> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session07-play-runtime-integration/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase30-session07-play-runtime-integration` **Started**: 2026-06-22 06:27 **Last Updated**: 2026-06-22 07:08

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 20 / 20   |
| Estimated Remaining | 0 minutes |
| Blockers            | 0         |

***

### Task T002 - Inventory committed atlas frames and Playwright proof expectations

**Started**: 2026-06-22 06:27 **Completed**: 2026-06-22 06:28 **Duration**: 1 minute

**Notes**:

* Confirmed gameplay atlas has all simulation tile, entity, fog, hazard, pickup, projectile, and player-facing frames required for real-art rendering.
* Confirmed UI atlas has health pips, shield/danger pips, shard HUD icon, run marker, cache/relic-style icons, and panel frame pieces for the first HUD.
* Confirmed current Playwright runtime coverage expects a route-mounted nonblank canvas, resize event summary, keyboard input summary, and route cleanup/remount behavior.

**Files Changed**:

* `.spec_system/specs/phase30-session07-play-runtime-integration/implementation-notes.md` - Recorded atlas and e2e inventory evidence.
* `.spec_system/specs/phase30-session07-play-runtime-integration/tasks.md` - Marked T002 complete and advanced progress.

**Verification**:

* Command/check: `jq -r '.frames | keys[]' src/assets/ai-rogue/gameplay-atlas.json | sort`
  * Result: PASS - 48 gameplay frame names inspected, including simulation frames and `hazard_acid_spark`.
  * Evidence: Frame inventory matched Session 01 visual asset notes and Session 06 simulation vocabulary.
* Command/check: `jq -r '.frames | keys[]' src/assets/ai-rogue/ui-atlas.json | sort`
  * Result: PASS - 21 UI frame names inspected, including `icon_shard_hud`, `icon_run_marker`, `pip_health_full`, `pip_health_empty`, `pip_shield`, and panel pieces.
  * Evidence: UI frame inventory supports HUD and basic panel rendering without new media.
* Command/check: `sed -n '1,420p' tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - Existing e2e expectations inspected before renderer changes.
  * Evidence: Tests cover nonblank WebGL canvas, resize, input smoke, route exit cleanup, and remount.

**BQC Fixes**:

* N/A - Verification task only.

***

### Task T003 - Extend runtime integration types

**Started**: 2026-06-22 06:28 **Completed**: 2026-06-22 06:38 **Duration**: 10 minutes

**Notes**:

* Added gameplay event, selected-upgrade, save payload, runtime preference, run snapshot, and controller save/load/update contracts.
* Added selected-upgrade metadata to pure run state and snapshots so render, save, and React callers share one contract.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types.ts` - Added runtime integration and save/load types.
* `src/extensions/ai-rogue/runtime/simulation.ts` - Added selected-upgrade propagation to run state and snapshots.
* `src/extensions/ai-rogue/runtime/index.ts` - Exported new runtime types.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - TypeScript accepted the extended runtime contracts after downstream consumers were aligned.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Contract alignment: Runtime controller, event, save, and snapshot shapes were defined centrally before React/runtime use.

***

### Task T004 - Create pure render-model projection

**Started**: 2026-06-22 06:32 **Completed**: 2026-06-22 06:39 **Duration**: 7 minutes

**Notes**:

* Created deterministic projection from simulation snapshots to tile, fog, entity, feedback, and HUD sprite descriptors.
* Added high-contrast tinting, reduced-motion/input-mode summary text, HUD descriptors, and stable z/y/x/id ordering without PixiJS imports.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Added pure snapshot-to-render descriptor projection.
* `src/extensions/ai-rogue/runtime/index.ts` - Exported render-model helpers through the runtime barrel.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Render-model types and exports compiled.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Contract alignment: Render descriptors keep gameplay rules in simulation and renderer mutation in PixiJS.

***

### Task T005 - Add atlas frame texture helpers

**Started**: 2026-06-22 06:36 **Completed**: 2026-06-22 06:41 **Duration**: 5 minutes

**Notes**:

* Expanded required gameplay and UI frame validation to cover all first playable tile, fog, entity, feedback, and HUD frames.
* Added UI atlas loading and generic frame texture slicing helpers with missing, malformed, out-of-bounds, missing-source, and unsupported-rotation errors.
* Preserved nearest-neighbor texture configuration while keeping PixiJS constructors passed in from the renderer.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/assets.ts` - Added frame-level texture helpers, UI loader, and stronger validation.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Generic atlas helpers compile with PixiJS v8 callers.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Failure path completeness: Missing, malformed, out-of-bounds, rotated, and source-less atlas frames now throw explicit errors.

