> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session08-progression-depth/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase30-session08-progression-depth` **Started**: 2026-06-22 07:30 **Last Updated**: 2026-06-22 08:10

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 21 / 21   |
| Estimated Remaining | 0 minutes |
| Blockers            | 0         |

***

### Task T021 - Run focused AI Rogue typecheck, Vitest, Playwright, private-runtime, and asset-size checks

**Started**: 2026-06-22 08:08 **Completed**: 2026-06-22 08:10 **Duration**: 2 minutes

**Notes**:

* Ran the final implementation gate across TypeScript, focused AI Rogue unit/runtime/component tests, all AI Rogue Playwright specs, private-runtime artifact checks, asset-size checks, and modified-file ASCII/LF checks.
* Verified no blockers remain before handing the session to `validate`.

**Files Changed**:

* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded final implementation gate evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T021 and completion checklist items complete.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: final typecheck passed after progression contracts, views, runtime, schemas, tests, and e2e updates.
* Command/check: `bun run test -- $(rg --files src/extensions/ai-rogue | rg '(__tests__/.+\.(test|spec)\.(ts|tsx)$)' | sort)`
  * Result: PASS - Vitest reported 16 files and 108 tests passed.
  * Evidence: focused AI Rogue derivation, schema, persistence, hook, component, runtime, asset, input, FOV, RNG, combat, render-model, simulation, and world tests passed together.
* Command/check: `bunx playwright test $(rg --files tests/e2e | rg 'ai-rogue-.*\.spec\.ts$' | sort)`
  * Result: PASS - Playwright reported 7 tests passed.
  * Evidence: AI Rogue ledger, persistence, runtime canvas, movement, save/load, terminal state, route cleanup, progression HUD, and Loadout persistence coverage passed.
* Command/check: `bun run runtime:check-private`
  * Result: PASS - private runtime artifact check passed.
  * Evidence: script output reported `Private runtime artifact check passed.`
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - all assets were within the 200 KB per-asset limit.
  * Evidence: script output reported total assets at 11M.
* Command/check: modified/untracked text-file ASCII/LF sweep
  * Result: PASS - no non-ASCII bytes or CRLF endings found in modified/untracked text files.
  * Evidence: sweep output reported `ASCII/LF check passed for modified and untracked text files.`

**BQC Fixes**:

* Final gate coverage: Type, unit, component, browser, privacy, asset-size, and encoding gates all passed before session closeout.
* Failure path completeness: The final e2e set covers scoped reset, route cleanup, persistence refresh, and progression selection paths.

***

### Task T020 - Record worker-simulation decision notes based on focused runtime evidence and deferred protocol scope

**Started**: 2026-06-22 08:06 **Completed**: 2026-06-22 08:07 **Duration**: 1 minute

**Notes**:

* Documented that worker simulation remains deferred because focused runtime evidence did not show input blockage, render starvation, or save/load jank.
* Documented bounded LiveData inputs, persisted progression metadata limits, and Session 09 follow-up boundaries.

**Files Changed**:

* `docs/extensions/ai-rogue/progression-depth-notes.md` - added Session 08 worker decision, bounded inputs, and content follow-up notes.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T020 complete after evidence was recorded.

**Verification**:

* Command/check: `LC_ALL=C grep -n '[^[:print:][:space:]]' docs/extensions/ai-rogue/progression-depth-notes.md || true; grep -l $'\r' docs/extensions/ai-rogue/progression-depth-notes.md || true`
  * Result: PASS - no non-ASCII or CRLF output was returned.
  * Evidence: notes document is ASCII-only with LF line endings.

***

### Task T019 - Add Playwright coverage for progression HUD, Loadout selection, persistence across refresh, scoped reset, and route cleanup

**Started**: 2026-06-22 08:02 **Completed**: 2026-06-22 08:06 **Duration**: 4 minutes

**Notes**:

* Added Play e2e assertions for visible progression state in the Play progression panel alongside nonblank runtime canvas coverage.
* Added Loadout e2e selection for Skill Runner and Syntax Compass.
* Verified class/relic selections persist in IndexedDB wallet metadata and remain selected after refresh.
* Existing focused specs continue to cover scoped reset and runtime route cleanup.
* Fixed Play/Loadout data sourcing to use the existing full LiveData query path, because extension view props contain extension item data rather than full LiveData.

