> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/phases/phase_35/prd_phase_35.md).

# PRD Phase 35: AI Rogue Audit Hardening And Refactor

**Status**: Complete **Sessions**: 10 (initial estimate) **Estimated Duration**: 5-10 days

**Progress**: 10/10 sessions completed and validated (100%)

***

## Overview

Phase 35 contains the folded AI Rogue audit findings source and turns its session split into executable spec-system session stubs. Phase 34 fixed the original default-enable blockers and made AI Rogue production-enabled by default. This phase preserves that baseline while rebaselining current evidence, hardening direct regression coverage and platform-failure paths, completing accessibility and persistence contracts, refactoring broad runtime boundaries, syncing docs, and rerunning the final release gate matrix.

The phase must keep AI Rogue browser-local and static-demo safe. It must not add hosted writes, collectors, analytics, Functions, remote game-content loading, raw private telemetry export, public-demo bridge requests, WebGPU-only behavior, worker protocols, or expanded game content without fresh review.

***

## Progress Tracker

| Session | Name                                | Status   | Est. Tasks | Validated  |
| ------- | ----------------------------------- | -------- | ---------- | ---------- |
| 01      | Rebaseline Audit Evidence           | Complete | 20         | 2026-06-26 |
| 02      | Fixed Blocker Regression Coverage   | Complete | 22         | 2026-06-26 |
| 03      | Runtime Accessibility Controls      | Complete | 20         | 2026-06-26 |
| 04      | Renderer Robustness And Scheduling  | Complete | 21         | 2026-06-26 |
| 05      | Persistence Schema Contracts        | Complete | 20         | 2026-06-26 |
| 06      | Simulation Ownership Refactor       | Complete | 20         | 2026-06-26 |
| 07      | Renderer And React Bridge Refactor  | Complete | 25         | 2026-06-26 |
| 08      | World Types And Fixture Cleanup     | Complete | 19         | 2026-06-27 |
| 09      | Documentation And Media Policy Sync | Complete | 19         | 2026-06-27 |
| 10      | Final Release Gate                  | Complete | 22         | 2026-06-27 |

***

## Completed Sessions

* Session 01: Rebaseline Audit Evidence - completed 2026-06-26.
* Session 02: Fixed Blocker Regression Coverage - completed 2026-06-26.
* Session 03: Runtime Accessibility Controls - completed 2026-06-26.
* Session 04: Renderer Robustness And Scheduling - completed 2026-06-26.
* Session 05: Persistence Schema Contracts - completed 2026-06-26.
* Session 06: Simulation Ownership Refactor - completed 2026-06-26.
* Session 07: Renderer And React Bridge Refactor - completed 2026-06-26.
* Session 08: World Types And Fixture Cleanup - completed 2026-06-27.
* Session 09: Documentation And Media Policy Sync - completed 2026-06-27.
* Session 10: Final Release Gate - completed 2026-06-27.

***

## Upcoming Sessions

* None in Phase 35. The next workflow step is `audit` because Phase 35 is complete and the workflow is entering Phase Transition.

***

## Objectives

1. Reconcile the production-enabled closeout with the historical finding register and identify stale versus live follow-up items.
2. Preserve direct regression coverage for the original default-enable blockers and fixed schema/runtime ownership contracts.
3. Finish accessible runtime summary, compact/touch controls, Large HUD, mobile, renderer fallback, audio fallback, resize, and storage failure coverage.
4. Refactor AI Rogue simulation, renderer, persistence, world, and type ownership boundaries only after the relevant contracts are protected.
5. Sync AI Rogue docs with current Web Audio/media policy and final release evidence, preserving no-new-D3 privacy boundaries.

***

## Prerequisites

* Phase 34 completed and validated.
* AI Rogue remains production-enabled by default with `VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` as the explicit opt-out.
* The folded audit source appendix in this PRD includes the complete audit findings and Session Split Plan used as the source for this phase.
* Preserve the local-only AI Rogue state boundary and static Pages demo no-bridge boundary during all implementation work.

***

## Planning Assumptions And Resolutions

### Working Assumptions

* Phase 34 is complete and is the prerequisite for this phase: supported by `.spec_system/state.json`, `.spec_system/PRD/PRD.md`, `.spec_system/specs/phase34-session08-default-enablement-evidence-closeout/validation.md`, `.spec_system/CONSIDERATIONS.md`, and `.spec_system/SECURITY-COMPLIANCE.md`. It is safe to proceed because those artifacts all record Production Go and completed Phase 34 gates.
* The folded audit split plan is the intended Phase 35 scope: supported by the user invoking phasebuild with the original audit findings path and by the folded 10-session Session Split Plan in this PRD. It is safe to proceed because the plan is concrete, dependency-ordered, and limited to AI Rogue audit hardening/refactor work.
* Some sessions are verify-or-add sessions rather than guaranteed new-code sessions: supported by Phase 34 fixed statuses and the audit plan's wording. It is safe to proceed because Session 01 explicitly rebaselines current evidence before later sessions add or refactor implementation.
* The 10-session count is acceptable despite the usual 4-8 session phase guideline: supported by the generated split plan and the breadth of interdependent AI Rogue coverage, refactor, docs, and final gate work. It is safer to keep the plan cohesive than to split the final release gate away from the hardening work it validates.

### Conflict Resolutions

* Master PRD and state ended at completed Phase 34 while the supplied audit document defines a new 10-session hardening plan. The chosen interpretation is that Phase 35 should be created from the supplied audit split and the stale master PRD/state should be reconciled. This is best-supported because the command explicitly named the audit plan, Phase 34 is complete, and the audit plan materially defines the next phase scope. Reconciled artifacts: `.spec_system/PRD/PRD.md` and `.spec_system/state.json`.

## Session 01 Rebaseline Result

Session 01 implementation evidence in `.spec_system/specs/phase35-session01-rebaseline-audit-evidence/implementation-notes.md` reconciles the folded audit against current source, docs, tests, and the Phase 34 closeout. The current interpretation is:

* Current posture: Production Go. AI Rogue remains production-enabled by default in the browser registry.
* Operational opt-out: `VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` explicitly hides all extension entries; unset, blank, `ai-rogue`, `all`, or another non-`none` valid list keeps AI Rogue enabled.
* Historical posture: the 2026-06-25 No-Go is preserved as audit history. It was superseded by Phase 34 remediation and the 2026-06-26 Production Go evidence.
* No-new-D3: no current collector, hosted write, analytics, Function, remote game-content loading, raw prompt/provider body/private path/credential/raw telemetry export, WebGPU-only path, worker runtime, or public-demo bridge dependency is promoted.
* Inventory update: current AI Rogue source is 46 non-test TS/TSX files and 21,811 total lines; current AI Rogue unit specs are 45 files. E2E specs remain 5, committed runtime assets remain 28, and AI Rogue docs remain 13 Markdown files / 29 total files.

### Session 01 Finding Summary

| Classification | Findings                                                                                                                                                                                  |
| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Fixed          | AR-D1-001, AR-D1-002, AR-D1-003, AR-D2-001, AR-D4-001, AR-D4-002, AR-D4-003, AR-D5-001, AR-D5-002, AR-D6-001, AR-D6-002, AR-D6-003, AR-D7-001, AR-D8-001, AR-D8-003, AR-D9-001, AR-D9-002 |
| Historical     | D3 no promoted finding; 2026-06-25 No-Go wording                                                                                                                                          |
| Caveat         | AR-D8-002 platform-failure coverage remains the main non-blocking caveat for deeper browser-level WebGL/Pixi asset failure and storage quota/blocked harnesses where feasible             |
| Live blocker   | None identified by Session 01                                                                                                                                                             |

### Downstream Routing From Session 01

* Session 02 should record existing direct regression evidence for original blockers before adding tests. Current evidence already covers lethal DOT, assistive summary, product-route fixture gating, transient sprites, direct durable claim rejection, and durable hydration.
* Session 03 should verify and preserve compact Inspect/Next controls, dynamic assistive summaries, Large HUD projection, and mobile no-overflow behavior.
* Session 04 should treat resize coalescing and reduced-motion fallback as current fixed behavior to preserve, and focus new work on any feasible AR-D8-002 platform-failure harness gaps.
* Session 05 should preserve fixed D5 schema contracts and decide whether storage quota/blocked IndexedDB coverage is feasible or should remain a documented caveat.
* Sessions 06-08 should preserve the fixed runtime/simulation/schema boundaries while doing module splits; they are not default-enable blockers.
* Session 09 should clean up stale maintained-doc wording only where current docs still risk implying Conditional Go, explicit opt-in, no audio, all-assets 200 KB, or ducking as current behavior.
* Session 10 should rerun the release gate bundle and keep the active-at-cap deterministic playthrough result visible as a non-blocking caveat unless new evidence promotes a concrete soft-lock.

## Session 02 Regression Coverage Result

Session 02 implementation evidence in `.spec_system/specs/phase35-session02-fixed-blocker-regression-coverage/implementation-notes.md` records the fixed-blocker regression coverage map and command evidence. The current interpretation is:

* All Session 02 owned blocker families have direct regression anchors in the current test suite.
* No source or test assertions were added because existing behavior-owned coverage already satisfied the session scope.
* Full validation passed with 4,356/4,356 tests passing across full Vitest and focused Playwright checks.
* No application source, route, dependency, runtime, UI, or public-demo behavior changed in this session.

### Session 02 Coverage Summary

| Contract                                    | Status                  |
| ------------------------------------------- | ----------------------- |
| Lethal turn-start status damage             | Direct coverage present |
| Simulation-owned pre-run state              | Direct coverage present |
| Production fixture scenario gating          | Direct coverage present |
| Dynamic assistive runtime summaries         | Direct coverage present |
| Transient feedback sprite cleanup and bound | Direct coverage present |
| Durable claim validation and rollback       | Direct coverage present |
| Durable saved-run hydration                 | Direct coverage present |

### Downstream Routing From Session 02

* Session 03 can proceed with runtime accessibility controls while preserving the verified mounted runtime summary and mobile route coverage.
* Session 04 should preserve current renderer lifecycle coverage and focus new work on feasible platform-failure harness gaps.
* Session 05 should preserve schema-owned durable claim and saved-run hydration coverage while deepening persistence contracts where feasible.
* Sessions 06-08 should keep the verified blocker contracts stable while refactoring runtime, renderer/React bridge, world types, and fixtures.