***

### Task T006 - Add loadout upgrade and save schema entries

**Started**: 2026-06-22 06:39 **Completed**: 2026-06-22 06:44 **Duration**: 5 minutes

**Notes**:

* Added the single `Integrity Patch` loadout upgrade with cost, bounded label, selected-upgrade metadata, and health bonus effect.
* Extended wallet schema with purchased and selected upgrade fields.
* Extended ledger type/source enums for local upgrade spend records.
* Replaced reserved runtime save metadata with a bounded `ai-rogue-simulation-v1` serialized run-state envelope.

**Files Changed**:

* `src/extensions/ai-rogue/save-schema.ts` - Added upgrade contracts, selected-upgrade schema, serialized run-state schema, save-slot builder, and wallet/ledger helpers.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Schema helpers and exported types compile without importing runtime modules.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Trust boundary enforcement: Save slots now validate serialized simulation state structurally instead of accepting opaque runtime payloads.

***

### Task T007 - Add local wallet spend and save persistence helpers

**Started**: 2026-06-22 06:43 **Completed**: 2026-06-22 06:47 **Duration**: 4 minutes

**Notes**:

* Added an IndexedDB upgrade-purchase transaction that debits wallet and writes the spend ledger entry in one readwrite transaction.
* Added exported helpers for upgrade purchase and run-summary writes.
* Updated test memory adapters to satisfy the extended persistence contract.

**Files Changed**:

* `src/extensions/ai-rogue/persistence.ts` - Added upgrade transaction, purchase helper, and run-summary write helper.
* `src/extensions/ai-rogue/__tests__/claim-store.test.ts` - Added unused adapter method for interface alignment.
* `src/extensions/ai-rogue/__tests__/persistence.test.ts` - Added functional upgrade transaction to memory adapter.
* `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx` - Added functional upgrade transaction to memory adapter.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Persistence contract and test adapters compile.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Duplicate action prevention: Already-purchased upgrades are idempotent and select the upgrade without a second debit.
* Concurrency safety: Real wallet debit and ledger write happen in one IndexedDB transaction.

***

### Task T008 - Replace proof canvas with simulation-owned sprite runtime

**Started**: 2026-06-22 06:47 **Completed**: 2026-06-22 06:49 **Duration**: 2 minutes

**Notes**:

* Replaced proof geometry state with a deterministic simulation run, render model projection, sprite pools, and layer containers.
* Added route/runtime destroy cleanup for input, pointer, visibility, blur, resize, pending frames, ticker, sprites, Pixi app, and canvas.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/renderer.ts` - Rebuilt renderer around simulation state, sprite containers, texture maps, render projection, and cleanup.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/input.test.ts`
  * Result: PASS - 3 files and 18 tests passed.
  * Evidence: Runtime asset, simulation, and input contracts still pass after renderer integration changes.
* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Renderer compiled against PixiJS v8 and runtime contracts.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Resource cleanup: Renderer destroy now clears event listeners, observers, ticker, frame callbacks, sprite pool, app, and canvas.

***

### Task T009 - Render world, fog, entities, feedback, and HUD atlas frames

**Started**: 2026-06-22 06:47 **Completed**: 2026-06-22 06:49 **Duration**: 2 minutes

**Notes**:

* Wired gameplay and UI frame texture maps into Pixi sprites.
* Render model now emits world tiles, fog overlays, player, enemies, pickups, hazard/threat feedback, health pips, shard HUD, run marker, and selected-upgrade HUD icon descriptors.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/render-model.ts` - Added sprite descriptors for tile, fog, entity, feedback, and HUD layers.
* `src/extensions/ai-rogue/runtime/renderer.ts` - Synchronized descriptors into Pixi sprite containers with atlas textures and z ordering.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts src/extensions/ai-rogue/runtime/__tests__/input.test.ts`
  * Result: PASS - 18 focused runtime tests passed.
  * Evidence: Atlas vocabulary and simulation snapshots remain valid for descriptor rendering.

