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# Implementation Summary

**Session ID**: `phase30-session07-play-runtime-integration` **Completed**: 2026-06-22 **Duration**: 1 hour

***

## Overview

Session 07 turned the AI Rogue foundation into the first playable runtime slice. The Play route now renders deterministic simulation snapshots with committed gameplay and UI atlas frames, accepts keyboard and pointer controls, supports pause, resume, reset, save, load, win, loss, and run-complete events, records bounded run summaries, and exposes one wallet-backed `Integrity Patch` loadout upgrade through browser-local persistence.

***

## Deliverables

### Files Created

| File                                                             | Purpose                                                                                           | Lines |
| ---------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | ----- |
| `src/extensions/ai-rogue/runtime/render-model.ts`                | Pure snapshot projection to tile, fog, entity, feedback, HUD, and accessibility draw descriptors. | 383   |
| `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` | Deterministic render ordering, fog layering, high-contrast, HUD, and selected-upgrade coverage.   | 77    |
| `src/extensions/ai-rogue/__tests__/loadout-upgrade.test.ts`      | Wallet-backed upgrade purchase, ledger, duplicate, insufficient-funds, and run-effect coverage.   | 160   |

### Files Modified

| File                                                               | Changes                                                                                                                  |
| ------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------ |
| `.spec_system/state.json`                                          | Recorded Session 07 planned, validated, and completed history and cleared the current session.                           |
| `.spec_system/PRD/phase_30/PRD_phase_30.md`                        | Marked Session 07 complete and updated Phase 30 progress to 7/10 sessions.                                               |
| `.spec_system/PRD/phase_30/session_07_play_runtime_integration.md` | Marked the session status, prerequisites, and success criteria complete.                                                 |
| `package.json`                                                     | Bumped patch version from `0.1.378` to `0.1.379`.                                                                        |
| `README.md`                                                        | Updated the project version line to `0.1.379`.                                                                           |
| `docs/CHANGELOG.md`                                                | Added the Phase 30 Session 07 release note.                                                                              |
| `src/extensions/ai-rogue/runtime/types.ts`                         | Added gameplay events, controller save/load contracts, runtime preferences, selected upgrades, and snapshot metadata.    |
| `src/extensions/ai-rogue/runtime/assets.ts`                        | Added UI atlas loading, required frame validation, and frame-level texture slicing helpers.                              |
| `src/extensions/ai-rogue/runtime/renderer.ts`                      | Replaced proof drawing with simulation-owned PixiJS sprites, texture maps, lifecycle events, controls, and cleanup.      |
| `src/extensions/ai-rogue/runtime/index.ts`                         | Exported render-model helpers and runtime contracts without importing PixiJS into shared chunks.                         |
| `src/extensions/ai-rogue/runtime/simulation.ts`                    | Propagated selected-upgrade metadata through run state and snapshots.                                                    |
| `src/extensions/ai-rogue/views/runtime-canvas.tsx`                 | Wired runtime events, preferences, selected upgrades, save/load controls, run summaries, and busy/error states.          |
| `src/extensions/ai-rogue/views/play-view.tsx`                      | Replaced readiness copy with playable runtime, wallet, loadout, save-slot, and run-history state.                        |
| `src/extensions/ai-rogue/views/loadout-view.tsx`                   | Added wallet-backed upgrade purchase/select UI with loading, denied, insufficient-funds, selected, and success states.   |
| `src/extensions/ai-rogue/use-save-state.ts`                        | Exposed guarded purchase, runtime save/load, run-summary, refresh, and reset helpers.                                    |
| `src/extensions/ai-rogue/persistence.ts`                           | Added upgrade transactions, wallet debit, ledger writes, save-slot writes, run summaries, and partial slot merge reads.  |
| `src/extensions/ai-rogue/save-schema.ts`                           | Added bounded upgrade, selected-upgrade, wallet, ledger, save-slot, and serialized runtime snapshot schemas.             |
| `src/extensions/ai-rogue/__tests__/claim-store.test.ts`            | Aligned the memory adapter with the extended persistence interface.                                                      |
| `src/extensions/ai-rogue/__tests__/client.test.tsx`                | Added Play and Loadout component coverage for runtime and upgrade states.                                                |
| `src/extensions/ai-rogue/__tests__/persistence.test.ts`            | Added wallet spend, ledger, save-slot, run-summary, and malformed-storage coverage.                                      |
| `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx`        | Added hook coverage for purchase, save, load, run summaries, denied storage, reset, and duplicate in-flight handling.    |
| `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`         | Added atlas frame slicing and missing/malformed frame coverage.                                                          |
| `tests/e2e/ai-rogue-runtime.spec.ts`                               | Added browser coverage for real-art pixels, movement/fog, pause/reset/resume, save/load, win/loss, and cleanup.          |
| `tests/e2e/ai-rogue-persistence.spec.ts`                           | Added browser coverage for loadout purchase, wallet debit, selected upgrade persistence, ledger entry, and scoped reset. |

***

## Technical Decisions

1. **Snapshot projection before PixiJS mutation**: Runtime draw state is derived in a pure render model, keeping simulation rules testable and renderer code focused on texture and sprite lifecycle.
2. **One bounded upgrade first**: `Integrity Patch` satisfies the first spendable-upgrade requirement without preempting Session 08 progression depth.
3. **Schema-backed save slots**: Runtime saves persist a bounded serialized simulation envelope instead of PixiJS objects, DOM state, raw prompts, logs, or private paths.
4. **Local transaction boundary**: Upgrade debit and ledger writes happen through the browser-local persistence layer with duplicate-trigger guards.

***

## Test Results

| Metric                  | Value                       |
| ----------------------- | --------------------------- |
| Full Vitest             | 3975/3975 passed            |
| Focused AI Rogue Vitest | 94/94 passed                |
| Focused Playwright      | 6/6 passed                  |
| Typecheck               | Passed                      |
| Asset Size Check        | Passed                      |
| Coverage                | Not collected in validation |

***

## Lessons Learned

1. Frame-level atlas validation caught asset/runtime vocabulary issues early while preserving the lazy PixiJS boundary.
2. Save-slot reads need to merge partial IndexedDB records over defaults so a single saved slot survives refresh without requiring every slot to exist.
3. Terminal gameplay event summaries should include win/loss status so browser tests and visible user state can distinguish completed outcomes.

***

## Future Considerations

Items for future sessions:

1. Expand progression with classes, relic catalogs, enemies, and deeper AI OS-flavored resource loops in Session 08.
2. Add mobile-first layout, pointer polish, and optional content/audio decisions in Session 09.
3. Run the full Phase 30 enablement gate set, including build, lint, format, bundle budget, private-artifact checks, and final enablement decision in Session 10.

***

## Session Statistics

* **Tasks**: 20 completed
* **Files Created**: 3
* **Files Modified**: 24
* **Tests Added**: Focused unit/component and browser coverage across 8 files
* **Blockers**: 0 resolved


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