## Session 03 Runtime Accessibility Controls Result

Session 03 implementation evidence in `.spec_system/specs/phase35-session03-runtime-accessibility-controls/implementation-notes.md` and validation in `.spec_system/specs/phase35-session03-runtime-accessibility-controls/validation.md` confirm that runtime accessibility controls, compact commands, Large HUD projection, and mobile route layout checks are protected by positive coverage. The current interpretation is:

* Runtime assistive summaries update through the Play surface and clear on unavailable, loading, reset, load, error, and unmount paths.
* Compact Inspect and Next target controls dispatch through the existing runtime command union with duplicate-trigger prevention while commands are in-flight.
* Keyboard Inspect and target cycling behavior remains covered.
* The Large HUD Labels preference persists through Settings and reaches bounded render-model/runtime output at narrow mobile dimensions.
* RuntimeCanvas now replays latest preferences after async controller mount so persisted Large HUD state cannot be lost during mount/load races.
* Mobile Play, Ledger, Loadout, and Settings route checks pass without document-level horizontal overflow or public-demo bridge regressions.

### Session 03 Validation Summary

| Check                  | Result                  |
| ---------------------- | ----------------------- |
| Tasks                  | 20/20 complete          |
| Full Vitest            | 4,345 tests passed      |
| Focused AI Rogue tests | 53 tests passed         |
| Mobile Playwright      | 5 Chromium tests passed |
| Typecheck              | PASS                    |
| Lint                   | PASS                    |
| Markdown lint          | PASS                    |
| Format check           | PASS                    |
| Security/GDPR          | Security PASS; GDPR N/A |

### Downstream Routing From Session 03

* Session 04 can proceed with renderer robustness and scheduling work while preserving the verified runtime preference replay, Large HUD projection, and mobile no-overflow contracts.
* Session 05 should preserve the Settings preference path and current browser-local state boundaries while deepening persistence contracts.
* Sessions 06-08 should keep assistive summaries, compact command dispatch, and bounded HUD projection stable while refactoring runtime, renderer/React bridge, world types, and fixtures.

## Session 07 Renderer And React Bridge Refactor Result

Session 07 implementation evidence in `.spec_system/specs/phase35-session07-renderer-and-react-bridge-refactor/implementation-notes.md` and validation in `.spec_system/specs/phase35-session07-renderer-and-react-bridge-refactor/validation.md` confirm that the renderer/effects/render-model split and React runtime bridge extraction preserve existing AI Rogue behavior. The current interpretation is:

* Renderer scheduling, state, save payloads, sprite pools, layers, inspect overlay, and audio dispatch now live in narrower internal modules without widening the public runtime barrel.
* Effects ownership is split across HUD, transient feedback, and cinematic helpers while preserving reduced-motion, cleanup, resize, and end-screen behavior.
* Render-model viewport and HUD helpers preserve projection cache semantics, deterministic ordering, summaries, Large HUD labels, and feedback projection.
* RuntimeCanvas now delegates mount lifecycle, persistence actions, controls, decision panels, compact controls, and assistive summaries to smaller bridge modules while preserving route cleanup and in-flight guards.

### Session 07 Validation Summary

| Check                       | Result                   |
| --------------------------- | ------------------------ |
| Tasks                       | 25/25 complete           |
| Full Vitest                 | 4,369 tests passed       |
| Focused AI Rogue tests      | 257 tests passed         |
| Focused renderer suite      | 50 tests passed          |
| Runtime/mobile Playwright   | 14 Chromium tests passed |
| Typecheck/lint/format       | PASS                     |
| Security/GDPR               | Security PASS; GDPR N/A  |
| ASCII/LF/whitespace hygiene | PASS                     |

### Downstream Routing From Session 07

* Session 08 can proceed with world types and fixture cleanup while preserving the narrower renderer, effects, render-model, and React bridge module boundaries.
* Session 09 should use the Session 07 validation and security evidence when syncing documentation around renderer/media behavior.
* Session 10 should include the Session 07 split in the final release-gate evidence matrix.

## Session 08 World Types And Fixture Cleanup Result

Session 08 implementation evidence in `.spec_system/specs/phase35-session08-world-types-and-fixture-cleanup/implementation-notes.md` and validation in `.spec_system/specs/phase35-session08-world-types-and-fixture-cleanup/validation.md` confirm that the broad AI Rogue world and runtime type ownership split preserves deterministic generation, fixture parsing, production import boundaries, and runtime compile behavior. The current interpretation is:

* World geometry, tile, fixture parsing, placement, and generation ownership now live in focused modules while `runtime/world.ts` remains a narrow compatibility surface.
* Asset, world, entity, progression, simulation, and runtime controller types now live in focused owner modules while `runtime/types.ts` remains an explicit compatibility surface.
* Fixture-only parsing remains test/local oriented; production routes and the mounted runtime entrypoint do not import fixture-only modules.
* Same-seed generation, malformed fixture rejection, prefab placement, vault connectivity, terminal placement, runtime barrel, and compile contracts are covered by focused tests.

### Session 08 Validation Summary

| Check                         | Result                  |
| ----------------------------- | ----------------------- |
| Tasks                         | 19/19 complete          |
| Full Vitest                   | 4,370 tests passed      |
| Focused world/placement tests | 23 tests passed         |
| Boundary/compile tests        | 13 tests passed         |
| Broad AI Rogue runtime tests  | 230 tests passed        |
| Typecheck/lint/format         | PASS                    |
| Security/GDPR                 | Security PASS; GDPR N/A |
| ASCII/LF/whitespace hygiene   | PASS                    |

### Downstream Routing From Session 08

* Session 09 should use the Session 08 validation and security evidence when syncing documentation around current world, type, fixture, and runtime boundary behavior.
* Session 10 should include the Session 08 split modules and fixture-boundary coverage in the final release-gate evidence matrix.

## Session 09 Documentation And Media Policy Sync Result

Session 09 implementation evidence in `.spec_system/specs/phase35-session09-documentation-and-media-policy-sync/implementation-notes.md` and validation in `.spec_system/specs/phase35-session09-documentation-and-media-policy-sync/validation.md` confirm that maintained AI Rogue documentation now distinguishes current runtime behavior from historical optional-audio, no-audio, all-assets-200-KB, and opt-in planning language. The current interpretation is:

* Current docs describe direct Web Audio with committed local Ogg music and SFX, lazy decode, mute/music/SFX preferences, browser-autoplay unlock, low-HP heartbeat, silent fallback, and no implemented sidechain or event-based music ducking.
* Historical Phase 30 planning and mobile/content records now include explicit supersession notes so old no-audio, optional-audio, and env-gated language is not treated as the live contract.
* AI Rogue media guidance distinguishes the 200 KB non-logo/non-music asset cap from the reviewed 900 KB AI Rogue music cap.
* Production default enablement, explicit `none` opt-out, browser-local state, no collector, no hosted write, no remote loading, and public-demo no-bridge boundaries remain aligned across maintained docs.

### Session 09 Validation Summary

| Check                       | Result                  |
| --------------------------- | ----------------------- |
| Tasks                       | 19/19 complete          |
| Full Vitest                 | 4,370 tests passed      |
| Markdown lint/format        | PASS                    |
| Asset-size policy           | PASS                    |
| Stale-claim scans           | PASS                    |
| Security/GDPR               | Security PASS; GDPR N/A |
| ASCII/LF/whitespace hygiene | PASS                    |
| Runtime/schema/UI changes   | N/A - docs only         |

### Downstream Routing From Session 09

* Session 10 should use the Session 09 documentation baseline for final release gate evidence and rerun the full app, AI Rogue, Pages, privacy, budget, asset, playthrough, and release checks before closing Phase 35.

## Session 10 Final Release Gate Result

Session 10 implementation evidence in `.spec_system/specs/phase35-session10-final-release-gate/implementation-notes.md` records the final Phase 35 release gate matrix. The current recommendation is Production Go for the current AI Rogue production posture.

The release keeps the Phase 34 product decision intact:

* AI Rogue remains production default-enabled in the browser registry.
* `VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` remains the explicit disable path.
* AI Rogue remains browser-local with host LiveData input and no collector item requirement.
* Public demo remains static-only and rejects `/__*` bridge requests.
* No new D3 privacy or hosted-capability finding is promoted.

### Session 10 Final Gate Matrix

| Gate                                      | Result           | Evidence                                                                                                                                                               |
| ----------------------------------------- | ---------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `bun run typecheck`                       | PASS             | `tsc --noEmit` exited 0.                                                                                                                                               |
| `bun run typecheck:scripts`               | PASS             | `tsc --noEmit -p tsconfig.scripts.json` exited 0.                                                                                                                      |
| `bun run lint`                            | PASS             | `eslint .` exited 0.                                                                                                                                                   |
| `bun run format:check`                    | PASS             | Initial Session 10 spec-artifact formatting drift was repaired with targeted Prettier; rerun passed.                                                                   |
| `git diff --check HEAD`                   | PASS             | No whitespace errors.                                                                                                                                                  |
| `bun run test`                            | PASS             | 383 test files and 4,370 tests passed.                                                                                                                                 |
| `bun run test -- src/extensions/ai-rogue` | PASS             | 46 test files and 336 tests passed.                                                                                                                                    |
| Host extension unit tests                 | PASS             | 8 targeted test files and 110 tests passed.                                                                                                                            |
| `bun run build`                           | PASS             | Client and SSR production builds completed; 4,278 client modules and 4,363 SSR modules transformed.                                                                    |
| `bun run budget:check`                    | PASS             | Total client JS gzip 1,492 KB / 1,500 KB; CSS 275 KB / 300 KB; 116 chunks; 0 violations.                                                                               |
| `bash scripts/check-asset-sizes.sh`       | PASS             | All configured asset size limits passed; total 14M.                                                                                                                    |
| `bun run runtime:check-private`           | PASS             | Private runtime artifact check passed.                                                                                                                                 |
| AI Rogue browser gate group               | PASS             | 17 Chromium tests passed across runtime, mobile, ledger, persistence, and enablement specs.                                                                            |
| `bun run demo:build:pages`                | PASS             | Pages demo dist assembled 198 files; 191 promoted client files and 7 copied public files.                                                                              |
| `bun run demo:scan:pages`                 | PASS             | Fixtures 5 scanned, dist 13 scanned, 0 issues.                                                                                                                         |
| `bun run demo:budget:pages`               | PASS             | Total demo client JS gzip 1,492 KB / 1,500 KB; CSS 275 KB / 300 KB; 116 chunks; 0 violations.                                                                          |
| Pages desktop/mobile route smoke          | PASS             | 48 `pages-demo-chromium` tests passed, including static desktop routes, mobile no-overflow checks, AI Rogue routes, and no `/__*` request failures.                    |
| `bun run scripts/ai-rogue-playthrough.ts` | PASS with caveat | 6 seeds exited 0: 2 won, 1 lost, and 3 remained active at the 4,000-turn cap on depth 3.                                                                               |
| Targeted D3 scans                         | PASS             | No promoted bridge, hosted write, collector, analytics, Function, remote-loading, private path, credential, raw prompt/body/telemetry, WebGPU-only, or worker finding. |