**Files Changed**:

* `src/extensions/ai-rogue/views/play-view.tsx` - derived progression from full LiveData query with props fallback.
* `src/extensions/ai-rogue/views/loadout-view.tsx` - derived progression from full LiveData query with props fallback.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - wrapped Play/Loadout component tests with the test QueryClient provider.
* `tests/e2e/ai-rogue-runtime.spec.ts` - added visible progression state assertions and tightened locator scope.
* `tests/e2e/ai-rogue-persistence.spec.ts` - added durable Loadout class/relic selection and refresh assertions.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T019 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: Play/Loadout LiveData query wiring and tests compile.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Vitest reported 1 file and 16 tests passed.
  * Evidence: component tests cover Loadout progression controls under QueryClient.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-persistence.spec.ts`
  * Result: FAIL then PASS - first run exposed unavailable e2e progression input and an ambiguous text locator; after using full LiveData query and scoping the locator, rerun reported 6 tests passed.
  * Evidence: Playwright final output reported 6/6 focused AI Rogue tests passed.

**BQC Fixes**:

* Trust boundary enforcement: Play and Loadout now derive progression from the same full LiveData query shape used by Ledger instead of extension item data.
* State freshness on re-entry: e2e verifies wallet-backed Loadout selections survive refresh and reset remains scoped.
* Resource cleanup: e2e route-exit coverage still verifies runtime canvas destruction and clean remount.

***

### Task T018 - Write world, combat, persistence, hook, and component regression tests for expanded progression behavior

**Started**: 2026-06-22 08:00 **Completed**: 2026-06-22 08:02 **Duration**: 2 minutes

**Notes**:

* Added world tests for depth/modifier-generated progression content and fixture parsing for cache-wraith, context-cache, and upgrade relic markers.
* Added combat tests for cache-wraith melee behavior and committed-frame reuse.
* Added persistence tests for idempotent run-summary replacement and achievement wallet metadata.
* Added hook tests for guarded progression loadout selection writes.
* Added component tests for selectable Loadout class and relic controls.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/world.test.ts` - added deterministic progression world coverage.
* `src/extensions/ai-rogue/runtime/__tests__/combat.test.ts` - added cache-wraith behavior coverage.
* `src/extensions/ai-rogue/__tests__/persistence.test.ts` - added achievement persistence coverage.
* `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx` - added progression selection hook coverage.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - added Loadout control component coverage and current wallet mock defaults.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T018 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/world.test.ts src/extensions/ai-rogue/runtime/__tests__/combat.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Vitest reported 5 files and 45 tests passed.
  * Evidence: world, combat, persistence, hook, and component regression coverage all passed together.

**BQC Fixes**:

* Contract alignment: Tests now verify entity unions, persistence metadata, hook writes, and UI controls agree across layers.
* Duplicate action prevention: Persistence test verifies repeated run-summary writes replace by run ID while preserving achievement metadata.

***

### Task T017 - Write deterministic runtime tests for class/relic effects, resources, objectives, enemy modifiers, achievements, and terminal states

**Started**: 2026-06-22 07:59 **Completed**: 2026-06-22 08:00 **Duration**: 1 minute

**Notes**:

* Added simulation tests for class stat modifiers, relic objective starts, Context Cache capacity/value behavior, hazard resource consumption, objective completion, and achievement unlocks.
* Verified terminal wins include first-clear and relic-synergy achievement metadata.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts` - added deterministic progression runtime assertions.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T017 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - Vitest reported 1 file and 9 tests passed.
  * Evidence: class/relic/resource/objective/achievement progression behavior is covered in pure simulation tests.

**BQC Fixes**:

* Contract alignment: Tests assert progression metadata survives through run snapshots and terminal states.

