> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/sessions/phase30-session06-dungeon-simulation-core/tasks.md).

# Task Checklist

**Session ID**: `phase30-session06-dungeon-simulation-core` **Total Tasks**: 22 **Estimated Duration**: 3-4 hours **Created**: 2026-06-22

***

## Progress Summary

| Metric          | Value   |
| --------------- | ------- |
| Tasks Completed | 22 / 22 |
| Current Task    | none    |
| Blockers        | 0       |

***

## Legend

* `[x]` = Completed
* `[ ]` = Pending
* `[P]` = Parallelizable
* `[SNNMM]` = Session reference
* `TNNN` = Task ID

***

## Setup (2 tasks)

* [x] T001 \[S3006] Verify Session 03 runtime/input contracts and Session 05 save summary constraints before editing (`src/extensions/ai-rogue/runtime/types.ts`)
* [x] T002 \[S3006] Inventory committed AI Rogue atlas tile/entity frame names for simulation vocabulary alignment (`src/assets/ai-rogue/gameplay-atlas.json`)

***

## Foundation (8 tasks)

* [x] T003 \[S3006] \[P] Create seeded RNG primitives with deterministic integer ranges, shuffling, and weighted choices (`src/extensions/ai-rogue/runtime/rng.ts`)
* [x] T004 \[S3006] \[P] Create serializable position, tile, entity, run status, event, and snapshot types for pure simulation callers (`src/extensions/ai-rogue/runtime/types.ts`)
* [x] T005 \[S3006] \[P] Create grid and world-generation helpers with bounded dimensions, deterministic layout, passability, doors, hazards, pickups, exits, and stable spawn ordering (`src/extensions/ai-rogue/runtime/world.ts`)
* [x] T006 \[S3006] \[P] Create player, enemy, pickup, direction, and behavior templates for Errant Process and Firewall Sentry (`src/extensions/ai-rogue/runtime/entities.ts`)
* [x] T007 \[S3006] \[P] Create field-of-view and fog-of-war helpers with bounded visible/explored tile sets and deterministic ordering (`src/extensions/ai-rogue/runtime/fov.ts`)
* [x] T008 \[S3006] \[P] Create deterministic combat helpers for melee, ranged sentry threats, damage, death, and concise capped combat logs (`src/extensions/ai-rogue/runtime/combat.ts`)
* [x] T009 \[S3006] Create stable simulation fixture seeds and scenario helpers for generation, combat, FOV, movement, win, and loss paths (`src/extensions/ai-rogue/runtime/simulation-fixtures.ts`)
* [x] T010 \[S3006] Export pure simulation modules through the runtime index without importing PixiJS, React, browser storage, or route code (`src/extensions/ai-rogue/runtime/index.ts`)

***

## Implementation (6 tasks)

* [x] T011 \[S3006] Implement run creation, initial snapshot projection, command reducer, turn advancement, terminal-state no-ops, and deterministic event ordering (`src/extensions/ai-rogue/runtime/simulation.ts`)
* [x] T012 \[S3006] Implement movement, wall/door blocking, hazard damage, pickup collection, exit wins, and shard-count updates with explicit event mapping (`src/extensions/ai-rogue/runtime/simulation.ts`)
* [x] T013 \[S3006] Implement enemy turns for melee chasing and stationary ranged sentry behavior with stable actor ordering and blocked-line handling (`src/extensions/ai-rogue/runtime/simulation.ts`)
* [x] T014 \[S3006] Implement FOV/fog updates inside snapshots after player movement and enemy turns without exposing renderer objects (`src/extensions/ai-rogue/runtime/simulation.ts`)
* [x] T015 \[S3006] Add pointer-to-tile and pointer-to-cardinal-command translation helpers with validated geometry, out-of-bounds handling, and deterministic tie-breaking (`src/extensions/ai-rogue/runtime/input.ts`)
* [x] T016 \[S3006] Add save-summary compatibility for simulation completion labels and bounded run metadata without persisting full dungeon state (`src/extensions/ai-rogue/__tests__/save-schema.test.ts`)

***

## Testing (6 tasks)

* [x] T017 \[S3006] \[P] Write RNG and world-generation tests for deterministic seeds, tile semantics, passability, hazards, pickups, exit placement, and spawn ordering (`src/extensions/ai-rogue/runtime/__tests__/rng.test.ts`)
* [x] T018 \[S3006] \[P] Write world, FOV, and fog tests for visibility, explored tiles, line-of-sight blocking, and stable coordinate ordering (`src/extensions/ai-rogue/runtime/__tests__/world.test.ts`)
* [x] T019 \[S3006] \[P] Write combat and enemy-behavior tests for Errant Process, Firewall Sentry, blocked ranged lines, damage, death, and capped logs (`src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`)
* [x] T020 \[S3006] Write end-to-end pure simulation tests for movement, no-op commands, pickups, hazards, turn ordering, win/loss paths, terminal states, and snapshot stability (`src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts`)
* [x] T021 \[S3006] Extend input and atlas tests for pointer translation, invalid geometry, keyboard compatibility, and simulation vocabulary alignment with committed frames (`src/extensions/ai-rogue/runtime/__tests__/input.test.ts`)
* [x] T022 \[S3006] Run focused AI Rogue runtime checks, typecheck, ASCII/LF validation, and import-boundary inspection for PixiJS/browser-free simulation modules (`session-quality-gates`)

***

## Completion Checklist

* [x] All tasks marked `[x]`
* [x] All tests and checks passing
* [x] All files ASCII-encoded with LF line endings
* [x] implementation-notes.md updated
* [x] Ready for the `validate` workflow step

***

## Next Steps

Run the `implement` workflow step.


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