> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session08-progression-depth/implementation_summary.md).

# Implementation Summary

**Session ID**: `phase30-session08-progression-depth` **Completed**: 2026-06-22 **Duration**: 0.7 hours

***

## Overview

Completed the Phase 30 progression-depth session for AI Rogue. The session adds browser-safe progression derivation from existing AI OS signals, deterministic class and relic loadouts, capped model-flavored resources, richer objective and enemy behavior, local achievement metadata, and Play/Loadout UI integration without adding backend services, remote loading, collectors, or worker runtime scope.

***

## Deliverables

### Files Created

| File                                                    | Purpose                                                                             | Lines |
| ------------------------------------------------------- | ----------------------------------------------------------------------------------- | ----- |
| `src/extensions/ai-rogue/progression.ts`                | Browser-safe progression catalogs, derivation, sanitization, caps, and warnings.    | 717   |
| `src/extensions/ai-rogue/__tests__/progression.test.ts` | Unit coverage for derivation, fallback, capped resources, and privacy behavior.     | 188   |
| `docs/extensions/ai-rogue/progression-depth-notes.md`   | Worker decision, bounded input, persisted metadata, and Session 09 follow-up notes. | 59    |

### Files Modified

| File                                                           | Changes                                                                                                             |
| -------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- |
| `src/extensions/ai-rogue/runtime/types.ts`                     | Added progression loadout, resource, objective, achievement, and snapshot metadata contracts.                       |
| `src/extensions/ai-rogue/runtime/entities.ts`                  | Added progression-aware enemy and pickup templates while reusing committed atlas frames.                            |
| `src/extensions/ai-rogue/runtime/world.ts`                     | Added deterministic depth, modifier, objective, and spawn-weight options.                                           |
| `src/extensions/ai-rogue/runtime/simulation.ts`                | Applied class, relic, resource, objective, enemy, and achievement effects in pure simulation state.                 |
| `src/extensions/ai-rogue/runtime/index.ts`                     | Exported progression runtime contracts through the existing runtime boundary.                                       |
| `src/extensions/ai-rogue/runtime/render-model.ts`              | Projected progression state into HUD descriptors and summary text.                                                  |
| `src/extensions/ai-rogue/runtime/renderer.ts`                  | Rendered expanded HUD descriptors through the existing PixiJS sprite pool.                                          |
| `src/extensions/ai-rogue/save-schema.ts`                       | Added additive progression, selection, achievement, and run-history schema defaults.                                |
| `src/extensions/ai-rogue/persistence.ts`                       | Persisted progression selections, enriched run summaries, and achievements through existing IndexedDB transactions. |
| `src/extensions/ai-rogue/use-save-state.ts`                    | Exposed guarded progression selection and enriched summary writes.                                                  |
| `src/extensions/ai-rogue/views/play-view.tsx`                  | Derived progression from full LiveData and surfaced compact Play states.                                            |
| `src/extensions/ai-rogue/views/runtime-canvas.tsx`             | Passed progression loadout through runtime create, save, load, and summary flows.                                   |
| `src/extensions/ai-rogue/views/loadout-view.tsx`               | Replaced reserved copy with wallet-backed class and relic controls.                                                 |
| `src/extensions/ai-rogue/__tests__/client.test.tsx`            | Covered Play and Loadout progression UI states.                                                                     |
| `src/extensions/ai-rogue/__tests__/persistence.test.ts`        | Covered achievement metadata and idempotent run-summary persistence.                                                |
| `src/extensions/ai-rogue/__tests__/save-schema.test.ts`        | Covered schema defaults, bounded arrays, malformed records, and private text rejection.                             |
| `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`    | Covered guarded progression loadout selection writes.                                                               |
| `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts` | Covered deterministic class, relic, resource, objective, and achievement effects.                                   |
| `src/extensions/ai-rogue/runtime/__tests__/world.test.ts`      | Covered deterministic progression world content and fixture parsing.                                                |
| `src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`     | Covered new cache-wraith behavior and committed-frame reuse.                                                        |
| `tests/e2e/ai-rogue-runtime.spec.ts`                           | Covered visible progression HUD state in browser runtime flow.                                                      |
| `tests/e2e/ai-rogue-persistence.spec.ts`                       | Covered durable Loadout selection, refresh persistence, scoped reset, and route cleanup.                            |

***

## Technical Decisions

1. **Pure progression helper**: LiveData-derived progression stays in a browser-safe TypeScript helper so runtime simulation does not import browser storage, React, PixiJS, or raw operator data.
2. **Additive save schema**: Progression metadata uses Zod defaults and bounded arrays so older saves, wallets, ledgers, and run-history records continue to parse safely.
3. **Worker remains deferred**: Focused runtime evidence did not show input blockage, render starvation, or save/load jank, so Session 08 documented the decision instead of adding a worker protocol prematurely.

***

## Test Results

| Metric                             | Value         |
| ---------------------------------- | ------------- |
| Full Vitest tests                  | 3989          |
| Full Vitest passed                 | 3989          |
| Focused AI Rogue Vitest tests      | 108           |
| Focused AI Rogue Vitest passed     | 108           |
| Focused AI Rogue Playwright tests  | 7             |
| Focused AI Rogue Playwright passed | 7             |
| Coverage                           | Not collected |

***

## Lessons Learned

1. Full LiveData query data is needed for Play and Loadout progression; extension item props alone are not enough to derive the safe progression profile.
2. The existing IndexedDB wallet/run-history transaction path can carry progression selections and achievements without adding a new persistence surface.

***

## Future Considerations

Items for future sessions:

1. Session 09 can tune mobile layout, pointer ergonomics, and content polish using the progression HUD and Loadout controls now in place.
2. Revisit worker simulation only if later profiling shows input blockage, render starvation, or save/load jank that the current runtime path cannot absorb.

***

## Session Statistics

* **Tasks**: 21 completed
* **Files Created**: 3
* **Files Modified**: 22
* **Tests Added**: 10 test files expanded or created
* **Blockers**: 0 resolved


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session08-progression-depth/implementation_summary.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
