> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase32-session05-gameplay-test-coverage/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase32-session05-gameplay-test-coverage` **Started**: 2026-06-25 00:30 **Last Updated**: 2026-06-25 00:57

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 20 / 20   |
| Estimated Remaining | 0 minutes |
| Blockers            | 0         |

***

### Task T001 - Verify Sessions 02-04 validation and implementation notes

**Started**: 2026-06-25 00:30 **Completed**: 2026-06-25 00:31 **Duration**: 1 minute

**Notes**:

* Confirmed Session 02 validation passed with raw `auto` schema defaults, migration fallback, malformed recovery, persistence, save-state, and resolver coverage.
* Confirmed Session 03 validation passed with Play-level effective-mode derivation and Runtime Canvas receiving concrete `keyboard | compact` mount/update payloads.
* Confirmed Session 04 validation passed with Settings/Loadout/Play/Runtime Canvas copy alignment and repaired visible Runtime Canvas diagnostics.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T001 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T001 complete and updated progress summary.

**Verification**:

* Command/check: `sed -n '1,260p' .spec_system/specs/phase32-session02-preference-contract/validation.md`
  * Result: PASS - Session 02 validation was present and marked PASS.
  * Evidence: Report lists 16/16 tasks complete, focused AI Rogue suite 39/39, root suite 4268/4268, typecheck, lint, format, ASCII/LF, security, and behavioral quality as passing.
* Command/check: `sed -n '1,260p' .spec_system/specs/phase32-session03-effective-mode-wiring/validation.md`
  * Result: PASS - Session 03 validation was present and marked PASS.
  * Evidence: Report lists 15/15 tasks complete, focused suite 31/31, root suite 4273/4273, and success criteria for effective compact/keyboard resolution and raw Auto exclusion from runtime payloads.
* Command/check: `sed -n '1,260p' .spec_system/specs/phase32-session04-settings-and-copy/validation.md`
  * Result: PASS - Session 04 validation was present and marked PASS.
  * Evidence: Report lists 16/16 tasks complete, focused suite 33/33, full suite 4275/4275, typecheck, lint, format, markdown lint, and UI product-surface repair as passing.
* Command/check: `sed -n '1,260p' .spec_system/specs/phase32-session02-preference-contract/implementation-notes.md`, `sed -n '1,260p' .spec_system/specs/phase32-session03-effective-mode-wiring/implementation-notes.md`, and `sed -n '1,260p' .spec_system/specs/phase32-session04-settings-and-copy/implementation-notes.md`
  * Result: PASS - Prior implementation evidence was present for raw Auto defaults, mounted effective-mode wiring, and copy alignment.
  * Evidence: Notes document raw/effective type separation, schema default `auto`, Runtime Canvas concrete input-mode boundaries, effective compact-control gating, and Settings/Loadout/Play raw/effective labels.
* UI product-surface check: N/A - Task only verified prior-session artifacts.
* UI craft check: N/A - Task only verified prior-session artifacts.

***

### Task T002 - Inspect current AI Rogue unit and component coverage

**Started**: 2026-06-25 00:31 **Completed**: 2026-06-25 00:32 **Duration**: 1 minute

**Notes**:

* Confirmed schema tests already cover raw `auto` defaults, stale v0 migration, malformed fallback, and explicit Keyboard/Compact preservation in broad assertions.
* Confirmed persistence and save-state tests already cover empty reads, malformed recovery, partial writes, and save cycles through Compact, Keyboard, and Auto, but can be made more explicit for this session's coverage closeout.
* Confirmed client and Runtime Canvas tests have reusable fixtures for mocked save state, media capabilities, raw preferences, and concrete effective-mode props.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T002 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T002 complete and updated progress summary.