***

### Task T016 - Render updated HUD descriptors without widening PixiJS lifecycle ownership

**Started**: 2026-06-22 07:58 **Completed**: 2026-06-22 07:59 **Duration**: 1 minute

**Notes**:

* Added HUD icon sprites for class, relic, Context Cache, objective, and achievements through the existing render-model sprite descriptor path.
* Kept PixiJS ownership unchanged: renderer still consumes descriptors through the same sprite pool and destroy cleanup path.
* Increased the renderer HUD band height slightly so the expanded icon row has stable background coverage.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - emitted progression HUD icon sprite descriptors.
* `src/extensions/ai-rogue/runtime/renderer.ts` - adjusted HUD background band height without changing lifecycle ownership.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T016 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: expanded HUD sprites compile against atlas frame names and runtime snapshots.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Vitest reported 1 file and 3 tests passed.
  * Evidence: render-model ordering, HUD, and summary tests remain stable with progression sprites.

**BQC Fixes**:

* Resource cleanup: No new Pixi resources or lifecycle branches were introduced; new HUD icons use the existing descriptor/sprite pool cleanup.

***

### Task T015 - Project class, relic, model-resource, objective, and achievement state into HUD descriptors

**Started**: 2026-06-22 07:57 **Completed**: 2026-06-22 07:58 **Duration**: 1 minute

**Notes**:

* Added HUD descriptors for class, relic, Context Cache resource, objective progress, and achievement count.
* Added class, relic, and objective state to render summaries for deterministic inspection.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - projected progression state into HUD descriptors and summary text.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T015 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: render descriptors compile with the progression snapshot contract.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`
  * Result: PASS - Vitest reported 1 file and 3 tests passed.
  * Evidence: sprite ordering, fog, contrast, HUD descriptor, and summary assertions remained passing.

**BQC Fixes**:

* Contract alignment: Render descriptors now consume the same progression fields emitted by simulation snapshots.

***

### Task T014 - Replace reserved Loadout class and relic copy with selectable progression controls

**Started**: 2026-06-22 07:55 **Completed**: 2026-06-22 07:57 **Duration**: 2 minutes

**Notes**:

* Added wallet-backed progression selection updates for selected class and relic IDs.
* Replaced reserved class/relic copy with accessible button controls using `aria-pressed`, labels, disabled states, and keyboard-native button input.
* Derived Loadout class and relic options from the browser-safe progression profile.
* Preserved storage-degraded behavior by disabling selection writes while persistence is loading, unavailable, denied, or errored.

**Files Changed**:

* `src/extensions/ai-rogue/save-schema.ts` - added progression selection wallet update helper.
* `src/extensions/ai-rogue/persistence.ts` - added progression selection persistence write.
* `src/extensions/ai-rogue/use-save-state.ts` - exposed `selectProgressionLoadout` through the guarded mutation path.
* `src/extensions/ai-rogue/views/loadout-view.tsx` - added selectable class and relic controls.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T014 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: new selection persistence API and Loadout UI compile.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Vitest reported 2 files and 23 tests passed.
  * Evidence: client views and guarded save-state mutations remained passing with selectable progression controls.

**BQC Fixes**:

* Accessibility and platform compliance: Class and relic controls are native buttons with `aria-label` and `aria-pressed`.
* Duplicate action prevention: Selection writes use the save-state exclusive mutation guard.
* Failure path completeness: Persistence-degraded states disable selection writes and surface existing error messaging.

***

### Task T013 - Wire Play and runtime canvas to derive, pass, save, load, and display progression state

**Started**: 2026-06-22 07:52 **Completed**: 2026-06-22 07:55 **Duration**: 3 minutes

**Notes**:

* Derived progression profiles from browser-safe LiveData in Play.
* Created selected progression loadouts from wallet-selected class and relic IDs.
* Passed progression loadout into the runtime mount/update path.
* Included progression loadout, resources, and achievement IDs in runtime completion summaries.
* Displayed compact profile, class, relic, objective, context-cache, and achievement state in Play while preserving disabled/loading/offline/error save states.
* Added a defensive view fallback for stale or mocked wallet records that predate achievement defaults.