**BQC Fixes**:

* Contract alignment: Sprite descriptors use simulation frame names and validated atlas frame texture maps.

***

### Task T010 - Wire input commands and accessibility preferences

**Started**: 2026-06-22 06:48 **Completed**: 2026-06-22 06:49 **Duration**: 1 minute

**Notes**:

* Keyboard commands now apply through the simulation reducer only while running and active.
* Compact pointer mode translates pointer targets into cardinal movement commands.
* Pause, reset, hidden, error, and terminal run states gate mutation.
* Reduced-motion, high-contrast, compact input mode, and auto-pause-on-blur preferences update runtime behavior.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/renderer.ts` - Added command gating, pointer input, preference updates, visibility/blur pause behavior, and reset clearing.
* `src/extensions/ai-rogue/runtime/render-model.ts` - Added high-contrast tile tints and accessibility summary text.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/input.test.ts`
  * Result: PASS - Input mapping, pointer translation, reset, and cleanup tests passed.
  * Evidence: Included in focused 18-test runtime run.

**BQC Fixes**:

* Duplicate action prevention: Reset/load share a runtime promise guard; commands are ignored while resetting, hidden, paused, terminal, or errored.
* Accessibility and platform compliance: Canvas remains labelled and compact pointer mode is preference-gated.

***

### Task T011 - Emit runtime lifecycle, gameplay, and error events

**Started**: 2026-06-22 06:48 **Completed**: 2026-06-22 06:49 **Duration**: 1 minute

**Notes**:

* Added gameplay events for ready snapshots, start, resume, pause, reset, save, load, win, loss, completion, and state snapshots.
* Preserved status, input, resize, frame, and error event surfaces with stable caller-visible messages.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/types.ts` - Added gameplay event type.
* `src/extensions/ai-rogue/runtime/renderer.ts` - Emitted lifecycle and gameplay events through the runtime callbacks.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Event types and emitters compile across runtime and React imports.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Failure path completeness: Runtime initialization errors emit bounded error events and rethrow for the React bridge error state.
* Error information boundaries: Error mapping uses stable messages instead of exposing stack traces.

***

### Task T012 - Connect runtime bridge events, save/load, and accessibility status

**Started**: 2026-06-22 06:49 **Completed**: 2026-06-22 06:52 **Duration**: 3 minutes

**Notes**:

* Runtime bridge now passes preferences and selected upgrade into the lazy runtime and updates them without remounting.
* Save and Load buttons now call controller save/load and hook-provided persistence callbacks for slot 1.
* Gameplay events update React-visible summaries and terminal runs record bounded run summaries once per completion.
* Offline, unavailable, error, loading, reset, and persistence-busy states disable relevant controls.

**Files Changed**:

* `src/extensions/ai-rogue/views/runtime-canvas.tsx` - Wired real save/load, gameplay summaries, preference updates, selected upgrade updates, and run-summary recording.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 13 component/import-boundary tests passed.
  * Evidence: Play bridge still renders disabled/unavailable state and import-boundary checks pass.
* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Runtime bridge props and callbacks compile.
  * Evidence: Command exited 0 with no diagnostics.

**BQC Fixes**:

* Duplicate action prevention: Save/load controls share local in-flight state and hook mutation guards.
* Failure path completeness: Save/load failures update visible event summaries and clear busy state in `finally`.

***

### Task T013 - Update Play view for playable run, wallet, save, and upgrade state

**Started**: 2026-06-22 06:50 **Completed**: 2026-06-22 06:52 **Duration**: 2 minutes

**Notes**:

* Replaced proof/readiness copy with playable runtime, wallet, loadout, save-slot, and run-history status.
* Wired Play to save runtime snapshots, load slot snapshots, and record run summaries through the save-state hook.
* Preserved privacy-safe text and disabled/unavailable runtime gating from extension status.

**Files Changed**:

* `src/extensions/ai-rogue/views/play-view.tsx` - Connected bridge persistence callbacks and updated playable run panels.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 13 component/import-boundary tests passed.
  * Evidence: Existing disabled Play state and import boundaries remained valid.

**BQC Fixes**:

* State freshness on re-entry: Play receives current hook state and bridge resets runtime state on mount/reset/load.
* Error information boundaries: User-facing Play copy uses bounded save/runtime labels only.