**Verification**:

* Command/check: `wc -l src/extensions/ai-rogue/__tests__/save-schema.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx src/extensions/ai-rogue/__tests__/input-mode.test.tsx src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Target test files were identified and sized before editing.
  * Evidence: Files total 2881 lines; `client.test.tsx` is the largest component suite at 1019 lines.
* Command/check: `sed -n '1,260p' src/extensions/ai-rogue/__tests__/save-schema.test.ts`, `sed -n '1,280p' src/extensions/ai-rogue/__tests__/persistence.test.ts`, and `sed -n '1,320p' src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Schema, persistence, and save-state coverage inspected.
  * Evidence: Tests assert raw `auto` defaults, explicit concrete modes, malformed preference recovery, partial preference writes, and hook save cycles.
* Command/check: `sed -n '1,1120p' src/extensions/ai-rogue/__tests__/client.test.tsx`, `sed -n '1,360p' src/extensions/ai-rogue/__tests__/input-mode.test.tsx`, and `sed -n '1,420p' src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Client, input-mode, and Runtime Canvas coverage patterns inspected.
  * Evidence: Tests include `mockInputModeMedia(...)`, `setSaveStateInputMode(...)`, raw/effective label assertions, concrete runtime payload checks, and compact-control status assertions.
* UI product-surface check: N/A - Task only inspected tests.
* UI craft check: N/A - Task only inspected tests.

***

### Task T003 - Inspect current AI Rogue and Pages demo Playwright specs

**Started**: 2026-06-25 00:32 **Completed**: 2026-06-25 00:33 **Duration**: 1 minute

**Notes**:

* Confirmed `ai-rogue-mobile.spec.ts` currently seeds Compact preferences in `beforeEach`, so it does not prove first-run mobile Auto behavior.
* Confirmed `ai-rogue-runtime.spec.ts` seeds AI Rogue data but not preferences by default, making it the right desktop/fine-pointer Auto coverage surface.
* Confirmed `pages-demo-mobile.spec.ts` already records `/__*` requests across each route visit and uses the public-demo Playwright project, but it does not yet Start AI Rogue gameplay or send a move.
* Confirmed Pages demo route metadata includes `/extensions/ai-rogue/play` with runtime bridge surface checks.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T003 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T003 complete and updated progress summary.

**Verification**:

* Command/check: `wc -l tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts playwright.config.ts scripts/lib/pages-demo-routes.ts`
  * Result: PASS - Browser specs and route helpers were identified and sized before editing.
  * Evidence: The five files total 985 lines; mobile/runtime AI Rogue specs are 201 and 295 lines.
* Command/check: `sed -n '1,360p' tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Mobile e2e preference seeding and helper patterns inspected.
  * Evidence: `test.beforeEach` calls `seedAiRogueMobilePreferences(page)`, which writes `inputMode: "compact"` to `ai-os.ai-rogue.preferences.v1`.
* Command/check: `sed -n '1,380p' tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Runtime e2e data seeding and desktop keyboard tests inspected.
  * Evidence: Default runtime tests seed live data only, while compact preferences are seeded locally for the replay/pointer test.
* Command/check: `sed -n '1,360p' tests/e2e/pages-demo-mobile.spec.ts`, `sed -n '1,260p' playwright.config.ts`, and `sed -n '261,420p' scripts/lib/pages-demo-routes.ts`
  * Result: PASS - Public-demo mobile routing and no-bridge recording inspected.
  * Evidence: `pages-demo-chromium` uses the public-demo base URL, mobile smoke records `url.pathname.startsWith("/__")`, and route id `ai-rogue-play` targets `/extensions/ai-rogue/play`.
* UI product-surface check: N/A - Task only inspected browser tests and route metadata.
* UI craft check: N/A - Task only inspected browser tests and route metadata.

***

### Task T004 - Add AI Rogue mobile e2e helpers

**Started**: 2026-06-25 00:33 **Completed**: 2026-06-25 00:35 **Duration**: 2 minutes

**Notes**:

* Added true mobile/touch Playwright context options to the AI Rogue mobile spec.
* Moved Compact preference seeding out of global `beforeEach` and into the existing Compact-specific tests.
* Added helpers for fresh preference clearing, explicit preference seeding, mobile touch capability assertions, runtime readiness, painted canvas checks, and gameplay event proof.
* Updated the existing mobile movement test to assert both input event text and gameplay turn advancement after a compact move.