**Files Changed**:

* `src/extensions/ai-rogue/views/play-view.tsx` - derived and displayed progression profile/loadout state.
* `src/extensions/ai-rogue/views/runtime-canvas.tsx` - passed progression loadouts into runtime and completion summaries.
* `src/extensions/ai-rogue/runtime/index.ts` - exported progression loadout/resource types from the runtime barrel.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T013 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: FAIL then PASS - first run found old mocked wallet data without `achievementIds`; after adding a defensive fallback, the rerun reported 1 file and 15 tests passed.
  * Evidence: Play disabled and save/load states render with progression signals without private-text leakage.
* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: Play, runtime-canvas, runtime barrel exports, and save-state summary contracts compile.

**BQC Fixes**:

* State freshness on re-entry: Runtime receives progression loadout updates through the controller update path.
* Failure path completeness: Play tolerates stale or mocked wallet data without throwing while storage/schema defaults catch up.
* Contract alignment: Runtime completion summaries now carry the same progression fields defined by snapshot and run-summary schemas.

***

### Task T012 - Expose enriched run-summary recording and progression-safe save-state values with duplicate-trigger prevention

**Started**: 2026-06-22 07:51 **Completed**: 2026-06-22 07:52 **Duration**: 1 minute

**Notes**:

* Extended the save-state run-summary request shape with progression loadout, resource, and achievement metadata.
* Passed enriched metadata into `createAiRogueRunSummaryFromSnapshot`.
* Preserved the existing `runExclusive` mutation guard so duplicate summary writes are rejected while another persistence mutation is in flight.

**Files Changed**:

* `src/extensions/ai-rogue/use-save-state.ts` - added enriched progression run-summary request fields.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T012 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: save-state hook request types and persistence calls compile with enriched progression metadata.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`
  * Result: PASS - Vitest reported 1 file and 8 tests passed.
  * Evidence: hook loading, mutation, duplicate guard, and denied-storage behavior remained passing.

**BQC Fixes**:

* Duplicate action prevention: Enriched run-summary writes still use the existing exclusive mutation path.
* Contract alignment: Hook request shape now matches the enriched run-summary schema contract.

***

### Task T011 - Enrich run-summary and achievement persistence through existing IndexedDB transactions

**Started**: 2026-06-22 07:49 **Completed**: 2026-06-22 07:51 **Duration**: 2 minutes

**Notes**:

* Added a transactional run-summary path to the browser IndexedDB adapter that updates run history and wallet achievements in one transaction.
* Preserved idempotency by writing run summaries by stable run ID and unioning achievement IDs in the wallet.
* Kept the existing adapter method as a fallback for test adapters while the browser adapter uses the transaction boundary.

**Files Changed**:

* `src/extensions/ai-rogue/persistence.ts` - added `transactRunSummary`, wallet achievement updates, and enriched run-summary write failure handling.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T011 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: optional transaction adapter contract compiles with existing test adapters and browser adapter implementation.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/persistence.test.ts`
  * Result: PASS - Vitest reported 1 file and 9 tests passed.
  * Evidence: persistence read/write, upgrade, save-slot, summary, transaction failure, and reset tests remained passing.

**BQC Fixes**:

* Duplicate action prevention: Run summaries are keyed by stable run ID and replace rather than append duplicates.
* Concurrency safety: Browser IndexedDB run-summary writes now update run history and wallet achievements inside a single readwrite transaction.
* Failure path completeness: Run-summary write failures now report a controlled message for the combined run-history and achievement commit.

***

### Task T010 - Add deterministic depth, room-modifier, objective, and spawn-weight options to world generation

**Started**: 2026-06-22 07:48 **Completed**: 2026-06-22 07:49 **Duration**: 1 minute

**Notes**:

* Added depth-aware world-generation options with deterministic `standard`, `cache-dense`, and `threat-dense` room modifiers.
* Added deterministic context-cache and upgrade-relic pickup counts.
* Added depth/modifier-based cache-wraith spawn weighting.
* Extended fixture row parsing with `w` for cache-wraith, `c` for context-cache, and `r` for upgrade relic.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/world.ts` - added deterministic depth, room modifier, pickup, and enemy weighting options.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T010 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: world options and entity unions compile across runtime and schema consumers.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/world.test.ts`
  * Result: PASS - Vitest reported 1 file and 4 tests passed.
  * Evidence: existing world generation and fixture parsing behavior remained stable.

