snapshot imports and added direct snapshot regression assertion.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T014 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T014 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused simulation test passed.
  * Evidence: Vitest reported 1 test file passed, 11 tests passed.
* Command/check: `rg -n "from \"\\.\\./run-factory\"|from \"\\.\\./snapshot\"|from \"\\.\\./simulation\"|createAiRogueSnapshot\\(" src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - test imports factory/snapshot modules directly for their extracted concerns.
  * Evidence: Scan shows `../run-factory`, `../snapshot`, and `../simulation` imports split by intent.
* UI product-surface check: N/A - test-only import migration; no user-facing UI changed.
* UI craft check: N/A - test-only import migration; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Focused tests now assert extracted snapshot assembly matches factory command result snapshots.

***

### Task T015 - Strengthen fixture and mounted runtime source-scan assertions

**Started**: 2026-06-26 21:50 **Completed**: 2026-06-26 21:51 **Duration**: 1 minute

**Notes**:

* Strengthened runtime boundary tests so the product bridge's runtime imports must be exactly `../runtime/mount`.
* Added explicit fixture boundary coverage that allows `simulation-fixtures` only at the internal renderer boundary and rejects it in production route/view sources.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts` - added mounted runtime import extraction and fixture boundary assertions.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T015 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T015 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`
  * Result: PASS - strengthened runtime boundary source scans passed.
  * Evidence: Vitest reported 1 test file passed, 6 tests passed.
* Command/check: `rg -n "fixture imports limited|runtimeImportsFor|mounted runtime bridge|simulation-fixtures" src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts`
  * Result: PASS - source scan verified new fixture and mounted import assertions exist.
  * Evidence: Test now asserts exact mounted runtime imports and fixture import allowlist behavior.
* UI product-surface check: N/A - source-scan test change; no user-facing UI changed.
* UI craft check: N/A - source-scan test change; no user-facing UI changed.

**BQC Fixes**:

* Trust boundary enforcement: Added source-scan coverage restricting deterministic fixtures to the internal renderer boundary.

***

### Task T016 - Run focused boundary, pre-run, and simulation tests

**Started**: 2026-06-26 21:51 **Completed**: 2026-06-26 21:52 **Duration**: 1 minute

**Notes**:

* Ran the focused test set required by the session checklist.
* Covered runtime boundary source scans, pre-run state transitions, run factory behavior, snapshot assembly, and simulation reducer behavior.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T016 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T016 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - focused test group passed.
  * Evidence: Vitest reported 3 test files passed, 24 tests passed.
* UI product-surface check: N/A - test execution task; no user-facing UI changed.
* UI craft check: N/A - test execution task; no user-facing UI changed.

**BQC Fixes**:

* N/A - verification task; no application code changed.

***

### Task T020 - Complete runtime verification for local combat hook and product query-ignore behavior

**Started**: 2026-06-26 21:55 **Completed**: 2026-06-26 21:56 **Duration**: 1 minute

**Notes**:

* Ran the AI Rogue Playwright runtime spec.
* Verified the local combat hook path, product `?scenario=combat` query-ignore behavior, canvas rendering, keyboard/compact input, save/load, and route remount behavior.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T020 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T020 complete after this evidence entry.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - browser runtime verification passed.
  * Evidence: Playwright reported 9 tests passed in 34.5s.
* UI product-surface check: PASS - Playwright verified normal Play route runtime behavior, local combat hook behavior, and product query-ignore behavior.
* UI craft check: PASS - Playwright verified nonblank painted canvas, movement pixel changes, resize behavior, compact pointer movement, and route remount behavior.

**BQC Fixes**:

* N/A - verification task; no application code changed.