### Session 10 D3 Privacy And Boundary Evidence

| Boundary                                    | Result | Evidence                                                                                                                                                                                                                        |
| ------------------------------------------- | ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Local bridge requests                       | PASS   | Product source excluding tests printed `NO_MATCH` for `/__`; targeted built AI Rogue/Pixi chunks also printed `NO_MATCH`. Broader hits were Pages tests and docs that assert no-bridge behavior.                                |
| Hosted writes and Functions                 | PASS   | Product source found no XHR, sendBeacon, WebSocket, EventSource, Cloudflare, Pages Function, `navigator.gpu`, or `Worker(` match. Built collector/analytics/Function scan printed `NO_MATCH`.                                   |
| Collectors and analytics                    | PASS   | Source/docs matches preserve collector absence and host-LiveData mode. Built chunks printed `NO_MATCH` for collector, analytics, gtag, Plausible, PostHog, Cloudflare, and Pages Function terms.                                |
| Remote game-content loading                 | PASS   | Runtime `fetch(url)` is limited to local Vite-imported audio assets; built fetch matches are local audio/Pixi asset-loader paths. No remote game-content URL or remote package/content loading path was promoted.               |
| Private paths and credentials               | PASS   | Product matches are sanitizer regexes/copy; private path fixtures are tests. Built private-term scan found safety words only and no `/home/`, `/Users/`, source dump, provider body, or raw telemetry match.                    |
| Raw prompts, provider bodies, and telemetry | PASS   | Source matches are rejection regexes, safety copy, terminal UI prompt labels, and tests that assert private prompt rejection. No provider body, source dump, or raw telemetry path matched.                                     |
| WebGPU-only and worker protocols            | PASS   | Built Pixi vendor chunks include WebGPU/worker symbols, but source has no `navigator.gpu` or `Worker(` product match and the AI Rogue renderer still initializes Pixi with a WebGL preference. No worker protocol was promoted. |
| Public-demo no-bridge behavior              | PASS   | `bun run demo:scan:pages` passed with 0 issues and 48 Pages route smoke tests passed with no `/__*` request failures.                                                                                                           |

### Session 10 Playthrough Classification

| Seed            | Result | Depth | Turns | End HP | Classification                     |
| --------------- | ------ | ----- | ----- | ------ | ---------------------------------- |
| `awesome-run:0` | active | 3     | 4000  | 17/24  | Active at cap; non-blocking caveat |
| `delta-seed:0`  | active | 3     | 4000  | 13/20  | Active at cap; non-blocking caveat |
| `gamma-seed:0`  | lost   | 3     | 135   | 0/20   | Expected loss outcome              |
| `omega:0`       | won    | 3     | 175   | 18/24  | Win outcome                        |
| `sigma:0`       | won    | 3     | 199   | 16/24  | Win outcome                        |
| `theta:0`       | active | 3     | 4000  | 15/24  | Active at cap; non-blocking caveat |

The active-at-cap results remain a release caveat, not a blocker. All active runs reached depth 3, retained HP, and the script exited 0. Future gameplay tuning should still investigate whether the harness policy can close those runs faster or expose a real soft-lock if one exists.

### Session 10 Go/No-Go Recommendation

Recommendation: Production Go for the current AI Rogue production posture.

Remaining release caveats:

* Bundle headroom is tight: app and Pages budgets both passed at 1,492 KB / 1,500 KB total JS gzip, leaving 8 KB of headroom.
* Deterministic playthroughs still include 3/6 active-at-cap outcomes at depth 3; this remains non-blocking unless future evidence shows a concrete soft-lock.
* Future capability expansion still needs fresh review before collectors, WebGPU-only behavior, worker protocols, hosted writes, remote loading, analytics, Pages Functions, or expanded content are added.

***

## Technical Considerations

### Architecture

The phase should protect contracts before extraction. Session 01 rebaselines live work. Sessions 02-05 lock high-risk behavior, accessibility, renderer, audio, and persistence contracts. Sessions 06-08 then split runtime, simulation, renderer, world, and type ownership. Sessions 09-10 update docs and validate the release posture.

### Technologies

* Bun, TypeScript, React 19, TanStack Start, Vite 8.
* PixiJS v8 WebGL runtime behind the AI Rogue Play route.
* Zod schema-owned localStorage and IndexedDB AI Rogue persistence.
* Playwright browser coverage and Vitest focused AI Rogue tests.
* Cloudflare Pages static demo build and privacy scan tooling.

### Risks

* Tight bundle-budget headroom: Keep AI Rogue and Pages total client JS gzip under 1500 KB and rerun budgets after runtime changes.
* Refactor regression risk: Add or verify focused tests before extracting simulation, renderer, persistence, world, and type modules.
* Privacy boundary regression: Keep no-bridge, no-hosted-write, no-collector, no-analytics, no-remote-loading, and no-raw-private-telemetry checks bundled.
* Documentation drift: Treat historical no-audio and old media-cap statements as historical evidence, not current runtime claims.

### Relevant Considerations

* \[P34] **AI Rogue is production default-enabled**: Preserve the default and explicit `none` disable path while hardening runtime and docs.
* \[P31-P34] **Pages and AI Rogue CI guards deferred**: The phase should keep Pages build/scan/budget, route smoke, no-bridge checks, and AI Rogue gameplay validation bundled.
* \[P31-P34] **Public-demo and AI Rogue gates stay bundled**: Runtime changes should be validated with private-runtime, asset-size, no-remote, Pages, and playthrough checks together.
* \[P30/P32/P34] **Route-lazy runtime ownership scales**: Keep Pixi behind the Play route/local facade while React owns DOM accessibility and simulation owns run-state transitions.
* \[P30/P32/P34] **Schema-backed browser-local state works**: Keep claim parsing, durable hydration, and local state schema-owned.
* \[P34] **Do not expose deterministic fixtures through product routes**: Fixture scenarios must remain local/test-only.
* \[P30/P32/P34] **Do not widen AI Rogue capabilities without review**: Collectors, WebGPU, workers, remote loading, hosted writes, or expanded content need fresh review.

***

## Success Criteria

Phase complete when:

* [x] All 10 sessions completed and validated.
* [x] Live versus historical audit status is unambiguous for AR-D1 through AR-D9 findings.
* [x] Original default-enable blocker contracts and fixed persistence/runtime contracts have direct regression evidence or explicit current evidence.
* [x] Accessibility, renderer, audio, persistence, simulation, world, and type changes preserve AI Rogue behavior and local-only state boundaries.
* [x] AI Rogue docs match current Web Audio/media policy and production default behavior.
* [x] Final app, AI Rogue, Pages, privacy, budget, asset, playthrough, and release evidence gates pass or record a concrete No-Go blocker.

***

## Dependencies

### Depends On

* Phase 34: AI Rogue Audit Remediation.

### Enables

* Future AI Rogue capability expansion only after fresh privacy/security review for collectors, WebGPU, workers, hosted writes, remote loading, or expanded content.

## Audit Detail Routing

The prior standalone AI Rogue audit findings content is folded into this PRD so no separate source file is required. The exact Markdown is preserved in the `Folded Audit Findings Source` appendix below, and the session stubs route the implementation-relevant content as follows.

| Source section                                | Primary destination                                  |
| --------------------------------------------- | ---------------------------------------------------- |
| Session Split Plan                            | Phase 35 progress tracker plus all ten session stubs |
| Executive Summary                             | Session 01 and Session 10                            |
| Phase 34 Closeout Update                      | Session 01 and Session 10                            |
| Phase 34 Finding Status                       | Session 01, Session 02, Session 09, Session 10       |
| Phase 34 Gate Results                         | Session 01 and Session 10                            |
| Phase 34 Privacy And Boundary Evidence        | Session 01 and Session 10                            |
| Historical Default-Enablement Verdict         | Session 01, Session 02, Session 10                   |
| D1 Architecture And Module Boundaries         | Session 02, Session 06, Session 08                   |
| D2 Correctness And Determinism                | Session 02 and Session 06                            |
| D3 Privacy And Capability Boundary            | Session 01 and Session 10                            |
| D4 Performance And Runtime Resource Lifecycle | Session 02, Session 04, Session 07                   |
| D5 Type Safety And API Surface                | Session 02, Session 05, Session 08                   |
| D6 Accessibility And Input                    | Session 02 and Session 03                            |
| D7 Error Handling And Robustness              | Session 04                                           |
| D8 Test Coverage And Quality                  | Session 02, Session 03, Session 04, Session 05       |
| D9 Maintainability And Dead Code              | Session 09                                           |
| Refactor Map                                  | Session 06, Session 07, Session 08                   |
| Coverage Gaps                                 | Sessions 02-05                                       |
| Doc Drift                                     | Session 09                                           |
| Follow-Up Backlog                             | Session 01, Session 02, Session 09, Session 10       |
| Evidence Appendix                             | Session 01 and Session 10                            |
| Completion Criteria                           | Session 01 and Session 10                            |

