> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase34-session03-simulation-correctness-and-scenario-gate/code-review.md).

# Code Review and Repair Report

**Session ID**: `phase34-session03-simulation-correctness-and-scenario-gate` **Reviewed**: 2026-06-26 **Scope**: All uncommitted changes in the working tree **Result**: RESOLVED

## Review Surface

**Files reviewed** (all uncommitted changes):

* `.spec_system/state.json` - tracked-modified
* `.spec_system/specs/phase34-session03-simulation-correctness-and-scenario-gate/spec.md` - untracked
* `.spec_system/specs/phase34-session03-simulation-correctness-and-scenario-gate/tasks.md` - untracked
* `.spec_system/specs/phase34-session03-simulation-correctness-and-scenario-gate/implementation-notes.md` - untracked
* `.spec_system/specs/phase34-session03-simulation-correctness-and-scenario-gate/code-review.md` - untracked
* `docs/extensions/ai-rogue/playtest-notes.md` - tracked-modified
* `docs/extensions/ai-rogue/run-loop-rebuild-notes.md` - tracked-modified
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - tracked-modified
* `src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx` - tracked-modified
* `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts` - tracked-modified
* `src/extensions/ai-rogue/runtime/__tests__/status-expanded.test.ts` - tracked-modified
* `src/extensions/ai-rogue/runtime/index.ts` - tracked-modified
* `src/extensions/ai-rogue/runtime/renderer.ts` - tracked-modified
* `src/extensions/ai-rogue/runtime/simulation.ts` - tracked-modified
* `src/extensions/ai-rogue/runtime/types.ts` - tracked-modified
* `src/extensions/ai-rogue/views/play-view.tsx` - tracked-modified
* `src/extensions/ai-rogue/views/runtime-canvas.tsx` - tracked-modified
* `src/routes/__tests__/extensions-routes.test.tsx` - tracked-modified
* `tests/e2e/ai-rogue-runtime.spec.ts` - tracked-modified

**Inventory commands**: `git status`, `git diff HEAD`, `git diff --cached`, `git ls-files --others --exclude-standard`

## Findings by Severity

### Critical

None.

### High

None.

### Medium

None.

### Low

* `docs/extensions/ai-rogue/run-loop-rebuild-notes.md:78` - The Phase 34 note was inserted before the existing Human fun verdict and Audio rows, leaving those rows outside the Markdown table. Fix: moved both rows back into the Rebuild Status table, kept the Phase 34 note as prose after the table, and ran Prettier plus markdownlint on the repaired file. Status: FIXED
* `src/extensions/ai-rogue/views/play-view.tsx:324` - Validation found visible route/runtime diagnostic copy on the normal Play surface. Fix: changed the panel and signal wording to product-facing labels (`Run setup`, `Save profile`, `Adventure data`, `Input mode`, `Grid view`, `Art pack`) and updated the two tests that asserted the old copy. Status: FIXED

## Assumptions and Deliberate Non-Fixes

* Lethal turn-start loss still clears `pendingThreats` through the existing terminal-state finalization path. Evidence: `finalizePlayerTurn` already clears pending threats whenever the resulting run status is not `active`, and the lethal path emits only `status,loss` with no Signal Jammer, kill reward, enemy turn, attack, heal, reveal, movement, or protocol-consumption events. Assumption: the session requirement forbids action-specific threat clearing, not terminal-state cleanup after the run is lost. No code change was made.

## Behavior Changes

* Reviewed session behavior changes: lethal turn-start status now produces the same immediate loss/no-action outcome for Movement, Strike, Surge, and Protocol, and Play route `scenario=combat` query input no longer selects the combat fixture.
* Review repair behavior changes: documentation table structure was repaired, and validation changed Play route copy only; no simulation or scenario-gating behavior changed during review repair.

## Verification

* Tests: `bun run test -- src/extensions/ai-rogue src/routes/__tests__/extensions-routes.test.tsx` - PASS - 43 files and 297 tests passed.
* Tests: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts` - PASS - 9 tests passed.
* Tests: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx src/routes/__tests__/extensions-routes.test.tsx` - PASS - 2 files and 45 tests passed after the validation copy repair.
* Tests: `bunx markdownlint docs/extensions/ai-rogue/run-loop-rebuild-notes.md` - PASS.
* Type checker: `bun run typecheck` - PASS.
* Linter: `bun run lint` - PASS.
* Formatter: `bun run format:check` - PASS.
* Diff hygiene: `git diff HEAD --check` - PASS.
* ASCII/LF: changed and untracked review-surface files - PASS - 19 files scanned.
* Security/product-surface spot check: no new `fetch`, `/__` bridge call, `sendBeacon`, analytics, collector, or hosted-write matches in touched production runtime/view files.
* Scenario query spot check: `scenario=combat` remains only in historical audit findings and the e2e ignored-query regression.
* Product-surface spot check: visible Play route copy no longer includes validation-blocking route/runtime diagnostic labels; runtime event telemetry remains in a hidden, `aria-hidden` test surface.
* Final diff re-read: no remaining issues found.

## Summary

1. Reviewed 19 uncommitted files across AI Rogue simulation, runtime scenario gating, tests, documentation, state, and session artifacts.
2. Findings: 0 critical, 0 high, 0 medium, 2 low; both low issues were fixed.
3. Deliberately did not change terminal loss pending-threat cleanup because it is existing finalization behavior and not action-specific threat clearing.
4. Verification passed for focused unit tests, dedicated browser tests, markdownlint, typecheck, lint, format, diff hygiene, ASCII/LF, and runtime-boundary spot checks.


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