**Files Changed**:

* `tests/e2e/ai-rogue-mobile.spec.ts` - Added mobile/touch context options and reusable helpers for fresh preferences, runtime readiness, and gameplay proof.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T004 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T004 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Scoped lint passed after helper wiring.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '1,190p' tests/e2e/ai-rogue-mobile.spec.ts`
  * Result: PASS - Helper implementation inspected.
  * Evidence: File contains `test.use({ isMobile: true, hasTouch: true })`, `clearAiRogueMobilePreferences(...)`, `seedAiRogueMobilePreferences(...)`, `expectMobileTouchCapabilities(...)`, `expectRuntimeReady(...)`, and `expectGameplayEventProof(...)`.
* UI product-surface check: N/A - Task changed browser test helpers only.
* UI craft check: N/A - Task changed browser test helpers only.

**BQC Fixes**:

* Contract alignment: Browser movement proof now checks the runtime gameplay event summary in addition to rendered canvas pixel changes (`tests/e2e/ai-rogue-mobile.spec.ts`).

***

### Task T005 - Add AI Rogue desktop runtime e2e helpers

**Started**: 2026-06-25 00:35 **Completed**: 2026-06-25 00:37 **Duration**: 2 minutes

**Notes**:

* Added targeted preference clearing for fresh Auto assertions without affecting explicit preference seed tests.
* Replaced the Compact-only seed helper with a reusable raw input-mode seeding helper.
* Added helpers for desktop fine-pointer capability assertions, runtime readiness, and keyboard movement gameplay proof.
* Updated existing desktop keyboard movement coverage to assert both input event text and gameplay turn advancement.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - Added desktop Auto/fine-pointer helper coverage and reusable explicit preference seeding.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T005 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T005 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '1,260p' tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Helper implementation inspected.
  * Evidence: File contains `clearAiRogueRuntimePreferences(...)`, `seedAiRogueRuntimePreferences(...)`, `expectDesktopFinePointerCapabilities(...)`, `expectRuntimeReady(...)`, and `expectKeyboardGameplayProof(...)`.
* UI product-surface check: N/A - Task changed browser test helpers only.
* UI craft check: N/A - Task changed browser test helpers only.

**BQC Fixes**:

* Contract alignment: Desktop movement proof now verifies runtime gameplay event turn advancement alongside rendered canvas pixel movement (`tests/e2e/ai-rogue-runtime.spec.ts`).

***

### Task T006 - Add Pages demo mobile AI Rogue gameplay helper

**Started**: 2026-06-25 00:37 **Completed**: 2026-06-25 00:38 **Duration**: 1 minute

**Notes**:

* Added route-specific gameplay exercise inside the existing Pages demo mobile route matrix.
* Scoped the gameplay interaction to route id `ai-rogue-play` only.
* Preserved existing request recording so `/__*` local bridge requests are captured before, during, and after AI Rogue Start plus first move.
* Added rendered canvas and gameplay event proof for the public-demo AI Rogue Play route.

**Files Changed**:

* `tests/e2e/pages-demo-mobile.spec.ts` - Added AI Rogue Play gameplay helper and WebGL pixel helpers inside the mobile route smoke.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T006 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T006 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '1,260p' tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Route-specific gameplay helper inspected.
  * Evidence: `exerciseRouteGameplay(...)` returns unless `route.id === "ai-rogue-play"`, then waits for runtime ready, starts AI Rogue, clicks Move right, checks `move-right touch`, checks gameplay turn advancement, and verifies pixel changes before no-bridge assertions.
* UI product-surface check: N/A - Task changed browser smoke tests only.
* UI craft check: N/A - Task changed browser smoke tests only.

**BQC Fixes**:

* Contract alignment: Pages demo smoke now verifies public-demo AI Rogue gameplay through runtime event text and rendered pixel changes, not route render alone (`tests/e2e/pages-demo-mobile.spec.ts`).

***

### Task T007 - Update AI Rogue component test input-mode fixtures

**Started**: 2026-06-25 00:38 **Completed**: 2026-06-25 00:39 **Duration**: 1 minute

**Notes**:

* Changed the shared mocked save-state fixture default from explicit Keyboard to raw Auto.
* Kept the Settings persistence flow explicit by opting that test into Keyboard before exercising Auto, Compact, and Keyboard writes.
* Preserved existing explicit Keyboard and Compact helper paths through `setSaveStateInputMode(...)`.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Updated default mocked preferences to raw Auto and made the Settings persistence test opt into Keyboard.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T007 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T007 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Focused client component suite passed.
  * Evidence: 1 test file passed; 24 tests passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '1,35p' src/extensions/ai-rogue/__tests__/client.test.tsx && sed -n '920,940p' src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Fixture and explicit override test setup inspected.
  * Evidence: Shared mocked preferences now use `inputMode: "auto"`; Settings persistence test calls `setSaveStateInputMode("keyboard")` before rendering.
* UI product-surface check: N/A - Task changed component tests only.
* UI craft check: N/A - Task changed component tests only.