## Folded Audit Findings Source

The following fenced Markdown block preserves the complete original audit file content as of the fold. This is intentionally exact source preservation rather than a summary; session stubs provide the actionable routing.

```markdown
# AI Rogue Audit Findings

## Session Split Plan

### Session 01: Rebaseline Audit Evidence

**Objective**: Reconcile the production-enabled closeout with the historical
finding register and identify which listed follow-ups are still live.

**Scope**:

- Compare the Executive Summary, Phase 34 closeout status, historical No-Go
  verdict, follow-up backlog, and completion criteria for stale or conflicting
  statements.
- Recheck default enablement and opt-out behavior for
  `VITE_CLAUDE_OS_ENABLED_EXTENSIONS`, including unset, blank, valid list, and
  `none` cases.
- Reconfirm the D3 privacy and capability boundary: no AI Rogue bridge calls,
  hosted writes, collectors, analytics, Functions, remote game content, raw
  private telemetry, private paths, credentials, or public-demo write path.
- Re-run or revalidate the closeout gate bundle evidence before using the
  audit as a future implementation baseline.

**Outputs**:

- A reconciled live-vs-historical finding list for all AR-D1 through AR-D9
  items.
- Updated evidence notes for default enablement, opt-out behavior, privacy
  boundary checks, and gate results.
- A short list of stale coverage-gap entries that are already satisfied by
  Phase 34 fixes versus items that still require implementation.

**Dependencies / Notes**:

- Start here before implementation work because later sessions depend on a
  clean distinction between fixed blockers, residual risks, and historical
  audit text.
- Assumption: Phase 34 fixed statuses are source-backed unless the rebaseline
  finds a regression.
- Open question: the active-at-cap playthrough caveat remains non-blocking
  unless new evidence shows a reachable gameplay soft-lock.

**Acceptance Checks**:

- The current finding status for every register item is unambiguous.
- The production default and explicit `none` opt-out are verified against
  source and tests.
- D3 boundary evidence is current and has no new promoted finding.
- Any stale report language is either marked historical or queued in a later
  documentation session.

### Session 02: Fixed Blocker Regression Coverage

**Objective**: Lock in regression coverage for the original default-enable
blockers and the highest-risk fixed contracts.

**Scope**:

- Verify or add lethal turn-start damage coverage across Movement, Strike,
  Surge, and Protocol, including each Protocol branch.
- Verify or add mounted runtime assistive summary coverage that changes after
  movement and includes motion, contrast, input, and run-state context.
- Verify or add coverage that production Play routes ignore or gate combat
  fixture scenarios while test-only deterministic combat remains available.
- Verify or add transient feedback sprite-pool bound coverage for long mounted
  runs.
- Verify or add regression coverage for simulation-owned selected-upgrade and
  progression-loadout initialization, direct durable claim normalization or
  rejection, and durable-to-runtime save hydration.

**Outputs**:

- Focused unit, integration, or e2e tests for AR-D6-001, AR-D2-001, AR-D1-002,
  AR-D4-001, AR-D1-001, AR-D5-001, and AR-D5-002.
- Updated test names and assertions that make the fixed contracts easy to find.
- Evidence showing the focused AI Rogue test subset passes.

**Dependencies / Notes**:

- Depends on Session 01 status reconciliation to avoid duplicating tests that
  already exist.
- Assumption: if an equivalent Phase 34 test already covers a contract, this
  session records that evidence instead of adding redundant coverage.

**Acceptance Checks**:

- Each original default-enable blocker has a direct regression guard.
- Oversized direct claims cannot produce wallet and ledger drift.
- Durable save payloads are converted through schema-owned helpers or an
  explicitly tested adapter.
- The focused AI Rogue unit and browser test groups pass.

### Session 03: Runtime Accessibility Controls

**Objective**: Finish and verify the touch, screen-reader, and Large HUD user
paths called out by the accessibility findings.

**Scope**:

- Confirm the mounted canvas or associated DOM exposes the dynamic runtime
  summary through a stable accessible surface.
- Confirm compact or touch controls can reach Inspect and target-next behavior.
- Confirm the Large HUD Labels preference changes runtime presentation without
  label overlap, or remove/disable the preference if it is intentionally
  unsupported.
- Extend runtime-canvas tests and mobile e2e coverage for compact Inspect,
  target cycling, Large HUD behavior, and no-overflow mobile layouts.

**Outputs**:

- Runtime bridge, renderer, settings, or controls changes for AR-D6-002 and
  AR-D6-003 if current source still lacks them.
- Positive accessibility and mobile coverage for compact/touch operation.
- Evidence that existing keyboard behavior remains intact.

**Dependencies / Notes**:

- Depends on Session 01 because the Phase 34 status table says related
  compact-control and Large HUD work may already be present.
- Assumption: user-visible accessibility preferences should either have a
  measurable runtime effect or be hidden until implemented.

**Acceptance Checks**:

- Touch-only users can open inspect details and cycle targets.
- Screen-reader users receive current runtime state from the Play surface.
- Large HUD either visibly affects bounded runtime layout or is absent from
  settings and persistence-facing UI.
- Mobile Play, Ledger, Loadout, and Settings route checks still pass.

### Session 04: Renderer Robustness And Scheduling

**Objective**: Reduce runtime jank and platform-failure risk in renderer,
resize, media-query, WebGL, Pixi asset, and audio paths.

**Scope**:

- Coalesce ResizeObserver and window resize callbacks into a single measured
  render pass per frame or equivalent bounded scheduling path.
- Harden reduced-motion setup for throwing `matchMedia`, legacy
  `addListener`-only media queries, and unavailable subscription APIs.
- Verify render projection cache invalidation and sprite lifecycle behavior
  still hold after scheduler changes.
- Add tests or harnesses for WebGL/Pixi init failure, Pixi asset load failure,
  missing `AudioContext`, failed audio decode, audio dispose, and silent
  fallback behavior where feasible.

**Outputs**:

- Renderer scheduling and browser-subscription changes for AR-D4-003 and
  AR-D7-001.
- Focused tests for renderer, audio, and platform-failure paths identified in
  AR-D8-002.
- Updated evidence for render-cache reuse, invalidation, and lifecycle clears.

**Dependencies / Notes**:

- Depends on Session 02 coverage where sprite-pool and assistive-surface
  behavior overlaps with renderer lifecycle.
- Assumption: failure-path tests can use local stubs or unit harnesses when
  full browser simulation is impractical.

**Acceptance Checks**:

- Resize storms do not trigger unbounded immediate resize/render work.
- Reduced-motion probing cannot fail the runtime mount by itself.
- WebGL, Pixi asset, and audio failures produce visible or silent fallback
  states instead of uncaught setup failures.
- Renderer and audio focused tests pass with existing e2e route cleanup.

### Session 05: Persistence Schema Contracts

**Objective**: Stabilize durable state, wallet, ledger, save-slot, and storage
contracts before larger module splits.

**Scope**:

- Ensure claim writes parse through schema-owned validation or one shared
  normalized claim path before wallet and ledger mutation.
- Ensure durable runtime snapshot naming cannot be confused with live runtime
  snapshots.
- Move durable-to-runtime hydration behind schema-owned helpers or explicitly
  named adapter functions.
- Add migration/default tests, oversized-claim tests, save/load e2e coverage,
  reset compensation checks, claim idempotency checks, and blocked or quota
  IndexedDB coverage where feasible.

**Outputs**:

- Persistence and `save-schema.ts` changes for AR-D5-001 and AR-D5-002 if the
  current Phase 34 implementation needs hardening.
- Focused tests for wallet-ledger parity, durable save conversion, migrations,
  storage failure, and reset behavior.
- A refined split plan for `save-schema.ts` and `persistence.ts` if the files
  remain oversized.

**Dependencies / Notes**:

- Depends on Session 01 to confirm which D5 work is already fixed.
- Assumption: schema-owned parsing should be the durable boundary for all
  external or persisted AI Rogue state.

**Acceptance Checks**:

- Direct oversized claims cannot write inconsistent wallet and ledger records.
- Durable and live snapshot types have distinct names and tested conversion.
- Existing saved-run, wallet, ledger, preference, and migration tests pass.
- Storage failure behavior is either tested or explicitly documented as a
  source-inspection limitation.

### Session 06: Simulation Ownership Refactor

**Objective**: Narrow runtime public APIs and move run-state mutations fully
behind simulation-owned transitions.

**Scope**:

- Split the runtime barrel into a narrow mount/controller entrypoint,
  simulation internals, and explicit testing fixtures.
- Keep production route code from depending on fixture-only entrypoints or
  query-driven generation changes.
- Move selected-upgrade and pre-start progression-loadout application into
  simulation APIs or `createAiRogueRun` options.
- Prepare or execute the first simulation split by run creation, snapshot,
  command dispatch, movement, player actions, enemy turns, floor progression,
  and turn finalization.

**Outputs**:

- Runtime API boundary changes for AR-D1-001 and AR-D1-003.
- Simulation-owned pre-run initialization APIs with tests.
- Import-cycle and public-barrel checks or tests that protect the new boundary.

**Dependencies / Notes**:

- Depends on Sessions 02 and 05 because command correctness and durable save
  contracts should be covered before module ownership changes.
- Assumption: production code should import the mount/controller API, while
  tests import fixtures through an explicit testing entrypoint.

**Acceptance Checks**:

- Renderer code no longer directly mutates run state for selected upgrades or
  progression loadout.
- Production Play behavior cannot be changed by test fixture query params.
- Simulation command behavior remains deterministic across same-seed tests.
- Typecheck and AI Rogue simulation/content tests pass.

### Session 07: Renderer And React Bridge Refactor

**Objective**: Split renderer, effects, render-model, audio adapter, and React
bridge responsibilities after the core contracts are protected.

**Scope**:

- Separate renderer controller state, command adapter, render scheduler, Pixi
  resources, sprite pools, browser subscriptions, inspect overlay, save-payload
  adapter, and audio adapter.
- Split `runtime-canvas.tsx` into a runtime controller hook, persistence
  actions hook, controls, decision panels, compact controls, and assistive
  summary component.
- Split `effects.ts` by HUD overlay, transient combat effects, camera/shake/
  flash, cinematic cards/end screen, and lifecycle cleanup helpers.
- Split `render-model.ts` by viewport math, tile/fog projection, entity
  projection, transient feedback/threat/crash projection, HUD projection,
  summary projection, and ordering helpers.

**Outputs**:

- Smaller renderer and bridge modules aligned to the refactor map.
- Retained projection-cache, sprite-pool, accessibility, save/load, and route
  cleanup behavior.
- Updated focused tests where module boundaries move.

**Dependencies / Notes**:

- Depends on Sessions 03 and 04 because accessibility surfaces and platform
  scheduling should be stable before extraction.
- Assumption: extraction should be behavior-preserving unless a session-local
  test proves a bug and the fix is tightly scoped.

**Acceptance Checks**:

- Existing renderer lifecycle, render-model, runtime-canvas, audio, and mobile
  e2e tests pass.
- Route cleanup, mount cancellation, save/load/reset, compact controls, and
  assistive summary behavior survive module extraction.
- New modules have clear ownership and no broad replacement barrel that
  re-couples internals.

### Session 08: World Types And Fixture Cleanup

**Objective**: Finish low-level cleanup of broad world and type modules while
preserving deterministic content generation.

**Scope**:

- Split `world.ts` by generator pipeline, spawn placement, prefab placement,
  fixture row parsing, and tile or geometry utilities.
- Split `runtime/types.ts` into geometry/world/entity types, simulation state,
  events, commands, runtime controller events, render asset frame names, and
  progression/save bridge types.
- Keep simulation fixtures out of production entrypoints and document the
  testing-only import path.
- Add same-seed world generation, fixture parser, vault or terminal
  connectivity, prefab placement, runtime barrel, and compile coverage as
  needed.

**Outputs**:

- Smaller world and type modules with explicit import boundaries.
- Fixture-only APIs isolated from production runtime code.
- Determinism and compile-time coverage for the new structure.

**Dependencies / Notes**:

- Depends on Session 06 because public API and simulation ownership boundaries
  should be settled first.
- Assumption: broad type files should be split by domain ownership, not by
  arbitrary size alone.