***

## Session Completion Summary

| Metric             | Value                                                                         |
| ------------------ | ----------------------------------------------------------------------------- |
| Tasks Completed    | 20 / 20                                                                       |
| BQC Fixes          | Applied across trust boundary, state freshness, and contract alignment checks |
| Remaining Blockers | 0                                                                             |

**Checks Run**:

* `bun run test -- src/extensions/ai-rogue/runtime/__tests__/runtime-boundary.test.ts src/extensions/ai-rogue/runtime/__tests__/pre-run-state.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
* `bun run test -- src/extensions/ai-rogue/runtime src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx`
* `bun run typecheck && bun run lint`
* `git diff --check -- .spec_system/specs/phase35-session06-simulation-ownership-refactor src/extensions/ai-rogue/runtime src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx src/extensions/ai-rogue/views/runtime-canvas.tsx tests/e2e/ai-rogue-runtime.spec.ts`
* ASCII, CRLF, and trailing-whitespace scans over changed and new session files
* `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`

***

### Task T018 - Run TypeScript and lint gates

**Started**: 2026-06-26 21:53 **Completed**: 2026-06-26 21:54 **Duration**: 1 minute

**Notes**:

* Ran `bun run typecheck && bun run lint`.
* First pass caught an optional test dispatch call, a missing `AiRogueWorld` type import, one unused import, and one Prettier import formatting issue.
* Fixed those issues and reran the full combined gate successfully.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/simulation.ts` - restored `AiRogueWorld` type import and removed unused `classRuleForId` import.
* `src/extensions/ai-rogue/runtime/__tests__/renderer-mount-failures.test.ts` - guarded optional `dispatchCommand` in the controller test.
* `src/extensions/ai-rogue/runtime/run-factory.ts` - applied Prettier-compatible import formatting.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T018 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T018 complete after this evidence entry.

**Verification**:

* Command/check: `bun run typecheck && bun run lint`
  * Result: PASS - TypeScript and ESLint gates passed after cleanup.
  * Evidence: Final command exited 0 after `tsc --noEmit` and `eslint .`.
* UI product-surface check: N/A - static verification and cleanup only; no user-facing UI changed.
* UI craft check: N/A - static verification and cleanup only; no user-facing UI changed.

**BQC Fixes**:

* Contract alignment: Typecheck cleanup restored required world type references and optional controller method handling.

***

### Task T019 - Validate ASCII, LF line endings, and whitespace hygiene

**Started**: 2026-06-26 21:54 **Completed**: 2026-06-26 21:55 **Duration**: 1 minute

**Notes**:

* Validated tracked edits and new files for ASCII-only content, LF line endings, and trailing whitespace.
* Confirmed `git diff --check` is clean for the session scope.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T019 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T019 complete after this evidence entry.

**Verification**:

* Command/check: `git diff --check -- .spec_system/specs/phase35-session06-simulation-ownership-refactor src/extensions/ai-rogue/runtime src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx src/extensions/ai-rogue/views/runtime-canvas.tsx tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - no whitespace errors reported.
  * Evidence: Command produced no output and exited 0.
* Command/check: `grep -nIP '[^\\x00-\\x7F]' [changed and new session files]`
  * Result: PASS - no non-ASCII characters found.
  * Evidence: Command produced no output.
* Command/check: `grep -nI $'\\r' [changed and new session files]`
  * Result: PASS - no CRLF carriage returns found.
  * Evidence: Command produced no output.
* Command/check: `grep -nE '[[:blank:]]$' [changed and new session files]`
  * Result: PASS - no trailing whitespace found.
  * Evidence: Command produced no output.
* UI product-surface check: N/A - hygiene verification task; no user-facing UI changed.
* UI craft check: N/A - hygiene verification task; no user-facing UI changed.

**BQC Fixes**:

* N/A - verification task; no application code changed.

***

### Task T017 - Run focused AI Rogue runtime and bridge tests

**Started**: 2026-06-26 21:52 **Completed**: 2026-06-26 21:53 **Duration**: 1 minute

**Notes**:

* Ran the focused runtime directory plus runtime-canvas and client tests required by the session checklist.
* Covered runtime internals, renderer behavior, bridge behavior, extension client boundaries, and runtime canvas fixture gates.

**Files Changed**:

* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/implementation-notes.md` - recorded T017 evidence.
* `.spec_system/specs/phase35-session06-simulation-ownership-refactor/tasks.md` - will mark T017 complete after this evidence entry.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - focused AI Rogue runtime and bridge test group passed.
  * Evidence: Vitest reported 37 test files passed, 252 tests passed.
* UI product-surface check: N/A - test execution task; no user-facing UI changed.
* UI craft check: N/A - test execution task; no user-facing UI changed.

**BQC Fixes**:

* N/A - verification task; no application code changed.

***


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase35-session06-simulation-ownership-refactor/implementation-notes.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
