> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/phases/phase_36/session_08_final_audio_validation_and_docs.md).

# Session 08: Final Audio Validation And Docs

**Session ID**: `phase36-session08-final-audio-validation-and-docs` **Status**: Complete **Estimated Tasks**: 20 **Estimated Duration**: 2-4 hours

***

## Objective

Run the full audio PR validation matrix and reconcile documentation after the asset and engine work is complete.

***

## Scope

### In Scope (MVP)

* Run typecheck, focused runtime tests, Playwright runtime and mobile tests, and asset-size validation.
* Manually review music unlock, mute behavior, SFX balance, repeated cue fatigue, mobile volume balance, and silent fallback.
* Update AI Rogue game-feel docs, media policy, provenance files, and the Phase 36 PRD/session artifacts so completed and remaining work are accurate.
* Record any remaining non-blocking caveats or concrete blockers.

### Out of Scope

* Starting new audio features unrelated to validation failures.
* Changing visual asset finishing scope, which remains in the separate visual finishing plan.

***

## Prerequisites

* [x] Sessions 01-07 have completed or explicitly recorded any deferred adaptive scope.
* [x] All committed audio assets have provenance entries.

***

## Deliverables

1. Passing validation results or documented failures with next actions. Done: implementation notes record passing typecheck, focused tests, Playwright browser checks, asset-size validation, and operator-approved manual listening.
2. Updated docs for audio behavior, media policy, provenance, and remaining opportunities. Done: `game-feel.md` and `media-policy.md` match the shipped Phase 36 audio pack.
3. Cleaned-up Phase 36 remaining-opportunities and next-action notes. Done: remaining workflow gates are `creview`, `validate`, and `updateprd`.

***

## Success Criteria

* [x] `bun run typecheck` passes.
* [x] Focused audio, combat, and protocol tests pass.
* [x] Runtime and mobile Playwright checks pass or have documented blockers.
* [x] `bash scripts/check-asset-sizes.sh` passes.
* [x] Manual browser audio findings are reflected in the docs.
* [x] The product outcome is proven end to end: every shipped Phase 36 audio feature has real runtime execution evidence, visible/audible browser results, recovery-path checks, and tests.

## Implementation Closeout Evidence

Recorded on 2026-06-28:

* Operator sign-off approved the desktop and mobile manual listening gate after direct file review links were provided for all committed music, ambience, SFX, and adaptive stinger Ogg files.
* The shipped pack contains six primary music tracks, five theme ambience loops, and 64 SFX/stinger files.
* Provenance covers all 11 committed music/ambience files and all 64 committed SFX/stinger files with no missing or stale entries.
* No runtime code repair, gain adjustment, provenance edit, or asset replacement was required by closeout review.
* No remote game-content loading, hosted writes, collectors, analytics, public-demo bridge calls, workers, WebGPU-only behavior, save schema change, or deterministic simulation behavior change was introduced.

Completed workflow gates:

* `creview` reviewed and repaired all uncommitted changes.
* `validate` verified session completeness with PASS.
* `updateprd` marked Session 08 and Phase 36 complete.

## Folded Source Detail Routed To This Session

### Final Validation Checklist

* `bun run typecheck`
* `bun run test -- src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
* `bun run test -- src/extensions/ai-rogue/runtime/__tests__/combat.test.ts`
* `bun run test -- src/extensions/ai-rogue/runtime/__tests__/protocols.test.ts`
* `bunx playwright test tests/e2e/ai-rogue-runtime.spec.ts`
* `bunx playwright test tests/e2e/ai-rogue-mobile.spec.ts`
* `bash scripts/check-asset-sizes.sh`
* Manual browser check for music unlock, mute behavior, SFX balance, repeated cue fatigue, mobile volume balance, and silent fallback.

### Source Touchpoints To Reconcile

Audio runtime:

* `src/extensions/ai-rogue/runtime/audio.ts`
* `src/extensions/ai-rogue/runtime/renderer-audio-adapter.ts`
* `src/extensions/ai-rogue/runtime/__tests__/audio.test.ts`
* `src/assets/ai-rogue/audio/music/provenance.json`
* `src/assets/ai-rogue/audio/sfx/provenance.json`

Simulation and event metadata for audio routing:

* `src/extensions/ai-rogue/runtime/combat.ts`
* `src/extensions/ai-rogue/runtime/entities.ts`
* `src/extensions/ai-rogue/runtime/protocols.ts`
* `src/extensions/ai-rogue/runtime/equipment.ts`
* `src/extensions/ai-rogue/runtime/status.ts`
* `src/extensions/ai-rogue/runtime/themes.ts`
* `src/extensions/ai-rogue/runtime/snapshot.ts`

Docs and policy:

* `docs/extensions/ai-rogue/game-feel.md`
* `docs/media-policy.md`
* `.spec_system/PRD/phase_36/PRD_phase_36.md`
* `.spec_system/PRD/phase_36/session_*.md`

### Guardrails To Verify

* AI Rogue music tracks use the special 900 KB cap.
* Non-music committed assets remain subject to the default `src/assets` size policy.
* No remote game-content loading.
* New audio keeps provenance beside committed files.
* New cues respect mute, music volume, SFX volume, autoplay unlock, and silent fallback behavior.
* Deterministic cue selection remains stable when variants are used.
* UI sound remains purposeful and is not added to every UI action by default.
* Visual implementation details remain in the separate visual finishing plan.

### Remaining-Opportunity Cleanup

* Hazard/status does not need a second variant for Phase 36 closeout; revisit only if future playtesting shows repetition.
* The title loop is accepted for the current shipped pre-run use.
* Adaptive stingers shipped as seven dedicated SFX files behind the tested Session 06 request contract.
* Sector theme ambience shipped as five low-gain music-lane loops, each with provenance and browser review evidence.


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