**BQC Fixes**:

* Contract alignment: Component test defaults now match the raw Auto app preference contract while explicit override tests opt in deliberately (`src/extensions/ai-rogue/__tests__/client.test.tsx`).

***

### Task T008 - Extend AI Rogue schema input-mode tests

**Started**: 2026-06-25 00:39 **Completed**: 2026-06-25 00:40 **Duration**: 1 minute

**Notes**:

* Added explicit schema coverage for legacy v0 records carrying Keyboard and Compact input modes.
* Added invalid current and invalid legacy input-mode records to prove fallback remains raw Auto.
* Preserved the existing default, missing-field, stale migration, malformed JSON, and explicit current-mode coverage.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/save-schema.test.ts` - Added raw Auto fallback and explicit legacy preference-mode assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T008 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T008 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - Focused schema suite passed.
  * Evidence: 1 test file passed; 12 tests passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '90,165p' src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - New schema assertions inspected.
  * Evidence: Test covers migrated legacy Keyboard/Compact, invalid current `swipe`, invalid legacy `swipe`, and raw Auto fallback warnings.
* UI product-surface check: N/A - Task changed schema tests only.
* UI craft check: N/A - Task changed schema tests only.

**BQC Fixes**:

* Contract alignment: Schema tests now pin raw Auto fallback for invalid persisted input-mode records while preserving explicit concrete overrides (`src/extensions/ai-rogue/__tests__/save-schema.test.ts`).

***

### Task T009 - Extend AI Rogue persistence input-mode tests

**Started**: 2026-06-25 00:40 **Completed**: 2026-06-25 00:41 **Duration**: 1 minute

**Notes**:

* Extended localStorage preference recovery to cover invalid persisted input-mode values.
* Added assertions that partial writes on empty storage keep and persist raw Auto.
* Extended explicit input-mode write coverage to include raw Auto in addition to Compact and Keyboard.
* Adjusted the invalid-mode warning assertion after the first focused run showed schema-invalid records report `malformed`, while invalid JSON reports `could not be parsed`.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/persistence.test.ts` - Added empty partial write, invalid input-mode recovery, and explicit raw Auto write assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T009 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T009 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/persistence.test.ts`
  * Result: PASS - Focused persistence suite passed after assertion correction.
  * Evidence: 1 test file passed; 13 tests passed. First run failed on an incorrect warning substring for invalid schema input; assertion was corrected to `malformed` and rerun passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/persistence.test.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/persistence.test.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '190,260p' src/extensions/ai-rogue/__tests__/persistence.test.ts`
  * Result: PASS - New persistence assertions inspected.
  * Evidence: Tests assert empty reads and partial writes keep `inputMode: "auto"`, invalid `swipe` recovers to Auto with malformed warning, and explicit Auto/Compact/Keyboard writes remain unchanged.
* UI product-surface check: N/A - Task changed persistence tests only.
* UI craft check: N/A - Task changed persistence tests only.

**BQC Fixes**:

* Contract alignment: Persistence tests now pin localStorage recovery and partial-write behavior to the raw Auto preference contract (`src/extensions/ai-rogue/__tests__/persistence.test.ts`).

***

### Task T010 - Extend AI Rogue save-state input-mode tests

**Started**: 2026-06-25 00:41 **Completed**: 2026-06-25 00:42 **Duration**: 1 minute

**Notes**:

* Added storage-level assertion that empty browser-local save state defaults to raw Auto without eagerly writing a preference record.
* Added persisted localStorage assertions for Compact, Keyboard, and Auto save cycles.
* Added a small helper to read the persisted preference input-mode value from the in-memory storage fixture.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx` - Added persisted preference assertions for empty state and input-mode save cycles.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T010 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T010 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Focused save-state hook suite passed.
  * Evidence: 1 test file passed; 10 tests passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '150,240p' src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - New save-state assertions inspected.
  * Evidence: Empty persistence keeps no local preference record, while Compact, Keyboard, and Auto saves update persisted `inputMode`.
* UI product-surface check: N/A - Task changed hook tests only.
* UI craft check: N/A - Task changed hook tests only.