***

### Task T014 - Add Loadout purchase/select UI

**Started**: 2026-06-22 06:50 **Completed**: 2026-06-22 06:52 **Duration**: 2 minutes

**Notes**:

* Added `Integrity Patch` wallet upgrade UI with cost, effect, purchase/equip action, loading, insufficient funds, selected, and degraded-storage states.
* Purchase action calls the hook's guarded upgrade transaction and shows a bounded result message.

**Files Changed**:

* `src/extensions/ai-rogue/views/loadout-view.tsx` - Added wallet-backed upgrade card and purchase/select action.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - 13 component tests passed after save-state mock shape was updated.
  * Evidence: Loadout shell renders with warnings and new wallet shape.

**BQC Fixes**:

* Duplicate action prevention: Purchase button is disabled while hook mutations are in flight and after the upgrade is selected.
* Accessibility and platform compliance: Purchase button has explicit accessible labels for purchase/equip/equipped states.

***

### Task T015 - Expose hook-level purchase, save, load, and refresh helpers

**Started**: 2026-06-22 06:49 **Completed**: 2026-06-22 06:52 **Duration**: 3 minutes

**Notes**:

* Added hook helpers for `purchaseUpgrade`, `saveRuntimeSnapshot`, `loadRuntimeSnapshot`, and `recordRunSummary`.
* Helpers reuse the existing exclusive mutation guard, storage-denied/unavailable status mapping, and refresh-after-mutation behavior.

**Files Changed**:

* `src/extensions/ai-rogue/use-save-state.ts` - Added upgrade, runtime save/load, and run-summary helpers.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Updated mocked hook shape for new helpers and wallet fields.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - Hook result type and consumers compile.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - Component tests passed with updated hook shape.
  * Evidence: 13 tests passed.

**BQC Fixes**:

* Duplicate action prevention: New mutating helpers run through the existing one-operation-at-a-time guard.
* Trust boundary enforcement: Runtime saves are converted into schema-validated save slots before persistence writes.

***

### Task T016 - Write render-model and atlas texture tests

**Started**: 2026-06-22 06:52 **Completed**: 2026-06-22 06:55 **Duration**: 3 minutes

**Notes**:

* Added render-model unit tests for deterministic descriptor ordering, fog layering, high-contrast tile tinting, HUD descriptors, and selected-upgrade summary output.
* Expanded atlas tests for frame-level texture slicing and explicit missing, rotated, and source-less frame failures.

**Files Changed**:

* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Added render projection tests.
* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Added atlas texture slicing and error tests.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/assets.test.ts`
  * Result: PASS - Covered in focused 6-file run; render-model and assets suites passed.
  * Evidence: Overall focused run passed 45 tests across 6 files.

**BQC Fixes**:

* Contract alignment: Tests assert render descriptors and atlas texture helpers remain aligned with committed frame metadata.

***

### Task T017 - Write upgrade and wallet spend tests

**Started**: 2026-06-22 06:53 **Completed**: 2026-06-22 06:55 **Duration**: 2 minutes

**Notes**:

* Added loadout upgrade tests for wallet debit, ledger entry shape, idempotent duplicate purchase, insufficient funds, privacy-safe persistence text, and selected-upgrade run-effect metadata.

**Files Changed**:

* `src/extensions/ai-rogue/__tests__/loadout-upgrade.test.ts` - Added wallet-backed upgrade tests.

**Verification**:

* Command/check: `bun run test -- src/extensions/ai-rogue/__tests__/loadout-upgrade.test.ts`
  * Result: PASS - Covered in focused 6-file run.
  * Evidence: Overall focused run passed 45 tests across 6 files.

**BQC Fixes**:

* Duplicate action prevention: Tests verify duplicate purchase attempts do not debit the wallet twice.

***

### Task T018 - Write persistence, hook, Play, and Loadout tests

**Started**: 2026-06-22 06:53 **Completed**: 2026-06-22 06:56 **Duration**: 3 minutes

**Notes**:

* Added persistence coverage for upgrade transactions, save-slot writes, and run-summary writes.
* Added hook coverage for upgrade purchase refresh, runtime save/load, run summary writes, denied storage, reset, refresh, and duplicate in-flight reset behavior.
* Added component coverage for Loadout purchase UI and Play save/load state with no private text leakage.
* Fixed the save-slot read path to merge individually stored IndexedDB slots over defaults instead of resetting when fewer than three records exist.