**BQC Fixes**:

* Contract alignment: Deterministic world options use existing entity unions and committed atlas frame-backed templates.

***

### Task T009 - Expand enemy and pickup templates for progression content while reusing committed atlas frames

**Started**: 2026-06-22 07:46 **Completed**: 2026-06-22 07:48 **Duration**: 2 minutes

**Notes**:

* Added `cache-wraith` as a progression enemy kind using the committed errant-process alternate frame.
* Added `context-cache` as a progression pickup kind using the committed shard alternate frame.
* Extended save schemas so progression enemy and pickup kinds serialize safely in worlds, enemies, pickups, snapshots, and save slots.
* Connected `context-cache` pickups to the same bounded Context Cache resource increment path as upgrade relic pickups.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types.ts` - added progression enemy and pickup kinds.
* `src/extensions/ai-rogue/runtime/entities.ts` - added cache-wraith and context-cache templates with existing atlas frames.
* `src/extensions/ai-rogue/save-schema.ts` - extended enemy and pickup serialization enums.
* `src/extensions/ai-rogue/runtime/simulation.ts` - connected context-cache pickups to progression resource updates.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T009 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: expanded entity unions and save schemas compile across runtime and persistence.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`
  * Result: PASS - Vitest reported 2 files and 10 tests passed.
  * Evidence: existing combat and simulation behavior was not regressed by new entity kinds.

**BQC Fixes**:

* Contract alignment: Entity unions, templates, and save-schema enums now agree for progression enemy and pickup kinds.

***

### Task T008 - Implement class, relic, resource, objective, and achievement effects in pure simulation state

**Started**: 2026-06-22 07:44 **Completed**: 2026-06-22 07:46 **Duration**: 2 minutes

**Notes**:

* Added deterministic class stat modifiers for Operator Vanguard, Skill Runner, and Model Runner.
* Added deterministic relic effects for Syntax Compass, Context Cache, and Integrity Seal.
* Added bounded Context Cache resource creation, increment, and hazard mitigation.
* Added objective progress for Stabilize Cache, Map Skill Source, and Seal Exit.
* Added achievement unlocks for skill-linked loadouts, capped model cache, first clear, and relic synergy.
* Revalidated progression loadout updates at turn zero by resetting runtime state through the same run factory path.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/simulation.ts` - implemented pure progression effects and exhaustive switch handling for progression IDs.
* `src/extensions/ai-rogue/runtime/renderer.ts` - revalidated progression loadout changes through runtime run creation/reset.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T008 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: progression class/relic/objective switch handling compiles against the declared ID unions.
* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - Vitest reported 1 file and 6 tests passed.
  * Evidence: existing deterministic movement, pickups, hazards, enemy turns, win/loss, and terminal no-op behavior remained intact.

**BQC Fixes**:

* State freshness on re-entry: Runtime progression loadout updates at turn zero rebuild the run through the same factory path instead of mutating labels only.
* Contract alignment: Simulation effects operate on the same progression loadout, resource, objective, and achievement fields defined by runtime and save schemas.

***

### Task T007 - Add deterministic progression loadout, resource, objective, and achievement runtime contracts with exhaustive enum handling

**Started**: 2026-06-22 07:42 **Completed**: 2026-06-22 07:44 **Duration**: 2 minutes

**Notes**:

* Added explicit runtime progression contracts for class effects, relic effects, achievement triggers, class runtime rules, relic runtime rules, achievement runtime rules, and progression runtime config.
* Added progression loadout fields to run state, snapshots, runtime save payloads, mount options, and the runtime controller update contract.
* Added fallback progression state to new pure simulation runs and wired the renderer save/load payload contract through these fields.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types.ts` - added progression runtime contracts and controller/mount/save payload fields.
* `src/extensions/ai-rogue/runtime/index.ts` - exported the new runtime progression contracts.
* `src/extensions/ai-rogue/runtime/simulation.ts` - added progression loadout run option and fallback state initialization.
* `src/extensions/ai-rogue/runtime/renderer.ts` - passed progression loadout through runtime creation and reset/update contracts.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T007 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: PASS - TypeScript reported `tsc --noEmit` with exit code 0.
  * Evidence: runtime, schema, renderer, and view save-payload contracts compile with the additive progression fields.