**BQC Fixes**:

* Contract alignment: Save-state tests now prove in-memory and persisted browser-local preference states stay aligned through raw/effective input-mode save cycles (`src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`).

***

### Task T011 - Extend AI Rogue client component input-mode tests

**Started**: 2026-06-25 00:42 **Completed**: 2026-06-25 00:44 **Duration**: 2 minutes

**Notes**:

* Updated Play and Loadout raw Auto assertions to use the default mocked save-state fixture instead of explicitly setting Auto.
* Added Settings default Auto coverage for coarse/no-hover and desktop-like capability signals.
* Preserved explicit Keyboard and Compact override assertions through helper-driven fixture states.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added and adjusted Play, Loadout, and Settings raw/effective input-mode assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T011 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T011 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Focused client component suite passed.
  * Evidence: 1 test file passed; 25 tests passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '500,570p' src/extensions/ai-rogue/__tests__/client.test.tsx && sed -n '900,965p' src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Play and Settings raw/effective assertions inspected.
  * Evidence: Play default Auto resolves to Compact and Keyboard; Settings default Auto has `aria-pressed="true"` and renders `Auto (compact)` or `Auto (keyboard)`.
* UI product-surface check: PASS - Component assertions target product-facing input-mode labels and control states only.
* UI craft check: PASS - No UI implementation changed; tests preserve existing controls and labels.

**BQC Fixes**:

* Contract alignment: Client tests now distinguish raw Auto defaults from explicit Keyboard/Compact override fixture states across Play, Loadout, and Settings (`src/extensions/ai-rogue/__tests__/client.test.tsx`).

***

### Task T012 - Extend AI Rogue Runtime Canvas concrete-mode tests

**Started**: 2026-06-25 00:44 **Completed**: 2026-06-25 00:44 **Duration**: 1 minute

**Notes**:

* Added Runtime Canvas coverage for raw Auto preferences with effective Keyboard mode.
* Asserted runtime mount receives concrete `keyboard`, not raw Auto.
* Asserted raw Auto plus effective Keyboard renders `Auto (keyboard) controls active` and keeps compact touch commands disabled.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx` - Added raw Auto effective Keyboard disabled-control assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T012 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T012 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Focused Runtime Canvas suite passed.
  * Evidence: 1 test file passed; 5 tests passed.
* Command/check: `bunx eslint src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `sed -n '40,165p' src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Runtime Canvas assertions inspected.
  * Evidence: Tests assert raw Auto mounts/updates as concrete modes, Auto Compact dispatches compact actions, explicit Keyboard disables compact actions, and Auto Keyboard disables compact actions.
* UI product-surface check: N/A - Task changed component tests only.
* UI craft check: N/A - Task changed component tests only.

**BQC Fixes**:

* Contract alignment: Runtime Canvas tests now pin raw Auto to concrete runtime payloads and effective-mode control gating (`src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`).

***

### Task T013 - Add fresh mobile Auto Playwright gameplay coverage

**Started**: 2026-06-25 00:44 **Completed**: 2026-06-25 00:47 **Duration**: 3 minutes

**Notes**:

* Added a true mobile/touch Playwright test that does not seed `ai-os.ai-rogue.preferences.v1`.
* Asserted the preference key is absent, mobile touch capability is active, raw Auto resolves to Compact, Start enables compact controls, and Move right advances gameplay.
* Updated gameplay event helpers to accept the runtime's `snapshot active turn N` advancement event as well as command advancement events.
* First mobile Playwright run failed because the helper expected `command active turn N`; the actual runtime event was `snapshot active turn 1`. The helper was corrected and the rerun passed.

