> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase32-session05-gameplay-test-coverage/implementation_summary.md).

# Implementation Summary

**Session ID**: `phase32-session05-gameplay-test-coverage` **Completed**: 2026-06-25 **Duration**: 0.5 hours recorded active task time

***

## Overview

Closed Phase 32 by locking AI Rogue first-run mobile Auto input behavior into automated coverage. The session expanded schema, persistence, save-state, component, Runtime Canvas, Playwright mobile/runtime, and public-demo smoke tests so raw Auto remains durable, mounted browser code resolves it to concrete runtime controls, explicit Keyboard/Compact choices remain authoritative, and public-demo AI Rogue Play starts and moves without local bridge requests.

***

## Deliverables

### Files Created

| File                                                                                    | Purpose                  | Lines |
| --------------------------------------------------------------------------------------- | ------------------------ | ----- |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/spec.md`                   | Session specification    | 331   |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md`                  | Completed task checklist | 81    |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md`   | Task-by-task evidence    | 785   |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/code-review.md`            | Review and repair report | 116   |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/security-compliance.md`    | Security and GDPR review | 80    |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/validation.md`             | Validation report        | 215   |
| `.spec_system/specs/phase32-session05-gameplay-test-coverage/IMPLEMENTATION_SUMMARY.md` | Session closeout summary | \~80  |

### Files Modified

| File                                                        | Changes                                                                                             |
| ----------------------------------------------------------- | --------------------------------------------------------------------------------------------------- |
| `src/extensions/ai-rogue/__tests__/save-schema.test.ts`     | Covered raw Auto defaults, migration fallback, malformed recovery, and explicit mode preservation.  |
| `src/extensions/ai-rogue/__tests__/persistence.test.ts`     | Covered empty preference reads, partial writes, malformed recovery, and explicit input-mode writes. |
| `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx` | Covered browser-local Auto defaults and save cycles through Auto, Keyboard, and Compact.            |
| `src/extensions/ai-rogue/__tests__/client.test.tsx`         | Covered Play, Loadout, and Settings raw/effective labels and mounted capability resolution.         |
| `src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx` | Proved raw Auto becomes concrete runtime preferences and compact controls stay correctly gated.     |
| `tests/e2e/ai-rogue-mobile.spec.ts`                         | Added true mobile/touch fresh-state Start plus movement coverage and explicit override assertions.  |
| `tests/e2e/ai-rogue-runtime.spec.ts`                        | Added desktop/fine-pointer Auto keyboard-first and explicit override browser coverage.              |
| `tests/e2e/pages-demo-mobile.spec.ts`                       | Added AI Rogue Play Start plus first-move interaction to public-demo mobile no-bridge smoke.        |
| `.spec_system/state.json`                                   | Marked the session complete, cleared `current_session`, and marked Phase 32 complete.               |
| `.spec_system/PRD/PRD.md`                                   | Marked Phase 32 complete and pointed its artifacts at the archive.                                  |
| `.spec_system/archive/phases/phase_32/PRD_phase_32.md`      | Marked Session 05 and all Phase 32 success criteria complete.                                       |
| `README.md`                                                 | Synced the current version line to `0.5.23`.                                                        |
| `docs/CHANGELOG.md`                                         | Added the Phase 32 Session 05 closeout entry.                                                       |
| `package.json`                                              | Bumped package version from `0.5.22` to `0.5.23`.                                                   |

***

## Technical Decisions

1. **True mobile proof**: Used Playwright mobile/touch context options and gameplay event assertions, not viewport-only or pixel-only checks.
2. **Concrete runtime boundary**: Kept raw Auto in preferences and UI copy while asserting Runtime Canvas and Pixi-facing payloads receive only `keyboard | compact`.
3. **Public-demo safety**: Exercised hosted-demo gameplay through real route smoke while preserving the no-`/__*` local bridge request contract.

***

## Test Results

| Metric        | Value         |
| ------------- | ------------- |
| Full Vitest   | 4,279 passed  |
| Playwright    | 36 passed     |
| Total Tests   | 4,315 passed  |
| Typecheck     | Passed        |
| ESLint        | Passed        |
| Markdown lint | Passed        |
| Prettier      | Passed        |
| Coverage      | Not collected |

***

## Lessons Learned

1. First-run mobile input coverage needs both capability evidence and gameplay advancement proof; a rendered canvas alone is not enough.
2. Explicit preference override tests should not share a global preference clear init script with fresh Auto tests because ordering can mask regressions.
3. Public-demo route smoke is more useful when it exercises one real product interaction before asserting bridge silence.

***

## Future Considerations

Items for future sessions:

1. Run the phase transition `audit` command before starting Phase 33 work.
2. Consider adding real-device manual spot checks before any AI Rogue default enablement decision.
3. Keep public-demo CI expansion separate from this phase's local closeout.

***

## Session Statistics

* **Tasks**: 20 completed
* **Files Created**: 6 session artifacts plus this summary
* **Files Modified**: 8 test deliverables plus closeout tracking and release files
* **Tests Added**: Expanded unit, component, runtime, mobile, desktop, and public-demo coverage
* **Blockers**: 0 resolved


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase32-session05-gameplay-test-coverage/implementation_summary.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