**BQC Fixes**:

* Contract alignment: Runtime state, runtime snapshot, durable schema, save payload, and controller update contracts now share typed progression fields.

***

### Task T006 - Extend schema tests for defaults, malformed records, future versions, and private progression metadata rejection

**Started**: 2026-06-22 07:41 **Completed**: 2026-06-22 07:42 **Duration**: 1 minute

**Notes**:

* Added save-schema tests for progression loadout defaults, wallet defaults, enriched run-summary metadata, legacy runtime snapshot defaults, private progression labels, and invalid resource value/cap records.
* Preserved existing malformed/future-version coverage while extending it to progression metadata.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/save-schema.test.ts` - added progression schema regression coverage.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T006 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - Vitest reported 1 file and 9 tests passed.
  * Evidence: new tests verified additive defaults, legacy runtime snapshot parsing, private progression metadata rejection, and malformed resource rejection.

**BQC Fixes**:

* Trust boundary enforcement: Added explicit tests proving private progression labels and invalid resource contracts are rejected before persistence.
* Contract alignment: Added tests for old run-state payloads receiving progression defaults through the runtime snapshot schema.

***

### Task T005 - Extend save schemas with class, relic, resource, achievement, and enriched run-history metadata using additive defaults

**Started**: 2026-06-22 07:37 **Completed**: 2026-06-22 07:41 **Duration**: 4 minutes

**Notes**:

* Added bounded progression loadout, resource, objective, and achievement schemas.
* Added wallet defaults for selected class, selected relic, and achievement IDs.
* Added run-history defaults for class, relic, objective, resource, achievement, and safe provenance labels.
* Added runtime snapshot defaults for progression loadout, resources, objective, and achievement IDs so older run states parse with additive defaults.
* Aligned current runtime state and save payload fixtures with fallback progression metadata to keep existing behavior compiling.

**Files Changed**:

* `src/extensions/ai-rogue/save-schema.ts` - extended wallet, run summary, runtime snapshot, and save-slot schemas with additive progression defaults.
* `src/extensions/ai-rogue/runtime/types.ts` - added matching progression fields to pure runtime state, snapshots, and save payload contracts.
* `src/extensions/ai-rogue/runtime/simulation.ts` - initialized fallback progression fields for new runs.
* `src/extensions/ai-rogue/runtime/renderer.ts` - included progression fields in runtime save payloads.
* `src/extensions/ai-rogue/views/runtime-canvas.tsx` - preserved progression fields when converting durable snapshots back to runtime payloads.
* `src/extensions/ai-rogue/__tests__/persistence.test.ts` - updated an existing schema-validated fixture with fallback progression metadata.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T005 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: FAIL then PASS - initial run exposed required runtime/payload fields after schema defaults; after aligning runtime state and payload conversion, the rerun exited 0.
  * Evidence: final typecheck output was `tsc --noEmit` with exit code 0.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/save-schema.test.ts`
  * Result: PASS - existing schema suite reported 1 file and 7 tests passed.
  * Evidence: additive defaults preserved old schema behavior while new fields parse through defaults.

**BQC Fixes**:

* Contract alignment: Added matching runtime and durable payload fields so schema, runtime state, save/load conversion, and tests share the same progression contract.
* Trust boundary enforcement: Reused safe text and enum schemas for persisted class, relic, objective, resource, achievement, and provenance metadata.