**Acceptance Checks**:

- Same-seed generation and fixture parser behavior remain stable.
- Production imports do not reach simulation fixture modules.
- Typecheck, import-cycle checks, and relevant simulation/render-model tests
  pass.

### Session 09: Documentation And Media Policy Sync

**Objective**: Keep AI Rogue documentation aligned with current source,
historical closeout evidence, and media/audio policy.

**Scope**:

- Verify `enablement-decision.md` labels no-audio and 200 KB all-assets claims
  as historical and points to current Web Audio and 900 KB AI Rogue music-cap
  policy.
- Verify `README.md`, `implementation-baseline.md`, `visual-assets.md`,
  `game-feel.md`, and `docs/media-policy.md` describe implemented mixing,
  fades, loops, one-shots, low-HP heartbeat, lazy decode, mute and volume
  preferences, autoplay unlock, and silent fallback without claiming ducking.
- Supersede historical optional-audio or no-audio session docs from current
  docs instead of silently treating them as current contracts.
- Keep production-enabled, browser-local, no-collector, and public-demo no-
  bridge statements consistent across docs.

**Outputs**:

- Documentation updates for AR-D9-001, AR-D9-002, and the doc-drift list if
  any drift remains.
- Current media policy references from AI Rogue docs.
- A concise historical-note pattern for old session evidence.

**Dependencies / Notes**:

- Depends on Session 01 status reconciliation and should run again after any
  implementation session that changes behavior or policy.
- Assumption: documentation should distinguish historical audit evidence from
  current runtime behavior.

**Acceptance Checks**:

- No current doc claims AI Rogue lacks audio or uses a 200 KB cap for all
  runtime assets.
- No current doc claims sidechain or event-based ducking unless code and tests
  implement it.
- Current docs agree on production enablement, browser-local state, and privacy
  boundaries.
- Markdown formatting and docs checks pass without unrelated reflow.

### Session 10: Final Release Gate

**Objective**: Validate the full AI Rogue release posture after hardening,
refactors, and documentation updates.

**Scope**:

- Run the full local gate set: typecheck, script typecheck, lint, format check,
  whitespace check, unit tests, AI Rogue focused tests, host extension tests,
  production build, budget, asset sizes, private-runtime scan, AI Rogue browser
  gates, pages demo build, pages scan, pages budget, and desktop/mobile route
  smoke.
- Re-run deterministic AI Rogue playthroughs and record win/loss/active-at-cap
  outcomes.
- Re-run targeted source and chunk scans for D3 privacy and capability
  boundaries.
- Update the audit evidence, completion criteria, and any release notes with
  exact pass/fail results and caveats.

**Outputs**:

- Final verification evidence for code, tests, docs, budgets, assets, privacy,
  and public-demo behavior.
- Updated release or audit notes that identify any remaining non-blocking
  caveats.
- A clear Go/No-Go recommendation for the current AI Rogue production posture.

**Dependencies / Notes**:

- Runs after all implementation and documentation sessions that are selected
  for the release.
- Assumption: any failed gate becomes either a fixed blocker in the same
  release effort or an explicitly documented No-Go condition.

**Acceptance Checks**:

- All required gates pass or the release is explicitly marked No-Go with
  concrete blockers.
- No new D3 privacy or hosted-capability finding is promoted.
- Bundle, asset, and pages-demo budgets remain within policy.
- Final audit text matches source, tests, and documentation as of the release
  date.

> **Status:** Complete audit report from qimpl Sessions 01-14, with Phase 34
> closeout evidence and the production enablement update appended.
> **Captured:** 2026-06-25
> **Closeout checked:** 2026-06-26
> **Production enabled:** 2026-06-26
> **Scope:** `src/extensions/ai-rogue/`, AI Rogue unit and e2e tests, host
> extension wiring, committed AI Rogue assets, pages-demo coverage, and
> `docs/extensions/ai-rogue/`.
> **Verdict:** Production Go. AI Rogue is default-enabled in the browser
> registry; `VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` is the explicit opt-out.

---

## Executive Summary

AI Rogue is production-enabled by default. The privacy and local-state boundary
held under audit: no network capability, hosted storage, raw private LiveData
exposure, public-demo server write, or seed-share privacy leak was promoted as a
finding. The project gates recorded during the audit also passed, including
typecheck, lint, build, budget, private-runtime scan, AI Rogue unit tests, AI
Rogue e2e tests, pages-demo build/scan/budget, and pages-demo mobile coverage.

Phase 34 remediated the original default-enable blockers:

- AR-D6-001: fixed by dynamic assistive runtime summaries and focused coverage.
- AR-D2-001: fixed by centralized lethal turn-start status handling.
- AR-D1-002: fixed by removing product-route combat fixture query behavior.
- AR-D4-001: fixed by destroying inactive transient feedback sprites.

The production default is source-backed: `getEnabledExtensions()` includes
`ai-rogue` when `VITE_CLAUDE_OS_ENABLED_EXTENSIONS` is unset, blank, or set to a
non-`none` valid list such as `trend-finder`, while
`VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` remains an explicit operational
opt-out. AI Rogue still has no collector, hosted write path, analytics, remote
game-content loading, raw private telemetry export, WebGPU-only path, worker
runtime, or public-demo bridge dependency.

Finding counts:

| Severity | Count |
| -------- | ----: |
| Critical |     0 |
| High     |     5 |
| Medium   |    13 |
| Low      |     0 |

## Phase 34 Closeout Update

Phase 34 Sessions 01-07 remediated the original default-enablement blockers
and supporting refactor prerequisites. Session 08 reran the closeout gate
matrix on 2026-06-26 and found no remaining blocker IDs from the original
AR-D6-001, AR-D2-001, AR-D1-002, and AR-D4-001 set.

The renewed recommendation is **Production Go**, and the product configuration
now reflects that decision. AI Rogue is enabled by default in browser
production builds, public-demo state remains browser-local, and the no-new-D3
privacy posture still holds: no AI Rogue bridge calls, hosted writes,
collectors, analytics, Functions, remote game-content loading, raw prompts,
provider bodies, private paths, credentials, or raw private telemetry path was
found.

Production operating conditions:

1. Keep `VITE_CLAUDE_OS_ENABLED_EXTENSIONS=none` as the explicit disable path
   for operators that need to hide all extensions in a specific build.
2. Rerun this closeout gate bundle before any later AI Rogue capability
   expansion, especially the tight bundle-budget checks.
3. Preserve the no-new-D3 boundary: no hosted writes, collectors, analytics,
   Functions, remote game-content loading, raw private telemetry, or private
   persistence/URL leakage.
4. Treat the deterministic playthrough active-at-cap results as a known
   non-blocking caveat unless later gameplay evidence promotes a concrete
   soft-lock.

### Phase 34 Finding Status

| Finding ID | Phase 34 status | Evidence                                                                                                                                                                     |
| ---------- | --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| AR-D6-001  | Fixed           | Session 02 added dynamic assistive runtime summary, summary bridge coverage, compact Inspect/Next controls, Large HUD projection behavior, and focused unit/mobile coverage. |
| AR-D2-001  | Fixed           | Session 03 centralized lethal turn-start status handling across Movement, Strike, Surge, and Protocol with status-expanded coverage.                                         |
| AR-D1-002  | Fixed           | Session 03 removed product-facing combat fixture query behavior and moved deterministic combat coverage to a local/test-only hook.                                           |
| AR-D4-001  | Fixed           | Session 04 destroys inactive transient `feedback:*` sprites and covers sprite cleanup in renderer lifecycle tests.                                                           |
| AR-D1-001  | Fixed           | Session 05 moved selected-upgrade and progression-loadout mutation into simulation-owned pre-run APIs.                                                                       |
| AR-D1-003  | Fixed           | Session 05 added the narrow mounted runtime entrypoint and boundary tests.                                                                                                   |
| AR-D5-001  | Fixed           | Session 06 routes durable claim writes through schema-owned parsing and rejects oversized direct claims before wallet or ledger mutation.                                    |
| AR-D5-002  | Fixed           | Session 06 renamed durable saved-run snapshots and moved durable-to-runtime hydration into schema-owned helpers.                                                             |
| AR-D4-002  | Fixed           | Session 07 added a renderer-local render projection cache with invalidation coverage.                                                                                        |
| AR-D9-001  | Fixed           | Session 07 labeled no-audio and all-assets-200-KB evidence as historical and documented current Web Audio plus the 900 KB AI Rogue music cap.                                |
| AR-D9-002  | Fixed           | Session 07 removed current ducking claims and documented the implemented Web Audio mixing/fades/loops/one-shots boundary.                                                    |

### Phase 34 Gate Results

| Gate                                      | Result           | Evidence                                                                                                                                                                       |
| ----------------------------------------- | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `bun run typecheck`                       | PASS             | `tsc --noEmit` exited 0.                                                                                                                                                       |
| `bun run typecheck:scripts`               | PASS             | `tsc --noEmit -p tsconfig.scripts.json` exited 0.                                                                                                                              |
| `bun run lint`                            | PASS             | `eslint .` exited 0.                                                                                                                                                           |
| `bun run format:check`                    | PASS             | Initial Session 08 markdown drift was formatted; rerun passed.                                                                                                                 |
| `git diff --check HEAD`                   | PASS             | No whitespace errors.                                                                                                                                                          |
| `bun run test`                            | PASS             | 382 test files and 4,338 tests passed.                                                                                                                                         |
| `bun run test -- src/extensions/ai-rogue` | PASS             | 45 test files and 307 tests passed.                                                                                                                                            |
| Host extension unit tests                 | PASS             | 4 test files and 75 tests passed.                                                                                                                                              |
| `bun run build`                           | PASS             | Client and SSR production builds completed.                                                                                                                                    |
| `bun run budget:check`                    | PASS             | Total client JS gzip 1,490 KB / 1,500 KB; CSS 275 KB / 300 KB; 116 chunks; 0 violations.                                                                                       |
| `bash scripts/check-asset-sizes.sh`       | PASS             | All configured asset size limits passed; `src/assets` total 14M.                                                                                                               |
| `bun run runtime:check-private`           | PASS             | Private runtime artifact check passed.                                                                                                                                         |
| AI Rogue browser gate group               | PASS             | 16 Chromium tests passed across runtime, mobile, ledger, persistence, and enablement specs.                                                                                    |
| `bun run demo:build:pages`                | PASS             | Pages demo dist assembled 198 files.                                                                                                                                           |