**Files Changed**:

* `tests/e2e/ai-rogue-mobile.spec.ts` - Added fresh mobile Auto no-preferences gameplay test and corrected gameplay event proof.
* `tests/e2e/ai-rogue-runtime.spec.ts` - Corrected shared gameplay event regex for upcoming desktop assertions.
* `tests/e2e/pages-demo-mobile.spec.ts` - Corrected shared gameplay event regex for public-demo smoke.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T013 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T013 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts --project=chromium`
  * Result: PASS - AI Rogue mobile Playwright spec passed after helper correction.
  * Evidence: 3 tests passed, including `AI Rogue fresh mobile Auto starts and advances with compact controls`.
* UI product-surface check: PASS - Browser test inspects the real AI Rogue Play product route and verifies product-facing Auto Compact control copy without adding diagnostics.
* UI craft check: PASS - Mobile viewport uses 390x844 with no horizontal overflow assertion after gameplay.

**BQC Fixes**:

* Contract alignment: Fresh mobile browser coverage now proves no stored raw preference is required for Auto to resolve to Compact and advance gameplay (`tests/e2e/ai-rogue-mobile.spec.ts`).

***

### Task T014 - Add fresh desktop Auto Playwright keyboard-first coverage

**Started**: 2026-06-25 00:47 **Completed**: 2026-06-25 00:49 **Duration**: 2 minutes

**Notes**:

* Added a desktop/fine-pointer Playwright test that starts from no AI Rogue preference record.
* Asserted desktop capability evidence, raw Auto resolving to Keyboard, compact move controls disabled before and after Start, and keyboard movement advancing gameplay.
* Adjusted keyboard movement tests to use `keyboard.down` before assertions so the event proof remains stable as `move-right down`.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - Added fresh desktop Auto keyboard-first gameplay test and preference absence helper.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T014 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T014 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts --project=chromium`
  * Result: PASS - AI Rogue runtime Playwright spec passed.
  * Evidence: 8 tests passed, including `AI Rogue fresh desktop Auto stays keyboard-first and advances with keyboard`.
* UI product-surface check: PASS - Browser test inspects the real AI Rogue Play route and verifies product-facing Auto Keyboard control copy without adding diagnostics.
* UI craft check: PASS - Desktop route remains keyboard-first with compact controls disabled and rendered canvas gameplay proof.

**BQC Fixes**:

* Contract alignment: Desktop browser coverage now proves no stored raw preference is required for Auto to resolve to Keyboard and advance gameplay via keyboard input (`tests/e2e/ai-rogue-runtime.spec.ts`).

***

### Task T015 - Add explicit Keyboard and Compact browser override assertions

**Started**: 2026-06-25 00:49 **Completed**: 2026-06-25 00:51 **Duration**: 2 minutes

**Notes**:

* Added mobile/touch explicit Keyboard coverage proving Compact controls stay disabled and keyboard input still advances gameplay.
* Strengthened mobile explicit Compact coverage by asserting `Compact controls ready` after Start.
* Strengthened desktop/fine-pointer explicit Compact coverage by asserting compact controls become ready and Move right is enabled before canvas pointer movement.

**Files Changed**:

* `tests/e2e/ai-rogue-mobile.spec.ts` - Added explicit Keyboard mobile/touch browser test and explicit Compact status assertion.
* `tests/e2e/ai-rogue-runtime.spec.ts` - Added explicit Compact desktop/fine-pointer status and compact-button enablement assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T015 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T015 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts --project=chromium`
  * Result: PASS - Combined AI Rogue browser specs passed.
  * Evidence: 12 tests passed, including explicit Keyboard mobile and explicit Compact desktop paths.
* UI product-surface check: PASS - Browser tests inspect the real AI Rogue Play route and verify product-facing Keyboard/Compact control copy without adding diagnostics.
* UI craft check: PASS - Mobile and desktop routes keep expected control availability and rendered gameplay proof.

**BQC Fixes**:

* Contract alignment: Browser tests now prove explicit Keyboard and Compact preferences override Auto capability resolution across mobile/touch and desktop/fine-pointer contexts (`tests/e2e/ai-rogue-mobile.spec.ts`, `tests/e2e/ai-rogue-runtime.spec.ts`).

***

### Task T016 - Extend Pages demo mobile AI Rogue gameplay smoke

**Started**: 2026-06-25 00:51 **Completed**: 2026-06-25 00:53 **Duration**: 2 minutes

**Notes**:

* Wired the existing Pages demo mobile route matrix to run AI Rogue gameplay only for `/extensions/ai-rogue/play`.
* The AI Rogue Play route now waits for runtime readiness, starts the runtime, clicks Move right, verifies `move-right touch`, verifies gameplay turn advancement, and verifies rendered pixels changed.
* The existing no-bridge request recorder remains active through route render, gameplay interaction, late request settling, and final assertions.