***

### Task T004 - Write progression derivation tests for safe labels, fallback states, capped model resources, and private-text rejection

**Started**: 2026-06-22 07:32 **Completed**: 2026-06-22 07:37 **Duration**: 5 minutes

**Notes**:

* Added focused progression tests for ready LiveData, empty fallback states, capped model resource output, private-looking label rejection, serialized loadout selection, and malformed input warnings.
* Fixed a privacy-pattern gap caught by the test: `api key` with whitespace is now rejected alongside `api_key` and `api-key`.
* Fixed content-weight clamping so fractional skill/source/model weights remain fractional while model resource caps remain integer bounded.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/progression.test.ts` - added derivation and privacy regression coverage.
* `src/extensions/ai-rogue/progression.ts` - tightened private API key label pattern and separated fractional weight clamping from integer cap clamping.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T004 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/progression.test.ts`
  * Result: FAIL then PASS - first run caught `api key export` leaking into progression output; after the privacy-pattern fix, the rerun reported 1 file and 4 tests passed.
  * Evidence: final Vitest output reported `src/extensions/ai-rogue/__tests__/progression.test.ts` passed with 4/4 tests.

**BQC Fixes**:

* Trust boundary enforcement: Test failure found and fixed whitespace-separated API key label rejection (`src/extensions/ai-rogue/progression.ts`).
* Contract alignment: Test coverage now verifies malformed LiveData input returns explicit warnings instead of throwing (`src/extensions/ai-rogue/__tests__/progression.test.ts`).

***

### Task T003 - Create browser-safe progression profile derivation with schema-validated input and explicit error mapping

**Started**: 2026-06-22 07:31 **Completed**: 2026-06-22 07:32 **Duration**: 1 minute

**Notes**:

* Added pure progression derivation for class candidates, relic candidates, model-resource caps, objective candidates, achievement candidates, content weights, provenance labels, and warnings.
* Added Zod validation for the browser-safe LiveData subset and explicit validation issue mapping for malformed input.
* Added private-looking label rejection and fallback labels for skill, source, and model labels.

**Files Changed**:

* `src/extensions/ai-rogue/progression.ts` - created browser-safe progression profile and serialized loadout helper.
* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded implementation and verification evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T003 complete after evidence was recorded.

**Verification**:

* Command/check: `bun run typecheck`
  * Result: FAIL then PASS - initial run found nullable record narrowing errors in `progression.ts`; after replacing `filter(Boolean)` with an explicit type predicate, the rerun exited 0.
  * Evidence: final typecheck output was `tsc --noEmit` with exit code 0.
* Command/check: targeted inspection of `src/extensions/ai-rogue/progression.ts`
  * Result: PASS - LiveData-derived labels pass through `toSafeLabel`, malformed input returns mapped Zod warnings, and output contains only bounded IDs, labels, counts, caps, and warnings.
  * Evidence: helper does not import React, PixiJS, browser storage, or persistence.

**BQC Fixes**:

* Trust boundary enforcement: Added schema validation and private-text rejection before progression input becomes class, relic, resource, objective, or achievement output (`src/extensions/ai-rogue/progression.ts`).
* Contract alignment: Fixed nullable record narrowing so derivation arrays match the declared helper contracts (`src/extensions/ai-rogue/progression.ts`).

***

### Task T002 - Inspect AI Rogue LiveData, save, runtime, and view contracts before implementation

**Started**: 2026-06-22 07:30 **Completed**: 2026-06-22 07:31 **Duration**: 1 minute

**Notes**:

* Read the AI Rogue extension registry, economy derivation, save schemas, persistence adapter, save-state hook, runtime types, simulation, world generation, render model, renderer, Play view, runtime canvas, Loadout view, LiveData type contracts, and representative focused tests.
* Confirmed progression must stay outside `runtime/` for LiveData derivation and enter the pure simulation as serialized loadout data.
* Confirmed existing persistence uses Zod safe text schemas, IndexedDB object stores, and save-state mutation exclusivity that new progression metadata should reuse.

**Files Changed**:

* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - recorded contract-inspection evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T002 complete after evidence was recorded.

