> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session07-play-runtime-integration/tasks.md).

# Task Checklist

**Session ID**: `phase30-session07-play-runtime-integration` **Total Tasks**: 20 **Estimated Duration**: 3-4 hours **Created**: 2026-06-22

***

## Progress Summary

| Metric          | Value    |
| --------------- | -------- |
| Tasks Completed | 20 / 20  |
| Current Task    | Complete |
| Blockers        | 0        |

***

## Legend

* `[x]` = Completed
* `[ ]` = Pending
* `[P]` = Parallelizable
* `[SNNMM]` = Session reference
* `TNNN` = Task ID

***

## Setup (2 tasks)

* [x] T001 \[S3007] Verify completed Session 03, 05, and 06 contracts before editing runtime, save, and loadout integration paths (`src/extensions/ai-rogue/runtime/types.ts`)
* [x] T002 \[S3007] Inventory committed gameplay/UI atlas frames and current Playwright runtime proof expectations for real-art rendering (`src/assets/ai-rogue/gameplay-atlas.json`)

***

## Foundation (5 tasks)

* [x] T003 \[S3007] \[P] Extend runtime controller, gameplay event, selected-upgrade, save/load, and snapshot metadata types for React/runtime integration (`src/extensions/ai-rogue/runtime/types.ts`)
* [x] T004 \[S3007] \[P] Create pure render-model projection from simulation snapshots to tile, fog, entity, HUD, combat feedback, and accessibility draw descriptors (`src/extensions/ai-rogue/runtime/render-model.ts`)
* [x] T005 \[S3007] \[P] Add gameplay and UI atlas frame texture helpers with missing-frame errors and nearest-neighbor sampling (`src/extensions/ai-rogue/runtime/assets.ts`)
* [x] T006 \[S3007] \[P] Add one loadout upgrade contract, selected-upgrade metadata, and wallet spend schema entries with bounded labels (`src/extensions/ai-rogue/save-schema.ts`)
* [x] T007 \[S3007] Add browser-local wallet spend, upgrade ledger, save-slot update, and run-summary persistence helpers with transaction boundaries and duplicate-trigger safety (`src/extensions/ai-rogue/persistence.ts`)

***

## Implementation (8 tasks)

* [x] T008 \[S3007] Replace proof canvas drawing with simulation-owned run state, sprite containers, frame textures, z-ordering, and cleanup on route/runtime destroy (`src/extensions/ai-rogue/runtime/renderer.ts`)
* [x] T009 \[S3007] Render world tiles, fog, player facing frames, enemies, pickups, hazards, sentry threat feedback, health pips, shard HUD, run marker, relic icon, and basic UI frames (`src/extensions/ai-rogue/runtime/renderer.ts`)
* [x] T010 \[S3007] Wire keyboard and pointer commands into the simulation reducer with pause gating, reset state clearing, reduced-motion handling, high-contrast variants, and input-mode support (`src/extensions/ai-rogue/runtime/renderer.ts`)
* [x] T011 \[S3007] Emit start, pause, resume, reset, save, load, win, loss, completion, input, resize, frame, and error events with explicit error mapping (`src/extensions/ai-rogue/runtime/renderer.ts`)
* [x] T012 \[S3007] Connect runtime gameplay events, save/load buttons, in-flight prevention, unavailable/error/offline states, and accessible status summaries in the React canvas bridge (`src/extensions/ai-rogue/views/runtime-canvas.tsx`)
* [x] T013 \[S3007] Update Play view with playable run status, wallet/upgrade status, save-slot state, completion feedback, privacy-safe text, and state reset or revalidation on re-entry (`src/extensions/ai-rogue/views/play-view.tsx`)
* [x] T014 \[S3007] Add Loadout purchase/select UI for the single wallet-backed upgrade with insufficient-funds, denied, loading, in-flight, success, and reset states (`src/extensions/ai-rogue/views/loadout-view.tsx`)
* [x] T015 \[S3007] Expose hook-level purchase, save, load, and refresh helpers while preserving one mutation in flight and storage-denied failure paths (`src/extensions/ai-rogue/use-save-state.ts`)

***

## Testing (5 tasks)

* [x] T016 \[S3007] \[P] Write render-model and atlas texture tests for deterministic draw ordering, fog layering, high contrast, HUD descriptors, and missing/malformed frame failures (`src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts`)
* [x] T017 \[S3007] \[P] Write upgrade and wallet spend tests for balance checks, ledger entries, selected upgrade effects, and duplicate purchase attempts (`src/extensions/ai-rogue/__tests__/loadout-upgrade.test.ts`)
* [x] T018 \[S3007] Write persistence, hook, Play, and Loadout tests for save slots, run summaries, malformed records, denied storage, runtime events, purchase states, accessibility labels, and no private text leakage (`src/extensions/ai-rogue/__tests__/persistence.test.ts`, `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`, `src/extensions/ai-rogue/__tests__/client.test.tsx`)
* [x] T019 \[S3007] Update focused Playwright coverage for real atlas pixels, movement/fog feedback, pause/reset/resume, save/load, win/loss, route cleanup, wallet debit, and AI Rogue-only reset (`tests/e2e/ai-rogue-runtime.spec.ts`)
* [x] T020 \[S3007] Run focused AI Rogue Vitest, Playwright, typecheck, asset-size, import-boundary, ASCII, and LF validation checks (`session-quality-gates`)

***

## Completion Checklist

* [x] All tasks marked `[x]`
* [x] All tests and checks passing
* [x] All files ASCII-encoded with LF line endings
* [x] implementation-notes.md updated
* [x] Ready for the `validate` workflow step

***

## Next Steps

Run the `validate` workflow step.


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