**Files Changed**:

* `tests/e2e/pages-demo-mobile.spec.ts` - Added AI Rogue Play gameplay interaction inside the public-demo mobile route matrix.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T016 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T016 complete and updated progress summary.

**Verification**:

* Command/check: `bunx eslint tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped lint passed.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bunx prettier --check tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Scoped format check passed.
  * Evidence: Prettier reported all matched files use Prettier code style.
* Command/check: `bunx playwright test tests/e2e/pages-demo-mobile.spec.ts --project=pages-demo-chromium`
  * Result: PASS - Pages demo mobile smoke passed.
  * Evidence: 24 tests passed; `ai-rogue-play renders on mobile without local bridge requests or document overflow` passed after Start plus Move right gameplay.
* UI product-surface check: PASS - Public-demo smoke inspects the real AI Rogue Play route and product-facing gameplay controls.
* UI craft check: PASS - Mobile route matrix still asserts no document overflow after AI Rogue gameplay.

**BQC Fixes**:

* Contract alignment: Public-demo mobile smoke now proves AI Rogue gameplay interaction, not just route render, before asserting no local bridge requests (`tests/e2e/pages-demo-mobile.spec.ts`).

***

### Task T017 - Verify Pages demo true mobile/touch and late no-bridge recording

**Started**: 2026-06-25 00:53 **Completed**: 2026-06-25 00:53 **Duration**: 1 minute

**Notes**:

* Confirmed Pages demo mobile smoke uses both `isMobile: true` and `hasTouch: true`.
* Added and inspected capability assertions for `navigator.maxTouchPoints`, `(pointer: coarse)`, and `(hover: hover)` before AI Rogue gameplay.
* Confirmed `/__*` request recording starts before navigation and final assertions run after route surface checks, gameplay interaction, `networkidle`, and the late-request delay.

**Files Changed**:

* `tests/e2e/pages-demo-mobile.spec.ts` - Added true touch context and AI Rogue capability assertions.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T017 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T017 complete and updated progress summary.

**Verification**:

* Command/check: `sed -n '1,115p' tests/e2e/pages-demo-mobile.spec.ts`
  * Result: PASS - Mobile context, request recording, gameplay path, and late no-bridge assertion order inspected.
  * Evidence: File sets `isMobile: true` and `hasTouch: true`; `recordRouteRequests(...)` runs before `page.goto(...)`; `exerciseRouteGameplay(...)` asserts touch/coarse/no-hover capability; no-bridge assertions run after `settleLateRouteRequests(...)`.
* Command/check: `bunx playwright test tests/e2e/pages-demo-mobile.spec.ts --project=pages-demo-chromium`
  * Result: PASS - Pages demo mobile smoke passed with gameplay and no-bridge assertions.
  * Evidence: 24 tests passed, including `ai-rogue-play renders on mobile without local bridge requests or document overflow`.
* UI product-surface check: PASS - Public-demo smoke inspects product routes and verifies gameplay through user-facing controls.
* UI craft check: PASS - Mobile context is 390x844 with overflow checks after late request settling.

**BQC Fixes**:

* Contract alignment: Public-demo mobile smoke now proves true touch/mobile capability before relying on Auto Compact gameplay controls (`tests/e2e/pages-demo-mobile.spec.ts`).

***

### Task T018 - Run focused AI Rogue Vitest coverage

**Started**: 2026-06-25 00:53 **Completed**: 2026-06-25 00:54 **Duration**: 1 minute

**Notes**:

* Ran focused Vitest coverage for schema, persistence, save-state, input-mode, client, and Runtime Canvas tests.
* All focused application test files passed after the new Auto/default/override assertions.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T018 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T018 complete and updated progress summary.

**Verification**:

* Command/check: `bunx vitest run src/extensions/ai-rogue/__tests__/save-schema.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx src/extensions/ai-rogue/__tests__/input-mode.test.tsx src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx`
  * Result: PASS - Focused AI Rogue Vitest suite passed.
  * Evidence: 6 test files passed; 70 tests passed.
* UI product-surface check: N/A - Task ran automated tests only.
* UI craft check: N/A - Task ran automated tests only.