| `bun run demo:scan:pages`                 | PASS             | Fixtures 5 scanned, dist 13 scanned, 0 issues.                                                                                                                                 |
| `bun run demo:budget:pages`               | PASS             | Total demo client JS gzip 1,490 KB / 1,500 KB; CSS 275 KB / 300 KB; 116 chunks; 0 violations.                                                                                  |
| Pages desktop/mobile route smoke          | PASS             | 48 `pages-demo-chromium` tests passed, including AI Rogue Play, Ledger, Loadout, Settings, mobile no-overflow, painted canvas, compact movement, and no `/__*` route requests. |
| `bun run scripts/ai-rogue-playthrough.ts` | PASS with caveat | 6 seeds exited 0: 2 won, 1 lost, and 3 remained active at the 4,000-turn cap on depth 3.                                                                                       |

### Phase 34 Privacy And Boundary Evidence

| Boundary                                    | Result | Evidence                                                                                                                                                                                                                                             |
| ------------------------------------------- | ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Local bridge requests                       | PASS   | Source and targeted AI Rogue chunk scans found no `/__*` or bridge endpoint. The only URL match was a `http://localhost` fallback used for seed URL parsing.                                                                                         |
| Hosted writes and Functions                 | PASS   | Source scan found only local committed Ogg asset fetch in `runtime/audio.ts`; AI Rogue chunks include Pixi asset-loader fetch machinery used with Vite-imported local atlas URLs. No write endpoint, Pages Function, or Cloudflare Function matched. |
| Collectors and analytics                    | PASS   | No collector, analytics, or hosted-storage path matched in AI Rogue source or targeted chunks.                                                                                                                                                       |
| Remote game-content loading                 | PASS   | Atlases are Vite-imported local assets and audio is loaded from committed local `.ogg` files via `import.meta.glob`; no remote URL content source matched.                                                                                           |
| Private paths and credentials               | PASS   | Matches are privacy deny-list regex terms, not secrets or private paths.                                                                                                                                                                             |
| Raw prompts, provider bodies, and telemetry | PASS   | Matches are rejection regexes and UI copy that raw prompts, transcripts, command bodies, private paths, credentials, and logs are excluded. No provider body, source dump, or raw telemetry path matched.                                            |
| Public-demo no-bridge behavior              | PASS   | `bun run demo:scan:pages` passed with 0 issues and route smoke interceptors reject `/__*` requests.                                                                                                                                                  |

## Historical Default-Enablement Verdict

**Historical 2026-06-25 No-Go.** AI Rogue had no promoted privacy blocker, but
default enablement was blocked by the accessibility and correctness items
above. The Phase 34 closeout update now records those blockers as remediated
and the current source applies the production default-enable decision. The
original audit required the following before a Go decision:

1. Expose a dynamic runtime summary to screen readers and cover it with a
   browser or bridge test.
2. Fix or centralize lethal turn-start status handling across Movement, Strike,
   Surge, and Protocol, with a lethal-DOT command matrix.
3. Remove or gate the production `scenario=combat` fixture path.
4. Bound transient Pixi sprite retention during long mounted runs.
5. Re-run typecheck, lint, build, budget, AI Rogue unit tests, AI Rogue e2e
   tests, pages-demo build/scan/budget, and pages-demo mobile coverage.

## Findings Register

### D1 - Architecture And Module Boundaries

#### D1 High - AR-D1-001 Renderer mutates run state outside simulation APIs

Location: `src/extensions/ai-rogue/runtime/renderer.ts:852`

Observation: `updateSelectedUpgrade` calls renderer-local
`applySelectedUpgradeToRun`, and `updateProgressionLoadout` directly replaces
`state.runState.progressionLoadout` before turn 0. The helper mutates player
health and max health at `renderer.ts:1052`. This is outside the public
simulation API path used by commands.

Impact: Run-state rules live partly in the renderer, which makes simulation
refactors and replay/correctness audits harder and can let renderer behavior
drift from headless simulation tests.

Recommendation: Move selected-upgrade and pre-start loadout application into
simulation-owned APIs or `createAiRogueRun` options. Renderer code should
request a run-state transition rather than editing `AiRogueRunState` directly.

Related: AR-D2-001, AR-D1-003, AR-D8-001, refactor map.

#### D1 Medium - AR-D1-002 Production Play route exposes the combat fixture scenario

Location: `src/extensions/ai-rogue/views/play-view.tsx:125`

Observation: The Play route reads `?scenario=combat` from the browser query
string and passes it into `AiRogueRuntimeCanvas`. Renderer code swaps world
generation to the deterministic combat fixture path for that scenario.

Impact: A real extension route contains an unguarded test/debug path that
changes run generation in production and public-demo contexts. This weakens the
user-facing runtime contract before default enablement.

Recommendation: Gate fixture scenarios behind a test/local-only flag, move the
e2e hook to a test-only harness, or make production/public-demo routes ignore
`scenario` query params.

Related: AR-D2-001, public-demo privacy evidence, e2e fixture coverage.

#### D1 Medium - AR-D1-003 Runtime public surface is too wide for refactor safety

Location: `src/extensions/ai-rogue/runtime/index.ts:3`

Observation: The runtime barrel re-exports most simulation/content modules plus
`simulation-fixtures.ts`, while also exposing the mount entrypoint. The audit
found type-only cycles centered on `runtime/types.ts` and schema-derived types.

Impact: The public API, test fixtures, persistence schema types, and core
runtime types are coupled through one barrel, making stable contract boundaries
unclear before large module splits.

Recommendation: Split a narrow mount/controller entrypoint from simulation
internals, move fixtures behind an explicit testing entrypoint, and separate
core simulation types from persistence/schema-derived types.

Related: AR-D5-002, AR-D8-001, refactor map.

### D2 - Correctness And Determinism

#### D2 High - AR-D2-001 Surge and Protocol actions resolve after lethal status damage

Location: `src/extensions/ai-rogue/runtime/simulation.ts:2419`

Observation: `applyPulseCommand` ticks player status but does not stop when
`turnStart.defeated` is true, then subtracts shards and resolves Surge attacks.
`applyProtocolCommand` has the same gap. Movement and Strike do guard this case,
so action verbs handle lethal turn-start damage inconsistently.

Impact: A player killed by burning or leaking at turn start can still spend
resources, kill enemies, clear threats, or return to active status through
Patch Kit healing instead of losing immediately. This can change win/loss
outcomes.

Recommendation: Centralize the player turn-start status tick for all action
verbs, or make Surge/Protocol return the same loss/no-action path used by
Movement and Strike. Add tests covering lethal DOT before movement, Strike,
Surge, and each Protocol branch.

Related: AR-D8-001, simulation refactor prerequisites.

### D3 - Privacy And Capability Boundary

No D3 finding was promoted. The audit found no AI Rogue network capability,
collector, hosted storage, public-demo server write, raw private LiveData render
path, raw private persistence path, or seed-share leak. Public-demo AI Rogue
state remained browser-local in the inspected code and recorded e2e evidence.

### D4 - Performance And Runtime Resource Lifecycle

#### D4 High - AR-D4-001 Hidden feedback sprites accumulate during long mounted runs

Location: `src/extensions/ai-rogue/runtime/renderer.ts:1298`

Observation: `syncSprites` creates a sprite for every descriptor id missing
from `spritePool`, but inactive sprites are hidden rather than destroyed during
the mounted run. Feedback descriptors use event-specific ids, while old combat
events fall out of the bounded combat log.

Impact: A long active run can retain stale Pixi sprites for historical feedback
events. The risk matters because the baseline playthrough observed runs still
active at the 4000-turn cap.

Recommendation: Delete and destroy inactive transient descriptor families such
as `feedback:*`, or split sprite pools into persistent world/HUD pools and
explicitly capped transient pools. Add a long-run sprite-pool bound regression.

Related: AR-D8-002, renderer refactor map.

#### D4 Medium - AR-D4-002 Active ticker rebuilds the full render model every frame

Location: `src/extensions/ai-rogue/runtime/renderer.ts:302`

Observation: Each rendered tick calls `createAiRogueRenderModel`, rebuilding
tiles, fog, entities, feedback, threats, crash dumps, HUD sprites, descriptors,
summary text, and sorted sprite lists even when the simulation snapshot has not
changed.

Impact: This creates steady GC pressure in the hot render loop and conflicts
with the D4 contract to avoid unnecessary per-frame allocations.

Recommendation: Cache projection by snapshot identity/turn/depth, viewport
size, and render preferences. Keep clock-only animation separate from snapshot
projection and characterize output before changing the path.

Remediation status (2026-06-26): Addressed in
`phase34-session07-render-performance-and-audio-docs`. The renderer now owns a
per-mount latest-value render projection cache around
`createAiRogueRenderModel`, keyed by snapshot identity, turn, depth, status,
viewport size, preferred tile scale, reduced motion, high contrast, Large HUD
labels, input mode, and seed metadata. Renderer clock presentation still runs
outside the cache: background drift, damage vignette, sprite sync, idle enemy
animation, entity tweens, effects HUD, inspect overlay, camera snap, and
`app.render()` continue on render calls. Focused coverage in
`render-model.test.ts` and `renderer-lifecycle.test.ts` covers reuse,
invalidation, sorted output, and lifecycle clears.

Related: render-model refactor map.

#### D4 Medium - AR-D4-003 Resize callbacks perform immediate full resize/render work

Location: `src/extensions/ai-rogue/runtime/renderer.ts:634`

Observation: `ResizeObserver` and window `resize` both call the full
resize/render path immediately. The path measures the host, resizes Pixi and
effects, renders, and emits a resize event with no RAF coalescing or debounce.

Impact: Continuous viewport/container resizing can force repeated full renderer
resizes and render-model rebuilds, increasing jank risk on mobile rotation,
split-screen, and responsive layout changes.

Recommendation: Coalesce resize work through one pending animation frame or
debounce resize sources into a single measured render pass. Keep existing e2e
resize coverage and add a focused coalescing test.

Related: AR-D8-002, mobile/layout audit.

### D5 - Type Safety And API Surface

#### D5 Medium - AR-D5-001 Durable claim validation can drift wallet and ledger amounts

Location: `src/extensions/ai-rogue/persistence.ts:1006`

Observation: `recordAiRogueClaim` validates claims with a local helper that
does not reuse `aiRogueClaimEntrySchema` or enforce the 100-shard daily cap.
The wallet path clamps to the daily cap, while the ledger writes the original
claim amount. Direct reproduction with `amount: 250` returned wallet balance
100, ledger amount 250, and balanceAfter 100.

Impact: Durable wallet/ledger records can disagree if this exported persistence
helper is called with an oversized claim or future malformed shape. The normal
Ledger UI path validates through `writeAiRogueClaimEntryDurable`, so this is an
API contract gap rather than the normal browser path.

Recommendation: Replace the local claim validation with
`aiRogueClaimEntrySchema` parsing, or clamp once into a normalized claim before
both wallet and ledger writes. Add a regression for direct oversized claims.

Related: AR-D8-002, save-schema/persistence refactor map.

#### D5 Medium - AR-D5-002 Live and durable runtime snapshot APIs are easy to confuse

Location: `src/extensions/ai-rogue/runtime/types.ts:635`

Observation: The runtime controller exports `AiRogueRuntimeSnapshot` for live
frame/status data, while `save-schema.ts:667` also exports an
`AiRogueRuntimeSnapshot` type for durable save-slot records with a different
shape. `runtime-canvas.tsx` aliases the durable type and casts saved run state
back to the hand-authored runtime save payload type.

Impact: Current schema fields are in parity, so this is not a current
corruption bug. It is still a refactor-blocking API risk because importing the
