> For the complete documentation index, see [llms.txt](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ai-os-and-trend-finder.gitbook.io/ai-os-and-trend-finder-docs/.spec_system/archive/phases/phase_32/prd_phase_32.md).

# PRD Phase 32: AI Rogue Mobile Input Auto-Detect

**Status**: Complete **Sessions**: 5 (initial estimate) **Estimated Duration**: 5-10 days

**Progress**: 5/5 sessions (100%)

***

## Overview

Phase 32 fixes the AI Rogue first-run mobile gameplay failure found after the Cloudflare Pages public demo shipped. Fresh mobile sessions can currently press Start, but cannot move because the durable preference default is `keyboard`, compact controls are disabled, and canvas pointer movement is gated behind compact mode.

The phase introduces an `auto` input preference as a durable first-run default, resolves it at the mounted browser UI boundary, and passes only a concrete effective mode (`keyboard` or `compact`) into the runtime. Explicit user choices remain authoritative. This phase is about reliable input defaults and coverage; it does not make AI Rogue default-enabled, add new collectors, add hosted writes, or move capability detection into the PixiJS renderer.

Source plan: `docs/ongoing-projects/ai-rogue-mobile-input-research-2026-06-24.md`

***

## Progress Tracker

| Session | Name                   | Status   | Est. Tasks | Validated  |
| ------- | ---------------------- | -------- | ---------- | ---------- |
| 01      | Baseline Validation    | Complete | \~12-25    | 2026-06-24 |
| 02      | Preference Contract    | Complete | \~12-25    | 2026-06-24 |
| 03      | Effective Mode Wiring  | Complete | \~12-25    | 2026-06-24 |
| 04      | Settings And Copy      | Complete | \~12-25    | 2026-06-25 |
| 05      | Gameplay Test Coverage | Complete | \~12-25    | 2026-06-25 |

***

## Completed Sessions

* Session 01: Baseline Validation - Complete 2026-06-24. Validated the fresh mobile no-preferences failure, explicit Compact success, explicit Keyboard preservation, fresh desktop keyboard behavior, static public-demo no-bridge posture, and Session 02 auto heuristic.
* Session 02: Preference Contract - Complete 2026-06-24. Added the durable raw `auto | keyboard | compact` preference contract, concrete effective input-mode resolver, mounted pointer/hover capability hook, runtime-boundary adapter, and focused schema, persistence, save-state, resolver, and lifecycle tests.
* Session 03: Effective Mode Wiring - Complete 2026-06-24. Routed the mounted effective input mode through Play and Runtime Canvas, kept runtime mount and update payloads concrete, keyed compact controls from effective mode, and covered mobile auto plus explicit override behavior.
* Session 04: Settings And Copy - Complete 2026-06-25. Added Auto to Settings, aligned raw/effective controls copy across Settings, Loadout, Play, and Runtime Canvas, removed stale keyboard/canvas promises, and covered the labels with focused helper and component tests.
* Session 05: Gameplay Test Coverage - Complete 2026-06-25. Added fresh mobile/touch, desktop/fine-pointer, Runtime Canvas, and public-demo gameplay coverage proving raw Auto resolves to concrete runtime controls, first-run mobile can Start and move, explicit Keyboard/Compact choices override Auto, and public-demo mobile smoke stays no-bridge while exercising AI Rogue Play.

***

## Upcoming Sessions

* None. Phase 32 is complete and ready for phase transition audit.

***

## Objectives

1. Confirm the fresh-mobile failure and validate the capability signal before code implementation.
2. Add durable `auto` input preferences while keeping runtime APIs on concrete `keyboard | compact` values.
3. Resolve effective mode in mounted React view code and wire it through Play and Runtime Canvas behavior.
4. Align Settings, Loadout, Play, compact control, and HUD copy with raw versus effective input mode.
5. Lock the no-preferences mobile gameplay path into automated unit, component, runtime, and public-demo smoke coverage.

***

## Prerequisites

* Phase 31 completed and archived.
* AI Rogue Phase 30 implementation remains the authoritative runtime and persistence baseline.
* AI Rogue stays explicit opt-in through `VITE_CLAUDE_OS_ENABLED_EXTENSIONS`; default extension enablement is outside this phase.
* Current research and reproduction notes are captured in `docs/ongoing-projects/ai-rogue-mobile-input-research-2026-06-24.md`.