**Verification**:

* Command/check: `sed -n '1,260p' src/extensions/ai-rogue/client.tsx`; `sed -n '1,620p' src/extensions/ai-rogue/economy.ts`; `sed -n '1,700p' src/extensions/ai-rogue/save-schema.ts`; `sed -n '1,700p' src/extensions/ai-rogue/persistence.ts`; `sed -n '1,700p' src/extensions/ai-rogue/use-save-state.ts`
  * Result: PASS - inspected current extension registration, LiveData economy privacy helpers, additive schemas, IndexedDB transaction adapter, and mutation guard contract.
  * Evidence: no runtime or persistence edit was made before these contracts were read.
* Command/check: `sed -n '1,760p' src/extensions/ai-rogue/runtime/types.ts`; `sed -n '1,920p' src/extensions/ai-rogue/runtime/simulation.ts`; `sed -n '1,780p' src/extensions/ai-rogue/runtime/world.ts`; `sed -n '1,760p' src/extensions/ai-rogue/runtime/render-model.ts`; `sed -n '1,860p' src/extensions/ai-rogue/runtime/renderer.ts`
  * Result: PASS - inspected pure runtime state boundaries, deterministic world generation, render descriptors, Pixi lifecycle ownership, and save payload shape.
  * Evidence: runtime currently receives only `selectedUpgrade`, so progression loadout needs additive contracts and reset/load revalidation.
* Command/check: `sed -n '1,360p' src/extensions/ai-rogue/views/play-view.tsx`; `sed -n '1,900p' src/extensions/ai-rogue/views/runtime-canvas.tsx`; `sed -n '1,420p' src/extensions/ai-rogue/views/loadout-view.tsx`; `sed -n '1,620p' src/lib/live-data-types.ts`
  * Result: PASS - inspected current Play/Loadout state handling, runtime bridge props, and LiveData source shapes for `skills.active`, `localAgents.skillSources`, and `modelUsage`.
  * Evidence: identified storage, empty, offline, unavailable, denied, and error states to preserve.
* Command/check: `sed -n '1,300p' src/extensions/ai-rogue/__tests__/economy.test.ts`; `sed -n '1,320p' src/extensions/ai-rogue/__tests__/save-schema.test.ts`; `sed -n '1,360p' src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`
  * Result: PASS - inspected local test style and existing assertions for privacy, defaults, simulation determinism, and terminal states.
  * Evidence: new tests will stay close to the behavior and use existing fixtures.

***

## Task Log

### 2026-06-22 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready

***

### Task T001 - Verify Session 07 prerequisite artifacts and Phase 30 progression inputs

**Started**: 2026-06-22 07:30 **Completed**: 2026-06-22 07:30 **Duration**: 0 minutes

**Notes**:

* Verified Session 07 validation passed before starting progression depth work.
* Verified Phase 30 state identifies `phase30-session08-progression-depth` as the current session and includes AI OS-flavored progression depth in the phase description.

**Files Changed**:

* `.spec_system/specs/phase30-session08-progression-depth/implementation-notes.md` - initialized session progress notes and recorded prerequisite evidence.
* `.spec_system/specs/phase30-session08-progression-depth/tasks.md` - marked T001 complete after evidence was recorded.

**Verification**:

* Command/check: `if [ -d ".spec_system/scripts" ]; then bash .spec_system/scripts/analyze-project.sh --json; else bash /home/aiwithapex/.codex/plugins/cache/apex-spec-system/apex-spec/2.0.28-codex/skills/apex-spec/scripts/analyze-project.sh --json; fi`
  * Result: PASS - analyzer reported `current_session` as `phase30-session08-progression-depth`, session directory exists, and monorepo detection is false.
  * Evidence: output included Session 08 as the first unfinished Phase 30 candidate after Sessions 01-07 were complete.
* Command/check: `rg -n "Result|Overall|phase30-session07|session_08_progression_depth|progression|current_session|completed_sessions" .spec_system/specs/phase30-session07-play-runtime-integration/validation.md .spec_system/PRD/phase_30/session_08_progression_depth.md .spec_system/state.json`
  * Result: PASS - Session 07 validation reported `Result` PASS and `Overall` PASS; state points at Session 08 and includes progression depth scope.
  * Evidence: matched `validation.md` PASS lines, state current session, completed Session 07, and Phase 30 progression description.

***


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