wrong snapshot type is easy and future schema changes can be hidden by casts
until a saved run is loaded.

Recommendation: Rename the durable type, make
`AiRogueRuntimeSavePayload.runState` schema-owned or explicitly hydrated, and
move durable-to-runtime conversion behind a schema-owned helper with focused
save/load tests.

Related: AR-D1-003, AR-D5-001, refactor map.

### D6 - Accessibility And Input

#### D6 High - AR-D6-001 Runtime canvas exposes only a static accessible name

Location: `src/extensions/ai-rogue/runtime/renderer.ts:1106`

Observation: The mounted Pixi canvas gets `role="img"` and a static
`aria-label` of "AI Rogue runtime canvas". `render-model.ts` computes a rich
dynamic summary, but no renderer or React bridge code applies that summary to
the canvas, an `aria-describedby` target, or an `aria-live` surface.

Impact: Keyboard users can play, but screen-reader users do not receive the
current board/run state from the core Play surface. This is a default-
enablement accessibility blocker unless a current non-canvas equivalent is
provided.

Recommendation: Expose `renderModel.summary` through a stable off-canvas region
referenced by `aria-describedby`, or update the canvas accessible name on
meaningful turn changes. Add coverage that the summary changes after movement
and includes motion/contrast/input state.

Related: AR-D8-001, default-enablement verdict.

#### D6 Medium - AR-D6-002 Compact/touch mode cannot reach inspect and target-next verbs

Location: `src/extensions/ai-rogue/views/runtime-canvas.tsx:134`

Observation: The runtime command union includes `inspect` and `target-next`,
and keyboard maps them from `KeyE` and `Tab`. Compact controls expose movement,
Strike, Surge, and Protocol only. No touch-accessible control dispatches
`inspect` or `target-next`.

Impact: Touch-only users cannot open or cycle inspect mode, so details
available to keyboard users are unreachable from compact mobile play.

Recommendation: Add compact Inspect and Next target buttons, or replace inspect
with touch tile selection plus a visible detail panel. Cover the path in
runtime-canvas unit tests and mobile e2e.

Related: AR-D8-003.

#### D6 Medium - AR-D6-003 Large HUD Labels preference is persisted but has no runtime effect

Location: `src/extensions/ai-rogue/views/settings-view.tsx:59`

Observation: Settings exposes "Large HUD labels", persistence stores
`largeHudLabels`, and Loadout echoes the preference. The runtime bridge does
not forward it, and render/effects preferences have no large-HUD branch.

Impact: Users can enable an accessibility preference that does not improve
readability. There is no evidence that the large-HUD contract can avoid canvas
label overlap.

Recommendation: Implement a real large-HUD render path with bounded layout
tests, or remove/disable the preference until supported. Add a positive
regression for HUD text size/layout.

Related: AR-D8-003, renderer/effects refactor map.

### D7 - Error Handling And Robustness

#### D7 Medium - AR-D7-001 Reduced-motion media query setup can fail the runtime mount

Location: `src/extensions/ai-rogue/runtime/renderer.ts:1581`

Observation: `createReducedMotionSync` calls `window.matchMedia` directly and
then unconditionally calls `mediaQuery.addEventListener("change", sync)`.
`input-mode.ts` handles this browser surface more defensively by catching
throwing `matchMedia` calls and supporting both `addEventListener` and legacy
`addListener`.

Impact: A locked-down or older browser where `matchMedia` throws or only
exposes `addListener` would make renderer setup throw during mount. The React
bridge catches the rejected mount promise and shows an error overlay, but the
Play surface becomes unavailable because reduced-motion probing failed.

Recommendation: Reuse the input-mode subscription pattern or move it to a
shared helper. Catch `matchMedia`, support legacy listeners, and return a no-op
cleanup when subscription is impossible. Add focused tests for throwing
`matchMedia` and addListener-only query objects.

Related: AR-D8-002, reduced-motion audit.

### D8 - Test Coverage And Quality

#### D8 High - AR-D8-001 High-risk simulation and accessibility findings lack direct regression coverage

Location: `src/extensions/ai-rogue/runtime/__tests__/simulation.test.ts:1`

Observation: The suite is broad, but AR-D2-001 lethal status damage before
Surge/Protocol and AR-D6-001 dynamic assistive runtime summaries are not
directly guarded. Existing tests prove status mechanics and render-model summary
generation separately, not those user-visible failure paths.

Impact: Fixes for the highest-priority correctness/accessibility findings could
regress during refactors unless characterization tests are added first.

Recommendation: Add a lethal-DOT command matrix in `simulation.test.ts` or
`status-expanded.test.ts`, and add a bridge/e2e assertion that mounted runtime
summary text updates after movement.

Related: AR-D2-001, AR-D6-001, refactor prerequisites.

#### D8 Medium - AR-D8-002 Renderer, audio, and platform-failure coverage is source-inspection-heavy

Location: `src/extensions/ai-rogue/runtime/__tests__/assets.test.ts:1`

Observation: Assets have metadata/texture tests, and browser e2e proves
happy-path WebGL rendering and route cleanup. There is still no focused
coverage for renderer `matchMedia` failure, addListener-only media queries,
WebGL/Pixi init failure, failed Pixi asset load, unavailable `AudioContext`,
failed audio decode, audio dispose, or browser-level blocked/quota IndexedDB.

Impact: D7 fallback claims rely partly on source inspection. Default enablement
would be stronger with tests that simulate unavailable platform APIs and prove
visible recovery states.

Recommendation: Add renderer/runtime-canvas tests for media-query fallback and
setup failure, add audio tests for silent/decode-failure paths, and add one
browser-level storage/WebGL failure test if feasible.

Related: AR-D4-001, AR-D4-003, AR-D7-001.

#### D8 Medium - AR-D8-003 Compact input and large-HUD preferences need positive UI coverage

Location: `src/extensions/ai-rogue/__tests__/runtime-canvas.test.tsx:1`

Observation: Runtime-canvas tests cover compact movement plus primary,
secondary, and protocol controls, and Settings tests persist `largeHudLabels`.
No test covers compact/touch inspect or target-next because those controls do
not exist yet, and no test proves that enabling `largeHudLabels` changes runtime
rendering or layout.

Impact: The accessibility preference and compact verb surface can remain
incomplete while tests still pass.

Recommendation: After implementation, extend `runtime-canvas.test.tsx` and
mobile e2e to cover compact Inspect/Next target, and add a focused positive
assertion for Large HUD behavior or remove the preference and test its absence.

Related: AR-D6-002, AR-D6-003.

### D9 - Maintainability And Dead Code

#### D9 Medium - AR-D9-001 Enablement closeout still asserts the pre-audio media contract

Location: `docs/extensions/ai-rogue/enablement-decision.md:35`

Observation: The closeout still says no audio implementation was found and
still asserts no AI Rogue runtime asset exceeds 200 KB/no audio was introduced.
Current code and policy include Web Audio, six music tracks, sixteen SFX files,
and a reviewed 900 KB AI Rogue music cap.

Impact: A reader using the document as enablement evidence can incorrectly
conclude that audio remains deferred and that all AI Rogue runtime assets are
subject to the old 200 KB cap.

Recommendation: Mark the closeout as historical or add a supersession note
pointing to `game-feel.md`, `visual-assets.md`, and current media policy. If
edited in place, replace old no-audio/200 KB claims with the current Web Audio
and 900 KB music-cap contract.

Remediation status (2026-06-26): Addressed in maintained docs.
`enablement-decision.md` now preserves Session 10 no-audio and all-assets-200-KB
evidence as historical closeout context and adds a current supersession note
for direct Web Audio, committed local Ogg music/SFX assets, and the reviewed
900 KB AI Rogue music cap in `docs/media-policy.md`. `implementation-baseline.md`
and `visual-assets.md` now distinguish image/non-music caps from current audio
policy and keep AI Rogue production-enabled and browser-local.

Related: doc-drift list.

#### D9 Medium - AR-D9-002 Current audio docs claim ducking that the runtime does not implement

Location: `docs/extensions/ai-rogue/README.md:37`

Observation: Current docs describe a Web Audio mixing/ducking layer, and
`runtime/audio.ts` says the graph ducks. The runtime creates master/music/SFX
gain buses, applies static preference levels, fades sources, and maps events to
one-shots, but no sidechain, compressor, transient music-gain reduction, or
event-based ducking path exists.

Impact: Runtime audio loads, mixes, loops, and tears down correctly, but
reviewers may expect combat SFX to lower music automatically when that behavior
is not present.

Recommendation: Either implement explicit music ducking around high-priority
SFX with focused audio-engine tests, or change docs/comments from
"mixing/ducking" to "mixing" until ducking is added.

Remediation status (2026-06-26): Addressed by removing current ducking claims
instead of adding new audio behavior. `runtime/audio.ts` and
`docs/extensions/ai-rogue/README.md` now describe implemented Web Audio mixing,
fades, loops, one-shots, low-HP heartbeat, lazy decode, mute/volume
preferences, browser-autoplay unlock, and silent fallback, and explicitly state
sidechain or event-based music ducking is not implemented.

Related: AR-D8-002, doc-drift list.

## Refactor Map

### Sequencing

| Order | Workstream                                                         | Rationale                                                                                                                                                                                                                                                                                                   |
| ----- | ------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 0     | Add characterization tests first                                   | Cover lethal DOT before Surge/Protocol, assistive summary updates, sprite-pool bounds, resize coalescing, renderer media-query fallback, audio fallback, compact Inspect/Next target, Large HUD behavior, direct durable claim validation, and durable-to-runtime save conversion before splitting modules. |
| 1     | Narrow runtime API and move pre-run state mutation into simulation | AR-D1-001 and AR-D1-003 are highest leverage. Split mount entrypoint from simulation/testing entrypoints, then move selected-upgrade/loadout initialization into simulation-owned APIs.                                                                                                                     |
| 2     | Stabilize schema/persistence contracts                             | Resolve AR-D5-001 and AR-D5-002 before durable-state splits so casts and amount drift do not hide behind new files.                                                                                                                                                                                         |
| 3     | Split simulation by reducer pipeline                               | After AR-D2-001 is characterized or fixed, split by run creation, snapshot, command dispatch, movement, player actions, enemy turns, floor/objective progression, and finalization.                                                                                                                         |
| 4     | Split render/controller ownership                                  | After renderer lifecycle tests exist, split controller state/events, scheduler, Pixi resources, projection cache, audio adapter, and React bridge/accessibility surfaces.                                                                                                                                   |
| 5     | Split world and shared types last                                  | `world.ts` and `types.ts` are broad but mostly stable; split them after runtime/API and schema boundaries are narrower.                                                                                                                                                                                     |

### Oversized Modules

| Module                     | Recommended split                                                                                                                                                                           | Tests required first                                                                                                                                                       |
| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `runtime/simulation.ts`    | `run-factory`, `snapshot`, `command-dispatch`, `movement`, `player-actions`, `enemy-turns`, `floor-progression`, `turn-finalizer`; move selected upgrade/loadout initialization here first. | Lethal-DOT matrix, progression/loadout start-state tests, same-seed replay tests, floor descent/objective tests, existing simulation/content suite.                        |
| `runtime/renderer.ts`      | Controller/state machine, command adapter, render scheduler, Pixi resource/sprite pool, browser subscriptions, audio adapter, inspect overlay, save-payload adapter.                        | Media-query fallback, sprite-pool bound, resize coalescing, save/load bridge, route cleanup, command-through-public-API tests.                                             |