***

## Planning Assumptions And Resolutions

### Working Assumptions

* Phase 32 is the next phase: `.spec_system/state.json` and the master PRD both ended at completed Phase 31, while the user supplied a researched AI Rogue mobile input plan with five session split items. That plan is detailed enough to reconcile into official phase artifacts.
* `auto` is a durable preference, not a saved rewrite to `compact`: the research shows browser profiles may move between phone, desktop, and hybrid contexts, so saved `auto` should remain adaptive.
* Capability detection belongs at the mounted browser/view edge: schema, persistence, save-state, runtime, renderer, and render-model code should not read `window.matchMedia` directly.
* Pointer and hover media queries are the primary heuristic: viewport width alone is not reliable because narrow desktop windows and wide tablets can misclassify input capability.
* Public demo coverage is part of the fix: the bug was reported through `demo-website`, so route-level public-demo smoke should prove Start plus first mobile move rather than only route visibility.

### Conflict Resolutions

* Official PRD/state did not list Phase 32 while the supplied research doc requested a phase build: choose the supplied doc as the new phase source, update the master PRD and `.spec_system/state.json`, and record the decision because it changes phase number, objective, session count, and ordering.
* Settings currently labels non-compact controls as `Keyboard and canvas`, but renderer code gates canvas pointer movement behind compact mode: use `Keyboard controls` wording unless a later session intentionally makes canvas pointer input valid in keyboard mode.

***

## Technical Considerations

### Architecture

* Keep the raw durable preference separate from the effective runtime mode: raw `auto | keyboard | compact`, effective `keyboard | compact`.
* Resolve `auto` inside AI Rogue React view/browser utilities, not in the runtime renderer.
* Preserve the lazy runtime import boundary. New input-mode helpers must not import `../runtime`.
* Keep PixiJS and render-model APIs concrete. Runtime code should not see raw `auto` unless a later design explicitly moves capability detection there.
* Preserve local-only AI Rogue persistence. Preferences remain in browser localStorage; wallet/save/run history remain in IndexedDB/local adapters.

### Technologies

* React 19 and mounted browser hooks.
* Zod preference schemas and migrations.
* `window.matchMedia("(pointer: coarse)")`.
* `window.matchMedia("(hover: hover)")`.
* Vitest component/unit coverage.
* Playwright mobile and desktop contexts.
* Existing PixiJS v8 runtime behind the AI Rogue Play route.

### Risks

* Hybrid devices can report mixed input capabilities: keep explicit Keyboard and Compact overrides authoritative and make Auto reversible in Settings.
* SSR or hydration instability can appear if browser capability reads happen too early: return a stable fallback snapshot and update after mount.
* Runtime import boundaries can regress if the resolver is placed in runtime modules: keep resolver utilities browser/view-side and test the boundary.
* Pixel-only canvas assertions can pass without gameplay movement: assert turn advancement or runtime event text in mobile gameplay tests.
* Public demo static behavior must stay no-bridge and no-hosted-write: mobile smoke should not introduce `/__*` requests, collectors, Functions, or local bridge assumptions.

### Relevant Considerations

* \[P30] **AI Rogue default enablement deferred**: This phase fixes the playable mobile default for enabled AI Rogue; it does not make the extension visible by default.
* \[P30] **Route-lazy runtime ownership scales**: Keep Pixi behind the Play route/local facade; React owns coarse state while Pixi owns frames and cleanup.
* \[P30] **Schema-backed browser-local state works**: Use additive Zod defaults and migrations for preferences without weakening save compatibility.
* \[P30] **PixiJS v8 route tests**: Reuse strict canvas/runtime verification patterns and add gameplay assertions beyond pixels.
* \[P31] **Pages demo stays static-only**: Public demo tests must not imply hosted runtime, bridge calls, Functions, collectors, analytics, or writes.
* \[P31] **Route smoke is a privacy gate**: Extend route smoke to gameplay input while preserving no `/__*` request assertions.

***

## Success Criteria

Phase complete when:

* [x] All 5 sessions completed.
* [x] Fresh mobile/coarse-pointer sessions with no preferences can press Start and move on the first run.
* [x] Fresh desktop/fine-pointer sessions remain keyboard-first.
* [x] Explicit `keyboard` stays keyboard on mobile.
* [x] Explicit `compact` stays compact on desktop.
* [x] Saved `auto` remains adaptive across capability changes.
* [x] Runtime and render-model APIs never receive raw `"auto"`.
* [x] Settings, Loadout, Play copy, compact controls, canvas pointer movement, and HUD summaries report a consistent effective mode.
* [x] Public-demo mobile smoke covers `/extensions/ai-rogue/play` Start plus first move with no local bridge requests.

***

## Dependencies

### Depends On

* Phase 30: AI Rogue Game Extension
* Phase 31: Cloudflare Pages Public Demo

### Enables

* Future AI Rogue default-enable decision with stronger mobile gate evidence.
* Future public-demo CI coverage for AI Rogue gameplay routes.


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