***

### Task T019 - Run focused AI Rogue and Pages demo Playwright coverage

**Started**: 2026-06-25 00:54 **Completed**: 2026-06-25 00:56 **Duration**: 2 minutes

**Notes**:

* Ran the focused browser coverage for AI Rogue mobile, AI Rogue runtime, and Pages demo mobile smoke.
* The combined run covered fresh mobile Auto, explicit mobile Keyboard, explicit mobile Compact, fresh desktop Auto, explicit desktop Compact, public-demo AI Rogue gameplay, and public-demo no-bridge behavior.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T019 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T019 complete and updated progress summary.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts --project=chromium --project=pages-demo-chromium`
  * Result: PASS - Focused Playwright coverage passed.
  * Evidence: 36 tests passed in 1.6 minutes; AI Rogue mobile/runtime ran under `chromium`, and Pages demo mobile ran under `pages-demo-chromium`.
* UI product-surface check: PASS - Browser tests exercised real product routes and user-facing gameplay controls.
* UI craft check: PASS - Mobile tests included no-horizontal-overflow checks and desktop/mobile control availability checks.

***

### Task T020 - Run typecheck and ASCII/LF checks

**Started**: 2026-06-25 00:56 **Completed**: 2026-06-25 00:57 **Duration**: 1 minute

**Notes**:

* Ran project TypeScript typecheck.
* Scanned touched AI Rogue tests, Pages demo tests, and active session artifacts for non-ASCII characters and CRLF endings.
* Ran scoped `git diff --check` over touched test files and active session task/note files.

**Files Changed**:

* `.spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md` - Recorded T020 evidence.
* `.spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md` - Marked T020 and completion checklist complete.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript typecheck passed.
  * Evidence: `tsc --noEmit` exited 0.
* Command/check: `files=(src/extensions/ai-rogue/__tests__/save-schema.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts .spec_system/specs/phase32-session05-gameplay-test-coverage/spec.md .spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md .spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md); status=0; for file in "${files[@]}"; do if LC_ALL=C grep -n '[^[:print:][:space:]]' "$file"; then printf 'NON_ASCII %s\n' "$file"; status=1; fi; if grep -l $'\r' "$file"; then printf 'CRLF %s\n' "$file"; status=1; fi; done; exit "$status"`
  * Result: PASS - ASCII and LF checks passed.
  * Evidence: Command exited 0 with no non-ASCII or CRLF matches.
* Command/check: `git diff --check -- src/extensions/ai-rogue/__tests__/save-schema.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx tests/e2e/ai-rogue-mobile.spec.ts tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/pages-demo-mobile.spec.ts .spec_system/specs/phase32-session05-gameplay-test-coverage/tasks.md .spec_system/specs/phase32-session05-gameplay-test-coverage/implementation-notes.md`
  * Result: PASS - Scoped whitespace check passed.
  * Evidence: Command exited 0 with no whitespace errors.
* UI product-surface check: N/A - Task ran verification commands only.
* UI craft check: N/A - Task ran verification commands only.

## Task Log

### 2026-06-25 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready

**Verification**:

* Command/check: `if [ -d .spec_system/scripts ]; then bash .spec_system/scripts/analyze-project.sh --json; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/analyze-project.sh --json; fi`
  * Result: PASS - active session resolved.
  * Evidence: Current session is `phase32-session05-gameplay-test-coverage`; session directory exists with `spec.md` and `tasks.md`.
* Command/check: `if [ -d .spec_system/scripts ]; then bash .spec_system/scripts/check-prereqs.sh --json --env; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/check-prereqs.sh --json --env; fi`
  * Result: PASS - environment prerequisites available.
  * Evidence: `overall` was `pass`; spec system, jq 1.7, and git 2.43.0 passed.
* Command/check: `if [ -d .spec_system/scripts ]; then bash .spec_system/scripts/check-prereqs.sh --json --tools "bun,playwright"; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.1.3-codex/scripts/check-prereqs.sh --json --tools "bun,playwright"; fi`
  * Result: PASS - required tools available.
  * Evidence: Bun 1.3.14 and Playwright 1.58.0 passed.

***


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