**Files Changed**:

* `src/extensions/ai-rogue/persistence.ts` - Merged individual save-slot records with defaults during reads.
* `src/extensions/ai-rogue/__tests__/persistence.test.ts` - Added upgrade, save-slot, and run-summary persistence coverage.
* `src/extensions/ai-rogue/__tests__/use-save-state.test.tsx` - Added hook purchase and runtime save/load coverage.
* `src/extensions/ai-rogue/__tests__/client.test.tsx` - Added Play and Loadout component coverage and updated save-state mocks.

**Verification**:

* Command/check: `bunx tsc --noEmit --pretty false && bun run test -- src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts src/extensions/ai-rogue/runtime/__tests__/assets.test.ts src/extensions/ai-rogue/__tests__/loadout-upgrade.test.ts src/extensions/ai-rogue/__tests__/persistence.test.ts src/extensions/ai-rogue/__tests__/use-save-state.test.tsx src/extensions/ai-rogue/__tests__/client.test.tsx`
  * Result: PASS - TypeScript passed; 6 focused test files and 45 tests passed.
  * Evidence: Vitest reported 6 passed test files and 45 passed tests.

**BQC Fixes**:

* State freshness on re-entry: Save-slot reads now preserve partial IndexedDB slot state across refreshes.
* Trust boundary enforcement: Runtime save/load hook tests validate schema-backed slot snapshots and no private text leakage.

***

### Task T019 - Update Playwright runtime and persistence coverage

**Started**: 2026-06-22 06:56 **Completed**: 2026-06-22 07:08 **Duration**: 12 minutes

**Notes**:

* Extended runtime browser coverage for real-art movement pixel changes, pause gating, save, reset, load, deterministic win, deterministic loss, and route cleanup.
* Extended persistence browser coverage for Loadout purchase, wallet debit, selected upgrade persistence, upgrade ledger entry, reload persistence, and AI Rogue-only reset.
* Adjusted gameplay event summary to include terminal status so browser and user-visible state distinguishes won and lost completions.

**Files Changed**:

* `tests/e2e/ai-rogue-runtime.spec.ts` - Added movement, pause, save/load, win/loss, and canvas signature checks.
* `tests/e2e/ai-rogue-persistence.spec.ts` - Added loadout purchase and durable selected-upgrade assertions.
* `src/extensions/ai-rogue/views/runtime-canvas.tsx` - Included gameplay status in visible runtime event summaries.

**Verification**:

* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
  * Result: PASS - 5 browser tests passed.
  * Evidence: Runtime e2e passed nonblank canvas, resize/input, movement/pause, save/load/win/loss, and cleanup.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-persistence.spec.ts`
  * Result: PASS - 1 browser test passed.
  * Evidence: Persistence e2e passed preferences, durable claims, loadout purchase, selected upgrade, and scoped reset.

**BQC Fixes**:

* State freshness on re-entry: Browser tests verify route exit cleanup, remount, reload, save/load, and reset scoping.
* Contract alignment: Browser tests verify runtime events, persistent wallet/ledger fields, and selected upgrade state are visible across surfaces.

***

### Task T020 - Run focused AI Rogue quality gates

**Started**: 2026-06-22 07:05 **Completed**: 2026-06-22 07:08 **Duration**: 3 minutes

**Notes**:

* Ran the final focused implementation quality gates after formatting touched session files.
* Confirmed AI Rogue Vitest, Playwright, typecheck, asset-size, import-boundary, ASCII, and LF checks all pass.
* Left no implementation blockers for the validate workflow step.

**Files Changed**:

* `.spec_system/specs/phase30-session07-play-runtime-integration/tasks.md` - Marked T020 and the completion checklist complete.
* `.spec_system/specs/phase30-session07-play-runtime-integration/implementation-notes.md` - Recorded final quality-gate evidence.
* `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/runtime/__tests__/render-model.test.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/runtime/assets.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/runtime/render-model.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/runtime/renderer.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/save-schema.ts` - Normalized formatting during the final Prettier pass.
* `src/extensions/ai-rogue/views/play-view.tsx` - Normalized formatting during the final Prettier pass.