| `save-schema.ts`           | Constants/keys, preferences schema, wallet-ledger schema, run-history schema, runtime-save schema, defaults/factories, parsers/migrations, wallet-ledger operations.                        | Migration/default tests, direct oversized-claim validation, durable snapshot conversion tests, save/load e2e.                                                              |
| `runtime/effects.ts`       | HUD overlay, transient combat effects, camera/shake/flash, cinematic cards/end screen, lifecycle cleanup helpers.                                                                           | Effects teardown, reduced-motion coverage for each effect family, Large HUD positive-layout or removal test, runtime/mobile route cleanup.                                 |
| `views/runtime-canvas.tsx` | `useAiRogueRuntimeController`, persistence actions hook, runtime controls, decision panels, compact controls, assistive summary component.                                                  | Dynamic assistive summary DOM/e2e test, compact Inspect/Next target test, save/load/reset tests, mount-cancellation tests, durable snapshot helper tests.                  |
| `persistence.ts`           | Browser adapters, preference storage, IndexedDB stores/transactions, read aggregators, wallet/save/run-history operations, claim/upgrade operations, legacy migration, reset compensation.  | Blocked/quota storage simulation if feasible, reset compensation, claim idempotency and oversized amount tests, migration tests, persistence e2e.                          |
| `runtime/render-model.ts`  | Viewport math, tile/fog projection, entity projection, transient feedback/threat/crash projection, HUD sprite projection, HUD descriptor/summary projection, ordering helpers.              | Render-model snapshot characterization, summary text assertions, feedback id lifecycle with renderer pool, high-contrast tests, Large HUD projection tests if implemented. |
| `runtime/world.ts`         | Generator pipeline, spawn placement, prefab placement, fixture row parser, tile/geometry utilities.                                                                                         | Same-seed world generation, fixture parser, vault/terminal connectivity, prefab placement, simulation playthrough smoke.                                                   |
| `runtime/types.ts`         | Domain geometry/world/entity types, simulation state/event/command types, runtime controller/event types, render asset frame names, progression/save bridge types.                          | Typecheck, import-cycle guard, runtime barrel API tests, durable snapshot naming/conversion, simulation/render-model compile coverage.                                     |

## Coverage Gaps

High-priority coverage to add before fixes or refactors:

- Lethal turn-start DOT matrix across Movement, Strike, Surge, and Protocol.
- Dynamic assistive runtime summary reaching the mounted canvas/DOM surface.
- Renderer command/update path proving run-state mutation flows through
  simulation-owned APIs.
- Transient sprite-pool bound after many feedback events in one mounted run.
- Durable claim normalization/rejection for direct oversized claims.
- Durable-to-runtime saved-run conversion helper coverage.

Medium-priority coverage:

- Resize coalescing/render-call bound.
- Throwing `matchMedia` and addListener-only media queries.
- WebGL/Pixi init failure and failed asset load recovery.
- Missing `AudioContext`, failed decode, and audio dispose behavior.
- Blocked/quota IndexedDB where feasible.
- Compact Inspect/Next target mobile path.
- Large HUD positive effect or preference removal.
- Audio ducking behavior if ducking remains a current contract.

## Doc Drift

Concrete documentation work owed:

- `docs/extensions/ai-rogue/enablement-decision.md`: completed 2026-06-26.
  The no-audio and 200 KB all-assets evidence is historical, with current Web
  Audio plus 900 KB music-cap policy called out.
- `docs/extensions/ai-rogue/README.md`: completed 2026-06-26. Current
  "mixing/ducking" claims were changed to implemented mixing/fades/loops/
  one-shots plus an explicit no-ducking note.
- `docs/extensions/ai-rogue/implementation-baseline.md`: completed
  2026-06-26. The maintained capability list includes `indexedDB`, and the
  baseline separates image-atlas caps from current audio policy.
- Historical AI Rogue session docs with optional-audio/no-audio language should
  be superseded from current docs instead of silently treated as current
  contracts.

## Follow-Up Backlog

The list below is the original audit backlog. Phase 34 status is now recorded
in the closeout update above.

1. Fix and test AR-D6-001 and AR-D2-001 (completed in Phase 34 Sessions 02-03).
2. Remove or gate AR-D1-002 before default enablement (completed in Phase 34
   Session 03).
3. Bound transient sprite retention for AR-D4-001 (completed in Phase 34
   Session 04).
4. Add the high-priority characterization tests listed above.
5. Narrow `runtime/index.ts` and move pre-run run-state mutation into
   simulation APIs (completed in Phase 34 Session 05).
6. Normalize durable claim writes and rename durable runtime snapshot types
   (completed in Phase 34 Session 06).
7. Apply doc-drift updates for audio/media policy and current ducking claims
   (completed in Phase 34 Session 07).
8. Re-run the full project gate set before default enablement (completed in
   Phase 34 Session 08; production default enablement applied on 2026-06-26).

## Evidence Appendix

### Inventory

| Item                                   | Count / evidence                                                                                                                                  |
| -------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| Non-test AI Rogue TS/TSX source        | 45 files, 21,152 total lines                                                                                                                      |
| AI Rogue unit specs                    | 41 files                                                                                                                                          |
| AI Rogue e2e specs                     | 5 files                                                                                                                                           |
| Public-demo AI Rogue mobile routes     | Play, Ledger, Loadout, Settings in `tests/e2e/pages-demo-mobile.spec.ts`                                                                          |
| Committed AI Rogue runtime assets      | 28 files under `src/assets/ai-rogue`                                                                                                              |
| AI Rogue docs                          | 13 Markdown files and 29 total files under `docs/extensions/ai-rogue`                                                                             |
| Oversized modules over about 800 lines | `simulation.ts`, `renderer.ts`, `save-schema.ts`, `effects.ts`, `runtime-canvas.tsx`, `persistence.ts`, `render-model.ts`, `world.ts`, `types.ts` |

### Baseline Gate Results

| Command                                                   | Status           | Evidence                                                                                                                                                                               |
| --------------------------------------------------------- | ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `bun run typecheck`                                       | Pass             | `tsc --noEmit` exited 0.                                                                                                                                                               |
| `bun run lint`                                            | Pass             | `eslint .` exited 0.                                                                                                                                                                   |
| `bun run format:check`                                    | Pass             | Prettier reported matched files were formatted during Session 01. Session 09 later noted a focused Markdown Prettier check would reflow earlier session tables, so it was not applied. |
| `bun run test -- src/extensions/ai-rogue`                 | Pass             | 41 test files and 265 tests passed.                                                                                                                                                    |
| Host extension tests                                      | Pass             | 3 files and 49 tests passed.                                                                                                                                                           |
| `bun run build`                                           | Pass             | Vite client and SSR builds completed.                                                                                                                                                  |
| `bun run budget:check`                                    | Pass             | Total client JS gzip was 1489 KB of 1500 KB.                                                                                                                                           |
| `bash scripts/check-asset-sizes.sh`                       | Pass             | All assets within configured limits; total asset size 14M.                                                                                                                             |
| `bun run runtime:check-private`                           | Pass             | Private runtime artifact check passed.                                                                                                                                                 |
| AI Rogue e2e specs                                        | Pass             | 15 Playwright tests passed.                                                                                                                                                            |
| `bun run demo:build:pages`                                | Pass             | Demo build assembled 199 files.                                                                                                                                                        |
| `bun run demo:scan:pages`                                 | Pass             | Privacy scan passed with 0 issues.                                                                                                                                                     |
| `bun run demo:budget:pages`                               | Pass             | Total demo client JS gzip was 1489 KB of 1500 KB.                                                                                                                                      |
| `bun run test:e2e -- tests/e2e/pages-demo-mobile.spec.ts` | Pass             | 24 Chromium tests passed, including all four AI Rogue public-demo routes.                                                                                                              |
| `bun run scripts/ai-rogue-playthrough.ts`                 | Pass with caveat | 6 seeds: 2 won, 1 lost, 3 active at 4000 turns. Active capped runs were not promoted as soft-lock evidence.                                                                            |

### Measurement Caveats

- The audit did not change product code, tests, generated assets, spec-system
  state, session specs, or task checklists.
- Some failure-path claims are source-inspection evidence rather than simulated
  browser failures; those are captured as AR-D8-002.
- No agreed per-frame allocation budget exists, so D4 findings use qualitative
  hot-loop/resource-lifecycle evidence plus existing bundle and e2e gates.
- Refactor sequencing is included here because Session 13 produced enough
  evidence to rank risk and dependency order.
- Characterization tests were treated as follow-up work, not audit-scope code
  changes.

## Completion Criteria

| Criterion                                                   | Status                                                               |
| ----------------------------------------------------------- | -------------------------------------------------------------------- |
| Run all nine dimensions with documented checklists          | Complete                                                             |
| Produce this findings report per the Output Contract        | Complete                                                             |
| Confirm project gate baseline and record failures           | Complete; no baseline failures recorded                              |
| Deliver refactor map for every module over about 800 lines  | Complete                                                             |
| Deliver Go/No-Go default-enablement verdict with blockers   | Complete; historical No-Go, Phase 34 Production Go closeout appended |
| List doc-vs-code and doc-vs-doc drift owed to AI Rogue docs | Complete                                                             |
| Record current source/test/e2e inventory counts             | Complete                                                             |
```


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