**Verification**:

* Command/check: `bash .spec_system/scripts/analyze-project.sh --json && bash .spec_system/scripts/check-prereqs.sh --json --env`
  * Result: PASS - Current session resolved to `phase30-session07-play-runtime-integration`; environment prerequisite status was `pass`.
  * Evidence: Script output reported `.spec_system`, `jq-1.7`, and `git version 2.43.0` available with no issues.
* Command/check: `bunx prettier --write [touched AI Rogue source, test, e2e, and session markdown files]`
  * Result: PASS - Formatter completed successfully.
  * Evidence: Prettier exited 0; changed files were limited to touched session code/tests and session notes/tasks.
* Command/check: `bunx tsc --noEmit --pretty false`
  * Result: PASS - TypeScript accepted the formatted implementation.
  * Evidence: Command exited 0 with no diagnostics.
* Command/check: `bun run typecheck`
  * Result: PASS - Repository typecheck script passed.
  * Evidence: Script ran `tsc --noEmit` and exited 0.
* Command/check: `bun run test -- src/extensions/ai-rogue`
  * Result: PASS - Focused AI Rogue Vitest suites passed.
  * Evidence: 15 test files passed, 94 tests passed; includes `client.test.tsx` import-boundary coverage.
* Command/check: `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts tests/e2e/ai-rogue-persistence.spec.ts`
  * Result: PASS - Focused AI Rogue Playwright suites passed.
  * Evidence: 6 browser tests passed across runtime and persistence flows.
* Command/check: `bash scripts/check-asset-sizes.sh`
  * Result: PASS - Asset-size policy remains satisfied.
  * Evidence: Script reported all assets within the 200 KB per-asset limit.
* Command/check: `perl ASCII and CR scan over touched AI Rogue source, test, e2e, and session markdown files`
  * Result: PASS - All checked files are ASCII-only with LF line endings.
  * Evidence: Check printed `ASCII PASS` and `LF PASS`.

**BQC Fixes**:

* N/A - Final quality-gate task; BQC-relevant runtime lifecycle, mutation safety, trust-boundary, failure-path, and contract-alignment checks were covered by the focused Vitest and Playwright suites.

***

## Task Log

### 2026-06-22 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready

***

### Task T001 - Verify prerequisite runtime, save, and simulation contracts

**Started**: 2026-06-22 06:27 **Completed**: 2026-06-22 06:27 **Duration**: 1 minute

**Notes**:

* Verified Session 03 owns the lazy PixiJS route boundary, WebGL canvas, resize/input events, reduced-motion sync, and route cleanup contract.
* Verified Session 05 owns browser-local preferences, wallet, ledger, run history, save slots, reset scoping, and the `useAiRogueSaveState()` single-mutation boundary.
* Verified Session 06 owns pure deterministic simulation snapshots, command reducer, fixture worlds, FOV/fog, combat, pickups, and win/loss status without browser or PixiJS imports.

**Files Changed**:

* `.spec_system/specs/phase30-session07-play-runtime-integration/implementation-notes.md` - Recorded prerequisite contract evidence.
* `.spec_system/specs/phase30-session07-play-runtime-integration/tasks.md` - Marked T001 complete and advanced progress.

**Verification**:

* Command/check: `sed -n '1,260p' .spec_system/specs/phase30-session03-pixijs-runtime-boundary/IMPLEMENTATION_SUMMARY.md`
  * Result: PASS - Session 03 runtime boundary, canvas, input, resize, and cleanup contracts inspected.
  * Evidence: Summary lists runtime modules and Playwright nonblank canvas proof.
* Command/check: `sed -n '1,260p' .spec_system/specs/phase30-session05-persistence-and-save-contracts/IMPLEMENTATION_SUMMARY.md`
  * Result: PASS - Session 05 persistence contracts inspected.
  * Evidence: Summary lists save-schema, persistence, hook, save-slot, wallet, ledger, and reset deliverables.
* Command/check: `sed -n '1,260p' .spec_system/specs/phase30-session06-dungeon-simulation-core/IMPLEMENTATION_SUMMARY.md`
  * Result: PASS - Session 06 pure simulation contracts inspected.
  * Evidence: Summary lists deterministic runtime modules, fixtures, and no-browser simulation boundary.

**BQC Fixes**:

* N/A - Verification task only.

***


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